NeL Data Structures

Here are the data structures with brief descriptions:
NLNET::_CUniTime
NLAISCRIPT::BaseDico
NLAIAGENT::BorneDDigitalType
NLAIAGENT::BorneDigitalType
NLMISC::CAABBox
NLMISC::CAABBoxExt
NLAINIMAT::CActionClassifiers
NLAINIMAT::CActionResources
NLAIAGENT::CActor
NLAISCRIPT::CActorClass
NLAIAGENT::CActorScript
NLAISCRIPT::CAddOpCode
NLAISCRIPT::CAddParamNameDebugBuild a name liste that match the actual function parameters values
NL3D::CAdvance1616Iterator< T, PT >
NL3D::CAdvance1Iterator< T, PT >
NLAISCRIPT::CAffHeapMemberiOpCode
NLAISCRIPT::CAffMemberiOpCode
NLAISCRIPT::CAffMemberOpCode
NLAISCRIPT::CAffOpCode
NLAISCRIPT::CAffOpCodeDebugSame as AddOpCode, but help to keep a trace of the varname for debug
NLAISCRIPT::CAgentClass
NLAISCRIPT::CAgentClass::CMethodType
NLAIAGENT::CAgentClockTimer
NLAIAGENT::CAgentManagerTimer
NLAIAGENT::CAgentManagerTimer::CRunTimer
NLAIAGENT::CAgentNumber
NLAIAGENT::CAgentOperation
NLAIAGENT::CAgentScript
NLAIAGENT::CAgentScript::CMethodCallStructure to define the name, id and argument type of hard coded method
NLAIAGENT::CAgentTimerHandle
NLAIAGENT::CAgentWatchTimer
NLNET::CAlarm
NLSOUND::CAmbiantSource
NLMISC::CAngleAxis
NL3D::CAnimatedLightmap
NL3D::CAnimatedMaterial
NL3D::CAnimatedMaterial::CTexAnimatedMatValues
NL3D::CAnimatedMorph
NL3D::CAnimatedValueBlendable< T >
NL3D::CAnimatedValueBlendable< NLMISC::CQuat >
NL3D::CAnimatedValueBlendable< NLMISC::CRGBA >
NL3D::CAnimatedValueNotBlendable< T >
NL3D::CAnimation
NL3D::CAnimationOptimizer
NL3D::CAnimationPlaylist
NL3D::CAnimationSet
NL3D::CAnimationSetUser
NL3D::CAnimDetailTrav
NLMISC::CAsyncFileManager
NL3D::CAsyncFileManager3D
NL3D::CAsyncFileManager3D::CIGLoad
NL3D::CAsyncFileManager3D::CIGLoadUser
NL3D::CAsyncFileManager3D::CMeshLoad
NL3D::CAsyncFileManager3D::CTextureLoad
NLMISC::CAsyncFileManager::CFileLoad
NLMISC::CAsyncFileManager::CMultipleFileLoad
NLMISC::CAsyncFileManager::CSignal
NLMISC::CAsyncFileManager::ICancelCallback
NLSOUND::CAsyncFileManagerSound
NLSOUND::CAsyncFileManagerSound::CLoadWavFile
NL3D::CAsyncTextureBlock
NL3D::CAsyncTextureManager
NL3D::CAsyncTextureManager::CTextureBase
NL3D::CAsyncTextureManager::CTextureEntry
NL3D::CAsyncTextureManager::CTextureLod
NL3D::CAsyncTextureManager::CTextureLodToSort
NLSOUND::CAudioMixerUser
NLSOUND::CAudioMixerUser::CControledSources
NLSOUND::CAudioMixerUser::IMixerEventIntergace for registering object in the mixer eventlist
NLSOUND::CAudioMixerUser::IMixerUpdateInterface for registering object in the mixer update
NLSOUND::CAudioMixerUser::TSampleBankHeader
CAutomataDesc
CAutomataDesc::CState
NLMISC::CAutoTimer
NLMISC::CAutoTimerInst
NLSOUND::CBackgroundSound
NLSOUND::CBackgroundSound::TSoundInfoAssocitation clas for storage of sound / filter
NLSOUND::CBackgroundSoundManager
NLSOUND::CBackgroundSoundManager::TBanksDataStorage for a samples banks zone
NLSOUND::CBackgroundSoundManager::TFxZoneStorage for a fx zone
NLSOUND::CBackgroundSoundManager::TSoundDataStorage for all a sound in a layer
NLSOUND::CBackgroundSoundManager::TSoundStatus
NLSOUND::CBackgroundSource
NLSOUND::CBackgroundSource::TSubSourceSub source info
NLAISCRIPT::CBagOfCode
NLNET::CBaseStruct
NL3D::CBezierPatch
NL3D::CBezierPatch::CBezierCurve
NLMISC::CBGRA
NLMISC::CBigFile
NLMISC::CBigFile::BNP
NLMISC::CBigFile::BNPFile
NLMISC::CBigFile::CBNPFileComp
NLMISC::CBigFile::CHandleFile
NLMISC::CBigFile::CThreadFileArray
NLAIC::CBinaryType
NLMISC::CBitmap
NLMISC::CBitMemStream
NLMISC::CBitSet
NL3D::CBlendShape
NLMISC::CBlockMemory< T, __ctor_dtor__ >
NLMISC::CBlockMemory< T, __ctor_dtor__ >::CBlockBlock
NLMISC::CBMSDbgInfo
NL3D::CBone
NL3D::CBoneBase
NL3D::CBoneUser
NLAILOGIC::CBoolAssert
NLAILOGIC::CBoolFalse
NLAILOGIC::CBoolOperator
NLAILOGIC::CBoolTrue
NLAILOGIC::CBoolType
NL3D::CBorderVertex
NLMISC::CBSphere
NLMISC::CBSPNode2v
NL3D::CBSPTree< T >
NL3D::CBSPTree< T >::CBSPNode
NLNET::CBufClient
NLSOUND::CBufferAL
NLSOUND::CBufferDSound
NLNET::CBufferizedOutPacket
NLMISC::CBufFIFO
NLNET::CBufNetBase
NLNET::CBufServer
NLNET::CBufSock
NL3D::CCalcLightableShapeRunnable
NLNET::CCallbackClient
NLNET::CCallbackNetBase
NLNET::CCallbackServer
NLAISCRIPT::CCallHeapMethodi
NLAISCRIPT::CCallMethod
NLAISCRIPT::CCallMethodi
NLAISCRIPT::CCallPrint
NLAISCRIPT::CCallStackMethodi
NLAISCRIPT::CCallStackNewMethodi
NL3D::CCamera
NL3D::CCameraCol
NL3D::CCameraInfo
NL3D::CCameraUser
NLAIAGENT::CCancelGoalMsg
NLAISCRIPT::CCancelGoalMsgClass
NLSOUND::CCancelLoadWavFile
NLMEMORY::CCategoryMap
NLMISC::CCategoryMap
NLPACS::CChain
NLPACS::CChainQuad
NL3D::CChannelMixer
NL3D::CChannelMixer::CChannel
NL3D::CChannelMixer::CSlotAn animation slot
NLAICHARACTER::CCharacterChild
NLAICHARACTER::CCharacterNoeud
NLMISC::CClassId
NLAINIMAT::CClassifierPriority
NLAINIMAT::CClassifierSystem
NLAINIMAT::CClassifierSystem::CClassifier
NLAINIMAT::CClassifierSystem::CClassifierConditionCell
NLAISCRIPT::CClassInterpretFactory
NLMISC::CClassRegistry
NLMISC::CClassRegistry::CClassNode
NLAILOGIC::CClause
NLNET::CClientReceiveTask
NL3D::CClipTrav
NL3D::CClipTrav::CSkeletonKey
NL3D::CCloud
NL3D::CCloudScape
NL3D::CCloudScape::SCloudSchedulerAccel
NL3D::CCloudScape::SCloudSchedulerEntry
NL3D::CCloudScape::SSortedCloudEntry
NL3D::CCloudScapeUserImplementation of UWaterInstance methods
NL3D::CCluster
NLSOUND::CClusteredSound
NLSOUND::CClusteredSound::CClusterSound
NLSOUND::CClusteredSound::CClusterSoundStatusThis structure contain data about sound status in a cluster
NLSOUND::CClusteredSound::CSoundTravContextThis structure is used when we traverse the cluster/portal graph
NL3D::CCoarseMeshBuild
NL3D::CCoarseMeshBuild::CBitmapDesc
NL3D::CCoarseMeshBuild::CCoarseMeshDescCoarse mesh descriptor
NL3D::CCoarseMeshBuild::CStatsStatistics about the build process
NL3D::CCoarseMeshManager
NLAISCRIPT::CCodeBrancheRun
NLAISCRIPT::CCodeBrancheRunDebug
NLAISCRIPT::CCodeContext
NLPACS::CCollisionChain
NLPACS::CCollisionDesc
NLPACS::CCollisionFace
NLPACS::CCollisionMeshBuild
NLPACS::CCollisionMeshBuild::CEdgeInfo
NLPACS::CCollisionMeshBuild::CEdgeKey
NLPACS::CCollisionOT
NLPACS::CCollisionOTDynamicInfo
NLPACS::CCollisionOTInfo
NLPACS::CCollisionOTStaticInfo
NLPACS::CCollisionSurfaceDesc
NLPACS::CCollisionSurfaceTemp
NLPACS::CCollisionSurfaceTemp::CDistanceSurface
NLPACS::CCollisionSurfaceTemp::CSurfaceLUTEntry
NLAISCRIPT::CCompilateur
NLSOUND::CComplexSound
NLSOUND::CComplexSource
NLAISCRIPT::CComponent
NLAIAGENT::CComponentHandle
NL3D::CComputedString
NLMISC::CConcavePolygonsVertexDesc
NLAINIMAT::CConditionMap
NLAINIMAT::CConditionMap::CSensor
NLMISC::CConfigFile
NLMISC::CConfigFile::CVar
NLAIAGENT::CConstIteratorContener
NLAIAGENT::CConstListIterator
NLAISCRIPT::CConstraintChkMethodeType
NLAISCRIPT::CConstraintDebug
NLAISCRIPT::CConstraintFindRun
NLAISCRIPT::CConstraintMethode
NLAISCRIPT::CConstraintStackComp
NLAIAGENT::CConstTemplateIterator< typeClass >
NLAIAGENT::CConstVectorIterator
NLAISCRIPT::CContextDebug
NLSOUND::CContextMatcher< NbJoker, UseRandom, Shift >
NLSOUND::CContextMatcher< NbJoker, UseRandom, Shift >::CHash
NLSOUND::CContextSound
NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >
NLMISC::CContiguousBlockAllocator
NL3D::CCornerNode
NLMISC::CCpuInfo___
NLAINIMAT::CCSPerception
NL3D::CCubeGrid< TCell >
NLMISC::CDbgPtr< T >
NLMISC::CDbgRefCount< T >
NL3D::CDecalIteratorThis iterator just return the same value
NL3D::CDeform2d
NL3D::CDeform2d::IPerturbUVInterface to compute the u,v perturbations at a given point (x and and y range from 0 to 1)
NLAISCRIPT::CDiffOpCode
NL3D::CDistIterator< TBaseIter >Iterator that use dist to compute the value
NLAISCRIPT::CDivOpCode
NL3D::CDriverGL
NL3D::CDriverGL::CVBHardProfile
NL3D::CDriverGLStates
NL3D::CDriverUser
NL3D::CDriverUser::CMatrixContext
NL3D::CDRUThe driver Utilities class of static
NL3D::CDummy2DAngle
NLNET::CDummyTcpSock
NL3D::CEdge
NLPACS::CEdgeChainEntry
NLPACS::CEdgeCollide
NLPACS::CEdgeCollideNode
NLPACS::CEdgeQuad
NLMISC::CEidHash
NLMISC::CEntityId
NLMISC::CEntityIdTranslator
NLMISC::CEntityIdTranslator::CEntity
NLSOUND::CEnvEffect
NLSOUND::CEnvSoundUser
NLAISCRIPT::CEqOpCode
NLMISC::CEvalNumExpr
NLMISC::CEvent
NL3D::CEvent3dMouseListener
NLMISC::CEventActivate
NLMISC::CEventChar
NLMISC::CEventDestroyWindow
NLMISC::CEventEmitterMulti
NLMISC::CEventKey
NLMISC::CEventKeyDown
NLMISC::CEventKeyUp
NLMISC::CEventListenerAsync
NLMISC::CEventMouse
NLMISC::CEventMouseDblClk
NLMISC::CEventMouseDown
NLMISC::CEventMouseMove
NLMISC::CEventMouseUp
NLMISC::CEventMouseWheel
NLMISC::CEventServer
NLMISC::CEventSetFocus
NLAIE::CExceptionAllReadyExist
NLAIE::CExceptionContainer
NLAISCRIPT::CExceptionHaveNoType
NLAIE::CExceptionIndexError
NLAIE::CExceptionIndexHandeledError
NLAIE::CExceptionNotImplemented
NLAIE::CExceptionObjectNotFoundError
NLAIE::CExceptionUnReference
NLAIE::CExceptionUnRegisterClassError
NLPACS::CExteriorEdgeEntry
NLPACS::CExteriorMesh
NLPACS::CExteriorMesh::CEdgeAn edge of the edge list
NLPACS::CExteriorMesh::CLinkA neighbor link, on an interior surface
NLPACS::CExteriorMesh::COrderedEdgesA list of edges that are sorted
cf_value
NLPACS::CFaceGrid
NLPACS::CFaceGrid::CFaceGridBuild
NLAILOGIC::CFact
NLAILOGIC::CFactBase
NLAIAGENT::CFactMsg
NLAISCRIPT::CFactMsgClass
NLAISCRIPT::CFactorType
NLAILOGIC::CFactPattern
NL3D::CFadeShadowMapSort
NLAIAGENT::CFailureMsg
NLAISCRIPT::CFailureMsgClass
NLMISC::CFairMutex
NLMISC::CFairSynchronized< T >
NLMISC::CFairSynchronized< T >::CAccessor
NL3D::CFarVertexBufferInfoInfo for the current Far VertexBuffer setuped (iether normal or hard)
NL3D::CFastHLSModifier
NL3D::CFastHLSModifier::CHLSA
NLMISC::CFastMem
NLMISC::CFastMutex
NLMISC::CFastMutexMP
NL3D::CFastPtrList< T >
NL3D::CFastPtrListBase
NL3D::CFastPtrListNode
NL3D::CFClampDot3AddIterator< TBaseIter >This iterator perform a dot prod with a vector, add an offset. If it is negatif it return MaxInputValue, and take the abs of the result
NL3D::CFClampSquareDot3AddIterator< TBaseIter >This iterator perform a dot prod with a vector, add an offset. If it is negatif it return MaxInputValue, and take the square of the result
NL3D::CFDot3AddIterator< TBaseIter >This iterator perform a dot prod with a vector, add an offset and take the fabs of the result
NLMISC::CFile
NLMISC::CFileDisplayer
NLMISC::CFileEntry
NLGEORGES::CFileHeader
NL3D::CFillStackNode
NLAISCRIPT::CFindRunMsg
NLAILOGIC::CFirstOrderAssert
NLAILOGIC::CFirstOrderOperator
NLMISC::CFixedSizeAllocator
NLMISC::CFixedSizeAllocator::CChunk
NLMISC::CFixedSizeAllocator::CNode
NL3D::CFlareModel
NL3D::CFlareShape
NL3D::CFontGenerator
NL3D::CFontManager
NL3D::CForceComputeBoneInfo
NLGEORGES::CForm
NLGEORGES::CForm::CParent
NLGEORGES::CFormDfn
NLGEORGES::CFormDfn::CEntry
NLGEORGES::CFormDfn::CParent
NLGEORGES::CFormElm
NLGEORGES::CFormElmArray
NLGEORGES::CFormElmArray::CElement
NLGEORGES::CFormElmAtom
NLGEORGES::CFormElmStruct
NLGEORGES::CFormElmStruct::CFormElmStructElm
NLGEORGES::CFormElmVirtualStruct
NLGEORGES::CFormLoader
NLAISCRIPT::CFreeAllocFree the heap between the last mark made an the curent position oif the heap pointer
NLAISCRIPT::CFreeAllocDebugSame as FreeAlloc, but help to keep a trace of the varname for debug
NL3D::CFrustum
NLAISCRIPT::CFsmClass
NLAIAGENT::CFsmScript
NL3D::CFSquareDot3AddIterator< TBaseIter >This iterator perform a dot prod with a vector, add an offset and take the square of the result
NLAISCRIPT::CFunctionTag
NLAIFUZZY::CFuzzyFact
NLAIFUZZY::CFuzzyInterval
NLAIFUZZY::CFuzzyRule
NLAIFUZZY::CFuzzyRuleSet
NLAIFUZZY::CFuzzyVar
NLMISC::CGameDeviceDescDescribe a game device
NLMISC::CGameDeviceEvent
NLMISC::CGDAxisMovedAn axis has moved
NLMISC::CGDButton
NLMISC::CGDButtonDown
NLMISC::CGDButtonUp
NLMISC::CGDMouseMoveA raw mouse move message, expressed in mickeys (relative values)
NLMISC::CGDPOVChangedA point of view control changed
NLMISC::CGDSliderMovedA slider position has changed
NLAIAGENT::CGetValueMsg
NLAISCRIPT::CGetValueMsgClass
NL3D::CGlExtensionsThe extensions used by NL3D
NLPACS::CGlobalRetriever
NLPACS::CGlobalRetriever::CGlobalPosition
NLPACS::CGlobalRetriever::CLocalPath
NLPACS::CGlobalRetriever::CLrLoader
NLAILOGIC::CGoal
NLAIAGENT::CGoalMsg
NLAISCRIPT::CGoalMsgClass
NLAILOGIC::CGoalPath
NLAILOGIC::CGoalStack
NLAILOGIC::CGoalStack::greater
NLNET::CGraphUpdate
NLAIAGENT::CGroupType
NLAISCRIPT::CHaltOpCodeExit code
NLAIAGENT::CharType
NLMISC::CHashBySheetId
NLMISC::CHashFunctionUInt64
CHashKey
NLAIAGENT::CHashTimerManager
NLMISC::CHeapAllocator
NLMEMORY::CHeapAllocator
NLMISC::CHeapAllocator::CCategory
NLMEMORY::CHeapAllocator::CCategory
NLMISC::CHeapAllocator::CFreeNode
NLMEMORY::CHeapAllocator::CFreeNode
NLMISC::CHeapAllocator::CMainBlock
NLMEMORY::CHeapAllocator::CMainBlock
NLMISC::CHeapAllocator::CMemoryLeakBlock
NLMEMORY::CHeapAllocator::CMemoryLeakBlock
NLMISC::CHeapAllocator::CNodeBegin
NLMEMORY::CHeapAllocator::CNodeBegin
NLMISC::CHeapAllocator::CNodeEnd
NLMEMORY::CHeapAllocator::CNodeEnd
NLMISC::CHeapAllocator::CNullNode
NLMEMORY::CHeapAllocator::CNullNode
NLMISC::CHeapAllocator::CSmallBlockPool
NLMEMORY::CHeapAllocator::CSmallBlockPool
NLMISC::CHeapMemory
NLMISC::CHeapMemory::CEmptySpace
NL3D::CHeatHaze
NL3D::CHeightMap
NL3D::CHLSColorDelta
NL3D::CHLSColorTexture
NL3D::CHLSColorTexture::CMask
NL3D::CHLSColorTexture::CVectorInt
NL3D::CHLSTextureBank
NL3D::CHLSTextureBank::CTextureInstance
NL3D::CHLSTextureBank::CTextureInstanceHandle
NL3D::CHLSTextureManager
NL3D::CHrcTrav
NLMISC::CHTimer
NLMISC::CHTimer::CExamStackEntry
NLMISC::CHTimer::CNodeNode in an execution path
NLMISC::CHTimer::CNodeStat
NLMISC::CHTimer::CStats
NLMISC::CHTimer::CStatSorter
NLMISC::CHTimer::CTimerStat
NLMISC::CI18N
NLMISC::CI18N::ILoadProxy
NLAIAGENT::CIdent
NLAIC::CIdentType
NLAIC::CIdentTypeAlloc
NLAIAGENT::CIdMethod
NLMISC::CIFile
NL3D::CIGSurfaceLight
NL3D::CIGSurfaceLight::CRetrieverLightGrid
NL3D::CIGSurfaceLightBuild
NL3D::CIGSurfaceLightBuild::CCellCorner
NL3D::CIGSurfaceLightBuild::CRetrieverLightGrid
NL3D::CIGSurfaceLightBuild::CSurface
NLAIAGENT::CIndexedVarName
NLAIAGENT::CIndexedVarName::CNameStrucStructure for store string in a std::map
NLAISCRIPT::CIndexStackPointer
NLAIAGENT::CIndexVariant< T, indexMax, maxT >
NLNET::CInetAddress
NLAISCRIPT::CInfEqOpCode
NLAISCRIPT::CInfOpCode
NLMISC::CInputDeviceEventLess
NLMISC::CInputDeviceServer
NL3D::CInsertedBitmap
NL3D::CInstanceGroup
NL3D::CInstanceGroup::CInstanceAn element of the group
NL3D::CInstanceGroupUser
NL3D::CInstanceLighter
NL3D::CInstanceLighter::CInstanceInfo
NL3D::CInstanceLighter::CLightDesc
NL3D::CInstanceLighter::CPointLightRTA PointLight struct to test raytracing
NL3D::CInstanceLighter::CPredPointLightToPointFor sort()
NL3D::CInstanceLighter::CTriangle
NL3D::CInstanceMaterialUser
NL3D::CInstanceUser
NLPACS::CInt128
NLPACS::CInteriorBorder
NLPACS::CInteriorSurface
NLAILOGIC::CInternalGoal
NL3D::CIsotropicForceT< T >
NLAIAGENT::CIteratorContener
NLAISCRIPT::CJFalseOpCode
NLAISCRIPT::CJmpOpCode
NL3D::CKey< T >
NLAIAGENT::CKeyAgent
NL3D::CKeyBezier< T >
NL3D::CKeyBezier< NLMISC::CQuat >
NLAIAGENT::CKeyObject
NL3D::CKeyTCB< T >
NL3D::CKeyTCB< NLMISC::CAngleAxis >
NL3D::CLandscape
NL3D::CLandscape::CBezierPatchZ
NL3D::CLandscape::CHeightField
NL3D::CLandscape::CPatchIdentEx
NL3D::CLandscape::CTileInfo
NL3D::CLandscapeCollisionGrid
NL3D::CLandscapeFaceVectorManager
NL3D::CLandscapeGlobals
NL3D::CLandscapeIGManager
NL3D::CLandscapeIGManager::CInstanceGroupElement
NL3D::CLandscapeModel
NL3D::CLandscapeUser
NL3D::CLandscapeVBAllocator
NL3D::CLandscapeVBAllocator::CVertexInfo
NL3D::CLandscapeVegetableBlock
NL3D::CLandscapeVegetableBlockCreateContext
NL3D::CLayeredOrderingTable< T >
NLAISCRIPT::CLdbHeapMemberiOpCode
NLAISCRIPT::CLdbMemberiOpCode
NLAISCRIPT::CLdbMemberOpCode
NLAISCRIPT::CLdbNewOpCode
NLAISCRIPT::CLdbOpCode
NLAISCRIPT::CLdbRefOpCode
NLAISCRIPT::CLdbStackMemberiOpCode
NLMEMORY::CLeak
NLMISC::CLeak
NLAIFUZZY::CLeftFuzzySet
NLAISCRIPT::CLibCallInheritedMethodCall a method from a defined IObjectIA object
NLAISCRIPT::CLibCallMethodCall a method from a defined IObjectIA object
NLAISCRIPT::CLibCallMethodi
NLAISCRIPT::CLibHeapMemberMethod
NLAISCRIPT::CLibMemberInheritedMethodCall method in a base class in from IObjectIA define in the self object
NLAISCRIPT::CLibMemberMethodCall the method in the IObjectIA define in the self object
NLAISCRIPT::CLibMemberMethodi
NLAISCRIPT::CLibStackMemberMethod
NLAISCRIPT::CLibStackNewMemberMethod
NLAISCRIPT::CLibTest
NLAISCRIPT::CLibTest::CMethodCallStructure to define the name, id and argument type of hard coded mathod
NLAIAGENT::CLibTimerManager
NL3D::CLight
NL3D::CLightContribution
NL3D::CLightInfluenceInterpolator
NL3D::CLightInfluenceInterpolator::CCorner
NL3D::CLightingManager
NL3D::CLightingManager::CPointLightInfo
NL3D::CLightingManager::CQGItLightedModelAn iterator on a model inserted in the ObjectQuadGrid. An id used for eraseStaticLightedModel()
NLMISC::CLightMemDisplayer
NL3D::CLightRunnable
NL3D::CLightTrav
NL3D::CLightUser
NLLIGO::CLigoConfig
NLLIGO::CLigoError
NLLIGO::CLigoError::CVertexVertex error
NLMISC::CLine
NL3D::CLinearEquation
NL3D::CLinearEquation::Element
NLMISC::CLineColor
NLMISC::CLineColorUV
NLMISC::CLineUV
NLAISCRIPT::CListClass
NLSOUND::CListenerAL
NLSOUND::CListenerDSound
NLSOUND::CListenerUser
NLNET::CListenSock
NLNET::CListenTask
NLAIAGENT::CListIterator
NL3D::CLoadBalancingGroup
NL3D::CLoadBalancingTrav
NLAISCRIPT::CLoadHeapObject
NL3D::CLoadMeshCancel
NLAISCRIPT::CLoadSelfObject
NLAISCRIPT::CLoadStackObject
NL3D::CLoadTextureCancel
NLAIAGENT::CLocalAgentMail
NLAISCRIPT::CLocAllocInc by one the heap pointer. The result is an new allocation in the heap
NLAISCRIPT::CLocAllocDebugSame as LocAlloc, but help to keep a trace of the varname for debug
NLAIAGENT::CLocalMailBox
NLPACS::CLocalRetriever
NLPACS::CLocalRetriever::CChainReplacement
NLPACS::CLocalRetriever::CInteriorFace
NLPACS::CLocalRetriever::CIntersectionMarkerThe intersection between an ordered chain and the path
NLPACS::CLocalRetriever::CIterator
NLPACS::CLocalRetriever::CLocalPosition
NLPACS::CLocalRetriever::CTip
NLPACS::CLocalRetriever::CTip::CChainTip
NLPACS::CLocalRetriever::CTopology
NLAIAGENT::CLocWordNumRef
NL3D::CLodCharacterBuilder
NL3D::CLodCharacterInstance
NL3D::CLodCharacterManager
NL3D::CLodCharacterShape
NL3D::CLodCharacterShape::CAnimA lod Animation
NL3D::CLodCharacterShape::CAnimBuildA lod Animation Build information
NL3D::CLodCharacterShape::CBoneInfluenceA Bone influence: list of all vertices to influence
NL3D::CLodCharacterShape::CVector3sA compressed vector information
NL3D::CLodCharacterShape::CVertexInf
NL3D::CLodCharacterShapeBank
NL3D::CLodCharacterShapeBuild
NL3D::CLodCharacterShapeBuild::CPixelInfo
NL3D::CLodCharacterTexture
NL3D::CLodCharacterTexture::CTUVQThe Texture UV Quality info per pixel
NL3D::CLodCharacterTmpBitmap
NLMISC::CLog
NLMISC::CLog::TDisplayInfo
NLLOGIC::CLogicComparisonBlock
NLLOGIC::CLogicCondition
NLLOGIC::CLogicConditionLogicBlock
NLLOGIC::CLogicConditionNode
NLLOGIC::CLogicCounter
NLLOGIC::CLogicEvent
NLLOGIC::CLogicEventAction
NLLOGIC::CLogicEventMessage
NLLOGIC::CLogicState
NLLOGIC::CLogicStateMachine
NLLOGIC::CLogicVariable
NLNET::CLoginClient
NLNET::CLoginCookie
NLNET::CLoginServer
NL3D::CLookAtAlign
NL3D::CLVBSqrDistLUT
NLAIAGENT::CMainAgentScript
NLAISCRIPT::CMakeArgOpCodePops the object on top of the stack, puts it in a list, and pushes the list on the stack
STRING_MANAGER::CMakeDiff< ItemType, Context, GetIdentifier, GetHashValue, TestItem >
STRING_MANAGER::CMakeDiff< ItemType, Context, GetIdentifier, GetHashValue, TestItem >::IDiffCallback
NLAISCRIPT::CManagerClass
NLAISCRIPT::CMarkAllocMake a mark on the last heap allocation
NLAISCRIPT::CMarkMsg
NL3D::CMaskInfo
NL3D::CMaterial
NLLIGO::CMaterial
NL3D::CMaterial::CLightMap
NL3D::CMaterial::CTexEnv
NL3D::CMaterial::CUserTexMat
NL3D::CMaterialBase
NL3D::CMaterialBase::CAnimatedTexture
NL3D::CMaterialBase::CTexAnimTracks
NL3D::CMaterialUser
NLMISC::CMatrix
NL3D::CMatrix3x4
NL3D::CMatrix3x4SSEDummy CMatrix3x4SSE for non windows platform
NL3D::CMatrix3x4SSEArray
NLMISC::CMemDisplayer
NLMEMORY::CMemoryMutex
NLMEMORY::CMemoryTDS
NLMISC::CMemStream
NL3D::CMesh
NL3D::CMesh::CCornerA corner of a face
NL3D::CMesh::CFaceA Triangle face
NL3D::CMesh::CInterface
NL3D::CMesh::CInterfaceLinkFor each vertex
NL3D::CMesh::CInterfaceVertex
NL3D::CMesh::CMeshBuildA mesh information
NL3D::CMesh::CSkinWeight
NL3D::CMesh::CVertLink
NL3D::CMeshBase
NL3D::CMeshBase::CLightInfoMapListV7
NL3D::CMeshBase::CLightMapInfoList
NL3D::CMeshBase::CLightMapInfoList::CMatStage
NL3D::CMeshBase::CMatStageV7
NL3D::CMeshBase::CMeshBaseBuildA mesh material information
NL3D::CMeshBaseInstance
NL3D::CMeshBlender
NL3D::CMeshBlockManager
NL3D::CMeshBlockManager::CInstanceInfo
NL3D::CMeshBlockManager::CVBHeapBlock
NL3D::CMeshGeom
NL3D::CMeshGeom::CBoneTmp
NL3D::CMeshGeom::CCornerPred
NL3D::CMeshGeom::CCornerTmp
NL3D::CMeshGeom::CFaceTmp
NL3D::CMeshGeom::CMatrixBlockA block of RdrPasses, sorted by matrix use
NL3D::CMeshGeom::CMatrixBlockRemap
NL3D::CMeshGeom::CRdrPassA block of primitives, sorted by material used
NL3D::CMeshGeomRenderContext
NL3D::CMeshInstance
NL3D::CMeshInstance::CShadowGeom
NL3D::CMeshMorpher
NL3D::CMeshMRM
NL3D::CMeshMRMGeom
NL3D::CMeshMRMGeom::CLodA LOD of the MRM
NL3D::CMeshMRMGeom::CLodInfoA LOD of the MRM
NL3D::CMeshMRMGeom::CMeshBuildMRM
NL3D::CMeshMRMGeom::CRdrPassA block of primitives, sorted by material use
NL3D::CMeshMRMGeom::CShadowVertex
NL3D::CMeshMRMGeom::CVertexBlockA block of vertices descriptor
NL3D::CMeshMRMInstance
NL3D::CMeshMRMSkinned
NL3D::CMeshMRMSkinnedGeom
NL3D::CMeshMRMSkinnedGeom::CLodA LOD of the MRM
NL3D::CMeshMRMSkinnedGeom::CMeshBuildMRM
NL3D::CMeshMRMSkinnedGeom::CPackedVertexBufferThe packed vertex buffer
NL3D::CMeshMRMSkinnedGeom::CPackedVertexBuffer::CPackedVertexThe Final VBuffer
NL3D::CMeshMRMSkinnedGeom::CRdrPassA block of primitives, sorted by material use
NL3D::CMeshMRMSkinnedGeom::CShadowVertex
NL3D::CMeshMRMSkinnedGeom::CVertexBlockA block of vertices descriptor
NL3D::CMeshMRMSkinnedInstance
NL3D::CMeshMultiLod
NL3D::CMeshMultiLod::CMeshMultiLodBuildClass used to build a multi lod mesh
NL3D::CMeshMultiLod::CMeshMultiLodBuild::CBuildSlotA slot of mesh for the build
NL3D::CMeshMultiLod::CMeshSlot
NL3D::CMeshMultiLodInstance
NL3D::CMeshVPPerPixelLight
NL3D::CMeshVPWindTree
NLNET::CMessage
NLAISCRIPT::CMessageClass
NLAIAGENT::CMessageGroup
NLAIAGENT::CMessageList
NLNET::CMessageRecorder
NLAIAGENT::CMessageScript
NLAIAGENT::CMessageVector
NLAISCRIPT::CMethodContext
NLAISCRIPT::CMethodContextDebug
NLAISCRIPT::CMethodeName
NLAINIMAT::CMHiCSagent
NLAINIMAT::CMHiCSagent::CClassifierActivityInfo
NLAINIMAT::CMHiCSagent::CTemporaryPriority
NLAINIMAT::CMHiCSbase
NL3D::CMiniCol
NL3D::CMiniCol::CFace
NL3D::CMiniCol::CPatchIdent
NL3D::CMiniCol::CZoneIdent
NL3D::CMiniTimer
NL3D::CMonitorColorPropertiesMonitor color properties
NL3D::CMorphBase
NL3D::CMotionBlur
NLAINIMAT::CMotivationEnergy
NLAINIMAT::CMotivationEnergy::CMotivationValue
NLMISC::CMouseSmoother
NLMISC::CMouseSmoother::CSample
NLPACS::CMoveCell
NLPACS::CMoveContainer
NLPACS::CMoveElement
NLPACS::CMovePrimitive
NLPACS::CMoveSurfaceDesc
NL3D::CMRMAttribute
NL3D::CMRMBlendShape
NL3D::CMRMBuilder
NL3D::CMRMBuilder::CAttributeKeyTemp map Attribute/AttributeId
NL3D::CMRMBuilder::CGeomPred
NL3D::CMRMCorner
NL3D::CMRMEdge
NL3D::CMRMEdgeFace
NL3D::CMRMFace
NL3D::CMRMFaceBuild
NL3D::CMRMLevelDetail
NL3D::CMRMMesh
NL3D::CMRMMeshFinal
NL3D::CMRMMeshFinal::CFace
NL3D::CMRMMeshFinal::CLod
NL3D::CMRMMeshFinal::CMRMBlendShapeFinal
NL3D::CMRMMeshFinal::CWedge
NL3D::CMRMMeshGeom
NL3D::CMRMParameters
NL3D::CMRMSewingMesh
NL3D::CMRMSewingMesh::CLod
NL3D::CMRMVertex
NL3D::CMRMWedgeGeom
NLMISC::CMsgBoxDisplayer
NLAIAGENT::CMsgIStream
NLAISCRIPT::CMsgNotifyParentClass
NLAIAGENT::CMsgOStream
NLAISCRIPT::CMsgSetSender
NLAIAGENT::CMsgWaiter
NLAISCRIPT::CMulOpCode
NLGEORGES::CMyEvalNumExpr
NLNET::CNamingClient
NLNET::CNamingClient::CServiceEntry
NL3D::CNearVertexBufferInfoInfo for the current Far VertexBuffer setuped (iether normal or hard)
NLAISCRIPT::CNegOpCode
NL3D::CNELU
NLNET::CNetDisplayer
NLNET::CNetLog
NLNET::CNetManager
NL3D::CNoise3d
NLMISC::CNoiseColorGradient
NLMISC::CNoiseValue
NLNET::CNonBlockingBufSock
NLAISCRIPT::CNopOpCodeDo not do anything
NLAIAGENT::CNotifyParentScript
NLAISCRIPT::CNotOpCode
NLAIAGENT::CNumericIndex
NLMISC::CObjectArenaAllocator
NLAIAGENT::CObjectIdent
NLAIAGENT::CObjectType
NLAISCRIPT::CObjectUnknown
NLMISC::CObjectVector< T, EnableObjectBehavior >
NLMISC::CObjectVector< double, true >
NLMISC::CObjectVector< float, true >
NLMISC::CObjectVector< sint16, true >
NLMISC::CObjectVector< sint32, true >
NLMISC::CObjectVector< sint64, true >
NLMISC::CObjectVector< sint8, true >
NLMISC::CObjectVector< uint16, true >
NLMISC::CObjectVector< uint32, true >
NLMISC::CObjectVector< uint64, true >
NLMISC::CObjectVector< uint8, true >
NLMISC::COFile
NLSOUND::CompareSources
NLAIAGENT::COnChangeMsg
NLAISCRIPT::COnChangeMsgClass
NLAILOGIC::CondAnd
NLAILOGIC::CondOr
NLAISCRIPT::COperandAnyObject
NLAISCRIPT::COperandListType
NLAISCRIPT::COperandSimple
NLAISCRIPT::COperandSimpleListOr
NLAISCRIPT::COperandUnknown
NLAISCRIPT::COperandVoid
NLAISCRIPT::COperationType
NLAISCRIPT::COperationTypeGD
NLAISCRIPT::COperatorClass
NLAIAGENT::COperatorScript
NLPACS::COrderedChain
NLPACS::COrderedChain3f
NL3D::COrderFace
NL3D::COrderingTable< T >
NL3D::COrderingTable< T >::CNode
NLMISC::COXml
NLAIAGENT::CPAchieve
NLNET::CPacsClient
NLAIAGENT::CPairType
NLAIAGENT::CPairType::CMethodCall
NL3D::CPaletteSkin
NLAISCRIPT::CParam
NL3D::CParamCoord
NL3D::CParticleSystem
NL3D::CParticleSystem::CCoordSystemInfo
NL3D::CParticleSystem::CGlobalVectorValueHandle
NL3D::CParticleSystem::CUserCoordSystemInfo
NL3D::CParticleSystemInstanceUser
NL3D::CParticleSystemManager
NL3D::CParticleSystemManager::CAlwaysAnimatedPS
NL3D::CParticleSystemManager::TAlwaysAnimatedModelHandle
NL3D::CParticleSystemManager::TModelHandle
NL3D::CParticleSystemModel
NL3D::CParticleSystemModel::IPSModelObserverInterface for object that observe this model. They will be notified when it becomes invalid
NL3D::CParticleSystemProcess
NL3D::CParticleSystemShape
NLAIAGENT::CPAsk
NL3D::CPatch
NL3D::CPatch::CBindInfo
NL3D::CPatchBlockIdent
NL3D::CPatchDLMContext
NL3D::CPatchDLMContext::CClusterA clip cluster, for quadTree of clusters
NL3D::CPatchDLMContext::CVertex
NL3D::CPatchDLMContextListA List of CPatchDLMContext
NL3D::CPatchDLMPointLight
NL3D::CPatchIdent
NL3D::CPatchInfo
NL3D::CPatchInfo::CBindInfo
NL3D::CPatchQuadBlock
NL3D::CPatchRdrPass
NL3D::CPatchUVLocator
NL3D::CPatchUVLocator::CUVBasis
NLMISC::CPath
NLMISC::CPath::CFileEntry
NLMISC::CPath::CMCFileComp
NLMISC::CPath::CMCFileEntry
NLAIAGENT::CPBreak
NLNET::CPendingUser
NLAIAGENT::CPError
NLAIAGENT::CPEven
NLAIAGENT::CPExec
NLAIAGENT::CPKill
NLMISC::CPlane
NL3D::CPlaneBasis
NL3D::CPlaneBasisPair
NL3D::CPlayListManager
NL3D::CPlayListManager::CNode
NL3D::CPlayListManagerUser
NL3D::CPlayListUser
NLMEMORY::CPointerEntry
NL3D::CPointLight
NL3D::CPointLightInfluence
NL3D::CPointLightModel
NL3D::CPointLightNamed
NL3D::CPointLightNamedArray
NL3D::CPointLightNamedArray::CPointLightGroupLightGroupName mgt
NL3D::CPointLightNamedArray::CPointLightGroupV0Deprecated serials
NL3D::CPointLightNamedSort
NL3D::CPointLightUser
NLMISC::CPolygon
NLMISC::CPolygon2D
NLMISC::CPoolMemory< T >
NL3D::CPortal
NLAISCRIPT::CPramContainer
NL3D::CPrimitiveBlock
NLPACS::CPrimitiveBlock
NLLIGO::CPrimitiveClass
NLLIGO::CPrimitiveClass::CChild
NLLIGO::CPrimitiveClass::CInitParametersInit parameters
NLLIGO::CPrimitiveClass::CInitParameters::CDefaultValue
NLLIGO::CPrimitiveClass::CParameter
NLLIGO::CPrimitiveClass::CParameter::CConstStringValue
NLLIGO::CPrimitiveConfigurations
NLLIGO::CPrimitiveConfigurations::CMatchGroup
NLPACS::CPrimitiveDesc
NL3D::CPrimitiveProfile
NLLIGO::CPrimitives
NLPACS::CPrimitiveWorldImage
NLPACS::CPrimitiveWorldImage::CPosition
NLLIGO::CPrimNode
NLLIGO::CPrimPath
NLLIGO::CPrimPoint
NLLIGO::CPrimRegion
NLLIGO::CPrimVector
NLLIGO::CPrimZone
NLLIGO::CPropertyColor
NLLIGO::CPropertyString
NLLIGO::CPropertyStringArray
NLAIAGENT::CProxyAgentMail
NL3D::CPSAttrib< T >
NL3D::CPSAttribMaker< T >
NL3D::CPSAttribMakerBase
NL3D::CPSAttribMakerBinOp< T >
NL3D::CPSAttribMakerMemory< T >
NL3D::CPSAttribMakerMemory< float >
NL3D::CPSAttribMakerMemory< sint32 >
NL3D::CPSAttribMakerMemory< uint32 >
NL3D::CPSAttribMakerMemoryBase< T >
NL3D::CPSAttribMakerT< T, F >
NL3D::CPSBaseIterator< TBaseIter >
NL3D::CPSBasisSpinnerThis is a spinner : this compute a basis by applying a rotation over the given axis
NL3D::CPSBinOpThis struct has an enumeration of various binary operators available with CPSAttribMakerBinOp
NL3D::CPSBrownianForce
NL3D::CPSCentralGravityCentral gravity class. Mass is taken in account here
NL3D::CPSCollisionInfo
NL3D::CPSColorBinOp
NL3D::CPSColorBlender
NL3D::CPSColorBlenderExactThese are some attribute makers for colors This is a int blender class. It just blend between 2 values. The blending is exact, and thus slow..
NL3D::CPSColoredParticleThis class adds tunable color to a particle. Can be added using public multiple inheritance
NL3D::CPSColorGradient
NL3D::CPSColorMemory
NL3D::CPSConstraintMesh
NL3D::CPSConstraintMesh::CGlobalTexAnimProperties of global texture animation
NL3D::CPSConstraintMesh::CGlobalTexAnimsInfos for global texture animation
NL3D::CPSConstraintMesh::CMeshDisplaySet of rendering pass, and the associated vertex buffer
NL3D::CPSConstraintMesh::CMeshDisplayShare
NL3D::CPSConstraintMesh::CMeshDisplayShare::CMDEntry
NL3D::CPSConstraintMesh::CPlaneBasisPair
NL3D::CPSConstraintMesh::CRdrPass
NL3D::CPSConstraintMeshHelper
NL3D::CPSCylindricVortex
NL3D::CPSDirection
NL3D::CPSDirectionnalForce
NL3D::CPSDot
NL3D::CPSEmitter
NL3D::CPSEmitterConicThe same as a directionnel emitter, but you can also specify the radius for emission
NL3D::CPSEmitterDirectionnalEmit in one direction. This can be the 0, 0, 0 vector
NL3D::CPSEmitterOmniEmit randomly in all direction
NL3D::CPSEmitterRectangleEmit directionnally in a rectangle (useful to produce snow, drop of water ...)
NLAIAGENT::CPService
NL3D::CPSFace
NL3D::CPSFaceHelper
NL3D::CPSFaceLookAt
NL3D::CPSFaceLookAt::CSecondSize
NL3D::CPSFaceLookAtHelper
NL3D::CPSFanLight
NL3D::CPSFanLightHelper====================================================================================
NL3D::CPSFloatBinOp
NL3D::CPSFloatBlender
NL3D::CPSFloatCurve
NL3D::CPSFloatCurveFunctor
NL3D::CPSFloatCurveFunctor::CCtrlPoint
NL3D::CPSFloatGradientThis is a float gradient class
NL3D::CPSFloatMemory
NL3D::CPSFluidFriction
NL3D::CPSFluidFrictionFunctorFluid friction functor, it is used by the fluid friction class
NL3D::CPSForce
NL3D::CPSForceIntensityThis is a class to set force instensity (acceleration for gravity, k coefficient for springs...)
NL3D::CPSForceIntensityHelper
NL3D::CPSGravityGravity class. Mass isn't taken in account (true with a uniform gravity model, near earth )
NL3D::CPSHintParticleRotateTheSame
NL3D::CPSInputType
NL3D::CPSIntBinOp
NL3D::CPSIntBlenderThese are some attribute makers for int This is a int blender class. It just blend between 2 values
NL3D::CPSIntGradientThis is a int gradient class
NL3D::CPSIntMemory
NL3D::CPSLight
NL3D::CPSLocated
NL3D::CPSLocated::CParametricInfo
NL3D::CPSLocated::CPostNewElementRequestInfoUsed internally to record the request of creation of new posted located
NL3D::CPSLocatedBindable
NL3D::CPSMagneticForce
NL3D::CPSMaterial
NL3D::CPSMesh
NL3D::CPSModulatedEmitter
NL3D::CPSMultiMap< T, U, Pr >
NL3D::CPSMultiTexturedParticle
NL3D::CPSParticle
NL3D::CPSPlaneBasisBinOp
NL3D::CPSPlaneBasisBlender
NL3D::CPSPlaneBasisFollowSpeed
NL3D::CPSPlaneBasisGradientThis is a PlaneBasis gradient class
NL3D::CPSPlaneBasisMemory
NL3D::CPSQuad
NL3D::CPSRadialEmitterA radial emitter. The direction gives the normal to the plane of emission
NL3D::CPSRibbon
NL3D::CPSRibbon::CVBnPB
NL3D::CPSRibbonBase
NL3D::CPSRibbonLookAt
NL3D::CPSRibbonLookAt::CVBnPB
NL3D::CPSRotated2DParticleThis class adds tunable 2D rotation to a particle, it can be used by public multiple inheritance
NL3D::CPSRotated3DPlaneParticle
NL3D::CPSShapeParticleBase struct for particles that can have a shape (e.g mesh...)
NL3D::CPSShockWave
NL3D::CPSShockWaveHelper
NL3D::CPSSizedParticleThis class adds tunable size to a particle. Can be added using public multiple inheritance
NL3D::CPSSound
NL3D::CPSSoundInstanceImplThis class implement a sound instance (a sound source)
NL3D::CPSSoundServImpl
NL3D::CPSSphericalEmitter
NL3D::CPSSpringSpring class
NL3D::CPSTailDot
NL3D::CPSTailDot::CVBnPB
NL3D::CPSTailParticleBase struct for particle that have a tail
NL3D::CPSTargetLocatedBindable
NL3D::CPSTexturedParticle
NL3D::CPSTexturedParticleNoAnimThis class is an interface for particles that have unanimated textures
NL3D::CPSTurbul
NL3D::CPSTurbulForceFuncTurbulence force functor
NL3D::CPSUIntBinOp
NL3D::CPSUIntBlender
NL3D::CPSUIntGradient
NL3D::CPSUIntMemory
NL3D::CPSUtil
NL3D::CPSValueBlender< T >
NL3D::CPSValueBlenderSample< T, n >
NL3D::CPSValueBlendFunc< T >
NL3D::CPSValueBlendFuncBase< T >Base struct for blending function (exact or sampled)
NL3D::CPSValueBlendSampleFunc< T, n >
NL3D::CPSValueGradient< T >
NL3D::CPSValueGradientFunc< T >
NL3D::CPSVector< T >
NL3D::CPSZone
NL3D::CPSZoneCylinderCaped cylinder
NL3D::CPSZoneDiscDisc
NL3D::CPSZonePlane
NL3D::CPSZoneRectangle
NL3D::CPSZoneSphere
NLAIAGENT::CPTell
NL3D::CPtrSet< T >
NLAIPYSERVER::CPyExport
NLAIC::CPyTemplateDef< T >
NLMISC::CQuad
NLPACS::CQuadBranch
NLMISC::CQuadColor
NLMISC::CQuadColorUV
NLMISC::CQuadColorUV2
NL3D::CQuadEffect
NLPACS::CQuadGrid< T >
NL3D::CQuadGrid< T >
NL3D::CQuadGrid< T >::CBaseNode
NLPACS::CQuadGrid< T >::CBaseNode
NLPACS::CQuadGrid< T >::CIterator
NL3D::CQuadGrid< T >::CIterator
NL3D::CQuadGrid< T >::CNode
NLPACS::CQuadGrid< T >::CNode
NL3D::CQuadGrid< T >::const_iterator
NLPACS::CQuadGrid< T >::const_iterator
NLPACS::CQuadGrid< T >::CQuadNode
NL3D::CQuadGrid< T >::CQuadNode
NL3D::CQuadGridClipCluster
NL3D::CQuadGridClipClusterListDist
NL3D::CQuadGridClipClusterQTreeNode
NL3D::CQuadGridClipManager
NLPACS::CQuadLeaf
NL3D::CQuadTree< T >
NL3D::CQuadTree< T >::CBaseNode
NL3D::CQuadTree< T >::CIterator
NL3D::CQuadTree< T >::CNode
NL3D::CQuadTree< T >::const_iterator
NL3D::CQuadTree< T >::CQuadNode
NLMISC::CQuadUV
NLMISC::CQuat
NLMISC::CQuatD
NLMISC::CQuatT< T >
NL3D::CRadiusPairRadius and its suare in the same struct
NL3D::CRadixSort< T >
NL3D::CRadixSort< T >::CSortDigit
NLMISC::CRandom
NLMISC::CRandomGrid3DA static 3D array of random value + other infos for noise
NL3D::CRandomIterator
NLPACS::CRational64
NL3D::CRawSkinnedNormalCacheThe array per lod
NL3D::CRawSkinNormalCacheThe array per lod
NL3D::CRawSkinVertexA simple Vertex Pos/Normal/Uv
NL3D::CRawVertexNormalSkin1Vertices influenced by 1 matrix only
NL3D::CRawVertexNormalSkin2Vertices influenced by 2 matrix only
NL3D::CRawVertexNormalSkin3Vertices influenced by 3 matrix only
NL3D::CRawVertexNormalSkin4Vertices influenced by 4 matrix only
NL3D::CRawVertexNormalSkinned1Vertices influenced by 1 matrix only
NL3D::CRawVertexNormalSkinned2Vertices influenced by 2 matrix only
NL3D::CRawVertexNormalSkinned3Vertices influenced by 3 matrix only
NL3D::CRawVertexNormalSkinned4Vertices influenced by 4 matrix only
NL3D::CRdrTileId
NLMISC::CReaderWriter
NLMISC::CRect
NLMISC::CRefCount
NLMISC::CRefCount::CPtrInfo
NLMISC::CRefPtr< T >
NLAIC::CRegistry
NLAIC::CRegistry::CRegistryClassPrivate structure to store data in the std::map
NL3D::CRenderStringBuffer
NL3D::CRenderTrav
NL3D::CRenderZBuffer
NLNET::CRequest
NLPACS::CRetrievableSurface
NLPACS::CRetrievableSurface::CSurfaceLink
NLPACS::CRetrievableSurface::TLoop
NLPACS::CRetrieverBank
NLPACS::CRetrieverInstance
NLPACS::CRetrieverInstance::CAStarNodeAccess
NLPACS::CRetrieverInstance::CAStarNodeInfo
NLPACS::CRetrieverInstance::CLink
NLMISC::CRGBA
NLMISC::CRGBAF
NLAIFUZZY::CRightFuzzySet
NL3D::CRootModel
NLPACS::CRotSurfaceDesc
NLAILOGIC::CRule
NLMISC::CRWSynchronized< T >
NLMISC::CRWSynchronized< T >::CReadAccessor
NLMISC::CRWSynchronized< T >::CWriteAccessor
NLSOUND::CSampleBank
NLSOUND::CSampleBank::TFilteredBank
NL3D::CScene
NL3D::CScene::CModelEntry
NL3D::CSceneUser
NL3D::CSceneUser::CWaitingIG
NL3D::CScissor
NLAISCRIPT::CScriptDebugSourceFile
NLAISCRIPT::CScriptDebugSourceMemory
NL3D::CSegRemanence
NL3D::CSegRemanence::CRibbon
NL3D::CSegRemanence::CSampledPos
NL3D::CSegRemanenceShape
NLAIC::CSelfClassFactory
NLAISCRIPT::CSeqFsmClass
NLAIAGENT::CSeqFsmScript
NLMISC::CSerialCommand
NLNET::CServerBufSock
NLNET::CServerReceiveTask
NLNET::CServerTask
NLAIAGENT::CSetValueMsg
NLAISCRIPT::CSetValueMsgClass
NL3D::CShaderGL
NL3D::CShadowMap
NL3D::CShadowMapManager
NL3D::CShadowMapSort
NL3D::CShadowPolyReceiver
NL3D::CShadowPolyReceiver::CTriangleId
NL3D::CShadowPolyReceiver::CVectorId
NL3D::CShapeBank
NL3D::CShapeBank::CShapeCache
NL3D::CShapeBank::CShapeInfo
NL3D::CShapeBank::CWaitingShape
NL3D::CShapeBankUser
NL3D::CShapeStream
NLMISC::CSharedMemory
NLMISC::CSharedMutex
NLMISC::CSheetId
NLMISC::CSheetId::CCharAssociate sheet id and sheet name
NLMISC::CSheetId::CCharComp
NLMISC::CSheetId::TSheetIdSheet id
NL3D::CShiftedTriangleCache
NL3D::CShiftedTriangleCache::CRdrPass
NLMISC::CSimpleClock
NLAIFUZZY::CSimpleFuzzyCond
NLSOUND::CSimpleSound
NLSOUND::CSimpleSource
NL3D::CSimpleVertexInfo
NLMISC::CSingleton< T >
NL3D::CSinWave
NL3D::CSkeletonModel
NL3D::CSkeletonModel::CBoneCompute
NL3D::CSkeletonModel::CBoneUsage
NL3D::CSkeletonShape
NL3D::CSkeletonShape::CLodThis is a lod for skeleton
NL3D::CSkeletonUser
NL3D::CSkeletonWeight
NL3D::CSkeletonWeight::CNodeAn element of the template. A pair of node name / node weight
NL3D::CSkinSpecularRdrPass
NLMISC::CSmartPtr< T >
NL3D::CSnappedVector< T, snapPower >
NLNET::CSock
NL3D::CSortLight
NL3D::CSortTri
NL3D::CSortVSB
NLSOUND::CSound
NLSOUND::CSoundAnimation
NLSOUND::CSoundAnimManagerThe set of players
NLSOUND::CSoundAnimMarker
NLSOUND::CSoundBank
NLSOUND::CSoundContext
NLSOUND::CSoundDriverAL
NLSOUND::CSoundDriverDSound
NLSOUND::CSoundGroupSerializer
NLSOUND::CSoundPattern
NLSOUND::CSoundPattern::IntervalIterator
NLSOUND::CSoundPattern::Iterator
NLSOUND::CSoundPattern::PatternIterator
NLSOUND::CSoundSerializer
NLSOUND::CSourceAL
NLSOUND::CSourceCommon
NLSOUND::CSourceDSound
NLSOUND::CSourceDSound::TCursorsThe play and write cursors
NLSOUND::CSourceDSound::TLockedBufferInfoA locked buffer info
NL3D::CSpecCubeMapFunctor
NL3D::CSpinnerFunctor
NLMISC::CSString
NLAISCRIPT::CStackPointer
NLMISC::CStaticMap< Key, Typ, Comp >
NLMISC::CStaticMap< Key, Typ, Comp >::value_compare
NL3D::CStaticQuadGrid< T >
NL3D::CStaticQuadGrid< T >::CQuadNode
NLMISC::CStaticStringMapper
NLMISC::CstCDbgPtr< T >
NLMISC::CStdDisplayer
NLMISC::CSTLBlockAllocator< T >
NLMISC::CSTLBlockList< T >
NLMISC::CStopWatch
NLMISC::CStringConversion< DestType, Pred >
NLMISC::CStringConversion< DestType, Pred >::CPair
NLMISC::CStringIdArray
NLMISC::CStringMapper
NLMISC::CStringMapper::CCharComp
NLMISC::CStringStream
NLAIAGENT::CStringType
NLAISCRIPT::CStringType
NLAIAGENT::CStringVarName
NL3D::CStripifier
NLAISCRIPT::CSubOpCode
NLAIAGENT::CSuccessMsg
NLAISCRIPT::CSuccessMsgClass
NLAISCRIPT::CSupEqOpCode
NLAISCRIPT::CSupOpCode
NLPACS::CSurfaceIdent
NL3D::CSurfaceInfo
NL3D::CSurfaceLightGrid
NL3D::CSurfaceLightGrid::CCellCorner
NLPACS::CSurfaceQuadTree
NLMISC::CSystemInfo
NL3D::CTargetAnimCtrl
NLMISC::CTaskManager
NLMISC::CTaskManager::CWaitingTask
NLMISC::CTaskManager::IChangeTaskPriorityA callback to modify the task priority
CTCBTools< CKeyT, T, TMapTimeCKey >
NL3D::CTCBTools< CKeyT, T, TMapTimeCKey >
NLNET::CTcpSock
NLMISC::CTDS
NLAISCRIPT::CTellOpCode
NLAIAGENT::CTemplateIterator< typeClass >
NL3D::CTessBlock
NL3D::CTessFace
NL3D::CTessFacePListNode
NL3D::CTessFacePriorityList
NL3D::CTessFacePriorityList::CRollingTableA single rolling table <=> HTable
NL3D::CTessFarVertex
NL3D::CTessList< T >
NL3D::CTessNearVertex
NL3D::CTessNodeList
NL3D::CTessVertex
NL3D::CTextContext
NL3D::CTextContextUser
NL3D::CTextureBlank
NL3D::CTextureBlend
NL3D::CTextureBump
NL3D::CTextureBump::CNormalizationInfo
NL3D::CTextureCross
NL3D::CTextureCube
NL3D::CTextureDLM
NL3D::CTextureDLM::CBlockA block descriptor
NL3D::CTextureDrvInfosGL
NL3D::CTextureDrvShare
NL3D::CTextureEmboss
NL3D::CTextureFar
NL3D::CTextureFar::CPatchIdent
NL3D::CTextureFar::CVector2s
NL3D::CTextureFarLevelInfo
NL3D::CTextureFile
NL3D::CTextureFileUser
NL3D::CTextureFont
NL3D::CTextureFont::SLetterInfo
NL3D::CTextureFont::SLetterKey
NL3D::CTextureGrouped
NL3D::CTextureGrouped::TFourUVGroup of 4 uvs
NL3D::CTextureMem
NL3D::CTextureMultiFile
NL3D::CTextureNear
NL3D::CTextureRawUser
NL3D::CTextureUser
NL3D::CTile
NL3D::CTileAddedInfo
NL3D::CTileBank
NL3D::CTileBank::CTileXRef
NL3D::CTileBorder
NL3D::CTileColor
NL3D::CTileColorOldPatchVersion6
NL3D::CTileElement
NL3D::CTileFace
NL3D::CTileFarBank
NL3D::CTileFarBank::CTileFar
NL3D::CTileLand
NL3D::CTileLightInfluence
NL3D::CTileLumel
NL3D::CTileLumel::CStreamBitStream bit class used to compress the shadow map of the patch
NL3D::CTileMaterial
NL3D::CTileNoise
NL3D::CTileNoiseMap
CTileOfPatchStruct that helps us to know which tile we've processed
NL3D::CTileSet
NL3D::CTileSetTransition
NL3D::CTileVegetableDesc
NLMISC::CTime
CTimeoutAssertionThread
NL3D::CTmpVertexWeight
NL3D::CToVisitEmitter=======================================================================================
NLSOUND::CTrack
NL3D::CTrackDefaultBlendable< T >
NL3D::CTrackDefaultBool
NL3D::CTrackDefaultFloat
NL3D::CTrackDefaultInt
NL3D::CTrackDefaultNotBlendable< T >
NL3D::CTrackDefaultQuat
NL3D::CTrackDefaultRGBA
NL3D::CTrackDefaultString
NL3D::CTrackDefaultVector
CTrackKeyFramerBezier< CKeyT, T >
NL3D::CTrackKeyFramerBezier< CKeyT, T >
CTrackKeyFramerBezier< CKeyBezierQuat, CQuat >
NL3D::CTrackKeyFramerBezier< CKeyBezierQuat, CQuat >
NL3D::CTrackKeyFramerBezierFloat
NL3D::CTrackKeyFramerBezierInt
NL3D::CTrackKeyFramerBezierQuat
NL3D::CTrackKeyFramerBezierRGBA
NL3D::CTrackKeyFramerBezierVector
NL3D::CTrackKeyFramerConstBlendable< CKeyT, T >
NL3D::CTrackKeyFramerConstBool
NL3D::CTrackKeyFramerConstFloat
NL3D::CTrackKeyFramerConstInt
NL3D::CTrackKeyFramerConstNotBlendable< CKeyT, T >
NL3D::CTrackKeyFramerConstQuat
NL3D::CTrackKeyFramerConstRGBA
NL3D::CTrackKeyFramerConstString
NL3D::CTrackKeyFramerConstVector
NL3D::CTrackKeyFramerLinear< CKeyT, T >
NL3D::CTrackKeyFramerLinear< CKeyQuat, CQuat >
NL3D::CTrackKeyFramerLinear< CKeyRGBA, NLMISC::CRGBA >
NL3D::CTrackKeyFramerLinearFloat
NL3D::CTrackKeyFramerLinearInt
NL3D::CTrackKeyFramerLinearQuat
NL3D::CTrackKeyFramerLinearRGBA
NL3D::CTrackKeyFramerLinearVector
NL3D::CTrackKeyFramerTCB< CKeyT, T >
CTrackKeyFramerTCB< CKeyT, T >
NL3D::CTrackKeyFramerTCB< CKeyTCBQuat, NLMISC::CAngleAxis >
CTrackKeyFramerTCB< CKeyTCBQuat, NLMISC::CAngleAxis >
NL3D::CTrackKeyFramerTCBFloat
NL3D::CTrackKeyFramerTCBInt
NL3D::CTrackKeyFramerTCBQuat
NL3D::CTrackKeyFramerTCBRGBA
NL3D::CTrackKeyFramerTCBVector
NL3D::CTrackSampledCommon
NL3D::CTrackSampledCommon::CTimeBlock
NL3D::CTrackSampledQuat
NL3D::CTrackSampledQuat::CQuatPack
NL3D::CTrackSampledVector
NLMISC::CTraits< T >
NLMISC::CTraits< bool >
NLMISC::CTraits< char >
NLMISC::CTraits< CRGBA >
NLMISC::CTraits< CVector >
NLMISC::CTraits< double >
NLMISC::CTraits< float >
NLMISC::CTraits< sint >
NLMISC::CTraits< sint16 >
NLMISC::CTraits< sint32 >
NLMISC::CTraits< sint64 >
NLMISC::CTraits< sint8 >
NLMISC::CTraits< uint >
NLMISC::CTraits< uint16 >
NLMISC::CTraits< uint32 >
NLMISC::CTraits< uint64 >
NLMISC::CTraits< uint8 >
NLMISC::CTraits< unsigned char >
NL3D::CTransform
NL3D::CTransform::CClipNode
NL3D::CTransformableUser
NL3D::CTransformShape
NL3D::CTransformUser
NLLIGO::CTransition
NLNET::CTransportClass
NLAIFUZZY::CTrapezeFuzzySet
NL3D::CTravCameraScene
NL3D::CTraversal
NLMISC::CTriangle
NLMISC::CTriangleColor
NLMISC::CTriangleColorUV
NLAIFUZZY::CTriangleFuzzySet
NL3D::CTrianglePatch
NLMISC::CTriangleUV
NLGEORGES::CType
NLGEORGES::CType::CDefinition
NLAIC::CTypeOfObject
NLAIC::CTypeOfOperator
NLNET::CUdpSimSock
NLNET::CUdpSock
NLMISC::CUnfairMutex
NLMISC::CUnfairSynchronized< T >
NLMISC::CUnfairSynchronized< T >::CAccessor
NLNET::CUnifiedNetwork
NLNET::CUnifiedNetwork::CUnifiedConnectionThis may contains a CCallbackClient or a TSockId, depending on which type of connection it is
NLNET::CUnifiedNetwork::CUnifiedConnection::TConnectionThe connection structure
NLNET::CUnifiedNetwork::TNameMappedConnectionA map of service ids, referred by a service name
CUnsensitiveSStringLessPred
NLMISC::CUnsensitiveStrLessPred
NLMISC::CUpdateThread
NLSOUND::CUserVarSerializer
NLMISC::CUV
NLMISC::CUVW
NLAILOGIC::CValueSet
NLMISC::CValueSmoother
NLMISC::CValueSmootherTemplate< T >
NLMISC::CValueSmootherTemplate< bool >
NLAILOGIC::CVar
NLMISC::CVariable< T >
NLMISC::CVariable< std::string >
NLMISC::CVariablePtr< T >
NLAILOGIC::CVarMem
CVarPath
NLAISCRIPT::CVarPStack
NLAISCRIPT::CVarPStackParam
NLAILOGIC::CVarSet
NL3D::CVBDrvInfosGL
NL3D::CVectInfo
NL3D::CVectNormIterator< TBaseIter >
NLMISC::CVector
NLMISC::CVector2d
NLMISC::CVector2f
NL3D::CVector2i
NLPACS::CVector2s
NL3D::CVector3s
NLMISC::CVectorD
NLAIAGENT::CVectorGroupManager
NLAIAGENT::CVectorGroupType
NLMISC::CVectorH
NLAIAGENT::CVectorIterator
NLMISC::CVectorSString
NL3D::CVegetable
NL3D::CVegetableBlendLayerModel
NL3D::CVegetableClipBlock
NL3D::CVegetableInstanceGroup
NL3D::CVegetableInstanceGroup::CVegetableLightedInstance
NL3D::CVegetableInstanceGroup::CVegetableRdrPass
NL3D::CVegetableInstanceGroupReserve
NL3D::CVegetableInstanceGroupReserve::CVegetableRdrPass
NL3D::CVegetableLightEx
NL3D::CVegetableManager
NL3D::CVegetableQuadrant
NL3D::CVegetableShape
NL3D::CVegetableShapeBuild
NL3D::CVegetableSortBlock
NL3D::CVegetableUV8
NL3D::CVegetableVBAllocator
NL3D::CVegetableVBAllocator::CVertexInfo
NL3D::CVertexArrayRangeATI
NL3D::CVertexArrayRangeMapObjectATI
NL3D::CVertexArrayRangeNVidia
NL3D::CVertexBuffer
NL3D::CVertexBufferHardGLATIWork only if ARRAY_RANGE_NV is enabled
NL3D::CVertexBufferHardGLMapObjectATI
NL3D::CVertexBufferHardGLNVidiaWork only if ARRAY_RANGE_NV is enabled
NL3D::CVertexBufferHeap
NL3D::CVertexBufferInfoInfo for the last VertexBuffer setuped (iether normal or hard)
NL3D::CVertexCache
NL3D::CVertexProgamDrvInfosGL
NL3D::CVertexProgram
NL3D::CVertexStreamManager
NL3D::CViewport
NL3D::CVisualCollisionEntity
NL3D::CVisualCollisionEntityUser
NL3D::CVisualCollisionManager
NL3D::CVisualCollisionManager::CMeshCol
NL3D::CVisualCollisionManager::CStaticGrid
NL3D::CVisualCollisionManager::CStaticGrid::CCase
NL3D::CVisualCollisionManager::CStaticGrid::CEltBuild
NL3D::CVisualCollisionManagerUser
NL3D::CVisualTileDescNode
NLAIAGENT::CVolatilMemmory
CVPInstructionAn instruction in a vertex program with its operands
CVPOperand
CVPParser
CVPSwizzleSwizzle of an operand in a vertex program
NL3D::CWaterHeightMap
NL3D::CWaterInstanceUserImplementation of UWaterInstance methods
NL3D::CWaterModel
NL3D::CWaterPoolManager
NL3D::CWaterPoolManager::CWaterHeightMapBuildThis struct is used to specify a water pool parameter's
NL3D::CWaterShape
NL3D::CWaveMakerModelThis model can create wave where it is located. It has no display..
NL3D::CWaveMakerShapeA wave maker. It can generate waves where it is located
NLMISC::CWindowDisplayer
NLMISC::CWindowDisplayer::CLabelEntry
NLMISC::CWordsDictionary
NL3D::CZone
NL3D::CZone::CPatchConnect
NL3D::CZone::CTessBaseVertex
NLLIGO::CZoneBank
NLLIGO::CZoneBankElement
NL3D::CZoneCornerSmoother
NL3D::CZoneCornerSmoother::CVertexSmoothInfo
NLLIGO::CZoneEdge
NL3D::CZoneInfo
NL3D::CZoneLighter
NL3D::CZoneLighter::CHeightField
NL3D::CZoneLighter::CLightDesc
NL3D::CZoneLighter::CLumelCorner
NL3D::CZoneLighter::CLumelCorners
NL3D::CZoneLighter::CLumelDescriptor
NL3D::CZoneLighter::CPatchForPLA patch with UnCompressed TileInfluences
NL3D::CZoneLighter::CPointLightRTA PointLight struct to test raytracing
NL3D::CZoneLighter::CPredPointLightToPointFor sort()
NL3D::CZoneLighter::CShapeInfoStruct describing the position of a lightable shape
NL3D::CZoneLighter::CTileLightInfUnpackAn UnCompressed TileLightInfluence
NL3D::CZoneLighter::CTriangle
NL3D::CZoneLighter::CZBuffer
NL3D::CZoneLoadingTask
NL3D::CZoneManager
NL3D::CZoneManager::CLoadingZone
NL3D::CZoneManager::SZoneManagerWork
NLLIGO::CZoneRegion
NLLIGO::CZoneRegion::SZoneUnit
NLLIGO::CZoneRegion::SZoneUnit2
NL3D::CZoneSearch
NL3D::CZoneSmoother
NL3D::CZoneSmoother::CZoneInfo
NL3D::CZoneSymmetrisation
NL3D::CZoneSymmetrisation::CErrorError structure
NLLIGO::CZoneTemplate
NL3D::CZoneTgtSmoother
NL3D::CZoneTgtSmoother::CPatchId
NL3D::CZoneTgtSmoother::CTangentId
NL3D::CZoneTgtSmoother::CVertexInfo
NLAIAGENT::DDigitalType
NLAIAGENT::DigitalType
NLNET::EAccessDeniedException raised when an unauthorized access has been done
NLMISC::EAllocationFailure
NL3D::EBadBind
NL3D::EBadBind::CBindError
NL3D::EBadDisplay
NLMISC::EBadSize
NLMISC::EBadType
NLPACS::EChainQuad
NLMISC::EConfigFile
NLMISC::EDDSBadHeader
NL3D::EDruException thrown by CDru::createGlDriver
NL3D::EDruOpenglDriverCantCreateDriver
NL3D::EDruOpenglDriverCorrupted
NL3D::EDruOpenglDriverNotFound
NL3D::EDruOpenglDriverOldVersion
NL3D::EDruOpenglDriverUnknownVersion
NLPACS::EEdgeQuad
NLMISC::EFatalError
NLMISC::EFile
NLMISC::EFileNotFound
NLMISC::EFileNotOpened
NLMISC::EInputDevice
NLMISC::EInvalidDataStream
NLMISC::EMemStreamException class for CMemStream
NLMISC::EmitterEqualPred
NLMISC::ENewerStream
NLMISC::EOlderStream
NLMISC::EParseError
NLMISC::EPathNotFoundException throwed when a find is not found in a lookup() call
NLMISC::EReadError
NLMISC::EReallocationFailed
NLMISC::ERegisteredClass
NLMISC::ERegistry
NLMISC::ERenameError
NLSOUND::ESampleBankNotFound
NLMISC::ESeekFailed
NLMISC::ESeekNotSupported
NLNET::EServiceNotFoundException raised when a the NS does not find the service looked-up
NLNET::ESocket
NLNET::ESocketConnectionClosedException raised when a connection is gracefully closed by peer
NLNET::ESocketConnectionFailedException raised when connect() fails
NLSOUND::ESoundBankNotFound
NLSOUND::ESoundDriver
NLSOUND::ESoundDriverCantCreateDriver
NLSOUND::ESoundDriverCorrupted
NLSOUND::ESoundDriverGenBuf
NLSOUND::ESoundDriverGenSrc
NLSOUND::ESoundDriverNotFound
NLSOUND::ESoundDriverNotSupp
NLSOUND::ESoundDriverOldVersion
NLSOUND::ESoundDriverUnknownVersion
NLSOUND::ESoundFileNotFound
NLMISC::EStream
NLMISC::EStreamOverflowThis exception is raised when someone tries to serialize in more than there is
NLMISC::EThread
NLMISC::ETrapDebug
NLMISC::EUnknownVar
NLMISC::EUnregisteredClass
NLMISC::EWriteError
NLMISC::Exception
NLMISC::EXmlParsingError
NLAISCRIPT::FlexLexer
NLAIFUZZY::FuzzyType
NL3D::GfxModeA Graphic Mode descriptor
NL3D::IAddRemoveInstance
NLAIAGENT::IAgent
NLAIAGENT::IAgentComposite
NLAIAGENT::IAgentInput
NLAIAGENT::IAgentManager
NLAISCRIPT::IAgentMultiClass
NL3D::IAnimatable
NL3D::IAnimatedValue
NL3D::IAnimCtrl
NL3D::IAsyncLoadCallback
NLAILOGIC::IBaseAssert
NLAILOGIC::IBaseBoolType
NLAILOGIC::IBaseCond
NLAIAGENT::IBaseGroupType
NLAIAGENT::IBaseGroupType::CMethodCall
NLAILOGIC::IBaseOperator
NLAILOGIC::IBaseVar
NLAIAGENT::IBasicAgent
NLAIAGENT::IBasicAgent::CMethodCall
NLAIC::IBasicInterface
NLAIAGENT::IBasicIterator
NLAIAGENT::IBasicMessageGroup
NLAIAGENT::IBasicObjectIA
NLAIC::IBasicType
NLAINIMAT::IBlackBox
NLAISCRIPT::IBlock
NLAIAGENT::IBornNombre< tNombre >
NLSOUND::IBuffer
NLSOUND::IBuffer::TADPCMState
NLAISCRIPT::ICallMethod
NLAICHARACTER::ICharacter
NLMISC::IClassable
NLAIC::IClassFactory
NLAISCRIPT::IClassInterpret
NLAISCRIPT::ICodeBranche
NLPACS::ICollisionCallback
NLMISC::ICommand
NLAIAGENT::IConnectIA
NLAIAGENT::IConstBasicIterator
NLAISCRIPT::IConstraint
NLSOUND::IContextSoundContainer
NLAINIMAT::ICSAction
NL3D::ICubeMapFunctor
NLAIAGENT::IDigital< tNombre >
NLMISC::IDisplayer
NL3D::IDriver
NLMISC::IEventEmitter
NLMISC::IEventListener
NLAIE::IException
NLAIFUZZY::IFuzzySet
NLMISC::IGameDevice
NLAILOGIC::IGoal
NL3D::IIGAddBegin
NLMISC::IInputDevice
NLMISC::IInputDeviceEvent
NLMISC::IInputDeviceManager
NLAIC::IIO
NLMISC::IKeyboardDevice
NLAIAGENT::IListBasicManager
NLSOUND::IListener
NLAIAGENT::IListManager
NLSOUND::ILoader
NLAISCRIPT::ILoadObject
NL3D::ILogicInfo
NLAIAGENT::IMailBox
NLAIAGENT::IMainAgent
NL3D::IMeshGeom
NL3D::IMeshVertexProgram
NLAIAGENT::IMessageBase
NLAIAGENT::IMessageBase::CMethodCall
NLAISCRIPT::IMethodContext
NLMISC::IMouseDeviceAn interface to a low level mouse device
NLAIAGENT::INombre< tNombre >
NLAIAGENT::INombreDefine
NLAIAGENT::INombreDefine::CMethodCallStructure to define the name ande the id of hard coded mathod
NLAIAGENT::IntegerType
NLAIAGENT::IObjectIA
NLAIAGENT::IObjectIA::CProcessResult
NLAIAGENT::IObjetOp
NLAISCRIPT::IOpCode
NLAISCRIPT::IOpRunCode
NLAISCRIPT::IOpType
NLAILINK::IOTrace
NLAIAGENT::IPerformative
NLAIC::IPointerGestion
NLLIGO::IPrimitive
NLMISC::IProcess
NLMISC::IProgressCallback
NLMISC::IProgressCallback::CCropedValues
NLLIGO::IProperty
NL3D::IPSMover
NLAIPYSERVER::IPythonModule
NLPACS::IQuadNode
NLAIAGENT::IRefrence
NLMISC::IRunnable
NLMISC::IRunnablePos
NLAISCRIPT::IScriptDebugSource
NLNET::IService
NL3D::IShader
NL3D::IShape
NLSOUND::ISoundDriver
NLSOUND::ISoundDriver::IStringMapperProvider
NLSOUND::ISource
NLMISC::IStream
NLMISC::IStreamable
NL3D::ITexture
NL3D::ITextureDrvInfos
NLMISC::IThread
NL3D::ITrack
NL3D::ITrackDefault
NL3D::ITrackKeyFramer< CKeyT >
NL3D::ITransformable
NL3D::ITransformName
NLMISC::IVariable
NLAIAGENT::IVarName
NL3D::IVBDrvInfos
NLAIAGENT::IVector
NL3D::IVertexArrayRange
NL3D::IVertexBufferHard
NL3D::IVertexBufferHardGL
NL3D::IVertexProgramDrvInfos
NL3D::IWaterSurfaceAddedCallback
NLAIAGENT::IWordNumRef
NLAICHARACTER::IZone
list
list
NL3D_CComputeTileFar
NL3D_CExpandLightmap
NL3D::SCloudScapeSetup
NL3D::SCloudTexture3D
NL3D::SCloudTextureClamp
SHA1Context
NLAIAGENT::ShortIntegerType
NLLIGO::SPiece
NLMISC::TBMSDbgInfoData
NLMISC::TBMSSerialInfo
NLNET::TCallbackItemCallback items. See CMsgSocket::update() for an explanation on how the callbacks are called
STRING_MANAGER::TClause
NLSOUND::TEnvEffectRoomEnveffect preset and size
NLSOUND::TFindId
STRING_MANAGER::TGetHashValue< ItemType >
STRING_MANAGER::TGetIdentifier< ItemType >
STRING_MANAGER::TGetWorksheetHashValue
STRING_MANAGER::TGetWorksheetIdentifier
NLSOUND::THashPtr< Pointer >Hasher functor for hashed container with pointer key
NLNET::TMessageRecord
STRING_MANAGER::TPhrase
STRING_MANAGER::TPhraseDiffContext
STRING_MANAGER::TStringDiffContext
STRING_MANAGER::TStringInfo
STRING_MANAGER::TTestItem< ItemType >
STRING_MANAGER::TTestWorksheetItem
NL3D::TTexDrvInfoPtrMap
NLNET::TUnifiedCallbackItemCallback items. See CMsgSocket::update() for an explanation on how the callbacks are called
STRING_MANAGER::TWordsDiffContext
STRING_MANAGER::TWorksheet
NL3D::U3dMouseListener
NL3D::UAnimation
NL3D::UAnimationSet
NLSOUND::UAudioMixer
NLSOUND::UAudioMixer::TBackgroundFilterFades
NLSOUND::UAudioMixer::TBackgroundFlags
NL3D::UBone
NL3D::UCamera
NL3D::UCloudScape
NLPACS::UCollisionDesc
ucstring
NL3D::UDriver
NL3D::UDriver::CModeA Graphic Mode descriptor
NLSOUND::UEnvSound
NLGEORGES::UForm
NLGEORGES::UFormDfn
NLGEORGES::UFormElm
NLGEORGES::UFormLoader
NLPACS::UGlobalPosition
NLPACS::UGlobalRetriever
NL3D::UInstance
NL3D::UInstanceGroup
NL3D::UInstanceMaterial
NLAIAGENT::UInt16Type
NLAIAGENT::UInt32Type
NLAIAGENT::UInt64Type
NLAIAGENT::UInt8Type
NL3D::ULandscape
NL3D::ULandscapeTileCallback
NL3D::ULight
NLSOUND::UListener
NLPACS::ULocalPosition
NL3D::UMaterial
NLPACS::UMoveContainer
NLPACS::UMovePrimitive
NL3D::UParticleSystemInstance
NL3D::UParticleSystemInstance::IPSObserver
NL3D::UParticleSystemSound
NL3D::UPlayList
NL3D::UPlayListManager
NL3D::UPointLight
NLPACS::UPrimitiveBlock
NL3D::UPSSoundInstance
NL3D::UPSSoundServer
NL3D::URenderStringBuffer
NLPACS::URetrieverBank
NL3D::UScene
NL3D::UScene::CBenchResultsFor Scene Profiling
NL3D::UShape
NL3D::UShapeBank
NL3D::USkeleton
NLSOUND::USource
NL3D::UTextContext
NL3D::UTextContext::CStringInfoThe render size of a string
NL3D::UTexture
NL3D::UTextureFile
NL3D::UTextureRaw
NL3D::UTrack
NL3D::UTrackKeyframer
NL3D::UTrackKeyframer::UKeyBezierFloat
NL3D::UTrackKeyframer::UKeyLinearFloat
NL3D::UTrackKeyframer::UKeyTCBFloat
NL3D::UTransform
NL3D::UTransformable
NLPACS::UTriggerInfo
NLGEORGES::UType
NL3D::UVisualCollisionEntity
NL3D::UVisualCollisionManager
NL3D::UWaterHeightMapInterface to water height maps
NL3D::UWaterHeightMapManagerInterface to the water height map manager
NL3D::UWaterInstance
NLAIAGENT::VectorType
yy_buffer_state
NLAISCRIPT::yyFlexLexer
YYSTYPE

Generated on Tue Mar 16 06:43:41 2004 for NeL by doxygen 1.3.6