#include <game_device.h>
Inheritance diagram for NLMISC::IGameDevice:
Nevrax France
Definition at line 72 of file game_device.h.
Public Types | |
enum | TAxis { XAxis = 0, YAxis, ZAxis, RXAxis, RYAxis, RZAxis, MaxNumAxis } |
Public Member Functions | |
virtual uint | getBufferSize () const=0 |
Get the buffer size for this device. | |
virtual const CGameDeviceDesc & | getDescription () const=0 |
Get a general description of this device. | |
virtual bool | setBufferSize (uint size)=0 |
Controls names. Must ensure that controls are present before calling these methods. | |
virtual const char * | getAxisName (TAxis axis) const=0 |
virtual const char * | getButtonName (uint index) const=0 |
virtual const char * | getPOVName (uint index) const=0 |
virtual const char * | getSliderName (uint index) const=0 |
Controls state. Must ensure that controls are present before calling these methods. | |
virtual float | getAxisValue (TAxis axis) const=0 |
virtual bool | getButtonState (uint index) const=0 |
virtual float | getPOVAngle (uint index) const=0 |
virtual float | getSliderPos (uint index) const=0 |
Controls presence | |
virtual uint | getNumButtons () const=0 |
virtual uint | getNumPOV () const=0 |
virtual uint | getNumSliders () const=0 |
virtual bool | hasAxis (TAxis axis) const=0 |
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Definition at line 74 of file game_device.h.
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For device server usage : Called at the beginning of each events retrieval. If a device doesn't support buffered datas, the state changes can be directly send to the event server. The default does nothing. Definition at line 64 of file input_device.h.
00064 {} |
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Get the buffer size for this device.
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Get a general description of this device.
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Check if the given axe is present on this game device NB : only absolute axis are managed |
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For device server usage : Poll all events from that device, and notify them to the given device server, so that they can be sorted between devices. This retrieves messages, but do not process them. |
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Set the buffer size for this device (the number of samples it can retains). This return true if the size could be set |
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For device server usage : Process an event (eventually update this device state), and translate the message to a IEventServerMessage |
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For device server usage : Says that the next message is for another device, or that it is the last message that will be received. This allow to pack several messages in one (for example, to sum up mouse moves until a click occurs) The default does nothing. The next message can be used to get a time stamp for example. It may be NULL is no next message is available Definition at line 81 of file input_device.h. Referenced by NLMISC::CInputDeviceServer::poll().
00081 {} |