NL3D::UParticleSystemInstance::IPSObserver Struct Reference

#include <u_particle_system_instance.h>


Detailed Description

This is a struct is used by observers that want to be notified of the invalidation of the system.
See also:
isValid()

registerPSObserver()

Definition at line 125 of file u_particle_system_instance.h.

Public Member Functions

virtual void systemDestroyed (UParticleSystemInstance *system)=0


Member Function Documentation

virtual void NL3D::UParticleSystemInstance::IPSObserver::systemDestroyed UParticleSystemInstance system  )  [pure virtual]
 

called when the system has been destroyed

Parameters:
system the system that has been destroyed


The documentation for this struct was generated from the following file:
Generated on Tue Mar 16 08:47:51 2004 for NeL by doxygen 1.3.6