NL3D::IAddRemoveInstance Struct Reference

#include <u_instance_group.h>


Detailed Description

Callback to know when an instance group is added / removed from the scene. NB: This is called after all 'transformName' calls in the ITransformName callback

Definition at line 61 of file u_instance_group.h.

Public Member Functions

virtual void instanceGroupAdded ()=0
virtual void instanceGroupRemoved ()=0


Member Function Documentation

virtual void NL3D::IAddRemoveInstance::instanceGroupAdded  )  [pure virtual]
 

Referenced by NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded().

virtual void NL3D::IAddRemoveInstance::instanceGroupRemoved  )  [pure virtual]
 

Referenced by NL3D::CInstanceGroup::removeFromScene().


The documentation for this struct was generated from the following file:
Generated on Tue Mar 16 08:37:04 2004 for NeL by doxygen 1.3.6