NL3D::CPSCentralGravity Class Reference

#include <ps_force.h>

Inheritance diagram for NL3D::CPSCentralGravity:

NL3D::CPSForceIntensityHelper NL3D::CPSForce NL3D::CPSForceIntensity NL3D::CPSTargetLocatedBindable NL3D::CPSLocatedBindable NLMISC::IStreamable NLMISC::IClassable

Detailed Description

a central gravity class. Mass is taken in account here

Definition at line 440 of file ps_force.h.

Public Member Functions

virtual void attachTarget (CPSLocated *ptr)
 inherited from CPSLocatedBindableTarget, we use that to tell wether this force is integrable or not

virtual bool completeBBox (NLMISC::CAABBox &box) const
NLMISC::CVector computeI (void) const
NLMISC::CVector computeJ (void) const
NLMISC::CVector computeK (void) const
 CPSCentralGravity (float i=1.f)
void detachTarget (CPSLocated *ptr)
virtual bool doesProduceBBox (void) const
 Override of CPSLocatedBindable::doesProduceBBox. forces usually are not part of the bbox.

virtual void enumTexs (std::vector< NLMISC::CSmartPtr< ITexture > > &dest, IDriver &drv)
virtual void finalize (void)
 ***************************************************************************************

virtual std::string getClassName ()=0
IDrivergetDriver () const
 shortcut to get an instance of the driver

uint32 getExternID (void) const
 get the extern ID of this located bindable

const CFontGeneratorgetFontGenerator (void) const
 Shortcut to get the font generator if one was set (const version).

CFontGeneratorgetFontGenerator (void)
 Shortcut to get the font generator if one was set.

const CFontManagergetFontManager (void) const
 Shortcut to get the font manager if one was set (const version).

CFontManagergetFontManager (void)
 ***************************************************************************************

float getIntensity (void) const
 get the constant intensity that was set for the force

const CPSAttribMaker< float > * getIntensityScheme (void) const
CPSAttribMaker< float > * getIntensityScheme (void)
 get the attribute maker for a non constant intensity

const NLMISC::CMatrixgetInvertedSysMat (void) const
 shortcut to get the inverted matrix of the system

const NLMISC::CMatrixgetInvertedViewMat (void) const
 shortcut to get the inverted view matrix

const NLMISC::CMatrixgetLocalToWorldMatrix () const
 Shortcut to get the local to world matrix.

TPSLod getLOD (void) const
 get the valid lods for that object

std::string getName (void) const
 get the located bindable name (edition purpose)

uint32 getNbTargets (void) const
 return the number of targets

const CPSLocatedgetOwner (void) const
 get the located that owns this bindable (const version)

CPSLocatedgetOwner (void)
 get the located that owns this bindable

virtual uint32 getPriority (void) const
 return priority for forces

const NLMISC::CMatrixgetSysMat (void) const
 ***************************************************************************************

const CPSLocatedgetTarget (uint32 index) const
 Return a const ptr on a target. Invalid range -> nlassert.

CPSLocatedgetTarget (uint32 index)
 Return a ptr on a target. Invalid range -> nlassert.

uint32 getType (void) const
 return this bindable type

virtual bool getUserMatrixUsageCount () const
const NLMISC::CMatrixgetViewMat (void) const
 shortcut to get the view matrix

virtual bool hasEmitters (void) const
 tells wether there are alive emitters

virtual bool hasParticles (void) const
 tells wether there are alive entities / particles

virtual void integrate (float date, CPSLocated *src, uint32 startIndex, uint32 numObjects, NLMISC::CVector *destPos=NULL, NLMISC::CVector *destSpeed=NULL, bool accumulate=false, uint posStride=sizeof(NLMISC::CVector), uint speedStride=sizeof(NLMISC::CVector))
virtual void integrateSingle (float startDate, float deltaT, uint numStep, CPSLocated *src, uint32 indexInLocated, NLMISC::CVector *destPos, bool accumulate=false, uint posStride=sizeof(NLMISC::CVector))
bool isActive () const
virtual bool isIntegrable (void) const
 check wether this force is integrable over time. The default is false

virtual void motionTypeChanged (bool parametric)
 called when a located has switch between incrmental / parametric motion. The default does nothing

 NLMISC_DECLARE_CLASS (CPSCentralGravity)
virtual void performDynamic (TAnimationTime ellapsedTime)
 Compute the force on the targets.

virtual void releaseAllRef ()
 ***************************************************************************************

virtual void releaseRefTo (const CParticleSystemProcess *other)
 ***************************************************************************************

void releaseTargetRsc (CPSLocated *target)
 inherited from CPSLocatedBindableTarget

virtual void serial (NLMISC::IStream &f) throw (NLMISC::EStream)
 serialization

void serialForceIntensity (NLMISC::IStream &f) throw (NLMISC::EStream)
void setActive (bool active)
 Activate / Deactivate this object. When not active, the owning system won't try to call the 'step' method.

void setExternID (uint32 id)
 ***************************************************************************************

virtual void setIntensity (float value)
 set a constant intensity for the force. this discard any previous call to setIntensityScheme

virtual void setIntensityScheme (CPSAttribMaker< float > *scheme)
 set a non-constant intensity

void setLOD (TPSLod lod)
void setName (const std::string &name)
 set the located bindable name (edition purpose)

void setupDriverModelMatrix (void)
 shortcut to setup the model matrix (system basis or world basis)

virtual void setupFunctor (uint32 indexInLocated)
virtual void setZBias (float value)
virtual void show (TAnimationTime ellapsedTime)
 Show the force (edition mode).

virtual void step (TPSProcessPass pass, TAnimationTime ellapsedTime, TAnimationTime realEllapsedTime)
virtual void systemDateChanged ()

Protected Types

typedef CPSVector< CPSLocated
* >::V 
TTargetCont

Protected Member Functions

virtual void basisChanged (TPSMatrixMode systemBasis)
virtual void bounceOccured (uint32 index)
void cancelIntegrable (void)
 if this force is not integrable anymore, it tells that to its targets

virtual void deleteElement (uint32 index)
void deleteForceIntensityElement (uint32 index)
void displayIcon2d (const NLMISC::CVector tab[], uint nbSegs, float scale)
 ***************************************************************************************

virtual CPSLocatedgetForceIntensityOwner (void)
 deriver must return the located that own them here

virtual void newElement (CPSLocated *emitterLocated, uint32 emitterIndex)
void newForceIntensityElement (CPSLocated *emitterLocated, uint32 emitterIndex)
virtual void notifyTargetRemoved (CPSLocated *ptr)
 ***************************************************************************************

void registerToTargets (void)
 register integrable and non-integrable forces to the targets

void renewIntegrable (void)
 if this force has become integrable again, this method tells it to the target

virtual void resize (uint32 size)
void resizeForceIntensity (uint32 size)
virtual void setOwner (CPSLocated *psl)
 ***************************************************************************************


Protected Attributes

bool _Active
uint32 _ExternID
CPSAttribMaker< float > * _IntensityScheme
float _K
TPSLod _LOD
 tells when this object must be dealt with

std::string _Name
CPSLocated_Owner
TTargetCont _Targets

Friends

class CPSForceIntensity
class CPSLocated


Member Typedef Documentation

typedef CPSVector<CPSLocated *>::V NL3D::CPSTargetLocatedBindable::TTargetCont [protected, inherited]
 

Definition at line 1122 of file ps_located.h.


Constructor & Destructor Documentation

NL3D::CPSCentralGravity::CPSCentralGravity float  i = 1.f  )  [inline]
 

Definition at line 451 of file ps_force.h.

References NL3D::CPSForceIntensity::setIntensity().

00452         { 
00453                 if (CParticleSystem::getSerializeIdentifierFlag()) _Name = std::string("CentralGravity"); 
00454                 setIntensity(i); 
00455         }


Member Function Documentation

void NL3D::CPSForce::attachTarget CPSLocated ptr  )  [virtual, inherited]
 

inherited from CPSLocatedBindableTarget, we use that to tell wether this force is integrable or not

Reimplemented from NL3D::CPSTargetLocatedBindable.

Definition at line 94 of file ps_force.cpp.

References NL3D::CPSLocated::addNonIntegrableForceRef(), NL3D::CPSForce::isIntegrable(), nlassert, and NL3D::CPSLocated::registerIntegrableForce().

00095 {
00096         nlassert(_Owner);       
00097         CPSTargetLocatedBindable::attachTarget(ptr);
00098         // check wether we are integrable, and if so, add us to the list
00099         if (this->isIntegrable())
00100         {
00101                 ptr->registerIntegrableForce(this);
00102         }
00103         else
00104         {
00105                 ptr->addNonIntegrableForceRef();
00106         }
00107 }

void NL3D::CPSForce::basisChanged TPSMatrixMode  systemBasis  )  [protected, virtual, inherited]
 

inherited from CPSLocatedBindable. When we deal with integrable forces, they must be in the same basis than their target. If this change, we must notify the target of it.

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 123 of file ps_force.cpp.

References NL3D::CPSForce::isIntegrable().

00124 {
00125         if (!this->isIntegrable()) return;
00126         for (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
00127         {       
00128                 (*it)->integrableForceBasisChanged(matrixMode);
00129         }               
00130 }

virtual void NL3D::CPSLocatedBindable::bounceOccured uint32  index  )  [inline, protected, virtual, inherited]
 

a bounce occured, so some action could be done. The default behaviour does nothing

Parameters:
index the index of the element that bounced

Reimplemented in NL3D::CPSEmitter.

Definition at line 1011 of file ps_located.h.

References index, and uint32.

01011 {}

void NL3D::CPSForce::cancelIntegrable void   )  [protected, inherited]
 

if this force is not integrable anymore, it tells that to its targets

Definition at line 133 of file ps_force.cpp.

References NL3D::CParticleSystemProcess::getMatrixMode(), and nlassert.

Referenced by NL3D::CPSBrownianForce::setIntensityScheme(), and NL3D::CPSGravity::setIntensityScheme().

00134 {
00135         nlassert(_Owner);       
00136         for (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
00137         {
00138                 if ((*it)->getMatrixMode() == _Owner->getMatrixMode())
00139                 {
00140                         (*it)->unregisterIntegrableForce(this);
00141                         (*it)->addNonIntegrableForceRef();
00142                 }
00143         }
00144 }

virtual bool NL3D::CPSLocatedBindable::completeBBox NLMISC::CAABBox box  )  const [inline, virtual, inherited]
 

Reimplemented in NL3D::CPSFanLight, NL3D::CPSQuad, and NL3D::CPSShockWave.

Definition at line 884 of file ps_located.h.

00884 { return false ;}

NLMISC::CVector NL3D::CPSLocatedBindable::computeI void   )  const [inline, inherited]
 

Compute a vector that will map to (1 0 0) after view and model transform. This allow to have object that always faces the user, whatever basis they are in

Definition at line 931 of file ps_located.h.

References NL3D::CPSLocated::computeI().

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSGravity::show(), and NL3D::CPSEmitter::showTool().

00931 { return _Owner->computeI(); }

NLMISC::CVector NL3D::CPSLocatedBindable::computeJ void   )  const [inline, inherited]
 

Compute a vector that will map to (0 1 0) after view and model transform. This allow to have object that always faces the user, whatever basis they are in

Definition at line 936 of file ps_located.h.

References NL3D::CPSLocated::computeJ().

Referenced by NL3D::CPSFaceLookAtHelper::drawLookAt().

00936 { return _Owner->computeJ(); }

NLMISC::CVector NL3D::CPSLocatedBindable::computeK void   )  const [inline, inherited]
 

Compute a vector that will map to (0 0 1) after view and model transform. This allow to have object that always faces the user, whatever basis they are in

Definition at line 940 of file ps_located.h.

References NL3D::CPSLocated::computeK().

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), and NL3D::CPSEmitter::showTool().

00940 { return _Owner->computeK(); }

virtual void NL3D::CPSForceIntensityHelper::deleteElement uint32  index  )  [inline, protected, virtual, inherited]
 

Delete an element given its index Attributes of the located that hold this bindable are still accessible for of the index given index out of range -> nl_assert

Implements NL3D::CPSForce.

Reimplemented in NL3D::CPSBrownianForce, and NL3D::CPSCylindricVortex.

Definition at line 226 of file ps_force.h.

References NL3D::CPSForceIntensity::deleteForceIntensityElement(), index, and uint32.

00226 { deleteForceIntensityElement(index); }

void NL3D::CPSForceIntensity::deleteForceIntensityElement uint32  index  )  [inline, protected, inherited]
 

Definition at line 203 of file ps_force.h.

References NL3D::CPSForceIntensity::_IntensityScheme, NL3D::CPSAttribMaker< float >::deleteElement(), NL3D::CPSAttribMaker< float >::hasMemory(), index, and uint32.

Referenced by NL3D::CPSTurbul::deleteElement(), NL3D::CPSBrownianForce::deleteElement(), NL3D::CPSFluidFriction::deleteElement(), and NL3D::CPSForceIntensityHelper::deleteElement().

00204         {
00205                 if (_IntensityScheme && _IntensityScheme->hasMemory()) _IntensityScheme->deleteElement(index);
00206         }

void NL3D::CPSTargetLocatedBindable::detachTarget CPSLocated ptr  )  [inline, inherited]
 

remove a target

See also:
attachTarget

Definition at line 1076 of file ps_located.h.

References NL3D::CPSTargetLocatedBindable::notifyTargetRemoved().

01077         {
01078                 notifyTargetRemoved(ptr);
01079         }

void NL3D::CPSLocatedBindable::displayIcon2d const NLMISC::CVector  tab[],
uint  nbSegs,
float  scale
[protected, inherited]
 

***************************************************************************************

show an drawing to represent the object, and in red if it is selected

Parameters:
tab : a table of 2 * nbSeg vector. only the x and y coordinates are used
nbSeg : the number of segment
scale : the scale to use for drawing

Definition at line 2038 of file ps_located.cpp.

References NL3D::CPSLocatedBindable::computeI(), NL3D::CPSLocatedBindable::computeK(), NL3D::CParticleSystem::getCurrentEditedElement(), NL3D::CPSLocatedBindable::getDriver(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getPos(), NL3D::CPSLocated::getSize(), index, NL3D::CMaterial::setBlend(), NL3D::CMaterial::setBlendFunc(), NL3D::CMaterial::setColor(), NL3D::CMaterial::setLighting(), NL3D::CPSLocatedBindable::setupDriverModelMatrix(), NL3D::CMaterial::setZFunc(), NL3D::CMaterial::setZWrite(), size, uint, uint32, NLMISC::CLine::V0, NLMISC::CLine::V1, NLMISC::CVector::x, and NLMISC::CVector::y.

Referenced by NL3D::CPSSpring::show(), show(), and NL3D::CPSParticle::showTool().

02039 {
02040         uint32 size = _Owner->getSize();
02041         if (!size) return;              
02042         setupDriverModelMatrix();       
02043 
02044         const CVector I = computeI();
02045         const CVector K = computeK();
02046 
02047         static std::vector<NLMISC::CLine> lines;
02048         
02049         lines.clear();
02050 
02051         // ugly slow code, but not for runtime
02052         for (uint  k = 0; k < size; ++k)
02053         {
02054                 // center of the current particle
02055                 const CVector p = _Owner->getPos()[k];
02056                 
02057                 
02058 
02059                 for (uint l = 0; l < nbSegs; ++l)
02060                 {
02061                         NLMISC::CLine li;
02062                         li.V0 = p + scale * (tab[l << 1].x * I + tab[l << 1].y * K);
02063                         li.V1 = p + scale * (tab[(l << 1) + 1].x * I + tab[(l << 1) + 1].y * K);
02064                         lines.push_back(li);
02065                 }
02066         
02067                 CMaterial mat;
02068 
02069                 mat.setBlendFunc(CMaterial::one, CMaterial::one);
02070                 mat.setZWrite(false);
02071                 mat.setLighting(false);
02072                 mat.setBlend(true);
02073                 mat.setZFunc(CMaterial::less);
02074                 
02075         
02076 
02077                 CPSLocated *loc;
02078                 uint32 index;           
02079                 CPSLocatedBindable *lb;
02080                 _Owner->getOwner()->getCurrentEditedElement(loc, index, lb);
02081         
02082                 mat.setColor((lb == NULL || this == lb) && loc == _Owner && index == k  ? CRGBA::Red : CRGBA(127, 127, 127));
02083                 
02084 
02085                 CDRU::drawLinesUnlit(lines, mat, *getDriver() );
02086         }
02087 
02088 }

virtual bool NL3D::CPSForce::doesProduceBBox void   )  const [inline, virtual, inherited]
 

Override of CPSLocatedBindable::doesProduceBBox. forces usually are not part of the bbox.

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 67 of file ps_force.h.

00067 { return false; }

virtual void NL3D::CPSLocatedBindable::enumTexs std::vector< NLMISC::CSmartPtr< ITexture > > &  dest,
IDriver drv
[inline, virtual, inherited]
 

Reimplemented in NL3D::CPSFanLight, NL3D::CPSQuad, NL3D::CPSRibbon, NL3D::CPSRibbonLookAt, and NL3D::CPSShockWave.

Definition at line 977 of file ps_located.h.

00977 {}

void NL3D::CPSTargetLocatedBindable::finalize void   )  [virtual, inherited]
 

***************************************************************************************

Release the collisionInfos we've querried. We can't do it in the dtor, as calls to releaseTargetRsc wouldn't be polymorphics for derived class! And the behaviour of releaseTergetRsc is implemented in derived class

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 2238 of file ps_located.cpp.

References NL3D::CPSTargetLocatedBindable::_Targets, and NL3D::CPSTargetLocatedBindable::releaseTargetRsc().

02239 {       
02243         for (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
02244         {               
02245                 releaseTargetRsc(*it);
02246         }
02247         CPSLocatedBindable::finalize(); 
02248 }

virtual std::string NLMISC::IClassable::getClassName  )  [pure virtual, inherited]
 

Implemented in NLAIAGENT::CNumericIndex, NLAIC::IPointerGestion, NLAIC::CIdentType, and CAutomataDesc.

Referenced by NLMISC::CClassRegistry::checkObject(), and NL3D::GetTextureSize().

IDriver* NL3D::CPSLocatedBindable::getDriver void   )  const [inline, inherited]
 

shortcut to get an instance of the driver

Definition at line 890 of file ps_located.h.

References NL3D::CPSLocated::getDriver(), and nlassert.

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), NL3D::CPSTailDot::displayRibbons(), NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSRibbon::displayRibbons(), NL3D::CPSDot::draw(), NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSConstraintMeshHelper::drawMeshs(), NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs(), NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZoneSphere::show(), NL3D::CPSZonePlane::show(), NL3D::CPSLight::show(), NL3D::CPSCylindricVortex::show(), NL3D::CPSGravity::show(), NL3D::CPSDirectionnalForce::show(), NL3D::CPSSphericalEmitter::showTool(), NL3D::CPSEmitterRectangle::showTool(), and NL3D::CPSEmitter::showTool().

00891          { 
00892                  nlassert(_Owner);
00893                  nlassert(_Owner->getDriver());
00894                  return _Owner->getDriver();
00895          }              

uint32 NL3D::CPSLocatedBindable::getExternID void   )  const [inline, inherited]
 

get the extern ID of this located bindable

Definition at line 964 of file ps_located.h.

References NL3D::CPSLocatedBindable::_ExternID, and uint32.

Referenced by NL3D::CPSLocated::bind(), and NL3D::CParticleSystem::unregisterLocatedBindableExternID().

00964 { return _ExternID; }

const CFontGenerator* NL3D::CPSLocatedBindable::getFontGenerator void   )  const [inline, inherited]
 

Shortcut to get the font generator if one was set (const version).

Definition at line 904 of file ps_located.h.

References NL3D::CParticleSystemProcess::getFontGenerator(), and nlassert.

00905          {
00906                 nlassert(_Owner);
00907                 return _Owner->getFontGenerator();
00908          }

CFontGenerator* NL3D::CPSLocatedBindable::getFontGenerator void   )  [inline, inherited]
 

Shortcut to get the font generator if one was set.

Definition at line 897 of file ps_located.h.

References NL3D::CParticleSystemProcess::getFontGenerator(), and nlassert.

Referenced by NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZonePlane::show(), NL3D::CPSCylindricVortex::show(), NL3D::CPSGravity::show(), and NL3D::CPSEmitterRectangle::showTool().

00898          {
00899                 nlassert(_Owner);
00900                 return _Owner->getFontGenerator();
00901          }

const CFontManager * NL3D::CPSLocatedBindable::getFontManager void   )  const [inherited]
 

Shortcut to get the font manager if one was set (const version).

Definition at line 2099 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getFontManager(), and nlassert.

02100 {
02101         nlassert(_Owner);
02102         return _Owner->getFontManager();
02103 }

CFontManager * NL3D::CPSLocatedBindable::getFontManager void   )  [inherited]
 

***************************************************************************************

Definition at line 2091 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getFontManager(), and nlassert.

Referenced by NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZonePlane::show(), NL3D::CPSCylindricVortex::show(), NL3D::CPSGravity::show(), and NL3D::CPSEmitterRectangle::showTool().

02092 {
02093         nlassert(_Owner);
02094         return _Owner->getFontManager();
02095 }

virtual CPSLocated* NL3D::CPSForceIntensityHelper::getForceIntensityOwner void   )  [inline, protected, virtual, inherited]
 

deriver must return the located that own them here

Implements NL3D::CPSForceIntensity.

Reimplemented in NL3D::CPSBrownianForce, and NL3D::CPSCylindricVortex.

Definition at line 224 of file ps_force.h.

00224 { return _Owner; }

float NL3D::CPSForceIntensity::getIntensity void   )  const [inline, inherited]
 

get the constant intensity that was set for the force

Definition at line 173 of file ps_force.h.

References NL3D::CPSForceIntensity::_K.

00173 { return _K; }

const CPSAttribMaker<float>* NL3D::CPSForceIntensity::getIntensityScheme void   )  const [inline, inherited]
 

Definition at line 186 of file ps_force.h.

References NL3D::CPSForceIntensity::_IntensityScheme.

00186 { return _IntensityScheme; }

CPSAttribMaker<float>* NL3D::CPSForceIntensity::getIntensityScheme void   )  [inline, inherited]
 

get the attribute maker for a non constant intensity

Definition at line 185 of file ps_force.h.

References NL3D::CPSForceIntensity::_IntensityScheme.

00185 { return _IntensityScheme; }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getInvertedSysMat void   )  const [inherited]
 

shortcut to get the inverted matrix of the system

Definition at line 2116 of file ps_located.cpp.

References NL3D::CParticleSystem::getInvertedSysMat(), NL3D::CParticleSystemProcess::getOwner(), and nlassert.

02117 {
02118         nlassert(_Owner);
02119                 return _Owner->getOwner()->getInvertedSysMat();
02120 
02121 }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getInvertedViewMat void   )  const [inherited]
 

shortcut to get the inverted view matrix

Definition at line 2134 of file ps_located.cpp.

References NL3D::CParticleSystem::getInvertedViewMat(), NL3D::CParticleSystemProcess::getOwner(), and nlassert.

02135 {
02136         nlassert(_Owner);
02137         return _Owner->getOwner()->getInvertedViewMat();        
02138 }       

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getLocalToWorldMatrix  )  const [inline, inherited]
 

Shortcut to get the local to world matrix.

Definition at line 1144 of file ps_located.h.

References NL3D::CPSLocated::getLocalToWorldMatrix(), and nlassert.

Referenced by NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSSound::newElement(), NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZonePlane::show(), NL3D::CPSLight::show(), NL3D::CPSGravity::show(), NL3D::CPSEmitterRectangle::showTool(), NL3D::CPSLight::step(), and NL3D::CPSMesh::updatePos().

01145 {
01146         nlassert(_Owner);
01147         return _Owner->getLocalToWorldMatrix();
01148 }

TPSLod NL3D::CPSLocatedBindable::getLOD void   )  const [inline, inherited]
 

get the valid lods for that object

Definition at line 954 of file ps_located.h.

References NL3D::CPSLocatedBindable::_LOD, and NL3D::TPSLod.

00954 { return _LOD; }

std::string NL3D::CPSLocatedBindable::getName void   )  const [inline, inherited]
 

get the located bindable name (edition purpose)

Definition at line 948 of file ps_located.h.

00948 { return _Name; }       

uint32 NL3D::CPSTargetLocatedBindable::getNbTargets void   )  const [inline, inherited]
 

return the number of targets

Definition at line 1091 of file ps_located.h.

References NL3D::CPSTargetLocatedBindable::_Targets, and uint32.

Referenced by NL3D::CParticleSystem::getTargeters().

01091 { return _Targets.size(); }

const CPSLocated* NL3D::CPSLocatedBindable::getOwner void   )  const [inline, inherited]
 

get the located that owns this bindable (const version)

Definition at line 944 of file ps_located.h.

00944 { return _Owner; }              

CPSLocated* NL3D::CPSLocatedBindable::getOwner void   )  [inline, inherited]
 

get the located that owns this bindable

Definition at line 942 of file ps_located.h.

Referenced by NL3D::CPSLocated::deleteElement(), NL3D::CParticleSystemInstanceUser::emit(), NL3D::CPSFaceLookAt::CSecondSize::getSizeOwner(), NL3D::CPSSound::newElement(), NL3D::CPSLocated::registerIntegrableForce(), NL3D::CParticleSystem::registerLocatedBindableExternID(), NL3D::CParticleSystemInstanceUser::removeByID(), NL3D::CPSSound::resize(), NL3D::CPSLight::resize(), NL3D::CPSSound::step(), NL3D::CPSLocated::unregisterIntegrableForce(), and NL3D::CParticleSystem::unregisterLocatedBindableExternID().

00942 { return _Owner; }

virtual uint32 NL3D::CPSForce::getPriority void   )  const [inline, virtual, inherited]
 

return priority for forces

Implements NL3D::CPSLocatedBindable.

Definition at line 64 of file ps_force.h.

References uint32.

00064 { return 4000; }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getSysMat void   )  const [inherited]
 

***************************************************************************************

Definition at line 2108 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::getSysMat(), and nlassert.

02109 {
02110         nlassert(_Owner);               
02111         return _Owner->getOwner()->getSysMat();
02112 }

const CPSLocated* NL3D::CPSTargetLocatedBindable::getTarget uint32  index  )  const [inline, inherited]
 

Return a const ptr on a target. Invalid range -> nlassert.

Definition at line 1099 of file ps_located.h.

References NL3D::CPSTargetLocatedBindable::_Targets, index, nlassert, and uint32.

01100         {
01101                 nlassert(index < _Targets.size());
01102                 return _Targets[index];
01103         }               

CPSLocated* NL3D::CPSTargetLocatedBindable::getTarget uint32  index  )  [inline, inherited]
 

Return a ptr on a target. Invalid range -> nlassert.

Definition at line 1093 of file ps_located.h.

References NL3D::CPSTargetLocatedBindable::_Targets, index, nlassert, and uint32.

Referenced by NL3D::CParticleSystem::getTargeters().

01094         {
01095                 nlassert(index < _Targets.size());
01096                 return _Targets[index];
01097         }

uint32 NL3D::CPSForce::getType void   )  const [inline, virtual, inherited]
 

return this bindable type

Implements NL3D::CPSLocatedBindable.

Definition at line 59 of file ps_force.h.

References NL3D::PSForce, and uint32.

00059 { return PSForce; }

virtual bool NL3D::CPSLocatedBindable::getUserMatrixUsageCount  )  const [inline, virtual, inherited]
 

Reimplemented in NL3D::CPSEmitter.

Definition at line 974 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::finalize(), and NL3D::CPSLocatedBindable::setOwner().

00974 { return 0; }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getViewMat void   )  const [inherited]
 

shortcut to get the view matrix

Definition at line 2125 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::getViewMat(), and nlassert.

Referenced by NL3D::CPSRibbonLookAt::displayRibbons(), and NL3D::CPSFaceLookAtHelper::drawLookAt().

02126 {
02127         nlassert(_Owner);
02128         return _Owner->getOwner()->getViewMat();        
02129 }       

virtual bool NL3D::CPSLocatedBindable::hasEmitters void   )  const [inline, virtual, inherited]
 

tells wether there are alive emitters

Definition at line 958 of file ps_located.h.

00958 { return false; }

virtual bool NL3D::CPSLocatedBindable::hasParticles void   )  const [inline, virtual, inherited]
 

tells wether there are alive entities / particles

Reimplemented in NL3D::CPSParticle.

Definition at line 956 of file ps_located.h.

00956 { return false; }

virtual void NL3D::CPSForce::integrate float  date,
CPSLocated src,
uint32  startIndex,
uint32  numObjects,
NLMISC::CVector destPos = NULL,
NLMISC::CVector destSpeed = NULL,
bool  accumulate = false,
uint  posStride = sizeof(NLMISC::CVector),
uint  speedStride = sizeof(NLMISC::CVector)
[inline, virtual, inherited]
 

Integrate this force on the given located. If 'accumulate' is set to true, it just add the effect of this force on position otherwise, it must also integrate from the initial speed, and add this force effect. The first call to this must be done with 'accumulate' set to false. NB : works only with integrable forces

Reimplemented in NL3D::CPSGravity, and NL3D::CPSBrownianForce.

Definition at line 99 of file ps_force.h.

References nlassert, src, uint, and uint32.

00103          { 
00104                  nlassert(0); // not an integrable force
00105          }

virtual void NL3D::CPSForce::integrateSingle float  startDate,
float  deltaT,
uint  numStep,
CPSLocated src,
uint32  indexInLocated,
NLMISC::CVector destPos,
bool  accumulate = false,
uint  posStride = sizeof(NLMISC::CVector)
[inline, virtual, inherited]
 

Compute a trajectory on several steps for a single object, rather than a step for several object. If the start date is lower than the creation date, the initial position is used NB : works only with integrable forces

Reimplemented in NL3D::CPSGravity, and NL3D::CPSBrownianForce.

Definition at line 112 of file ps_force.h.

References nlassert, uint, and uint32.

00117         { 
00118                  nlassert(0); // not an integrable force
00119          }

bool NL3D::CPSLocatedBindable::isActive  )  const [inline, inherited]
 

Definition at line 844 of file ps_located.h.

References NL3D::CPSLocatedBindable::_Active.

Referenced by NL3D::CParticleSystem::hasActiveEmitters().

00844 { return _Active; }                             

virtual bool NL3D::CPSForce::isIntegrable void   )  const [inline, virtual, inherited]
 

check wether this force is integrable over time. The default is false

Reimplemented in NL3D::CPSGravity.

Definition at line 85 of file ps_force.h.

Referenced by NL3D::CPSForce::attachTarget(), NL3D::CPSForce::basisChanged(), NL3D::CPSForce::registerToTargets(), and NL3D::CPSForce::releaseTargetRsc().

00085 { return false; }

virtual void NL3D::CPSLocatedBindable::motionTypeChanged bool  parametric  )  [inline, virtual, inherited]
 

called when a located has switch between incrmental / parametric motion. The default does nothing

Reimplemented in NL3D::CPSRibbonBase.

Definition at line 971 of file ps_located.h.

Referenced by NL3D::CPSLocated::bind().

00971 {}

virtual void NL3D::CPSForceIntensityHelper::newElement CPSLocated emitterLocated,
uint32  emitterIndex
[inline, protected, virtual, inherited]
 

Generate a new element for this bindable. They are generated according to the propertie of the class

Implements NL3D::CPSForce.

Reimplemented in NL3D::CPSBrownianForce, and NL3D::CPSCylindricVortex.

Definition at line 225 of file ps_force.h.

References NL3D::CPSForceIntensity::newForceIntensityElement(), and uint32.

00225 { newForceIntensityElement(emitterLocated, emitterIndex); }

void NL3D::CPSForceIntensity::newForceIntensityElement CPSLocated emitterLocated,
uint32  emitterIndex
[inline, protected, inherited]
 

Definition at line 199 of file ps_force.h.

References NL3D::CPSForceIntensity::_IntensityScheme, NL3D::CPSAttribMaker< float >::hasMemory(), NL3D::CPSAttribMaker< float >::newElement(), and uint32.

Referenced by NL3D::CPSTurbul::newElement(), NL3D::CPSBrownianForce::newElement(), NL3D::CPSFluidFriction::newElement(), and NL3D::CPSForceIntensityHelper::newElement().

00200         {
00201                 if (_IntensityScheme && _IntensityScheme->hasMemory()) _IntensityScheme->newElement(emitterLocated, emitterIndex);
00202         }       

NL3D::CPSCentralGravity::NLMISC_DECLARE_CLASS CPSCentralGravity   ) 
 

void NL3D::CPSTargetLocatedBindable::notifyTargetRemoved CPSLocated ptr  )  [protected, virtual, inherited]
 

***************************************************************************************

Inherited from CPSLocatedBindable. A target has been remove If not present -> assert This also call releaseTargetRsc for clean up

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 2223 of file ps_located.cpp.

References NL3D::CPSTargetLocatedBindable::_Targets, nlassert, and NL3D::CPSTargetLocatedBindable::releaseTargetRsc().

Referenced by NL3D::CPSTargetLocatedBindable::detachTarget().

02224 {       
02225         TTargetCont::iterator it = std::find(_Targets.begin(), _Targets.end(), ptr);
02226         nlassert(it != _Targets.end());
02227         releaseTargetRsc(*it);  
02228         _Targets.erase(it);
02229 
02230         CPSLocatedBindable::notifyTargetRemoved(ptr);   
02231 }

void NL3D::CPSCentralGravity::performDynamic TAnimationTime  ellapsedTime  )  [virtual]
 

Compute the force on the targets.

Implements NL3D::CPSForce.

Definition at line 683 of file ps_force.cpp.

References NL3D::CPSAttribMaker< float >::get(), NL3D::CPSLocated::getPos(), NL3D::CPSLocated::getSize(), size, NL3D::TAnimationTime, and uint32.

00684 {
00685         // for each central gravity, and each target, we check if they are in the same basis
00686         // if not, we need to transform the central gravity attachment pos into the target basis
00687         
00688 
00689         uint32 size = _Owner->getSize();
00690 
00691         // a vector that goes from the gravity to the object
00692         CVector centerToObj;
00693         float dist;
00694         
00695         for (uint32 k = 0; k < size; ++k)
00696         {       
00697                 const float ellapsedTimexK = ellapsedTime  * (_IntensityScheme ? _IntensityScheme->get(_Owner, k) : _K);
00698 
00699                 for (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
00700                 {
00701                         const CMatrix &m = CPSLocated::getConversionMatrix(*it, this->_Owner);
00702                         const CVector center = m * (_Owner->getPos()[k]);
00703                                                 
00704                         TPSAttribVector::iterator it2 = (*it)->getSpeed().begin(), it2End = (*it)->getSpeed().end();
00705                         TPSAttribFloat::const_iterator invMassIt = (*it)->getInvMass().begin();
00706                         TPSAttribVector::const_iterator posIt = (*it)->getPos().begin();
00707                         
00708                         for (; it2 != it2End; ++it2, ++invMassIt, ++posIt)
00709                         {
00710                                 // our equation does 1 / r attenuation, which is not realistic, but fast ...
00711                                 centerToObj = center - *posIt;
00712         
00713                                 dist = centerToObj * centerToObj;
00714                                 if (dist > 10E-6f)
00715                                 {
00716                                         (*it2) += (*invMassIt) * ellapsedTimexK * (1.f / dist) *  centerToObj;                                                          
00717                                 }
00718                         }
00719                 }
00720         }
00721 
00722 }

void NL3D::CPSForce::registerToTargets void   )  [protected, inherited]
 

register integrable and non-integrable forces to the targets

Definition at line 62 of file ps_force.cpp.

References NL3D::CPSForce::isIntegrable().

Referenced by NL3D::CPSTurbul::NLMISC_DECLARE_CLASS(), and NL3D::CPSFluidFriction::NLMISC_DECLARE_CLASS().

00063 {
00064         for (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
00065         {
00066                 if (this->isIntegrable())
00067                 {                                               
00068                         (*it)->registerIntegrableForce(this);
00069                 }
00070                 else
00071                 {
00072                         (*it)->addNonIntegrableForceRef();
00073                 }
00074         }
00075 }

void NL3D::CPSTargetLocatedBindable::releaseAllRef  )  [virtual, inherited]
 

***************************************************************************************

From CPSLocatedBindable Release any reference this obj may have to other process of the system For example, this is used when detaching a located bindable from a system.

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 2272 of file ps_located.cpp.

References NL3D::CPSTargetLocatedBindable::_Targets, and NL3D::CPSTargetLocatedBindable::releaseTargetRsc().

02273 {
02274         for (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
02275         {
02276                 releaseTargetRsc(*it);
02277                 (*it)->unregisterDtorObserver(this);            
02278         }
02279         _Targets.clear();
02280         CPSLocatedBindable::releaseAllRef();
02281 }

void NL3D::CPSTargetLocatedBindable::releaseRefTo const CParticleSystemProcess other  )  [virtual, inherited]
 

***************************************************************************************

From CPSLocatedBindable. Release any reference this obj may have on the given process. For example, this is used when detaching a located of a system.

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 2261 of file ps_located.cpp.

References NL3D::CPSTargetLocatedBindable::_Targets, nlassert, and NL3D::CPSTargetLocatedBindable::releaseTargetRsc().

02262 {
02263         TTargetCont::iterator it = std::find(_Targets.begin(), _Targets.end(), other);
02264         if (it == _Targets.end()) return;
02265         releaseTargetRsc(*it);
02266         (*it)->unregisterDtorObserver(this);
02267         _Targets.erase(it);
02268         nlassert(std::find(_Targets.begin(), _Targets.end(), other) == _Targets.end());
02269 }

void NL3D::CPSForce::releaseTargetRsc CPSLocated target  )  [virtual, inherited]
 

inherited from CPSLocatedBindableTarget

Reimplemented from NL3D::CPSTargetLocatedBindable.

Definition at line 109 of file ps_force.cpp.

References NL3D::CPSForce::isIntegrable(), NL3D::CPSLocated::releaseNonIntegrableForceRef(), and NL3D::CPSLocated::unregisterIntegrableForce().

00110 {
00111         if (this->isIntegrable())
00112         {
00113                 target->unregisterIntegrableForce(this);
00114         }
00115         else
00116         {
00117                 target->releaseNonIntegrableForceRef();
00118         }       
00119 }

void NL3D::CPSForce::renewIntegrable void   )  [protected, inherited]
 

if this force has become integrable again, this method tells it to the target

Definition at line 147 of file ps_force.cpp.

References NL3D::CParticleSystemProcess::getMatrixMode(), and nlassert.

Referenced by NL3D::CPSBrownianForce::setIntensity(), and NL3D::CPSGravity::setIntensity().

00148 {
00149         nlassert(_Owner);       
00150         for (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
00151         {
00152                 if ((*it)->getMatrixMode() == _Owner->getMatrixMode())
00153                 {
00154                         (*it)->registerIntegrableForce(this);
00155                         (*it)->releaseNonIntegrableForceRef();
00156                 }
00157         }
00158 }

virtual void NL3D::CPSForceIntensityHelper::resize uint32  size  )  [inline, protected, virtual, inherited]
 

Resize the bindable attributes containers DERIVERS SHOULD CALL THEIR PARENT VERSION should not be called directly. Call CPSLOcated::resize instead

Implements NL3D::CPSForce.

Reimplemented in NL3D::CPSBrownianForce, and NL3D::CPSCylindricVortex.

Definition at line 227 of file ps_force.h.

References NL3D::CPSForceIntensity::resizeForceIntensity(), size, and uint32.

00227 { resizeForceIntensity(size); }

void NL3D::CPSForceIntensity::resizeForceIntensity uint32  size  )  [inline, protected, inherited]
 

Definition at line 207 of file ps_force.h.

References NL3D::CPSForceIntensity::_IntensityScheme, NL3D::CPSForceIntensity::getForceIntensityOwner(), NL3D::CPSAttribMaker< float >::hasMemory(), NL3D::CPSAttribMaker< float >::resize(), size, and uint32.

Referenced by NL3D::CPSTurbul::resize(), NL3D::CPSBrownianForce::resize(), NL3D::CPSFluidFriction::resize(), and NL3D::CPSForceIntensityHelper::resize().

00208         {
00209                 if (_IntensityScheme && _IntensityScheme->hasMemory()) _IntensityScheme->resize(size, getForceIntensityOwner()->getSize());
00210         }

void NL3D::CPSCentralGravity::serial NLMISC::IStream f  )  throw (NLMISC::EStream) [virtual]
 

serialization

Reimplemented from NL3D::CPSForceIntensityHelper.

Definition at line 742 of file ps_force.cpp.

00743 {
00744         f.serialVersion(1);     
00745         CPSForceIntensityHelper::serial(f);     
00746 }

void NL3D::CPSForceIntensity::serialForceIntensity NLMISC::IStream f  )  throw (NLMISC::EStream) [inherited]
 

Definition at line 190 of file ps_force.cpp.

Referenced by NL3D::CPSTurbul::NLMISC_DECLARE_CLASS(), and NL3D::CPSFluidFriction::NLMISC_DECLARE_CLASS().

00191 {       
00192         f.serialVersion(1);
00193         if (!f.isReading())
00194         {
00195                 if (_IntensityScheme)
00196                 {
00197                         bool bFalse = false;
00198                         f.serial(bFalse);
00199                         f.serialPolyPtr(_IntensityScheme);
00200                 }
00201                 else
00202                 {
00203                         bool bTrue = true;
00204                         f.serial(bTrue);
00205                         f.serial(_K);
00206                 }
00207         }
00208         else
00209         {
00210                 bool constantIntensity;
00211                 f.serial(constantIntensity);
00212                 if (constantIntensity)
00213                 {
00214                         f.serial(_K);
00215                 }
00216                 else
00217                 {
00218                         f.serialPolyPtr(_IntensityScheme);
00219                 }
00220         }       
00221 }

void NL3D::CPSLocatedBindable::setActive bool  active  )  [inline, inherited]
 

Activate / Deactivate this object. When not active, the owning system won't try to call the 'step' method.

Definition at line 843 of file ps_located.h.

References NL3D::CPSLocatedBindable::_Active.

Referenced by NL3D::CParticleSystem::activateEmitters(), and NL3D::CParticleSystemInstanceUser::setActive().

00843 { _Active = active; }

void NL3D::CPSLocatedBindable::setExternID uint32  id  )  [inherited]
 

***************************************************************************************

set the extern ID of this located bindable. 0 means no extern access. The map of ID-locatedBindable. Is in th particle system, so this located bindable must have been attached to a particle system, otherwise an assertion is raised

Definition at line 2149 of file ps_located.cpp.

References NL3D::CPSLocatedBindable::_ExternID, NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::registerLocatedBindableExternID(), uint32, and NL3D::CParticleSystem::unregisterLocatedBindableExternID().

02150 {
02151         if (id == _ExternID) return;
02152         CParticleSystem *ps = NULL;
02153         if (_Owner && _Owner->getOwner())
02154         {
02155                 ps = _Owner->getOwner();
02156         }       
02157         if (ps) 
02158         {
02159                 ps->unregisterLocatedBindableExternID(this);
02160                 _ExternID = 0;          
02161         }
02162         if (id != 0)
02163         {       
02164                 if (ps) ps->registerLocatedBindableExternID(id, this);
02165                 _ExternID = id;
02166         }       
02167 }

void NL3D::CPSForceIntensity::setIntensity float  value  )  [virtual, inherited]
 

set a constant intensity for the force. this discard any previous call to setIntensityScheme

Reimplemented in NL3D::CPSGravity, and NL3D::CPSBrownianForce.

Definition at line 166 of file ps_force.cpp.

References NL3D::CPSForceIntensity::_IntensityScheme, NL3D::CPSForceIntensity::_K, and value.

Referenced by CPSCentralGravity(), NL3D::CPSCylindricVortex::CPSCylindricVortex(), NL3D::CPSDirectionnalForce::CPSDirectionnalForce(), NL3D::CPSFluidFriction::CPSFluidFriction(), and NL3D::CPSSpring::CPSSpring().

00167 {
00168         if (_IntensityScheme)
00169         {
00170                 delete _IntensityScheme;
00171                 _IntensityScheme = NULL;
00172         }
00173         _K = value;
00174         
00175 }

void NL3D::CPSForceIntensity::setIntensityScheme CPSAttribMaker< float > *  scheme  )  [virtual, inherited]
 

set a non-constant intensity

Reimplemented in NL3D::CPSGravity, and NL3D::CPSBrownianForce.

Definition at line 182 of file ps_force.cpp.

References NL3D::CPSForceIntensity::_IntensityScheme, NL3D::CPSForceIntensity::getForceIntensityOwner(), nlassert, and NL3D::CPSAttribMaker< T >::resize().

00183 {
00184         nlassert(scheme);
00185         delete _IntensityScheme;
00186         _IntensityScheme = scheme;
00187         if (getForceIntensityOwner() && scheme->hasMemory()) scheme->resize(getForceIntensityOwner()->getMaxSize(), getForceIntensityOwner()->getSize());
00188 }

void NL3D::CPSLocatedBindable::setLOD TPSLod  lod  )  [inline, inherited]
 

set the LODs that apply to that object (warning : it is based on the position of the system, and don't act on a per instance basis ...) To have per instance precision, you must use an attribute maker that has LOD as its input

Definition at line 952 of file ps_located.h.

References NL3D::CPSLocatedBindable::_LOD.

00952 { _LOD = lod; }

void NL3D::CPSLocatedBindable::setName const std::string &  name  )  [inline, inherited]
 

set the located bindable name (edition purpose)

Definition at line 946 of file ps_located.h.

00946 { _Name = name; }

void NL3D::CPSLocatedBindable::setOwner CPSLocated psl  )  [protected, virtual, inherited]
 

***************************************************************************************

Reimplemented in NL3D::CPSEmitter.

Definition at line 1948 of file ps_located.cpp.

References NL3D::CParticleSystem::addRefForUserSysCoordInfo(), NL3D::CPSLocatedBindable::deleteElement(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getSize(), NL3D::CPSLocatedBindable::getUserMatrixUsageCount(), NL3D::CPSLocatedBindable::releaseAllRef(), NL3D::CParticleSystem::releaseRefForUserSysCoordInfo(), and uint.

Referenced by NL3D::CPSLocated::bind(), and NL3D::CPSLocated::unbind().

01949 { 
01950         if (psl == _Owner) return;
01951         if (psl == NULL)
01952         {
01953                 releaseAllRef();
01954                 if (_Owner)
01955                 {
01956                         // empty this located bindable. Need to be empty if it must be rebound to another located.
01957                         for (uint k = 0; k < _Owner->getSize(); ++k)
01958                         {
01959                                 deleteElement(0);
01960                         }
01961                 }                               
01962         }       
01963         if (_Owner && _Owner->getOwner())
01964         {
01965                 _Owner->getOwner()->releaseRefForUserSysCoordInfo(getUserMatrixUsageCount());
01966         }
01967         _Owner = psl;
01968         if (_Owner && _Owner->getOwner())
01969         {
01970                 _Owner->getOwner()->addRefForUserSysCoordInfo(getUserMatrixUsageCount());
01971         } 
01972 }

void NL3D::CPSLocatedBindable::setupDriverModelMatrix void   )  [inherited]
 

shortcut to setup the model matrix (system basis or world basis)

Definition at line 2142 of file ps_located.cpp.

References nlassert, and NL3D::CPSLocated::setupDriverModelMatrix().

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), NL3D::CPSTailDot::displayRibbons(), NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSRibbon::displayRibbons(), NL3D::CPSDot::draw(), NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSConstraintMeshHelper::drawMeshs(), NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs(), NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZoneSphere::show(), NL3D::CPSZonePlane::show(), NL3D::CPSCylindricVortex::show(), NL3D::CPSDirectionnalForce::show(), NL3D::CPSSphericalEmitter::showTool(), NL3D::CPSEmitterRectangle::showTool(), and NL3D::CPSEmitter::showTool().

02143 {
02144         nlassert(_Owner);
02145         _Owner->setupDriverModelMatrix();
02146 }

virtual void NL3D::CPSForceIntensity::setupFunctor uint32  indexInLocated  )  [inline, virtual, inherited]
 

Reimplemented in NL3D::CPSFluidFriction, and NL3D::CPSTurbul.

Definition at line 182 of file ps_force.h.

References uint32.

00182 { }

virtual void NL3D::CPSLocatedBindable::setZBias float  value  )  [inline, virtual, inherited]
 

Reimplemented in NL3D::CPSDot, NL3D::CPSFanLight, NL3D::CPSMesh, NL3D::CPSConstraintMesh, NL3D::CPSParticle, NL3D::CPSQuad, NL3D::CPSRibbon, NL3D::CPSRibbonLookAt, NL3D::CPSShockWave, and NL3D::CPSTailDot.

Definition at line 980 of file ps_located.h.

References value.

00980 {}

void NL3D::CPSCentralGravity::show TAnimationTime  ellapsedTime  )  [virtual]
 

Show the force (edition mode).

Implements NL3D::CPSForce.

Definition at line 724 of file ps_force.cpp.

References NL3D::CPSLocatedBindable::displayIcon2d(), NL3D::TAnimationTime, and uint.

00725 {
00726         CVector I = CVector::I;
00727         CVector J = CVector::J;
00728 
00729         const CVector tab[] = { -I - J, I - J
00730                                                         ,-I + J, I + J
00731                                                         , I - J, I + J
00732                                                         , -I - J, -I + J
00733                                                         , I + J, -I - J
00734                                                         , I - J, J - I
00735                                                         };
00736         const uint tabSize = sizeof(tab) / (2 * sizeof(CVector));
00737 
00738         const float sSize = 0.08f;
00739         displayIcon2d(tab, tabSize, sSize);
00740 }       

void NL3D::CPSForce::step TPSProcessPass  pass,
TAnimationTime  ellapsedTime,
TAnimationTime  realEllapsedTime
[virtual, inherited]
 

process one pass for the force

Implements NL3D::CPSLocatedBindable.

Definition at line 78 of file ps_force.cpp.

References NL3D::CPSForce::performDynamic(), NL3D::PSMotion, NL3D::PSToolRender, NL3D::CPSForce::show(), and NL3D::TAnimationTime.

00079 {
00080         switch(pass)
00081         {
00082                 case PSMotion:
00083                         performDynamic(ellapsedTime);
00084                         break;
00085                 case PSToolRender:
00086                         show(ellapsedTime);
00087                         break;
00088                 default: break;
00089         }
00090 }

virtual void NL3D::CPSLocatedBindable::systemDateChanged  )  [inline, virtual, inherited]
 

PRIVATE USE : called by the system when its date has been manually changed. This his usually for object that expect time to be always increasing, so that they can reset their datas

Reimplemented in NL3D::CPSRibbonBase.

Definition at line 1038 of file ps_located.h.

01038 {}


Friends And Related Function Documentation

friend class CPSForceIntensity [friend, inherited]
 

Definition at line 128 of file ps_force.h.

friend class CPSLocated [friend, inherited]
 

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 127 of file ps_force.h.


Field Documentation

bool NL3D::CPSLocatedBindable::_Active [protected, inherited]
 

Definition at line 1033 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::isActive(), and NL3D::CPSLocatedBindable::setActive().

uint32 NL3D::CPSLocatedBindable::_ExternID [protected, inherited]
 

Definition at line 1027 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::getExternID(), NL3D::CPSLocatedBindable::setExternID(), and NL3D::CPSLocatedBindable::~CPSLocatedBindable().

CPSAttribMaker<float>* NL3D::CPSForceIntensity::_IntensityScheme [protected, inherited]
 

Definition at line 197 of file ps_force.h.

Referenced by NL3D::CPSForceIntensity::CPSForceIntensity(), NL3D::CPSForceIntensity::deleteForceIntensityElement(), NL3D::CPSForceIntensity::getIntensityScheme(), NL3D::CPSForceIntensity::newForceIntensityElement(), NL3D::CPSForceIntensity::resizeForceIntensity(), NL3D::CPSForceIntensity::setIntensity(), NL3D::CPSForceIntensity::setIntensityScheme(), and NL3D::CPSForceIntensity::~CPSForceIntensity().

float NL3D::CPSForceIntensity::_K [protected, inherited]
 

Definition at line 196 of file ps_force.h.

Referenced by NL3D::CPSForceIntensity::getIntensity(), and NL3D::CPSForceIntensity::setIntensity().

TPSLod NL3D::CPSLocatedBindable::_LOD [protected, inherited]
 

tells when this object must be dealt with

Definition at line 1029 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::getLOD(), and NL3D::CPSLocatedBindable::setLOD().

std::string NL3D::CPSLocatedBindable::_Name [protected, inherited]
 

Definition at line 1031 of file ps_located.h.

CPSLocated* NL3D::CPSLocatedBindable::_Owner [protected, inherited]
 

Definition at line 1026 of file ps_located.h.

Referenced by NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSConstraintMeshHelper::drawMeshs(), and NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs().

TTargetCont NL3D::CPSTargetLocatedBindable::_Targets [protected, inherited]
 

Definition at line 1123 of file ps_located.h.

Referenced by NL3D::CPSTargetLocatedBindable::attachTarget(), NL3D::CPSTargetLocatedBindable::finalize(), NL3D::CPSTargetLocatedBindable::getNbTargets(), NL3D::CPSTargetLocatedBindable::getTarget(), NL3D::CPSTargetLocatedBindable::notifyTargetRemoved(), NL3D::CPSTargetLocatedBindable::releaseAllRef(), NL3D::CPSTargetLocatedBindable::releaseRefTo(), and NL3D::CPSTargetLocatedBindable::~CPSTargetLocatedBindable().


The documentation for this class was generated from the following files:
Generated on Tue Mar 16 07:04:57 2004 for NeL by doxygen 1.3.6