NL3D::IAsyncLoadCallback Class Reference

#include <u_scene.h>


Public Member Functions

virtual void InstanceGroupCreated (UInstanceGroup *newVal)=0


Member Function Documentation

virtual void NL3D::IAsyncLoadCallback::InstanceGroupCreated UInstanceGroup newVal  )  [pure virtual]
 

Because the async loader set the pointer of the user after the whole loading (ig+shapes) what is passed through this method is the value that will be affected


The documentation for this class was generated from the following file:
Generated on Tue Mar 16 08:37:16 2004 for NeL by doxygen 1.3.6