#include <u_instance_group.h>
Definition at line 61 of file u_instance_group.h.
Public Member Functions | |
virtual void | instanceGroupAdded ()=0 |
virtual void | instanceGroupRemoved ()=0 |
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Referenced by NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded(). |
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Referenced by NL3D::CInstanceGroup::removeFromScene(). |