NL3D::CPSTailDot Class Reference

#include <ps_tail_dot.h>

Inheritance diagram for NL3D::CPSTailDot:

NL3D::CPSRibbonBase NL3D::CPSColoredParticle NL3D::CPSMaterial NL3D::CPSParticle NL3D::CPSTailParticle NL3D::CPSLocatedBindable NLMISC::IStreamable NLMISC::IClassable

Detailed Description

These particle are like dot, but a tail is following them. The number of segments in the tails can be tuned.

Definition at line 41 of file ps_tail_dot.h.

Vertex buffers & their corresponding index buffers. We keep a map of pretextured vertex buffer (with or without colors).

Vb for ribbons that have the same size are shared.

typedef std::hash_map< uint,
CVBnPB
TVBMap
uint getNumRibbonsInVB () const
 get the number of ribbons contained in a vb for a given length. (e.g the number of ribbons that can be batched)

CVBnPBgetVBnPB ()
 get a vertex buffer and a primitive suited for the current ribbon

TVBMap _ColoredVBMap
TVBMap _FadedColoredVBMap
TVBMap _FadedVBMap
TVBMap _VBMap

Public Types

enum  TBlendingMode { add, modulate, alphaBlend, alphaTest }
 this enum summarize the useful modes for blending to the framebuffer More...

enum  TInterpolationMode { Linear = 0, Hermitte, InterpModeLast }
enum  TRibbonMode { VariableSize = 0, FixedSize, RibbonModeLast }

Public Member Functions

virtual void basisChanged (TPSMatrixMode systemBasis)
virtual bool completeBBox (NLMISC::CAABBox &box) const
NLMISC::CVector computeI (void) const
NLMISC::CVector computeJ (void) const
NLMISC::CVector computeK (void) const
void disableAutoLOD (bool disable=true)
 Force the Auto-LOD to be disbaled. When set to false, the default behaviour set in the system is used.

virtual bool doesProduceBBox (void) const
virtual void draw (bool opaque)
 derivers draw the particles here

void enableGlobalColorLighting (bool enabled)
void enableZTest (bool enabled)
 ===================================================================================

virtual void enumTexs (std::vector< NLMISC::CSmartPtr< ITexture > > &dest, IDriver &drv)
void forceModulateConstantColor (bool force, const NLMISC::CRGBA &col=NLMISC::CRGBA::White)
 ===================================================================================

void forceTexturedMaterialStages (uint numStages)
 ===================================================================================

CPSMaterial::TBlendingMode getBlendingMode (void) const
 ===================================================================================

virtual std::string getClassName ()=0
NLMISC::CRGBA getColor (void) const
 Get the color.

const CPSAttribMaker< CRGBA > * getColorScheme (void) const
 get the color scheme (NULL if none) const version

CPSAttribMaker< CRGBA > * getColorScheme (void)
 get the color scheme (NULL if none)

IDrivergetDriver () const
 shortcut to get an instance of the driver

uint32 getExternID (void) const
 get the extern ID of this located bindable

const CFontGeneratorgetFontGenerator (void) const
 Shortcut to get the font generator if one was set (const version).

CFontGeneratorgetFontGenerator (void)
 Shortcut to get the font generator if one was set.

const CFontManagergetFontManager (void) const
 Shortcut to get the font manager if one was set (const version).

CFontManagergetFontManager (void)
 ***************************************************************************************

const NLMISC::CMatrixgetInvertedSysMat (void) const
 shortcut to get the inverted matrix of the system

const NLMISC::CMatrixgetInvertedViewMat (void) const
 shortcut to get the inverted view matrix

const NLMISC::CMatrixgetLocalToWorldMatrix () const
 Shortcut to get the local to world matrix.

TPSLod getLOD (void) const
 get the valid lods for that object

float getLODDegradation () const
virtual uint32 getMaxNumFaces (void) const
 return the max number of faces needed for display. This is needed for LOD balancing

std::string getName (void) const
 get the located bindable name (edition purpose)

const CPSLocatedgetOwner (void) const
 get the located that owns this bindable (const version)

CPSLocatedgetOwner (void)
 get the located that owns this bindable

virtual uint32 getPriority (void) const
 return priority

const NLMISC::CMatrixgetSysMat (void) const
 ***************************************************************************************

uint32 getType (void) const
 return this bindable type

virtual bool getUserMatrixUsageCount () const
const NLMISC::CMatrixgetViewMat (void) const
 shortcut to get the view matrix

virtual bool hasEmitters (void) const
 tells wether there are alive emitters

virtual bool hasLightableFaces ()
 from CPSParticle : return true if there are lightable faces in the object

virtual bool hasOpaqueFaces (void)
 return true if there are Opaque faces in the object

virtual bool hasParticles (void) const
 return true if this located bindable derived class holds alive particles

virtual bool hasTransparentFaces (void)
 return true if there are transparent faces in the object

bool isActive () const
bool isAutoLODDisabled () const
 Test wether Auto-LOD is disabled.

bool isZTestEnabled () const
 ===================================================================================

virtual void notifyTargetRemoved (CPSLocated *ptr)
 ***************************************************************************************

virtual void releaseAllRef ()
 ***************************************************************************************

virtual void releaseRefTo (const CParticleSystemProcess *other)
void serialColorScheme (NLMISC::IStream &f) throw (NLMISC::EStream)
 serialization.

void serialMaterial (NLMISC::IStream &f) throw (NLMISC::EStream)
 ===================================================================================

void setActive (bool active)
 Activate / Deactivate this object. When not active, the owning system won't try to call the 'step' method.

void setBlendingMode (CPSMaterial::TBlendingMode mode)
 ===================================================================================

void setColor (NLMISC::CRGBA col)
 Set a constant color for the particles. remove any previous scheme.

void setColorScheme (CPSAttribMaker< CRGBA > *col)
void setExternID (uint32 id)
 ***************************************************************************************

void setLOD (TPSLod lod)
void setLODDegradation (float percent)
void setName (const std::string &name)
 set the located bindable name (edition purpose)

void setupDriverModelMatrix (void)
 shortcut to setup the model matrix (system basis or world basis)

virtual void setZBias (float value)
virtual void showTool ()
 draw the particles for edition mode. The default behaviour just draw a wireframe model

virtual void step (TPSProcessPass pass, TAnimationTime ellapsedTime, TAnimationTime realEt)
 inherited from CPSParticle

virtual bool supportGlobalColorLighting () const
bool usesGlobalColorLighting ()
Object
virtual void finalize (void)
 ***************************************************************************************

Object
virtual void finalize (void)
 ***************************************************************************************

Object
virtual void finalize (void)
 ***************************************************************************************

Object
virtual void finalize (void)
 ***************************************************************************************

Object
virtual void finalize (void)
 ***************************************************************************************

Object
virtual void finalize (void)
 ***************************************************************************************

Object
virtual void finalize (void)
 ***************************************************************************************

Object
virtual void finalize (void)
 ***************************************************************************************

Object
virtual void finalize (void)
 ***************************************************************************************

Object
virtual void finalize (void)
 ***************************************************************************************

Object
virtual void finalize (void)
 ***************************************************************************************

Object
virtual void finalize (void)
 ***************************************************************************************

Object
virtual void finalize (void)
 ***************************************************************************************

Object
virtual void finalize (void)
 ***************************************************************************************

Object
virtual void finalize (void)
 ***************************************************************************************

Object
virtual void finalize (void)
 ***************************************************************************************

Behaviour
TInterpolationMode getInterpolationMode () const
TRibbonMode getRibbonMode () const
void setInterpolationMode (TInterpolationMode mode)
void setRibbonMode (TRibbonMode mode)
 NB : a fixed size isn't applied with parametric motion.

Geometry
float getRibbonLength () const
TAnimationTime getSegDuration (void) const
uint32 getTailNbSeg (void) const
 get the number of segments used with this particle

void setRibbonLength (float length)
void setSegDuration (TAnimationTime ellapsedTime)
void setTailNbSeg (uint32 nbSegs)
 set the number of segments used with this particle. In this case, it can't be lower than 2

Object
virtual void finalize (void)
 ***************************************************************************************

Behaviour
TInterpolationMode getInterpolationMode () const
TRibbonMode getRibbonMode () const
void setInterpolationMode (TInterpolationMode mode)
void setRibbonMode (TRibbonMode mode)
 NB : a fixed size isn't applied with parametric motion.

Geometry
float getRibbonLength () const
TAnimationTime getSegDuration (void) const
uint32 getTailNbSeg (void) const
 get the number of segments used with this particle

void setRibbonLength (float length)
void setSegDuration (TAnimationTime ellapsedTime)
void setTailNbSeg (uint32 nbSegs)
 set the number of segments used with this particle. In this case, it can't be lower than 2

Object
virtual void finalize (void)
 ***************************************************************************************

Behaviour
TInterpolationMode getInterpolationMode () const
TRibbonMode getRibbonMode () const
void setInterpolationMode (TInterpolationMode mode)
void setRibbonMode (TRibbonMode mode)
 NB : a fixed size isn't applied with parametric motion.

Geometry
float getRibbonLength () const
TAnimationTime getSegDuration (void) const
uint32 getTailNbSeg (void) const
 get the number of segments used with this particle

void setRibbonLength (float length)
void setSegDuration (TAnimationTime ellapsedTime)
void setTailNbSeg (uint32 nbSegs)
 set the number of segments used with this particle. In this case, it can't be lower than 2

Object
virtual void finalize (void)
 ***************************************************************************************

Object
virtual void finalize (void)
 ***************************************************************************************

Object
virtual void finalize (void)
 ***************************************************************************************

Object
 CPSTailDot ()
 ctor

 NLMISC_DECLARE_CLASS (CPSTailDot)
 ctor

virtual void serial (NLMISC::IStream &f) throw (NLMISC::EStream)
 serialisation. Derivers must override this, and call their parent version

 ~CPSTailDot ()
 dtor

Object
virtual void finalize (void)
 ***************************************************************************************

Behaviour
virtual bool getColorFading (void) const
virtual bool isInSystemBasis (void) const
 return true if the tails are in the system basis

virtual void setColorFading (bool onOff=true)
virtual void setSystemBasis (bool yes)
Behaviour
TInterpolationMode getInterpolationMode () const
TRibbonMode getRibbonMode () const
void setInterpolationMode (TInterpolationMode mode)
void setRibbonMode (TRibbonMode mode)
 NB : a fixed size isn't applied with parametric motion.

Geometry
float getRibbonLength () const
TAnimationTime getSegDuration (void) const
uint32 getTailNbSeg (void) const
 get the number of segments used with this particle

void setRibbonLength (float length)
void setSegDuration (TAnimationTime ellapsedTime)
void setTailNbSeg (uint32 nbSegs)
 set the number of segments used with this particle. In this case, it can't be lower than 2


Protected Types

typedef CPSVector< float >::V TFloatVect
typedef CPSVector< NLMISC::CVector
>::V 
TPosVect

Protected Member Functions

virtual void bounceOccured (uint32 index)
void computeRibbon (uint index, NLMISC::CVector *dest, uint stride=sizeof(NLMISC::CVector))
void computeSrcStep (uint32 &step, uint &numToProcess)
void deleteColorElement (uint32 index)
virtual void deleteElement (uint32 index)
 inherited from CPSLocatedBindable

void displayIcon2d (const NLMISC::CVector tab[], uint nbSegs, float scale)
 ***************************************************************************************

virtual CPSLocatedgetColorOwner (void)
 deriver must return their owner there

uint32 getRibbonIndex () const
const TFloatVectgetSamplingDate () const
virtual CPSLocatedgetSizeOwner (void)
void initDateVect ()
virtual void motionTypeChanged (bool parametric)
 called when the motion type has changed, this allow us to draw smoother ribbons when parametric anim is used

void newColorElement (CPSLocated *emitterLocated, uint32 emitterIndex)
virtual void newElement (CPSLocated *emitterLocated, uint32 emitterIndex)
 inherited from CPSLocatedBindable

void notifyOwnerMaxNumFacesChanged (void) const
void resetFromOwner ()
virtual void resize (uint32 size)
 inherited from CPSLocatedBindable

void resizeColor (uint32 size)
virtual void setOwner (CPSLocated *psl)
 ***************************************************************************************

void updateGlobals (float realET)
 Called each time the time of the system change in order to update the ribbons positions.

void updateLOD ()
 must be called for the lod to apply (updates UsedNbSegs)


Protected Attributes

bool _Active
CRGBA _Color
CPSAttribMaker< CRGBA > * _ColorScheme
uint32 _ExternID
TPSLod _LOD
 tells when this object must be dealt with

CMaterial _Mat
std::string _Name
uint32 _NbSegs
CPSLocated_Owner
bool _Parametric
TAnimationTime _SegDuration
uint32 _UsedNbSegs
 value to use after lod computation

TAnimationTime _UsedSegDuration
float _UsedSegLength

Private Member Functions

void displayRibbons (uint32 nbRibbons, uint32 srcStep)
 display a set of ribbons

void setupGlobalColor ()
void touch ()
virtual void updateMatAndVbForColor (void)
 update the material and the vb so that they match the color scheme. Inherited from CPSColoredParticle

void updateMaterial ()

Private Attributes

bool _ColorFading: 1
bool _ForceLighted: 1
bool _GlobalColor: 1
bool _Lighted: 1
bool _Touch: 1

Friends

class CPSLocated


Member Typedef Documentation

typedef CPSVector<float>::V NL3D::CPSRibbonBase::TFloatVect [protected, inherited]
 

Definition at line 99 of file ps_ribbon_base.h.

Referenced by NL3D::CPSRibbonBase::getSamplingDate().

typedef CPSVector<NLMISC::CVector>::V NL3D::CPSRibbonBase::TPosVect [protected, inherited]
 

Definition at line 98 of file ps_ribbon_base.h.

typedef std::hash_map<uint, CVBnPB> NL3D::CPSTailDot::TVBMap [private]
 

Definition at line 151 of file ps_tail_dot.h.


Member Enumeration Documentation

enum NL3D::CPSMaterial::TBlendingMode [inherited]
 

this enum summarize the useful modes for blending to the framebuffer

Enumeration values:
add 
modulate 
alphaBlend 
alphaTest 

Definition at line 809 of file ps_particle_basic.h.

enum NL3D::CPSRibbonBase::TInterpolationMode [inherited]
 

Enumeration values:
Linear 
Hermitte 
InterpModeLast 

Definition at line 49 of file ps_ribbon_base.h.

Referenced by NL3D::CPSRibbonBase::getInterpolationMode().

00049 { Linear = 0, Hermitte, InterpModeLast };

enum NL3D::CPSRibbonBase::TRibbonMode [inherited]
 

Enumeration values:
VariableSize 
FixedSize 
RibbonModeLast 

Definition at line 48 of file ps_ribbon_base.h.

Referenced by NL3D::CPSRibbonBase::getRibbonMode().


Constructor & Destructor Documentation

NL3D::CPSTailDot::CPSTailDot  ) 
 

ctor

Definition at line 66 of file ps_tail_dot.cpp.

References NL3D::CPSRibbonBase::setInterpolationMode(), and NL3D::CPSRibbonBase::setSegDuration().

00066                        : _ColorFading(false),
00067                                                    _GlobalColor(false),
00068                                                    _Lighted(false),
00069                                                    _ForceLighted(false),
00070                                                    _Touch(true)
00071 {
00072         setInterpolationMode(Linear);
00073         setSegDuration(0.06f);
00074         if (CParticleSystem::getSerializeIdentifierFlag()) _Name = std::string("TailDot");
00075 }

NL3D::CPSTailDot::~CPSTailDot  ) 
 

dtor

Definition at line 78 of file ps_tail_dot.cpp.

00079 {
00080 //      delete _DyingRibbons;
00081 }


Member Function Documentation

virtual void NL3D::CPSLocatedBindable::basisChanged TPSMatrixMode  systemBasis  )  [inline, virtual, inherited]
 

Called when the basis of the owner changed. the default behaviour does nothing

Parameters:
newBasis : True if in the system basis, false for the world basis.

Reimplemented in NL3D::CPSForce.

Definition at line 968 of file ps_located.h.

00968 {}

virtual void NL3D::CPSLocatedBindable::bounceOccured uint32  index  )  [inline, protected, virtual, inherited]
 

a bounce occured, so some action could be done. The default behaviour does nothing

Parameters:
index the index of the element that bounced

Reimplemented in NL3D::CPSEmitter.

Definition at line 1011 of file ps_located.h.

References index, and uint32.

01011 {}

virtual bool NL3D::CPSLocatedBindable::completeBBox NLMISC::CAABBox box  )  const [inline, virtual, inherited]
 

Reimplemented in NL3D::CPSFanLight, NL3D::CPSQuad, and NL3D::CPSShockWave.

Definition at line 884 of file ps_located.h.

00884 { return false ;}

NLMISC::CVector NL3D::CPSLocatedBindable::computeI void   )  const [inline, inherited]
 

Compute a vector that will map to (1 0 0) after view and model transform. This allow to have object that always faces the user, whatever basis they are in

Definition at line 931 of file ps_located.h.

References NL3D::CPSLocated::computeI().

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSGravity::show(), and NL3D::CPSEmitter::showTool().

00931 { return _Owner->computeI(); }

NLMISC::CVector NL3D::CPSLocatedBindable::computeJ void   )  const [inline, inherited]
 

Compute a vector that will map to (0 1 0) after view and model transform. This allow to have object that always faces the user, whatever basis they are in

Definition at line 936 of file ps_located.h.

References NL3D::CPSLocated::computeJ().

Referenced by NL3D::CPSFaceLookAtHelper::drawLookAt().

00936 { return _Owner->computeJ(); }

NLMISC::CVector NL3D::CPSLocatedBindable::computeK void   )  const [inline, inherited]
 

Compute a vector that will map to (0 0 1) after view and model transform. This allow to have object that always faces the user, whatever basis they are in

Definition at line 940 of file ps_located.h.

References NL3D::CPSLocated::computeK().

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), and NL3D::CPSEmitter::showTool().

00940 { return _Owner->computeK(); }

void NL3D::CPSRibbonBase::computeRibbon uint  index,
NLMISC::CVector dest,
uint  stride = sizeof(NLMISC::CVector)
[protected, inherited]
 

Get position of the i-th ribbon and store them in a table of vector. It uses the interpolation setting of this object. The dest tab must have at least nbSegs + 1 entries.

Definition at line 455 of file ps_ribbon_base.cpp.

References NL3D::CPSRibbonBase::_InterpolationMode, NL3D::CPSRibbonBase::_RibbonMode, NL3D::CPSRibbonBase::computeHermitteCstSizeRibbon(), NL3D::CPSRibbonBase::computeHermitteRibbon(), NL3D::CPSRibbonBase::computeLinearCstSizeRibbon(), NL3D::CPSRibbonBase::computeLinearRibbon(), NL3D::CPSRibbonBase::Hermitte, index, NL3D::CPSRibbonBase::Linear, nlassert, stride, uint, and NL3D::CPSRibbonBase::VariableSize.

Referenced by displayRibbons(), NL3D::CPSRibbonLookAt::displayRibbons(), and NL3D::CPSRibbon::displayRibbons().

00456 {
00457         switch (_InterpolationMode)
00458         {
00459                 case Linear:
00460                         if (_RibbonMode == VariableSize)
00461                         {
00462                                 computeLinearRibbon(index, dest, stride);                               
00463                         }
00464                         else
00465                         {
00466                                 computeLinearCstSizeRibbon(index, dest, stride);                                
00467                         }
00468                 break;
00469                 case Hermitte:
00470                         if (_RibbonMode == VariableSize)
00471                         {
00472                                 computeHermitteRibbon(index, dest, stride);                                     
00473                                 
00474                         }
00475                         else
00476                         {
00477                                 computeHermitteCstSizeRibbon(index, dest, stride);                                      
00478                         }
00479                 break;
00480                 default:
00481                         nlassert(0);
00482                 break;
00483         }
00484         
00485 }

void NL3D::CPSParticle::computeSrcStep uint32 step,
uint numToProcess
[protected, inherited]
 

System may have hand-tuned LOD, or auto LOD. This compute the number of particles that must really be displayed, and the src step that allow to go through the whole collection. The step in the source is in a fixed point 16:16 format

Definition at line 82 of file ps_particle_basic.cpp.

References NL3D::CPSParticle::_DisableAutoLOD, NLMISC::clamp(), NL3D::CParticleSystem::getAutoLODDegradationExponent(), NL3D::CParticleSystem::getAutoLODMode(), NL3D::CParticleSystem::getAutoLODStartDistPercent(), NL3D::CParticleSystem::getOneMinusCurrentLODRatio(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getSize(), NL3D::CParticleSystem::isAutoLODEnabled(), NL3D::CParticleSystem::isSharingEnabled(), nlassert, r, uint, and uint32.

Referenced by NL3D::CPSShockWave::draw(), NL3D::CPSConstraintMesh::draw(), NL3D::CPSFanLight::draw(), NL3D::CPSFaceLookAt::draw(), NL3D::CPSDot::draw(), step(), NL3D::CPSRibbonLookAt::step(), NL3D::CPSRibbon::step(), and NL3D::CPSFace::step().

00083 {               
00084         nlassert(_Owner && _Owner->getOwner());
00085         const CParticleSystem &ps = *(_Owner->getOwner());
00086         if (_DisableAutoLOD || !ps.isAutoLODEnabled() || !ps.isSharingEnabled() || _Owner->getSize() == 0) // Should Auto-LOD be used ?
00087         {
00088                 step = (1 << 16);
00089                 numToProcess = _Owner->getSize();
00090         }
00091         else
00092         {
00093                 float oneMinusLODRatio = ps.getOneMinusCurrentLODRatio();
00094                 float LODRatio = 1.f - oneMinusLODRatio;  
00095                 if (LODRatio > ps.getAutoLODStartDistPercent())
00096                 {
00097                         float factor = (LODRatio - 1.f) / (ps.getAutoLODStartDistPercent() - 1.f);
00098                         NLMISC::clamp(factor, 0.f, 1.f);
00099                         float r = factor;
00100                         for (uint k = 1; k < ps.getAutoLODDegradationExponent(); ++k)
00101                         {
00102                                 r *= factor;
00103                         }
00104                         numToProcess = (uint) (_Owner->getSize() * r);
00105                         if (numToProcess < 1) { numToProcess = 1; }
00106 
00107                         step =   ps.getAutoLODMode() ?                             // skip or limit number, depending on the mode
00108                                 (_Owner->getSize() << 16) / numToProcess : // skip particles
00109                                 (1 << 16);                                                         // just display less particles
00110                 }
00111                 else
00112                 {
00113                         step = (1 << 16);
00114                         numToProcess = _Owner->getSize();
00115                 }
00116         }
00117 
00118 }

void NL3D::CPSColoredParticle::deleteColorElement uint32  index  )  [inline, protected, inherited]
 

Definition at line 237 of file ps_particle_basic.h.

References NL3D::CPSAttribMaker< CRGBA >::deleteElement(), NL3D::CPSAttribMaker< CRGBA >::hasMemory(), index, and uint32.

Referenced by deleteElement(), NL3D::CPSShockWave::deleteElement(), NL3D::CPSRibbonLookAt::deleteElement(), NL3D::CPSRibbon::deleteElement(), NL3D::CPSQuad::deleteElement(), NL3D::CPSConstraintMesh::deleteElement(), NL3D::CPSFanLight::deleteElement(), and NL3D::CPSDot::deleteElement().

00238                 {
00239                         if (_ColorScheme && _ColorScheme->hasMemory()) _ColorScheme->deleteElement(index);
00240                 }

void NL3D::CPSTailDot::deleteElement uint32  index  )  [protected, virtual]
 

inherited from CPSLocatedBindable

Reimplemented from NL3D::CPSRibbonBase.

Definition at line 220 of file ps_tail_dot.cpp.

References NL3D::CPSColoredParticle::deleteColorElement(), index, and uint32.

00221 {
00222         CPSRibbonBase::deleteElement(index);
00223         deleteColorElement(index);      
00224 }

void NL3D::CPSParticle::disableAutoLOD bool  disable = true  )  [inline, inherited]
 

Force the Auto-LOD to be disbaled. When set to false, the default behaviour set in the system is used.

Definition at line 137 of file ps_particle_basic.h.

References NL3D::CPSParticle::_DisableAutoLOD.

00137 { _DisableAutoLOD = disable; }

void NL3D::CPSLocatedBindable::displayIcon2d const NLMISC::CVector  tab[],
uint  nbSegs,
float  scale
[protected, inherited]
 

***************************************************************************************

show an drawing to represent the object, and in red if it is selected

Parameters:
tab : a table of 2 * nbSeg vector. only the x and y coordinates are used
nbSeg : the number of segment
scale : the scale to use for drawing

Definition at line 2038 of file ps_located.cpp.

References NL3D::CPSLocatedBindable::computeI(), NL3D::CPSLocatedBindable::computeK(), NL3D::CParticleSystem::getCurrentEditedElement(), NL3D::CPSLocatedBindable::getDriver(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getPos(), NL3D::CPSLocated::getSize(), index, NL3D::CMaterial::setBlend(), NL3D::CMaterial::setBlendFunc(), NL3D::CMaterial::setColor(), NL3D::CMaterial::setLighting(), NL3D::CPSLocatedBindable::setupDriverModelMatrix(), NL3D::CMaterial::setZFunc(), NL3D::CMaterial::setZWrite(), size, uint, uint32, NLMISC::CLine::V0, NLMISC::CLine::V1, NLMISC::CVector::x, and NLMISC::CVector::y.

Referenced by NL3D::CPSSpring::show(), NL3D::CPSCentralGravity::show(), and NL3D::CPSParticle::showTool().

02039 {
02040         uint32 size = _Owner->getSize();
02041         if (!size) return;              
02042         setupDriverModelMatrix();       
02043 
02044         const CVector I = computeI();
02045         const CVector K = computeK();
02046 
02047         static std::vector<NLMISC::CLine> lines;
02048         
02049         lines.clear();
02050 
02051         // ugly slow code, but not for runtime
02052         for (uint  k = 0; k < size; ++k)
02053         {
02054                 // center of the current particle
02055                 const CVector p = _Owner->getPos()[k];
02056                 
02057                 
02058 
02059                 for (uint l = 0; l < nbSegs; ++l)
02060                 {
02061                         NLMISC::CLine li;
02062                         li.V0 = p + scale * (tab[l << 1].x * I + tab[l << 1].y * K);
02063                         li.V1 = p + scale * (tab[(l << 1) + 1].x * I + tab[(l << 1) + 1].y * K);
02064                         lines.push_back(li);
02065                 }
02066         
02067                 CMaterial mat;
02068 
02069                 mat.setBlendFunc(CMaterial::one, CMaterial::one);
02070                 mat.setZWrite(false);
02071                 mat.setLighting(false);
02072                 mat.setBlend(true);
02073                 mat.setZFunc(CMaterial::less);
02074                 
02075         
02076 
02077                 CPSLocated *loc;
02078                 uint32 index;           
02079                 CPSLocatedBindable *lb;
02080                 _Owner->getOwner()->getCurrentEditedElement(loc, index, lb);
02081         
02082                 mat.setColor((lb == NULL || this == lb) && loc == _Owner && index == k  ? CRGBA::Red : CRGBA(127, 127, 127));
02083                 
02084 
02085                 CDRU::drawLinesUnlit(lines, mat, *getDriver() );
02086         }
02087 
02088 }

void NL3D::CPSTailDot::displayRibbons uint32  nbRibbons,
uint32  srcStep
[private]
 

display a set of ribbons

compute colors

Definition at line 242 of file ps_tail_dot.cpp.

References NL3D::IDriver::activeVertexBuffer(), NL3D::CPSRibbonBase::computeRibbon(), NL3D::CParticleSystem::getColorAttenuationScheme(), NL3D::CVertexBuffer::getColorOff(), NL3D::CPSLocatedBindable::getDriver(), NL3D::CParticleSystem::getForceGlobalColorLightingFlag(), getNumRibbonsInVB(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::getSystemDate(), getVBnPB(), NL3D::CVertexBuffer::getVertexCoordPointer(), NL3D::CVertexBuffer::getVertexSize(), NL3D::CPSLocated::incrementNbDrawnParticles(), NL3D::CPSLocated::integrateSingle(), NL3D::CParticleSystem::isUserColorUsed(), NL3D::CPSAttribMaker< CRGBA >::makeN(), min, nlassert, NL3D::CPSTailDot::CVBnPB::PB, NL3D::IDriver::render(), NL3D::CPrimitiveBlock::setNumLine(), NL3D::CPSLocatedBindable::setupDriverModelMatrix(), setupGlobalColor(), touch(), uint, uint32, uint8, updateMaterial(), NL3D::CPSParticle::usesGlobalColorLighting(), and NL3D::CPSTailDot::CVBnPB::VB.

Referenced by step().

00243 {       
00244         if (!nbRibbons) return;
00245         nlassert(_Owner);       
00246         CPSRibbonBase::updateLOD();
00247         if (_UsedNbSegs < 2) return;
00248         const float date = _Owner->getOwner()->getSystemDate();
00249         uint8                                           *currVert;
00250         CVBnPB                                          &VBnPB = getVBnPB(); // get the appropriate vb (built it if needed)
00251         CVertexBuffer                           &VB = VBnPB.VB;
00252         CPrimitiveBlock                         &PB = VBnPB.PB;
00253         const uint32                            vertexSize  = VB.getVertexSize();
00254         uint                                            colorOffset=0;  
00255         
00256         IDriver *drv = this->getDriver();
00257         setupDriverModelMatrix();
00258         drv->activeVertexBuffer(VB);
00259         _Owner->incrementNbDrawnParticles(nbRibbons); // for benchmark purpose          
00260         const uint numRibbonBatch = getNumRibbonsInVB(); // number of ribons to process at once         
00261         if (_UsedNbSegs == 0) return;
00262 
00264         // Material setup //
00266                 CParticleSystem &ps = *(_Owner->getOwner());
00267                 bool useGlobalColor = ps.getColorAttenuationScheme() != NULL || ps.isUserColorUsed();
00268                 if (useGlobalColor != _GlobalColor)
00269                 {
00270                         _GlobalColor = useGlobalColor; 
00271                         touch();
00272                 }
00273                 if (usesGlobalColorLighting() != _Lighted)
00274                 {
00275                         _Lighted = usesGlobalColorLighting();
00276                         touch();
00277                 }
00278                 if (ps.getForceGlobalColorLightingFlag() != _ForceLighted)
00279                 {
00280                         _ForceLighted = ps.getForceGlobalColorLightingFlag();
00281                         touch();
00282                 }
00283                 updateMaterial();
00284                 setupGlobalColor();
00285                 //
00286                 if (_ColorScheme)
00287                 {
00288                         colorOffset = VB.getColorOff(); 
00289                 }       
00290 
00292         // Compute ribbons //
00294         
00295         uint toProcess;
00296         uint ribbonIndex = 0; // index of the first ribbon in the batch being processed 
00297         uint32 fpRibbonIndex = 0; // fixed point index in source
00298         do
00299         {
00300                 toProcess = std::min((uint) (nbRibbons - ribbonIndex) /* = left to do */, numRibbonBatch);
00301                 currVert = (uint8 *) VB.getVertexCoordPointer();
00302                         
00304                 if (_ColorScheme)
00305                 {                       
00306                         _ColorScheme->makeN(this->_Owner, ribbonIndex, currVert + colorOffset, vertexSize, toProcess, _UsedNbSegs + 1, srcStep);                        
00307                 }                       
00308                 uint k = toProcess;
00310                 // interpolate and project points the result is directly setup in the vertex buffer //
00312                 if (!_Parametric)
00313                 {
00314 
00316                         // INCREMENTAL CASE //
00318                         do
00319                         {
00320                                 // the parent class has a method to get the ribbons positions
00321                                 computeRibbon((uint) (fpRibbonIndex >> 16), (CVector *) currVert, vertexSize);
00322                                 currVert += vertexSize * (_UsedNbSegs + 1);
00323                                 fpRibbonIndex += srcStep;
00324                         }
00325                         while (--k);                    
00326                 }
00327                 else
00328                 {
00330                         // PARAMETRIC  CASE //
00332                         do
00333                         {
00334                                 // we compute each pos thanks to the parametric curve                           
00335                                 _Owner->integrateSingle(date - _UsedSegDuration * (_UsedNbSegs + 1), _UsedSegDuration, _UsedNbSegs + 1, (uint) (fpRibbonIndex >> 16),
00336                                                                                 (NLMISC::CVector *) currVert, vertexSize);
00337                                 currVert += vertexSize * (_UsedNbSegs + 1);
00338                                 fpRibbonIndex += srcStep;
00339                         }
00340                         while (--k);
00341                         
00342                 }                                                                                                                                                               
00343                 PB.setNumLine(_UsedNbSegs * toProcess);
00344                 // display the result
00345                 drv->render(PB, _Mat);
00346                 ribbonIndex += toProcess;               
00347         }
00348         while (ribbonIndex != nbRibbons);
00349 }       

virtual bool NL3D::CPSLocatedBindable::doesProduceBBox void   )  const [inline, virtual, inherited]
 

Reimplemented in NL3D::CPSForce.

Definition at line 888 of file ps_located.h.

00888 { return true; }

virtual void NL3D::CPSParticle::draw bool  opaque  )  [inline, virtual, inherited]
 

derivers draw the particles here

Reimplemented in NL3D::CPSDot, NL3D::CPSFaceLookAt, NL3D::CPSFanLight, and NL3D::CPSShockWave.

Definition at line 110 of file ps_particle_basic.h.

Referenced by NL3D::CPSParticle::step().

00110 {}

void NL3D::CPSParticle::enableGlobalColorLighting bool  enabled  )  [inline, inherited]
 

Definition at line 105 of file ps_particle_basic.h.

References NL3D::CPSParticle::_UsesGlobalColorLighting.

00105 { _UsesGlobalColorLighting = enabled; }         

void NL3D::CPSMaterial::enableZTest bool  enabled  )  [inherited]
 

===================================================================================

Definition at line 508 of file ps_particle_basic.cpp.

References NL3D::CMaterial::setZFunc().

00509 {
00510         _Mat.setZFunc(enabled ? CMaterial::less : CMaterial::always);
00511 }

virtual void NL3D::CPSLocatedBindable::enumTexs std::vector< NLMISC::CSmartPtr< ITexture > > &  dest,
IDriver drv
[inline, virtual, inherited]
 

Reimplemented in NL3D::CPSFanLight, NL3D::CPSQuad, NL3D::CPSRibbon, NL3D::CPSRibbonLookAt, and NL3D::CPSShockWave.

Definition at line 977 of file ps_located.h.

00977 {}

void NL3D::CPSLocatedBindable::finalize void   )  [virtual, inherited]
 

***************************************************************************************

this should be called before to delete any bindable inserted in a system, but this is done by the system, so you should never need calling it. This has been introduced because calls in dtor are not polymorphic to derived class (which are already destroyed anyway), and some infos are needed in some dtor. The default behaviour does nothing

Reimplemented in NL3D::CPSTargetLocatedBindable.

Definition at line 1975 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocatedBindable::getUserMatrixUsageCount(), and NL3D::CParticleSystem::releaseRefForUserSysCoordInfo().

01976 {
01977         if (_Owner && _Owner->getOwner())
01978         {
01979                 _Owner->getOwner()->releaseRefForUserSysCoordInfo(getUserMatrixUsageCount());
01980         }
01981 }       

void NL3D::CPSMaterial::forceModulateConstantColor bool  force,
const NLMISC::CRGBA col = NLMISC::CRGBA::White
[inherited]
 

===================================================================================

Force the material to have one texture that is modulated by diffuse, and a constant color and its diffuse color. This is not compatible with multitextureing, however.

Parameters:
force true to force constant color modulation

Definition at line 573 of file ps_particle_basic.cpp.

References NL3D::CPSMaterial::forceTexturedMaterialStages(), NL3D::CMaterial::getTexture(), NL3D::CMaterial::setTexture(), NL3D::CMaterial::texConstantColor(), NL3D::CMaterial::texEnvArg0Alpha(), NL3D::CMaterial::texEnvArg0RGB(), NL3D::CMaterial::texEnvArg1Alpha(), NL3D::CMaterial::texEnvArg1RGB(), NL3D::CMaterial::texEnvOpAlpha(), and NL3D::CMaterial::texEnvOpRGB().

Referenced by NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSShockWave::draw(), and NL3D::CPSQuad::updateMatBeforeRendering().

00574 {
00575         if (force)
00576         {
00578                 _Mat.texConstantColor(1, col);
00579                 _Mat.texEnvOpRGB(1, CMaterial::Modulate);
00580                 _Mat.texEnvOpAlpha(1, CMaterial::Modulate);
00581                 _Mat.texEnvArg0RGB(1, CMaterial::Previous, CMaterial::SrcColor);
00582                 _Mat.texEnvArg1RGB(1, CMaterial::Constant, CMaterial::SrcColor);
00583                 _Mat.texEnvArg0Alpha(1, CMaterial::Previous, CMaterial::SrcAlpha);
00584                 _Mat.texEnvArg1Alpha(1, CMaterial::Constant, CMaterial::SrcAlpha);
00585                 forceTexturedMaterialStages(2);
00586         }
00587         else
00588         {               
00589                 if (_Mat.getTexture(1) != NULL)
00590                 {
00591                         _Mat.setTexture(1, NULL);
00592                 }
00593         }
00594 }

void NL3D::CPSMaterial::forceTexturedMaterialStages uint  numStages  )  [inherited]
 

===================================================================================

This setup n stage of a material with at least texture.

  • If a texture was present for a given stage it still is
  • If a texture wasn't present, it create a dummy white texture there
  • Above numStages, textures are disabled. It can be used to do extra math with stages that have no textures (required by the driver)

Definition at line 598 of file ps_particle_basic.cpp.

References NL3D::CMaterial::getTexture(), NL3D::IDRV_MAT_MAXTEXTURES, NL3D::CMaterial::setTexture(), and uint.

Referenced by NL3D::CPSDot::draw(), NL3D::CPSMaterial::forceModulateConstantColor(), and NL3D::CPSFanLight::setupMaterial().

00599 {
00600         ITexture *blankTex = NULL;
00601         uint k;
00602         for (k = 0; k < numStages; ++k)
00603         {
00604                 if (_Mat.getTexture(k) == NULL)
00605                 {
00606                         if (!blankTex)
00607                         {
00608                                 blankTex = CTextureMem::Create1x1WhiteTex();
00609                         }
00610                         _Mat.setTexture(k, blankTex);
00611                 }
00612         }
00613         for (; k < IDRV_MAT_MAXTEXTURES; ++k)
00614         {
00615                 if (_Mat.getTexture(k) != NULL)
00616                 {
00617                         _Mat.setTexture(k, NULL);
00618                 }               
00619         }
00620 }

CPSMaterial::TBlendingMode NL3D::CPSMaterial::getBlendingMode void   )  const [inherited]
 

===================================================================================

Definition at line 551 of file ps_particle_basic.cpp.

References NL3D::CPSMaterial::alphaBlend, NL3D::CPSMaterial::alphaTest, NL3D::CMaterial::getBlend(), NL3D::CMaterial::getDstBlend(), NL3D::CMaterial::getSrcBlend(), and nlassert.

Referenced by hasTransparentFaces(), NL3D::CPSShockWave::hasTransparentFaces(), NL3D::CPSRibbonLookAt::hasTransparentFaces(), NL3D::CPSRibbon::hasTransparentFaces(), NL3D::CPSQuad::hasTransparentFaces(), NL3D::CPSFanLight::hasTransparentFaces(), and NL3D::CPSDot::hasTransparentFaces().

00552 {
00553         if (_Mat.getBlend())
00554         {
00555                 CMaterial::TBlend srcBlend = _Mat.getSrcBlend();        
00556                 CMaterial::TBlend destBlend = _Mat.getDstBlend();
00557 
00558                 if (srcBlend == CMaterial::one && destBlend == CMaterial::one) return add;
00559                 if (srcBlend == CMaterial::zero && destBlend == CMaterial::srccolor) return modulate;
00560                 if (srcBlend == CMaterial::srcalpha && destBlend == CMaterial::invsrcalpha) return alphaBlend;
00561 
00562                 // unrecognized mode
00563                 nlassert(0);
00564                 return alphaTest; // to avoid a warning only ...
00565         }
00566         else
00567         {
00568                 return alphaTest;
00569         }
00570 }

virtual std::string NLMISC::IClassable::getClassName  )  [pure virtual, inherited]
 

Implemented in NLAIAGENT::CNumericIndex, NLAIC::IPointerGestion, NLAIC::CIdentType, and CAutomataDesc.

Referenced by NLMISC::CClassRegistry::checkObject(), and NL3D::GetTextureSize().

NLMISC::CRGBA NL3D::CPSColoredParticle::getColor void   )  const [inline, inherited]
 

Get the color.

Definition at line 211 of file ps_particle_basic.h.

00211 { return _Color; }

virtual bool NL3D::CPSTailDot::getColorFading void   )  const [inline, virtual]
 

Test wether color fading is activated.

Implements NL3D::CPSTailParticle.

Definition at line 70 of file ps_tail_dot.h.

00071                         {
00072                                 return _ColorFading;
00073                         }

virtual CPSLocated* NL3D::CPSTailDot::getColorOwner void   )  [inline, protected, virtual]
 

deriver must return their owner there

Implements NL3D::CPSColoredParticle.

Definition at line 126 of file ps_tail_dot.h.

00126 { return _Owner; }              

const CPSAttribMaker<CRGBA>* NL3D::CPSColoredParticle::getColorScheme void   )  const [inline, inherited]
 

get the color scheme (NULL if none) const version

Definition at line 205 of file ps_particle_basic.h.

00205 { return _ColorScheme; }

CPSAttribMaker<CRGBA>* NL3D::CPSColoredParticle::getColorScheme void   )  [inline, inherited]
 

get the color scheme (NULL if none)

Definition at line 202 of file ps_particle_basic.h.

00202 { return _ColorScheme; }

IDriver* NL3D::CPSLocatedBindable::getDriver void   )  const [inline, inherited]
 

shortcut to get an instance of the driver

Definition at line 890 of file ps_located.h.

References NL3D::CPSLocated::getDriver(), and nlassert.

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), displayRibbons(), NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSRibbon::displayRibbons(), NL3D::CPSDot::draw(), NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSConstraintMeshHelper::drawMeshs(), NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs(), NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZoneSphere::show(), NL3D::CPSZonePlane::show(), NL3D::CPSLight::show(), NL3D::CPSCylindricVortex::show(), NL3D::CPSGravity::show(), NL3D::CPSDirectionnalForce::show(), NL3D::CPSSphericalEmitter::showTool(), NL3D::CPSEmitterRectangle::showTool(), and NL3D::CPSEmitter::showTool().

00891          { 
00892                  nlassert(_Owner);
00893                  nlassert(_Owner->getDriver());
00894                  return _Owner->getDriver();
00895          }              

uint32 NL3D::CPSLocatedBindable::getExternID void   )  const [inline, inherited]
 

get the extern ID of this located bindable

Definition at line 964 of file ps_located.h.

References NL3D::CPSLocatedBindable::_ExternID, and uint32.

Referenced by NL3D::CPSLocated::bind(), and NL3D::CParticleSystem::unregisterLocatedBindableExternID().

00964 { return _ExternID; }

const CFontGenerator* NL3D::CPSLocatedBindable::getFontGenerator void   )  const [inline, inherited]
 

Shortcut to get the font generator if one was set (const version).

Definition at line 904 of file ps_located.h.

References NL3D::CParticleSystemProcess::getFontGenerator(), and nlassert.

00905          {
00906                 nlassert(_Owner);
00907                 return _Owner->getFontGenerator();
00908          }

CFontGenerator* NL3D::CPSLocatedBindable::getFontGenerator void   )  [inline, inherited]
 

Shortcut to get the font generator if one was set.

Definition at line 897 of file ps_located.h.

References NL3D::CParticleSystemProcess::getFontGenerator(), and nlassert.

Referenced by NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZonePlane::show(), NL3D::CPSCylindricVortex::show(), NL3D::CPSGravity::show(), and NL3D::CPSEmitterRectangle::showTool().

00898          {
00899                 nlassert(_Owner);
00900                 return _Owner->getFontGenerator();
00901          }

const CFontManager * NL3D::CPSLocatedBindable::getFontManager void   )  const [inherited]
 

Shortcut to get the font manager if one was set (const version).

Definition at line 2099 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getFontManager(), and nlassert.

02100 {
02101         nlassert(_Owner);
02102         return _Owner->getFontManager();
02103 }

CFontManager * NL3D::CPSLocatedBindable::getFontManager void   )  [inherited]
 

***************************************************************************************

Definition at line 2091 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getFontManager(), and nlassert.

Referenced by NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZonePlane::show(), NL3D::CPSCylindricVortex::show(), NL3D::CPSGravity::show(), and NL3D::CPSEmitterRectangle::showTool().

02092 {
02093         nlassert(_Owner);
02094         return _Owner->getFontManager();
02095 }

TInterpolationMode NL3D::CPSRibbonBase::getInterpolationMode  )  const [inline, inherited]
 

Definition at line 64 of file ps_ribbon_base.h.

References NL3D::CPSRibbonBase::_InterpolationMode, and NL3D::CPSRibbonBase::TInterpolationMode.

00064 { return _InterpolationMode; }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getInvertedSysMat void   )  const [inherited]
 

shortcut to get the inverted matrix of the system

Definition at line 2116 of file ps_located.cpp.

References NL3D::CParticleSystem::getInvertedSysMat(), NL3D::CParticleSystemProcess::getOwner(), and nlassert.

02117 {
02118         nlassert(_Owner);
02119                 return _Owner->getOwner()->getInvertedSysMat();
02120 
02121 }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getInvertedViewMat void   )  const [inherited]
 

shortcut to get the inverted view matrix

Definition at line 2134 of file ps_located.cpp.

References NL3D::CParticleSystem::getInvertedViewMat(), NL3D::CParticleSystemProcess::getOwner(), and nlassert.

02135 {
02136         nlassert(_Owner);
02137         return _Owner->getOwner()->getInvertedViewMat();        
02138 }       

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getLocalToWorldMatrix  )  const [inline, inherited]
 

Shortcut to get the local to world matrix.

Definition at line 1144 of file ps_located.h.

References NL3D::CPSLocated::getLocalToWorldMatrix(), and nlassert.

Referenced by NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSSound::newElement(), NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZonePlane::show(), NL3D::CPSLight::show(), NL3D::CPSGravity::show(), NL3D::CPSEmitterRectangle::showTool(), NL3D::CPSLight::step(), and NL3D::CPSMesh::updatePos().

01145 {
01146         nlassert(_Owner);
01147         return _Owner->getLocalToWorldMatrix();
01148 }

TPSLod NL3D::CPSLocatedBindable::getLOD void   )  const [inline, inherited]
 

get the valid lods for that object

Definition at line 954 of file ps_located.h.

References NL3D::CPSLocatedBindable::_LOD, and NL3D::TPSLod.

00954 { return _LOD; }

float NL3D::CPSRibbonBase::getLODDegradation  )  const [inline, inherited]
 

Definition at line 95 of file ps_ribbon_base.h.

00095 { return _LODDegradation; }

uint32 NL3D::CPSTailDot::getMaxNumFaces void   )  const [virtual]
 

return the max number of faces needed for display. This is needed for LOD balancing

Implements NL3D::CPSParticle.

Definition at line 365 of file ps_tail_dot.cpp.

References NL3D::CPSLocated::getMaxSize(), nlassert, and uint32.

00366 {
00367         nlassert(_Owner);
00368         return _Owner->getMaxSize() * _NbSegs;  
00369 }

std::string NL3D::CPSLocatedBindable::getName void   )  const [inline, inherited]
 

get the located bindable name (edition purpose)

Definition at line 948 of file ps_located.h.

00948 { return _Name; }       

uint NL3D::CPSTailDot::getNumRibbonsInVB  )  const [private]
 

get the number of ribbons contained in a vb for a given length. (e.g the number of ribbons that can be batched)

approximation of the max number of vertices we want in a vb

Definition at line 434 of file ps_tail_dot.cpp.

References uint.

Referenced by displayRibbons(), and getVBnPB().

00435 {
00437         const uint vertexInVB = 256;    
00438         return std::max(1u, (uint) (vertexInVB / (_UsedNbSegs + 1)));
00439 }

const CPSLocated* NL3D::CPSLocatedBindable::getOwner void   )  const [inline, inherited]
 

get the located that owns this bindable (const version)

Definition at line 944 of file ps_located.h.

00944 { return _Owner; }              

CPSLocated* NL3D::CPSLocatedBindable::getOwner void   )  [inline, inherited]
 

get the located that owns this bindable

Definition at line 942 of file ps_located.h.

Referenced by NL3D::CPSLocated::deleteElement(), NL3D::CParticleSystemInstanceUser::emit(), NL3D::CPSFaceLookAt::CSecondSize::getSizeOwner(), NL3D::CPSSound::newElement(), NL3D::CPSLocated::registerIntegrableForce(), NL3D::CParticleSystem::registerLocatedBindableExternID(), NL3D::CParticleSystemInstanceUser::removeByID(), NL3D::CPSSound::resize(), NL3D::CPSLight::resize(), NL3D::CPSSound::step(), NL3D::CPSLocated::unregisterIntegrableForce(), and NL3D::CParticleSystem::unregisterLocatedBindableExternID().

00942 { return _Owner; }

virtual uint32 NL3D::CPSParticle::getPriority void   )  const [inline, virtual, inherited]
 

return priority

Implements NL3D::CPSLocatedBindable.

Definition at line 66 of file ps_particle_basic.h.

References uint32.

00066 { return 1000; }

uint32 NL3D::CPSRibbonBase::getRibbonIndex  )  const [inline, protected, inherited]
 

Definition at line 131 of file ps_ribbon_base.h.

References NL3D::CPSRibbonBase::_RibbonIndex, and uint32.

00131 { return _RibbonIndex; }

float NL3D::CPSRibbonBase::getRibbonLength  )  const [inline, inherited]
 

Definition at line 84 of file ps_ribbon_base.h.

References NL3D::CPSRibbonBase::_RibbonLength.

00084 { return _RibbonLength; }

TRibbonMode NL3D::CPSRibbonBase::getRibbonMode  )  const [inline, inherited]
 

Definition at line 62 of file ps_ribbon_base.h.

References NL3D::CPSRibbonBase::_RibbonMode, and NL3D::CPSRibbonBase::TRibbonMode.

00062 { return _RibbonMode; }

const TFloatVect& NL3D::CPSRibbonBase::getSamplingDate  )  const [inline, protected, inherited]
 

Definition at line 133 of file ps_ribbon_base.h.

References NL3D::CPSRibbonBase::_SamplingDate, and NL3D::CPSRibbonBase::TFloatVect.

00133 { return _SamplingDate; }       

TAnimationTime NL3D::CPSRibbonBase::getSegDuration void   )  const [inline, inherited]
 

Definition at line 77 of file ps_ribbon_base.h.

References NL3D::CPSRibbonBase::_SegDuration, and NL3D::TAnimationTime.

00077 { return _SegDuration; }

virtual CPSLocated* NL3D::CPSTailDot::getSizeOwner void   )  [inline, protected, virtual]
 

Definition at line 125 of file ps_tail_dot.h.

00125 { return _Owner; }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getSysMat void   )  const [inherited]
 

***************************************************************************************

Definition at line 2108 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::getSysMat(), and nlassert.

02109 {
02110         nlassert(_Owner);               
02111         return _Owner->getOwner()->getSysMat();
02112 }

uint32 NL3D::CPSRibbonBase::getTailNbSeg void   )  const [inline, virtual, inherited]
 

get the number of segments used with this particle

Implements NL3D::CPSTailParticle.

Definition at line 72 of file ps_ribbon_base.h.

References NL3D::CPSRibbonBase::_NbSegs, and uint32.

00072 { return _NbSegs; }

uint32 NL3D::CPSParticle::getType void   )  const [inline, virtual, inherited]
 

return this bindable type

Implements NL3D::CPSLocatedBindable.

Definition at line 63 of file ps_particle_basic.h.

References NL3D::PSParticle, and uint32.

00063 { return PSParticle; }

virtual bool NL3D::CPSLocatedBindable::getUserMatrixUsageCount  )  const [inline, virtual, inherited]
 

Reimplemented in NL3D::CPSEmitter.

Definition at line 974 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::finalize(), and NL3D::CPSLocatedBindable::setOwner().

00974 { return 0; }

CPSTailDot::CVBnPB & NL3D::CPSTailDot::getVBnPB  )  [private]
 

get a vertex buffer and a primitive suited for the current ribbon

choose the right vb

Setup the pb and vb parts. Not very fast but executed only once

add 1 line in the primitive block

set the vb format & size In the case of a ribbon with color and fading, we encode the fading in a texture If the ribbon has fading, but only a global color, we encode it in the primary color

Definition at line 374 of file ps_tail_dot.cpp.

References getNumRibbonsInVB(), NL3D::CPSTailDot::CVBnPB::PB, NL3D::CVertexBuffer::setColor(), NL3D::CPrimitiveBlock::setLine(), NL3D::CPrimitiveBlock::setNumLine(), NL3D::CVertexBuffer::setNumVertices(), NL3D::CVertexBuffer::setTexCoord(), NL3D::CVertexBuffer::setVertexFormat(), uint, uint8, and NL3D::CPSTailDot::CVBnPB::VB.

Referenced by displayRibbons().

00375 {
00377         TVBMap &map = _ColorScheme ? (_ColorFading ? _FadedColoredVBMap : _ColoredVBMap)                // per ribbon coloçr
00378                                                            : (_ColorFading ? _FadedVBMap : _VBMap);     // global color
00379         TVBMap::iterator it = map.find(_UsedNbSegs + 1);
00380         if (it != map.end())
00381         {
00382                 return it->second;
00383         }
00384         else    // must create this vb, with few different size, it is still interseting, though they are only destroyed at exit
00385         {
00386                 const uint numRibbonInVB = getNumRibbonsInVB();
00387                 CVBnPB &VBnPB = map[_UsedNbSegs + 1]; // make an entry
00388 
00392                 CVertexBuffer &vb = VBnPB.VB;
00393                 vb.setVertexFormat(CVertexBuffer::PositionFlag  
00394                                                    |(_ColorScheme || _ColorFading ? CVertexBuffer::PrimaryColorFlag : 0)
00395                                                    | (_ColorScheme && _ColorFading ? CVertexBuffer::TexCoord0Flag : 0));
00396 
00397                 vb.setNumVertices((_UsedNbSegs + 1) * numRibbonInVB ); // 1 seg = 1 line + terminal vertices
00398 
00399                 // set the primitive block size
00400                 CPrimitiveBlock &pb = VBnPB.PB;
00401                 pb.setNumLine(_UsedNbSegs * numRibbonInVB);
00403                 uint vbIndex = 0;
00404                 uint pbIndex = 0; 
00405                 for (uint i = 0; i < numRibbonInVB; ++i)
00406                 {
00407                         for (uint k = 0; k < (_UsedNbSegs + 1); ++k)
00408                         {                                                               
00409                                 
00410                                 if (_ColorScheme && _ColorFading)
00411                                 {
00412                                         vb.setTexCoord(vbIndex, 0, 0.5f - 0.5f * ((float) k / _UsedNbSegs), 0);
00413                                 }
00414                                 else if (_ColorFading)
00415                                 {
00416                                         uint8 intensity = (uint8) (255 * (1.f - ((float) k / _UsedNbSegs)));
00417                                         NLMISC::CRGBA col(intensity, intensity, intensity, intensity);
00418                                         vb.setColor(vbIndex, col);                                              
00419                                 }
00420                                         
00422                                 if (k != _UsedNbSegs)
00423                                 {                                       
00424                                         pb.setLine(pbIndex ++, vbIndex, vbIndex + 1);                                   
00425                                 }                               
00426                                 ++vbIndex;
00427                         }
00428                 }
00429                 return VBnPB;
00430         }
00431 }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getViewMat void   )  const [inherited]
 

shortcut to get the view matrix

Definition at line 2125 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::getViewMat(), and nlassert.

Referenced by NL3D::CPSRibbonLookAt::displayRibbons(), and NL3D::CPSFaceLookAtHelper::drawLookAt().

02126 {
02127         nlassert(_Owner);
02128         return _Owner->getOwner()->getViewMat();        
02129 }       

virtual bool NL3D::CPSLocatedBindable::hasEmitters void   )  const [inline, virtual, inherited]
 

tells wether there are alive emitters

Definition at line 958 of file ps_located.h.

00958 { return false; }

virtual bool NL3D::CPSTailDot::hasLightableFaces  )  [inline, virtual]
 

from CPSParticle : return true if there are lightable faces in the object

Implements NL3D::CPSParticle.

Definition at line 105 of file ps_tail_dot.h.

00105 {       return false; }

bool NL3D::CPSTailDot::hasOpaqueFaces void   )  [virtual]
 

return true if there are Opaque faces in the object

Implements NL3D::CPSParticle.

Definition at line 359 of file ps_tail_dot.cpp.

References hasTransparentFaces().

Referenced by step().

00360 {
00361         return !hasTransparentFaces();
00362 }

virtual bool NL3D::CPSParticle::hasParticles void   )  const [inline, virtual, inherited]
 

return true if this located bindable derived class holds alive particles

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 69 of file ps_particle_basic.h.

References NL3D::CPSLocated::getSize(), and nlassert.

00069 { nlassert(_Owner); return _Owner->getSize() != 0; }

bool NL3D::CPSTailDot::hasTransparentFaces void   )  [virtual]
 

return true if there are transparent faces in the object

Implements NL3D::CPSParticle.

Definition at line 352 of file ps_tail_dot.cpp.

References NL3D::CPSMaterial::getBlendingMode().

Referenced by hasOpaqueFaces(), and step().

00353 {
00354         return getBlendingMode() != CPSMaterial::alphaTest ;
00355 }

void NL3D::CPSRibbonBase::initDateVect  )  [protected, inherited]
 

Definition at line 568 of file ps_ribbon_base.cpp.

References NL3D::CPSRibbonBase::_NbSegs, NL3D::CPSRibbonBase::_SamplingDate, and NL3D::EndRibbonStorage.

Referenced by NL3D::CPSRibbonBase::CPSRibbonBase(), NL3D::CPSRibbonBase::motionTypeChanged(), and NL3D::CPSRibbonBase::setTailNbSeg().

00569 {
00570         _SamplingDate.resize( _NbSegs + 1 + EndRibbonStorage);
00571         std::fill(_SamplingDate.begin(), _SamplingDate.begin() + (_NbSegs + 1 + EndRibbonStorage), 0.f);
00572 }

bool NL3D::CPSLocatedBindable::isActive  )  const [inline, inherited]
 

Definition at line 844 of file ps_located.h.

References NL3D::CPSLocatedBindable::_Active.

Referenced by NL3D::CParticleSystem::hasActiveEmitters().

00844 { return _Active; }                             

bool NL3D::CPSParticle::isAutoLODDisabled  )  const [inline, inherited]
 

Test wether Auto-LOD is disabled.

Definition at line 140 of file ps_particle_basic.h.

References NL3D::CPSParticle::_DisableAutoLOD.

00140 { return _DisableAutoLOD; }     

virtual bool NL3D::CPSTailDot::isInSystemBasis void   )  const [inline, virtual]
 

return true if the tails are in the system basis

Implements NL3D::CPSTailParticle.

Definition at line 82 of file ps_tail_dot.h.

00082 { return true; }

bool NL3D::CPSMaterial::isZTestEnabled  )  const [inherited]
 

===================================================================================

Definition at line 514 of file ps_particle_basic.cpp.

References NL3D::CMaterial::getZFunc().

00515 {
00516         return _Mat.getZFunc() != CMaterial::always;
00517 }

void NL3D::CPSRibbonBase::motionTypeChanged bool  parametric  )  [protected, virtual, inherited]
 

called when the motion type has changed, this allow us to draw smoother ribbons when parametric anim is used

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 550 of file ps_ribbon_base.cpp.

References NL3D::CPSRibbonBase::_Parametric, NL3D::CPSRibbonBase::_Ribbons, NLMISC::contReset(), NL3D::CPSLocated::getMaxSize(), NL3D::CPSRibbonBase::initDateVect(), nlassert, NL3D::CPSRibbonBase::resetFromOwner(), and NL3D::CPSRibbonBase::resize().

00551 {
00552         _Parametric = parametric;
00553         if (parametric)
00554         {
00555                 NLMISC::contReset(_Ribbons); // kill the vector         
00556         }
00557         else
00558         {
00559                 nlassert(_Owner);
00560                 resize(_Owner->getMaxSize());
00561                 initDateVect();         
00562                 resetFromOwner();               
00563         }       
00564 }

void NL3D::CPSColoredParticle::newColorElement CPSLocated emitterLocated,
uint32  emitterIndex
[inline, protected, inherited]
 

Definition at line 233 of file ps_particle_basic.h.

References NL3D::CPSAttribMaker< CRGBA >::hasMemory(), NL3D::CPSAttribMaker< CRGBA >::newElement(), and uint32.

Referenced by newElement(), NL3D::CPSShockWave::newElement(), NL3D::CPSRibbonLookAt::newElement(), NL3D::CPSRibbon::newElement(), NL3D::CPSQuad::newElement(), NL3D::CPSConstraintMesh::newElement(), NL3D::CPSFanLight::newElement(), and NL3D::CPSDot::newElement().

00234                 {
00235                         if (_ColorScheme && _ColorScheme->hasMemory()) _ColorScheme->newElement(emitterLocated, emitterIndex);
00236                 }       

void NL3D::CPSTailDot::newElement CPSLocated emitterLocated,
uint32  emitterIndex
[protected, virtual]
 

inherited from CPSLocatedBindable

Reimplemented from NL3D::CPSRibbonBase.

Definition at line 212 of file ps_tail_dot.cpp.

References NL3D::CPSColoredParticle::newColorElement(), and uint32.

00213 {
00214         CPSRibbonBase::newElement(emitterLocated, emitterIndex);
00215         newColorElement(emitterLocated, emitterIndex);  
00216 }

NL3D::CPSTailDot::NLMISC_DECLARE_CLASS CPSTailDot   ) 
 

ctor

void NL3D::CPSParticle::notifyOwnerMaxNumFacesChanged void   )  const [inline, protected, inherited]
 

Shortcut to notify that the max number of faces has changed This must be called when a geometric property of the particle has been modified This needn't to be called during CPSParticle::resize overrides

Definition at line 151 of file ps_particle_basic.h.

References NL3D::CPSLocated::notifyMaxNumFacesChanged().

Referenced by NL3D::CPSFanLight::setNbFans(), NL3D::CPSShockWave::setNbSegs(), and NL3D::CPSConstraintMesh::update().

00152         {
00153                 if (_Owner)
00154                 {
00155                         _Owner->notifyMaxNumFacesChanged();
00156                 }
00157         }

void NL3D::CPSLocatedBindable::notifyTargetRemoved CPSLocated ptr  )  [virtual, inherited]
 

***************************************************************************************

Can be used by located bindable that have located as targets (emitter, collision zone, forces) to be notified that one of their target has been removed. To do this : The object that focus the target must call registerDTorObserver on the target, with himself as a parameter When the target is removed, this target will call this method for all registered CPSLocated The default behaviour remove this object as an observer

See also:
CPSLocated::registerDTorObserver()

Reimplemented in NL3D::CPSEmitter, and NL3D::CPSTargetLocatedBindable.

Definition at line 1996 of file ps_located.cpp.

References NL3D::CPSLocated::unregisterDtorObserver().

Referenced by NL3D::CPSLocated::releaseRefTo().

01997 {
01998         ptr->unregisterDtorObserver(this);
01999 }

void NL3D::CPSLocatedBindable::releaseAllRef  )  [virtual, inherited]
 

***************************************************************************************

Release any reference this obj may have to other process of the system For example, this is used when detaching a located bindable from a system.

Reimplemented in NL3D::CPSEmitter, NL3D::CPSLight, NL3D::CPSTargetLocatedBindable, and NL3D::CPSMesh.

Definition at line 2170 of file ps_located.cpp.

Referenced by NL3D::CPSLocatedBindable::setOwner().

02171 {
02172 }

virtual void NL3D::CPSLocatedBindable::releaseRefTo const CParticleSystemProcess other  )  [inline, virtual, inherited]
 

Release any reference this obj may have on the given process. For example, this is used when detaching a located bindable from a system.

Reimplemented in NL3D::CPSEmitter, and NL3D::CPSTargetLocatedBindable.

Definition at line 871 of file ps_located.h.

00871 {}

void NL3D::CPSRibbonBase::resetFromOwner  )  [protected, inherited]
 

Definition at line 538 of file ps_ribbon_base.cpp.

References NL3D::CPSRibbonBase::_Parametric, NL3D::CPSAttrib< T >::begin(), NL3D::CPSAttrib< T >::end(), NL3D::CPSLocated::getPos(), nlassert, NL3D::CPSRibbonBase::resetSingleRibbon(), and uint.

Referenced by NL3D::CPSRibbonBase::motionTypeChanged(), and NL3D::CPSRibbonBase::resize().

00539 {
00540         nlassert(!_Parametric);
00541         TPSAttribVector::iterator posIt = _Owner->getPos().begin();
00542         TPSAttribVector::iterator endPosIt = _Owner->getPos().end();
00543         for (uint k = 0; posIt != endPosIt; ++posIt, ++k)
00544         {
00545                 resetSingleRibbon(k, *posIt);
00546         }
00547 }

void NL3D::CPSTailDot::resize uint32  size  )  [protected, virtual]
 

inherited from CPSLocatedBindable

Reimplemented from NL3D::CPSRibbonBase.

Definition at line 228 of file ps_tail_dot.cpp.

References nlassert, NL3D::CPSColoredParticle::resizeColor(), size, and uint32.

00229 {
00230         nlassert(size < (1 << 16));
00231         CPSRibbonBase::resize(size);    
00232         resizeColor(size);      
00233 }

void NL3D::CPSColoredParticle::resizeColor uint32  size  )  [inline, protected, inherited]
 

Definition at line 241 of file ps_particle_basic.h.

References NL3D::CPSColoredParticle::getColorOwner(), NL3D::CPSAttribMaker< CRGBA >::hasMemory(), nlassert, NL3D::CPSAttribMaker< CRGBA >::resize(), size, and uint32.

Referenced by resize(), NL3D::CPSShockWave::resize(), NL3D::CPSRibbonLookAt::resize(), NL3D::CPSRibbon::resize(), NL3D::CPSQuad::resize(), NL3D::CPSConstraintMesh::resize(), NL3D::CPSFanLight::resize(), and NL3D::CPSDot::resize().

00242                 {
00243                         nlassert(size < (1 << 16));
00244                         if (_ColorScheme && _ColorScheme->hasMemory()) _ColorScheme->resize(size, getColorOwner()->getSize());
00245                 }

void NL3D::CPSTailDot::serial NLMISC::IStream f  )  throw (NLMISC::EStream) [virtual]
 

serialisation. Derivers must override this, and call their parent version

we had CPSParticle::serial(f), but this is not the base class anymore, so we emulate this... version 2 : auto-lod saved

Reimplemented from NL3D::CPSRibbonBase.

Definition at line 84 of file ps_tail_dot.cpp.

References nlassert, sint, and uint32.

00085 {
00086 
00087         sint ver = f.serialVersion(3);
00088         if (ver == 1)
00089         {
00090                 nlassert(f.isReading());
00091 
00094                 sint ver2 = f.serialVersion(2);
00095 
00096                 // here is CPSLocatedBindable::serial(f)
00097                 sint ver3 = f.serialVersion(4);
00098                 f.serialPtr(_Owner);
00099                 if (ver3 > 1) f.serialEnum(_LOD);
00100                 if (ver3 > 2) f.serial(_Name);
00101                 if (ver3 > 3) 
00102                 {
00103                         if (f.isReading())
00104                         {
00105                                 uint32 id;
00106                                 f.serial(id);
00107                                 setExternID(id);
00108                         }
00109                         else
00110                         {
00111                                 f.serial(_ExternID);
00112                         }
00113                 }
00114 
00115                 if (ver2 >= 2)
00116                 {
00117                         bool bDisableAutoLOD;
00118                         f.serial(bDisableAutoLOD);
00119                         disableAutoLOD(bDisableAutoLOD);
00120                 }
00121 
00122                 uint32 tailNbSegs;
00123                 bool   colorFading;
00124                 bool   systemBasisEnabled;
00125 
00126                 CPSColoredParticle::serialColorScheme(f);       
00127                 f.serial(tailNbSegs, colorFading, systemBasisEnabled);          
00128 
00129                 _ColorFading = colorFading;
00130                 _NbSegs = tailNbSegs >> 1;
00131                 if (_NbSegs < 2) _NbSegs = 2;
00132                 setInterpolationMode(Linear);   
00133                 serialMaterial(f);
00134 
00135 
00136                 nlassert(_Owner);
00137                 resize(_Owner->getMaxSize());
00138                 initDateVect();         
00139                 resetFromOwner();
00140         }
00141 
00142         if (ver >= 2)
00143         {
00144                 CPSRibbonBase::serial(f);
00145                 CPSColoredParticle::serialColorScheme(f);
00146                 CPSMaterial::serialMaterial(f);
00147                 bool colorFading = _ColorFading;
00148                 f.serial(colorFading);
00149                 _ColorFading = colorFading;
00150                 if (ver >= 3)
00151                 {
00152                         uint32 tailNbSegs = _NbSegs;
00153                         f.serial(tailNbSegs);
00154                 }
00155                 if (f.isReading())
00156                 {
00157                         setTailNbSeg(_NbSegs);
00158                         touch();
00159                 }
00160         }       
00161 }

void NL3D::CPSColoredParticle::serialColorScheme NLMISC::IStream f  )  throw (NLMISC::EStream) [inherited]
 

serialization.

Definition at line 155 of file ps_particle_basic.cpp.

00156 {       
00157         f.serialVersion(1);     
00158         if (f.isReading())
00159         {
00160                 if (_ColorScheme)
00161                 {
00162                         delete _ColorScheme;
00163                         _ColorScheme = NULL;
00164                 }
00165         }
00166         bool useColorScheme = _ColorScheme != NULL;
00167         f.serial(useColorScheme);
00168         if (useColorScheme)
00169         {
00170                 f.serialPolyPtr(_ColorScheme);
00171         }
00172         else
00173         {
00174                 f.serial(_Color);
00175         }
00176 }

void NL3D::CPSMaterial::serialMaterial NLMISC::IStream f  )  throw (NLMISC::EStream) [inherited]
 

===================================================================================

Definition at line 493 of file ps_particle_basic.cpp.

References sint.

00494 {
00495         sint ver = f.serialVersion(2);  
00496         TBlendingMode m = getBlendingMode();
00497         f.serialEnum(m);
00498         setBlendingMode(m);     
00499         if (ver >= 2)
00500         {       
00501                 bool zTest = isZTestEnabled();
00502                 f.serial(zTest);
00503                 enableZTest(zTest);
00504         }
00505 }

void NL3D::CPSLocatedBindable::setActive bool  active  )  [inline, inherited]
 

Activate / Deactivate this object. When not active, the owning system won't try to call the 'step' method.

Definition at line 843 of file ps_located.h.

References NL3D::CPSLocatedBindable::_Active.

Referenced by NL3D::CParticleSystem::activateEmitters(), and NL3D::CParticleSystemInstanceUser::setActive().

00843 { _Active = active; }

void NL3D::CPSMaterial::setBlendingMode CPSMaterial::TBlendingMode  mode  )  [inherited]
 

===================================================================================

Definition at line 520 of file ps_particle_basic.cpp.

References NL3D::CPSMaterial::alphaBlend, NL3D::CPSMaterial::alphaTest, NL3D::CMaterial::setAlphaTest(), NL3D::CMaterial::setBlend(), NL3D::CMaterial::setBlendFunc(), and NL3D::CMaterial::setZWrite().

00521 {
00522         switch (mode)
00523         {               
00524                 case add:
00525                         _Mat.setBlend(true);
00526                         _Mat.setBlendFunc(CMaterial::one, CMaterial::one);
00527                         _Mat.setZWrite(false);
00528                         _Mat.setAlphaTest(false);
00529                 break;
00530                 case modulate:
00531                         _Mat.setBlend(true);
00532                         _Mat.setBlendFunc(CMaterial::zero, CMaterial::srccolor);
00533                         _Mat.setZWrite(false);
00534                         _Mat.setAlphaTest(false);
00535                 break;
00536                 case alphaBlend:
00537                         _Mat.setBlend(true);
00538                         _Mat.setBlendFunc(CMaterial::srcalpha, CMaterial::invsrcalpha);
00539                         _Mat.setZWrite(false);
00540                         _Mat.setAlphaTest(false);
00541                 break;
00542                 case alphaTest:
00543                         _Mat.setBlend(false);
00544                         _Mat.setZWrite(true);
00545                         _Mat.setAlphaTest(true);
00546                 break;
00547         }
00548 }

void NL3D::CPSColoredParticle::setColor NLMISC::CRGBA  col  )  [inherited]
 

Set a constant color for the particles. remove any previous scheme.

Definition at line 135 of file ps_particle_basic.cpp.

References NL3D::CPSColoredParticle::updateMatAndVbForColor().

00136 {       
00137         delete _ColorScheme;
00138         _ColorScheme = NULL;
00139         _Color = col;
00140         updateMatAndVbForColor();
00141 }

virtual void NL3D::CPSTailDot::setColorFading bool  onOff = true  )  [inline, virtual]
 

(de)activate color fading when its done, colors fades to black along the tail.

Implements NL3D::CPSTailParticle.

Definition at line 62 of file ps_tail_dot.h.

References touch().

00063                         {
00064                                 _ColorFading = onOff;
00065                                 touch();
00066                         }

void NL3D::CPSColoredParticle::setColorScheme CPSAttribMaker< CRGBA > *  col  )  [inherited]
 

Set an attribute maker that produce a color It must have been allocated by new It will be deleted by this object

Definition at line 125 of file ps_particle_basic.cpp.

References NL3D::CPSColoredParticle::getColorOwner(), nlassert, NL3D::CPSAttribMaker< T >::resize(), and NL3D::CPSColoredParticle::updateMatAndVbForColor().

00126 {       
00127         nlassert(col);
00128         delete _ColorScheme;            
00129         _ColorScheme = col;
00130         if (getColorOwner() && col->hasMemory()) col->resize(getColorOwner()->getMaxSize(), getColorOwner()->getSize());
00131         updateMatAndVbForColor();
00132 }

void NL3D::CPSLocatedBindable::setExternID uint32  id  )  [inherited]
 

***************************************************************************************

set the extern ID of this located bindable. 0 means no extern access. The map of ID-locatedBindable. Is in th particle system, so this located bindable must have been attached to a particle system, otherwise an assertion is raised

Definition at line 2149 of file ps_located.cpp.

References NL3D::CPSLocatedBindable::_ExternID, NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::registerLocatedBindableExternID(), uint32, and NL3D::CParticleSystem::unregisterLocatedBindableExternID().

02150 {
02151         if (id == _ExternID) return;
02152         CParticleSystem *ps = NULL;
02153         if (_Owner && _Owner->getOwner())
02154         {
02155                 ps = _Owner->getOwner();
02156         }       
02157         if (ps) 
02158         {
02159                 ps->unregisterLocatedBindableExternID(this);
02160                 _ExternID = 0;          
02161         }
02162         if (id != 0)
02163         {       
02164                 if (ps) ps->registerLocatedBindableExternID(id, this);
02165                 _ExternID = id;
02166         }       
02167 }

void NL3D::CPSRibbonBase::setInterpolationMode TInterpolationMode  mode  )  [inherited]
 

Definition at line 111 of file ps_ribbon_base.cpp.

References NL3D::CPSRibbonBase::_InterpolationMode, NL3D::CPSRibbonBase::InterpModeLast, and nlassert.

Referenced by NL3D::CPSRibbon::CPSRibbon(), and CPSTailDot().

00112 {
00113         nlassert(mode < InterpModeLast);
00114         _InterpolationMode = mode;
00115 }

void NL3D::CPSLocatedBindable::setLOD TPSLod  lod  )  [inline, inherited]
 

set the LODs that apply to that object (warning : it is based on the position of the system, and don't act on a per instance basis ...) To have per instance precision, you must use an attribute maker that has LOD as its input

Definition at line 952 of file ps_located.h.

References NL3D::CPSLocatedBindable::_LOD.

00952 { _LOD = lod; }

void NL3D::CPSRibbonBase::setLODDegradation float  percent  )  [inline, inherited]
 

Allow degradation of ribbons with distance of the system (may not be suited when theit paths have wicked angles)

Parameters:
percent 1 mean no degradation, 0 mean nothing will be draw when the system is at its max dist. 1 is the default

Definition at line 90 of file ps_ribbon_base.h.

References nlassert.

00091         { 
00092                 nlassert(percent >= 0 && percent <= 1);
00093                 _LODDegradation = percent;
00094         }

void NL3D::CPSLocatedBindable::setName const std::string &  name  )  [inline, inherited]
 

set the located bindable name (edition purpose)

Definition at line 946 of file ps_located.h.

00946 { _Name = name; }

void NL3D::CPSLocatedBindable::setOwner CPSLocated psl  )  [protected, virtual, inherited]
 

***************************************************************************************

Reimplemented in NL3D::CPSEmitter.

Definition at line 1948 of file ps_located.cpp.

References NL3D::CParticleSystem::addRefForUserSysCoordInfo(), NL3D::CPSLocatedBindable::deleteElement(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getSize(), NL3D::CPSLocatedBindable::getUserMatrixUsageCount(), NL3D::CPSLocatedBindable::releaseAllRef(), NL3D::CParticleSystem::releaseRefForUserSysCoordInfo(), and uint.

Referenced by NL3D::CPSLocated::bind(), and NL3D::CPSLocated::unbind().

01949 { 
01950         if (psl == _Owner) return;
01951         if (psl == NULL)
01952         {
01953                 releaseAllRef();
01954                 if (_Owner)
01955                 {
01956                         // empty this located bindable. Need to be empty if it must be rebound to another located.
01957                         for (uint k = 0; k < _Owner->getSize(); ++k)
01958                         {
01959                                 deleteElement(0);
01960                         }
01961                 }                               
01962         }       
01963         if (_Owner && _Owner->getOwner())
01964         {
01965                 _Owner->getOwner()->releaseRefForUserSysCoordInfo(getUserMatrixUsageCount());
01966         }
01967         _Owner = psl;
01968         if (_Owner && _Owner->getOwner())
01969         {
01970                 _Owner->getOwner()->addRefForUserSysCoordInfo(getUserMatrixUsageCount());
01971         } 
01972 }

void NL3D::CPSRibbonBase::setRibbonLength float  length  )  [inherited]
 

The the length in meter of the ribbon. This is used only if the ribbon mode is set to FixedSize. These kind of ribbon are usually slower than variable size ribbons. The default is one metter.

Definition at line 95 of file ps_ribbon_base.cpp.

References NL3D::CPSRibbonBase::_NbSegs, NL3D::CPSRibbonBase::_RibbonLength, NL3D::CPSRibbonBase::_SegLength, and nlassert.

00096 { 
00097         nlassert(length > 0.f);
00098         _RibbonLength = length;
00099         _SegLength = length / _NbSegs;
00100 }

void NL3D::CPSRibbonBase::setRibbonMode TRibbonMode  mode  )  [inherited]
 

NB : a fixed size isn't applied with parametric motion.

Definition at line 103 of file ps_ribbon_base.cpp.

References NL3D::CPSRibbonBase::_RibbonMode, nlassert, and NL3D::CPSRibbonBase::RibbonModeLast.

00104 {
00105         nlassert(mode < RibbonModeLast);
00106         _RibbonMode = mode;
00107 }

void NL3D::CPSRibbonBase::setSegDuration TAnimationTime  ellapsedTime  )  [inherited]
 

Set how many seconds need a seg to be traversed. Long times will create longer ribbons. Default is 0.02. It gives the sampling rate for each type of ribbon

Definition at line 132 of file ps_ribbon_base.cpp.

References NL3D::CPSRibbonBase::_SegDuration, and NL3D::TAnimationTime.

Referenced by NL3D::CPSRibbon::CPSRibbon(), and CPSTailDot().

00133 {
00134         _SegDuration = ellapsedTime;
00135 
00136 }

virtual void NL3D::CPSTailDot::setSystemBasis bool  yes  )  [inline, virtual]
 

tells in which basis is the tail It requires one transform per particle if it is not the same as the located that hold that particle The default is false. With that you can control if a rotation of the system will rotate the tail

Implements NL3D::CPSTailParticle.

Definition at line 79 of file ps_tail_dot.h.

00079 {}

void NL3D::CPSRibbonBase::setTailNbSeg uint32  nbSegs  )  [virtual, inherited]
 

set the number of segments used with this particle. In this case, it can't be lower than 2

Implements NL3D::CPSTailParticle.

Definition at line 118 of file ps_ribbon_base.cpp.

References NL3D::CPSRibbonBase::_NbSegs, NL3D::CPSRibbonBase::_RibbonIndex, NL3D::CPSLocated::getMaxSize(), NL3D::CPSRibbonBase::initDateVect(), nlassert, NL3D::CPSRibbonBase::resize(), and uint32.

00119 {
00120         nlassert(nbSegs >= 1);  
00121         _NbSegs = nbSegs;       
00122         _RibbonIndex = 0;
00123         if (_Owner)
00124         {       
00125                 resize(_Owner->getMaxSize());
00126         }
00127         initDateVect();
00128 }

void NL3D::CPSLocatedBindable::setupDriverModelMatrix void   )  [inherited]
 

shortcut to setup the model matrix (system basis or world basis)

Definition at line 2142 of file ps_located.cpp.

References nlassert, and NL3D::CPSLocated::setupDriverModelMatrix().

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), displayRibbons(), NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSRibbon::displayRibbons(), NL3D::CPSDot::draw(), NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSConstraintMeshHelper::drawMeshs(), NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs(), NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZoneSphere::show(), NL3D::CPSZonePlane::show(), NL3D::CPSCylindricVortex::show(), NL3D::CPSDirectionnalForce::show(), NL3D::CPSSphericalEmitter::showTool(), NL3D::CPSEmitterRectangle::showTool(), and NL3D::CPSEmitter::showTool().

02143 {
02144         nlassert(_Owner);
02145         _Owner->setupDriverModelMatrix();
02146 }

void NL3D::CPSTailDot::setupGlobalColor  )  [private]
 

setup the global color if it is used

Definition at line 508 of file ps_tail_dot.cpp.

References NL3D::CParticleSystem::getColorAttenuationScheme(), NL3D::CParticleSystem::getForceGlobalColorLightingFlag(), NL3D::CParticleSystem::getGlobalColor(), NL3D::CParticleSystem::getGlobalColorLighted(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::isUserColorUsed(), NLMISC::CRGBA::modulateFromColor(), NL3D::CMaterial::setColor(), NL3D::CMaterial::texConstantColor(), and NL3D::CPSParticle::usesGlobalColorLighting().

Referenced by displayRibbons().

00509 {       
00511         CParticleSystem &ps = *(_Owner->getOwner());    
00512         if (_ColorScheme)
00513         {       
00514                 if (ps.getForceGlobalColorLightingFlag() || usesGlobalColorLighting())
00515                 {
00516                         _Mat.texConstantColor(0, ps.getGlobalColorLighted());
00517                 }
00518                 else
00519                 {
00520                         _Mat.texConstantColor(0, ps.getGlobalColor());
00521                 }
00522         }
00523         else // GLOBAL COLOR with / without fading
00524         {
00525                 if (ps.getForceGlobalColorLightingFlag() || usesGlobalColorLighting())
00526                 {
00527                         NLMISC::CRGBA col;
00528                         col.modulateFromColor(ps.getGlobalColorLighted(), _Color);
00529                         if (_ColorFading)
00530                         {                                                               
00531                                 _Mat.texConstantColor(0, col);                          
00532                         }
00533                         else // color attenuation, no fading : 
00534                         {                                                       
00535                                 _Mat.setColor(col);
00536                         }
00537                 }
00538                 else
00539                 if (ps.getColorAttenuationScheme() || ps.isUserColorUsed())
00540                 {                       
00541                         NLMISC::CRGBA col;
00542                         col.modulateFromColor(ps.getGlobalColor(), _Color);
00543                         if (_ColorFading)
00544                         {                                                               
00545                                 _Mat.texConstantColor(0, col);                          
00546                         }
00547                         else // color attenuation, no fading : 
00548                         {                                                       
00549                                 _Mat.setColor(col);
00550                         }
00551                 }
00552                 else
00553                 {
00554                         if (_ColorFading)
00555                         {
00556                                 _Mat.texConstantColor(0, _Color);                               
00557                         }
00558                         else // constant color
00559                         {
00560                                 _Mat.setColor(_Color);
00561                         }
00562                 }
00563         }
00564 }

virtual void NL3D::CPSTailDot::setZBias float  value  )  [inline, virtual]
 

Reimplemented from NL3D::CPSMaterial.

Definition at line 110 of file ps_tail_dot.h.

References value.

00110 { CPSMaterial::setZBias(value); }       

void NL3D::CPSParticle::showTool  )  [virtual, inherited]
 

draw the particles for edition mode. The default behaviour just draw a wireframe model

Definition at line 55 of file ps_particle_basic.cpp.

References NL3D::CPSLocatedBindable::displayIcon2d(), PARTICLES_CHECK_MEM, and uint.

Referenced by NL3D::CPSParticle::step(), NL3D::CPSConstraintMesh::step(), NL3D::CPSMesh::step(), and NL3D::CPSFace::step().

00056 {
00057         PARTICLES_CHECK_MEM;
00058 
00059         CVector I = CVector::I;
00060         CVector J = CVector::J;
00061 
00062         const CVector tab[] = { 2 * J, I + J
00063                                                         , I + J, 2 * I + J
00064                                                         , 2 * I + J, I
00065                                                         , I,  2 * I - J
00066                                                         , 2 * I - J, - .5f * J
00067                                                         , - .5f * J, -2 * I - J
00068                                                         , -2 * I - J, - I
00069                                                         , - I, -2 * I + J
00070                                                         , -2 * I + J, - I + J
00071                                                         , - I + J, 2 * J
00072                                                 };
00073         const uint tabSize = sizeof(tab) / (2 * sizeof(CVector));
00074 
00075         const float sSize = 0.1f;
00076         displayIcon2d(tab, tabSize, sSize);
00077 
00078         PARTICLES_CHECK_MEM;
00079 }

void NL3D::CPSTailDot::step TPSProcessPass  pass,
TAnimationTime  ellapsedTime,
TAnimationTime  realEt
[virtual]
 

inherited from CPSParticle

return true if the ribbon light persist after death

See also:
_PersistAfterDeath()

We support Auto-LOD for ribbons, although there is a built-in LOD (that change the geometry rather than the number of ribbons) that gives better result (both can be used simultaneously)

Reimplemented from NL3D::CPSParticle.

Definition at line 165 of file ps_tail_dot.cpp.

References NL3D::CPSParticle::computeSrcStep(), displayRibbons(), NL3D::CParticleSystem::getForceGlobalColorLightingFlag(), NL3D::CParticleSystem::getGlobalColor(), NL3D::CParticleSystem::getGlobalColorLighted(), NL3D::CParticleSystemProcess::getOwner(), hasOpaqueFaces(), hasTransparentFaces(), NL3D::PSBlendRender, NL3D::PSMotion, NL3D::PSSolidRender, NL3D::PSToolRender, NL3D::CMaterial::setColor(), NL3D::TAnimationTime, uint, uint32, NL3D::CPSRibbonBase::updateGlobals(), and NL3D::CPSParticle::usesGlobalColorLighting().

00166 {       
00167         if (pass == PSMotion)
00168         {       
00169                 if (!_Parametric)
00170                 {
00171                         updateGlobals(realET);
00172                 }
00173         }
00174         else
00175         if (
00176                 (pass == PSBlendRender && hasTransparentFaces())
00177                 || (pass == PSSolidRender && hasOpaqueFaces())
00178                 )
00179         {
00180                 uint32 step;
00181                 uint   numToProcess;
00182                 computeSrcStep(step, numToProcess);     
00183                 if (!numToProcess) return;
00184                 
00186                 CParticleSystem &ps = *(_Owner->getOwner());
00187                 if (ps.getForceGlobalColorLightingFlag() || usesGlobalColorLighting())
00188                 {
00189                         _Mat.setColor(ps.getGlobalColorLighted());
00190                 }
00191                 else
00192                 {
00193                         _Mat.setColor(ps.getGlobalColor());
00194                 }
00195                 
00200                 displayRibbons(numToProcess, step);
00201 
00202         }
00203         else 
00204         if (pass == PSToolRender) // edition mode only
00205         {                       
00206                 //showTool();
00207         }       
00208 }

virtual bool NL3D::CPSTailDot::supportGlobalColorLighting  )  const [inline, virtual]
 

Implements NL3D::CPSParticle.

Definition at line 107 of file ps_tail_dot.h.

00107 { return true; }

void NL3D::CPSTailDot::touch  )  [inline, private]
 

Definition at line 172 of file ps_tail_dot.h.

Referenced by displayRibbons(), setColorFading(), and updateMatAndVbForColor().

00172 { _Touch = true; }

void NL3D::CPSRibbonBase::updateGlobals float  realET  )  [protected, inherited]
 

Called each time the time of the system change in order to update the ribbons positions.

decal date

save current date

updating ribbons positions

Definition at line 139 of file ps_ribbon_base.cpp.

References NL3D::CPSRibbonBase::_NbSegs, NL3D::CPSRibbonBase::_Parametric, NL3D::CPSRibbonBase::_RibbonIndex, NL3D::CPSRibbonBase::_Ribbons, NL3D::CPSRibbonBase::_SamplingDate, NL3D::CPSRibbonBase::_SegDuration, NL3D::CPSAttrib< T >::begin(), NL3D::EndRibbonStorage, NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getPos(), NL3D::CPSLocated::getSize(), NL3D::CParticleSystem::getSystemDate(), nlassert, size, NL3D::TAnimationTime, and uint.

Referenced by step(), NL3D::CPSRibbonLookAt::step(), and NL3D::CPSRibbon::step().

00140 {
00141         nlassert(!_Parametric);
00142         nlassert(_Owner);
00143         const uint size = _Owner->getSize();
00144         if (!size) return;
00145         const TAnimationTime currDate = _Owner->getOwner()->getSystemDate() + realET;
00146         if (currDate  - _LastUpdateDate >= _SegDuration)
00147         {
00148                 if (_RibbonIndex == 0) _RibbonIndex = _NbSegs + EndRibbonStorage;
00149                 else --_RibbonIndex;
00150                 
00152                 ::memmove(&_SamplingDate[1], &_SamplingDate[0], sizeof(float) * (_NbSegs + EndRibbonStorage));
00153                 _LastUpdateDate = currDate;
00154         }
00155         
00157         _SamplingDate[0] = currDate;
00158 
00160         TPSAttribVector::iterator posIt = _Owner->getPos().begin();
00161         NLMISC::CVector *currIt = &_Ribbons[_RibbonIndex];
00162         uint k = size;
00163         for (;;)
00164         {
00165                 *currIt = *posIt;
00166                 --k;
00167                 if (!k) break;
00168                 ++posIt;
00169                 currIt += (_NbSegs + 1 + EndRibbonStorage);
00170         }
00171 }

void NL3D::CPSRibbonBase::updateLOD  )  [protected, inherited]
 

must be called for the lod to apply (updates UsedNbSegs)

Definition at line 610 of file ps_ribbon_base.cpp.

References NL3D::CPSRibbonBase::_NbSegs, NL3D::CPSRibbonBase::_SegDuration, NL3D::CPSRibbonBase::_SegLength, NL3D::CPSRibbonBase::_UsedNbSegs, NL3D::CPSRibbonBase::_UsedSegDuration, NL3D::CPSRibbonBase::_UsedSegLength, NLMISC::clamp(), NL3D::CParticleSystem::getOneMinusCurrentLODRatio(), NL3D::CParticleSystemProcess::getOwner(), nlassert, and uint.

00611 {
00612         nlassert(_Owner);
00613         float ratio = _Owner->getOwner()->getOneMinusCurrentLODRatio(); 
00614         float squaredRatio = ratio * ratio;
00615         float lodRatio = _LODDegradation + (1.f - _LODDegradation ) * squaredRatio * squaredRatio * squaredRatio;
00616         
00617         _UsedNbSegs = (uint) (_NbSegs * lodRatio);
00618         NLMISC::clamp(_UsedNbSegs, 0u, _NbSegs);
00619         const float epsilon = 10E-4f;   
00620         _UsedSegDuration =  _SegDuration / std::max(epsilon, lodRatio);
00621         _UsedSegLength   =  _SegLength / std::max(epsilon, lodRatio);
00622 
00623 }

void NL3D::CPSTailDot::updateMatAndVbForColor void   )  [private, virtual]
 

update the material and the vb so that they match the color scheme. Inherited from CPSColoredParticle

Implements NL3D::CPSColoredParticle.

Definition at line 236 of file ps_tail_dot.cpp.

References touch().

00237 {
00238         touch();
00239 }

void NL3D::CPSTailDot::updateMaterial  )  [private]
 

Definition at line 443 of file ps_tail_dot.cpp.

References NL3D::CreateGradientTexture(), NL3D::CParticleSystem::getColorAttenuationScheme(), NL3D::CParticleSystem::getForceGlobalColorLightingFlag(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::isUserColorUsed(), NL3D::CMaterial::setTexture(), NL3D::SetupModulatedStage(), and NL3D::CPSParticle::usesGlobalColorLighting().

Referenced by displayRibbons().

00444 {
00445         if (!_Touch) return;
00446 
00447         static NLMISC::CRefPtr<ITexture> ptGradTexture;
00448 
00449         CParticleSystem &ps = *(_Owner->getOwner());
00450         if (_ColorScheme)
00451         {       // PER RIBBON COLOR
00452                 if (ps.getForceGlobalColorLightingFlag() || usesGlobalColorLighting() || ps.getColorAttenuationScheme() || ps.isUserColorUsed())                
00453                 {
00454                         if (_ColorFading) // global color + fading + per ribbon color
00455                         {
00456                                 // the first stage is used to get fading * global color
00457                                 // the second stage multiply the result by the diffuse colot
00458                                 if (ptGradTexture == NULL) // have we got a gradient texture ?
00459                                 {
00460                                         ptGradTexture = CreateGradientTexture();
00461                                 }
00462                                 _Mat.setTexture(0, ptGradTexture);
00463                                 CPSMaterial::forceTexturedMaterialStages(2); // use constant color 0 * diffuse, 1 stage needed                          
00464                                 SetupModulatedStage(_Mat, 0, CMaterial::Texture, CMaterial::Constant);
00465                                 SetupModulatedStage(_Mat, 1, CMaterial::Previous, CMaterial::Diffuse);
00466                         }
00467                         else // per ribbon color with global color 
00468                         {
00469                                 CPSMaterial::forceTexturedMaterialStages(1); // use constant color 0 * diffuse, 1 stage needed                          
00470                                 SetupModulatedStage(_Mat, 0, CMaterial::Diffuse, CMaterial::Constant);
00471                         }
00472                 }
00473                 else
00474                 {       
00475                         if (_ColorFading) // per ribbon color, fading
00476                         {                               
00477                                 if (ptGradTexture == NULL) // have we got a gradient texture ?
00478                                 {
00479                                         ptGradTexture = CreateGradientTexture();
00480                                 }
00481                                 _Mat.setTexture(0, ptGradTexture);
00482                                 CPSMaterial::forceTexturedMaterialStages(1);
00483                                 SetupModulatedStage(_Mat, 0, CMaterial::Texture, CMaterial::Diffuse);
00484                         }
00485                         else // per color ribbon with no fading, and no global color
00486                         {
00487                                 CPSMaterial::forceTexturedMaterialStages(0); // no texture use constant diffuse only
00488                         }
00489                 }
00490         }
00491         else // GLOBAL COLOR
00492         {               
00493                 if (_ColorFading)
00494                 {
00495                         CPSMaterial::forceTexturedMaterialStages(1); // use constant color 0 * diffuse, 1 stage needed
00496                         SetupModulatedStage(_Mat, 0, CMaterial::Diffuse, CMaterial::Constant);
00497                 }
00498                 else // constant color
00499                 {
00500                         CPSMaterial::forceTexturedMaterialStages(0); // no texture use constant diffuse only                    
00501                 }               
00502         }
00503 
00504         _Touch = false;
00505 }

bool NL3D::CPSParticle::usesGlobalColorLighting  )  [inline, inherited]
 

Returns true if the object can use global lighting color. (example : 'lookat' particle do not have normals, so they use global lighting color instead

Definition at line 103 of file ps_particle_basic.h.

References NL3D::CPSParticle::_UsesGlobalColorLighting.

Referenced by displayRibbons(), NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSRibbon::displayRibbons(), NL3D::CPSShockWave::draw(), NL3D::CPSDot::draw(), setupGlobalColor(), NL3D::CPSFanLight::setupMaterial(), NL3D::CPSRibbon::setupTexturedGlobalColor(), NL3D::CPSRibbon::setupUntexturedGlobalColor(), step(), NL3D::CPSRibbonLookAt::step(), NL3D::CPSRibbon::step(), NL3D::CPSQuad::updateMatBeforeRendering(), updateMaterial(), NL3D::CPSRibbon::updateTexturedMaterial(), and NL3D::CPSRibbon::updateUntexturedMaterial().

00103 { return _UsesGlobalColorLighting; }


Friends And Related Function Documentation

friend class CPSLocated [friend, inherited]
 

Reimplemented in NL3D::CPSForce.

Definition at line 986 of file ps_located.h.


Field Documentation

bool NL3D::CPSLocatedBindable::_Active [protected, inherited]
 

Definition at line 1033 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::isActive(), and NL3D::CPSLocatedBindable::setActive().

CRGBA NL3D::CPSColoredParticle::_Color [protected, inherited]
 

Definition at line 226 of file ps_particle_basic.h.

CPSTailDot::TVBMap NL3D::CPSTailDot::_ColoredVBMap [static, private]
 

Definition at line 62 of file ps_tail_dot.cpp.

bool NL3D::CPSTailDot::_ColorFading [private]
 

Definition at line 166 of file ps_tail_dot.h.

CPSAttribMaker<CRGBA>* NL3D::CPSColoredParticle::_ColorScheme [protected, inherited]
 

Definition at line 228 of file ps_particle_basic.h.

Referenced by NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSConstraintMeshHelper::drawMeshs(), and NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs().

uint32 NL3D::CPSLocatedBindable::_ExternID [protected, inherited]
 

Definition at line 1027 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::getExternID(), NL3D::CPSLocatedBindable::setExternID(), and NL3D::CPSLocatedBindable::~CPSLocatedBindable().

CPSTailDot::TVBMap NL3D::CPSTailDot::_FadedColoredVBMap [static, private]
 

Definition at line 63 of file ps_tail_dot.cpp.

CPSTailDot::TVBMap NL3D::CPSTailDot::_FadedVBMap [static, private]
 

Definition at line 61 of file ps_tail_dot.cpp.

bool NL3D::CPSTailDot::_ForceLighted [private]
 

Definition at line 169 of file ps_tail_dot.h.

bool NL3D::CPSTailDot::_GlobalColor [private]
 

Definition at line 167 of file ps_tail_dot.h.

bool NL3D::CPSTailDot::_Lighted [private]
 

Definition at line 168 of file ps_tail_dot.h.

TPSLod NL3D::CPSLocatedBindable::_LOD [protected, inherited]
 

tells when this object must be dealt with

Definition at line 1029 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::getLOD(), and NL3D::CPSLocatedBindable::setLOD().

CMaterial NL3D::CPSMaterial::_Mat [protected, inherited]
 

Definition at line 844 of file ps_particle_basic.h.

Referenced by NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), and NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion().

std::string NL3D::CPSLocatedBindable::_Name [protected, inherited]
 

Definition at line 1031 of file ps_located.h.

uint32 NL3D::CPSRibbonBase::_NbSegs [protected, inherited]
 

Definition at line 101 of file ps_ribbon_base.h.

Referenced by NL3D::CPSRibbonBase::computeHermitteCstSizeRibbon(), NL3D::CPSRibbonBase::computeHermitteRibbon(), NL3D::CPSRibbonBase::computeLinearCstSizeRibbon(), NL3D::CPSRibbonBase::computeLinearRibbon(), NL3D::CPSRibbonBase::dupRibbon(), NL3D::CPSRibbonBase::getTailNbSeg(), NL3D::CPSRibbonBase::initDateVect(), NL3D::CPSRibbonBase::resetSingleRibbon(), NL3D::CPSRibbonBase::resize(), NL3D::CPSRibbonBase::setRibbonLength(), NL3D::CPSRibbonBase::setTailNbSeg(), NL3D::CPSRibbonBase::updateGlobals(), and NL3D::CPSRibbonBase::updateLOD().

CPSLocated* NL3D::CPSLocatedBindable::_Owner [protected, inherited]
 

Definition at line 1026 of file ps_located.h.

Referenced by NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSConstraintMeshHelper::drawMeshs(), and NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs().

bool NL3D::CPSRibbonBase::_Parametric [protected, inherited]
 

Definition at line 103 of file ps_ribbon_base.h.

Referenced by NL3D::CPSRibbonBase::computeHermitteCstSizeRibbon(), NL3D::CPSRibbonBase::computeHermitteRibbon(), NL3D::CPSRibbonBase::computeLinearCstSizeRibbon(), NL3D::CPSRibbonBase::computeLinearRibbon(), NL3D::CPSRibbonBase::deleteElement(), NL3D::CPSRibbonBase::dupRibbon(), NL3D::CPSRibbonBase::motionTypeChanged(), NL3D::CPSRibbonBase::newElement(), NL3D::CPSRibbonBase::resetFromOwner(), NL3D::CPSRibbonBase::resetSingleRibbon(), NL3D::CPSRibbonBase::resize(), and NL3D::CPSRibbonBase::updateGlobals().

TAnimationTime NL3D::CPSRibbonBase::_SegDuration [protected, inherited]
 

Definition at line 102 of file ps_ribbon_base.h.

Referenced by NL3D::CPSRibbonBase::getSegDuration(), NL3D::CPSRibbonBase::setSegDuration(), NL3D::CPSRibbonBase::updateGlobals(), and NL3D::CPSRibbonBase::updateLOD().

bool NL3D::CPSTailDot::_Touch [private]
 

Definition at line 170 of file ps_tail_dot.h.

uint32 NL3D::CPSRibbonBase::_UsedNbSegs [protected, inherited]
 

value to use after lod computation

Definition at line 136 of file ps_ribbon_base.h.

Referenced by NL3D::CPSRibbonBase::computeHermitteCstSizeRibbon(), NL3D::CPSRibbonBase::computeHermitteRibbon(), NL3D::CPSRibbonBase::computeLinearCstSizeRibbon(), NL3D::CPSRibbonBase::computeLinearRibbon(), and NL3D::CPSRibbonBase::updateLOD().

TAnimationTime NL3D::CPSRibbonBase::_UsedSegDuration [protected, inherited]
 

Definition at line 137 of file ps_ribbon_base.h.

Referenced by NL3D::CPSRibbonBase::computeHermitteRibbon(), NL3D::CPSRibbonBase::computeLinearRibbon(), and NL3D::CPSRibbonBase::updateLOD().

float NL3D::CPSRibbonBase::_UsedSegLength [protected, inherited]
 

Definition at line 138 of file ps_ribbon_base.h.

Referenced by NL3D::CPSRibbonBase::computeHermitteCstSizeRibbon(), NL3D::CPSRibbonBase::computeLinearCstSizeRibbon(), and NL3D::CPSRibbonBase::updateLOD().

CPSTailDot::TVBMap NL3D::CPSTailDot::_VBMap [static, private]
 

Definition at line 60 of file ps_tail_dot.cpp.


The documentation for this class was generated from the following files:
Generated on Tue Mar 16 07:27:58 2004 for NeL by doxygen 1.3.6