#include <point_light_user.h>
Inheritance diagram for NL3D::CPointLightUser:
Nevrax France
Definition at line 49 of file point_light_user.h.
Public Types | |
enum | TTransformMode { DirectMatrix = 0, RotEuler, RotQuat, TransformModeCount } |
enum | TVisibility { Show = 0, Hide, Herit, VisibilityCount } |
The visibility flag. In the root case, Herit means Show. More... | |
Public Member Functions | |
virtual void | enableSpotlight (bool enable) |
virtual NLMISC::CRGBA | getAmbient () const |
Get the ambient color of the light. | |
virtual float | getAttenuationBegin () const |
get the begin radius of the attenuation. | |
virtual float | getAttenuationEnd () const |
get the end radius of the attenuation. | |
virtual const CVector & | getDeltaPosToSkeletonWhenOutOfFrustum () const |
see setDeltaPosToSkeletonWhenOutOfFrustum() | |
virtual NLMISC::CRGBA | getDiffuse () const |
Get the diffuse color of the light. | |
virtual bool | getForceClipRoot () const |
virtual bool | getForceClipRoot () const=0 |
virtual bool | getLastClippedState () const |
Return true if the object was rendered during the last Scene->rendere(). return false else (ie clipped). | |
virtual bool | getLastClippedState () const=0 |
Return true if the object was rendered during the last Scene->rendere(). return false else (ie clipped). | |
virtual void | getLastParentClusters (std::vector< CCluster * > &clusters) const |
Fill a list of cluster that contain this tranform. This is valid after the clip traversal. | |
virtual void | getLastParentClusters (std::vector< CCluster * > &clusters) const=0 |
Fill a list of cluster that contain this tranform. This is valid after the clip traversal. | |
virtual const CMatrix & | getLastWorldMatrixComputed () const |
virtual const CMatrix & | getLastWorldMatrixComputed () const=0 |
virtual bool | getLastWorldVisState () const |
Return true if the object was determined as Visible in Hrc during the last Scene->rendere(). NB: interesting only if Herit. else can use getVisibility(). | |
virtual bool | getLastWorldVisState () const=0 |
Return true if the object was determined as Visible in Hrc during the last Scene->rendere(). NB: interesting only if Herit. else can use getVisibility(). | |
virtual uint | getOrderingLayer () const |
Get the ordering layer. | |
virtual uint | getOrderingLayer () const=0 |
Get the ordering layer. | |
virtual NLMISC::CRGBA | getSpecular () const |
Get the specular color of the light. | |
virtual float | getSpotAngleBegin () const |
get the begin radius of the SpotAngles. | |
virtual float | getSpotAngleEnd () const |
get the end radius of the SpotAngles. | |
virtual bool | isSpotlight () const |
Is Spotlight enabled? | |
virtual void | setAmbient (NLMISC::CRGBA ambient) |
Set the ambient color of the light. Default to Black. | |
virtual void | setColor (NLMISC::CRGBA color) |
Set the diffuse and specular color of the light to the same value. don't modify _Ambient. | |
virtual void | setDeltaPosToSkeletonWhenOutOfFrustum (const CVector &deltaPos) |
virtual void | setDiffuse (NLMISC::CRGBA diffuse) |
Set the diffuse color of the light. Default to White. | |
virtual void | setForceClipRoot (bool forceClipRoot) |
virtual void | setForceClipRoot (bool forceClipRoot)=0 |
virtual void | setLogicInfo (ILogicInfo *logicInfo) |
virtual void | setLogicInfo (ILogicInfo *logicInfo)=0 |
virtual void | setOrderingLayer (uint layer) |
virtual void | setOrderingLayer (uint layer)=0 |
virtual void | setSpecular (NLMISC::CRGBA specular) |
Set the specular color of the light. Default to White. | |
virtual void | setupAttenuation (float attenuationBegin, float attenuationEnd) |
virtual void | setupSpotAngle (float spotAngleBegin, float spotAngleEnd) |
Object | |
CPointLightUser (CScene *scene, CTransform *trans) | |
This model should have been created with Scene::createInstance(). | |
virtual | ~CPointLightUser () |
This model should have been created with Scene::createInstance(). | |
Data Fields | |
CPointLightModel * | _PointLightModel |
This is the SAME pointer than _Transform, but correctly casted. | |
Protected Attributes | |
bool | _DeleteIt |
CScene * | _Scene |
CTransform * | _Transform |
ITransformable * | _Transformable |
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Definition at line 66 of file u_transformable.h.
00067 { 00068 DirectMatrix=0, // DirectMatrixMode . 00069 RotEuler, // Matrix is computed from sperated composantes, with euler rotation. 00070 RotQuat, // Matrix is computed from sperated composantes, with quat rotation (default). 00071 00072 TransformModeCount 00073 }; |
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The visibility flag. In the root case, Herit means Show.
Definition at line 68 of file u_transform.h.
00069 { 00070 Show=0, // The model is shown in the hierarchy 00071 Hide, // The model is hidden in the hierarchy 00072 Herit, // The model herit the visibilty from his father 00073 00074 VisibilityCount 00075 }; |
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This model should have been created with Scene::createInstance().
Definition at line 41 of file point_light_user.cpp. References _PointLightModel, and NL3D_MEM_POINTLIGHT.
00041 : 00042 CTransformUser(scene, trans, true) 00043 { 00044 NL3D_MEM_POINTLIGHT 00045 _PointLightModel= safe_cast<CPointLightModel*>(_Transform); 00046 } |
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This model should have been created with Scene::createInstance().
Definition at line 61 of file point_light_user.h. References _PointLightModel, and NL3D_MEM_POINTLIGHT.
00062 { 00063 NL3D_MEM_POINTLIGHT 00064 // deleted in CTransformUser. 00065 _PointLightModel= NULL; 00066 } |
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true if the instance cast shadow. By default false
Implements NL3D::UTransform. |
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true if the instance cast shadow. By default false
Implemented in NL3D::CTransformUser. |
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true if the instance receive shadow. By default false
Implements NL3D::UTransform. |
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true if the instance receive shadow. By default false
Implemented in NL3D::CTransformUser. |
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By default, map shadow casting is disabled. This enabled shadow for this model. Fails if the model don't support dynamic Map Shadow Casting (eg landscape) Implements NL3D::UTransform. |
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By default, map shadow casting is disabled. This enabled shadow for this model. Fails if the model don't support dynamic Map Shadow Casting (eg landscape) Implemented in NL3D::CTransformUser. |
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By default, map shadow receiving is disabled. This enabled shadow for this model. Fails if the model don't support dynamic Map Shadow Receiving (eg Particle system) Implements NL3D::UTransform. |
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By default, map shadow receiving is disabled. This enabled shadow for this model. Fails if the model don't support dynamic Map Shadow Receiving (eg Particle system) Implemented in NL3D::CTransformUser. |
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Setup SpotLight. SpotLight is disabled by default. The direction of the spot is lead by the J vector of the UPointLight WorldMatrix Implements NL3D::UPointLight. Definition at line 107 of file point_light_user.cpp. References _PointLightModel, NL3D_MEM_POINTLIGHT, NL3D::CPointLightModel::PointLight, and NL3D::CPointLight::setType().
00108 { 00109 NL3D_MEM_POINTLIGHT 00110 if(enable) 00111 _PointLightModel->PointLight.setType(CPointLight::SpotLight); 00112 else 00113 _PointLightModel->PointLight.setType(CPointLight::PointLight); 00114 } |
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Optimisation: freeze the HRC so the WorldMatrix computed at next render() will be kept for long, and the model won't either be tested in HRC. NB: the model won't be tested in HRC only if this model is a "root" For maximum optimisation, you should freezeHRC() all the models of a hierarchy, from base root to leaves. NB: if the hierarchy of this object must change, or if the object must moves, you must call unfreezeHRC() first, and you should do this for all the parents of this model. Implements NL3D::UTransform. |
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Optimisation: freeze the HRC so the WorldMatrix computed at next render() will be kept for long, and the model won't either be tested in HRC. NB: the model won't be tested in HRC only if this model is a "root" For maximum optimisation, you should freezeHRC() all the models of a hierarchy, from base root to leaves. NB: if the hierarchy of this object must change, or if the object must moves, you must call unfreezeHRC() first, and you should do this for all the parents of this model. Implemented in NL3D::CTransformUser. |
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Get the ambient color of the light.
Implements NL3D::UPointLight. Definition at line 72 of file point_light_user.cpp. References _PointLightModel, NL3D::CPointLight::getAmbient(), NL3D_MEM_POINTLIGHT, and NL3D::CPointLightModel::PointLight.
00073 { 00074 NL3D_MEM_POINTLIGHT 00075 return _PointLightModel->PointLight.getAmbient(); 00076 } |
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get the begin radius of the attenuation.
Implements NL3D::UPointLight. Definition at line 94 of file point_light_user.cpp. References _PointLightModel, NL3D::CPointLight::getAttenuationBegin(), NL3D_MEM_POINTLIGHT, and NL3D::CPointLightModel::PointLight.
00095 { 00096 NL3D_MEM_POINTLIGHT 00097 return _PointLightModel->PointLight.getAttenuationBegin(); 00098 } |
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get the end radius of the attenuation.
Implements NL3D::UPointLight. Definition at line 99 of file point_light_user.cpp. References _PointLightModel, NL3D::CPointLight::getAttenuationEnd(), NL3D_MEM_POINTLIGHT, and NL3D::CPointLightModel::PointLight.
00100 { 00101 NL3D_MEM_POINTLIGHT 00102 return _PointLightModel->PointLight.getAttenuationEnd(); 00103 } |
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Implements NL3D::UTransform. |
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Implemented in NL3D::CTransformUser. |
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see setDeltaPosToSkeletonWhenOutOfFrustum()
Implements NL3D::UPointLight. Definition at line 142 of file point_light_user.cpp. References _PointLightModel, NL3D::CPointLightModel::getDeltaPosToSkeletonWhenOutOfFrustum(), and NL3D_MEM_POINTLIGHT.
00143 { 00144 NL3D_MEM_POINTLIGHT 00145 return _PointLightModel->getDeltaPosToSkeletonWhenOutOfFrustum() ; 00146 } |
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Get the diffuse color of the light.
Implements NL3D::UPointLight. Definition at line 77 of file point_light_user.cpp. References _PointLightModel, NL3D::CPointLight::getDiffuse(), NL3D_MEM_POINTLIGHT, and NL3D::CPointLightModel::PointLight.
00078 { 00079 NL3D_MEM_POINTLIGHT 00080 return _PointLightModel->PointLight.getDiffuse (); 00081 } |
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Implements NL3D::UTransform. Definition at line 265 of file transform_user.h. References NL3D::CTransformUser::_Transform, NL3D::CTransform::getForceClipRoot(), and NL3D_MEM_TRANSFORM.
00266 { 00267 NL3D_MEM_TRANSFORM 00268 return _Transform->getForceClipRoot(); 00269 } |
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Implemented in NL3D::CTransformUser. |
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Return true if the object was rendered during the last Scene->rendere(). return false else (ie clipped).
Implements NL3D::UTransform. Definition at line 204 of file transform_user.h. References NL3D::CTransformUser::_Transform, NL3D::CTransform::isClipVisible(), and NL3D_MEM_TRANSFORM.
00205 { 00206 NL3D_MEM_TRANSFORM 00207 return _Transform->isClipVisible(); 00208 } |
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Return true if the object was rendered during the last Scene->rendere(). return false else (ie clipped).
Implemented in NL3D::CTransformUser. |
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Fill a list of cluster that contain this tranform. This is valid after the clip traversal.
Implements NL3D::UTransform. |
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Fill a list of cluster that contain this tranform. This is valid after the clip traversal.
Implemented in NL3D::CTransformUser. |
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get the last world matrix computed in last render(). NB: this WM is computed in last render() only if the object was not clipped. So use it wisely. use getLastClippedState() to konw if the object was visible in last render(). Implements NL3D::UTransform. |
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get the last world matrix computed in last render(). NB: this WM is computed in last render() only if the object was not clipped. So use it wisely. use getLastClippedState() to konw if the object was visible in last render(). Implemented in NL3D::CTransformUser. |
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Return true if the object was determined as Visible in Hrc during the last Scene->rendere(). NB: interesting only if Herit. else can use getVisibility().
Implements NL3D::UTransform. Definition at line 198 of file transform_user.h. References NL3D::CTransformUser::_Transform, NL3D::CTransform::isHrcVisible(), and NL3D_MEM_TRANSFORM.
00199 { 00200 NL3D_MEM_TRANSFORM 00201 return _Transform->isHrcVisible(); 00202 } |
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Return true if the object was determined as Visible in Hrc during the last Scene->rendere(). NB: interesting only if Herit. else can use getVisibility().
Implemented in NL3D::CTransformUser. |
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Get the load Balancing group of a model. see setLoadBalancingGroup(). Implements NL3D::UTransform. |
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Get the load Balancing group of a model. see setLoadBalancingGroup(). Implemented in NL3D::CTransformUser. |
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Get the matrix, compute her if necessary (work in all modes).
Implements NL3D::UTransformable. Definition at line 81 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getMatrix(), and NL3D_MEM_TRANSFORMABLE.
00082 { 00083 NL3D_MEM_TRANSFORMABLE 00084 return _Transformable->getMatrix(); 00085 } |
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Get the matrix, compute her if necessary (work in all modes).
Implemented in NL3D::CTransformableUser. Referenced by NL3D::CDriverUser::setMatrixMode3D(). |
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see setMeanColor()
Implements NL3D::UTransform. |
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see setMeanColor()
Implemented in NL3D::CTransformUser. |
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Get the ordering layer.
Implements NL3D::UTransform. Definition at line 169 of file transform_user.h. References NL3D::CTransformUser::_Transform, NL3D::CTransform::getOrderingLayer(), NL3D_MEM_TRANSFORM, and uint.
00170 { 00171 NL3D_MEM_TRANSFORM 00172 return _Transform->getOrderingLayer(); 00173 } |
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Get the ordering layer.
Implemented in NL3D::CTransformUser. |
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Work only in Rot* mode (nlassert).
Implements NL3D::UTransformable. Definition at line 195 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getPivot(), and NL3D_MEM_TRANSFORMABLE.
00196 { 00197 NL3D_MEM_TRANSFORMABLE 00198 return _Transformable->getPivot(); 00199 } |
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Work only in Rot* mode (nlassert).
Implements NL3D::UTransformable. Definition at line 169 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getPivot(), and NL3D_MEM_TRANSFORMABLE.
00170 { 00171 NL3D_MEM_TRANSFORMABLE 00172 _Transformable->getPivot(pivot); 00173 } |
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Work only in Rot* mode (nlassert).
Implemented in NL3D::CTransformableUser. |
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Work only in Rot* mode (nlassert).
Implemented in NL3D::CTransformableUser. |
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Definition at line 55 of file transformable_user.cpp. References NL3D_MEM_TRANSFORMABLE.
00056 { 00057 NL3D_MEM_TRANSFORMABLE 00058 return ITransformable::getPivotValueName(); 00059 } |
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Work only in Rot* mode(nlassert).
Implements NL3D::UTransformable. Definition at line 175 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getPos(), and NL3D_MEM_TRANSFORMABLE. Referenced by NL3D::CInstanceUser::startAsyncTextureLoading().
00176 { 00177 NL3D_MEM_TRANSFORMABLE 00178 return _Transformable->getPos(); 00179 } |
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Work only in Rot* mode(nlassert).
Implements NL3D::UTransformable. Definition at line 149 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getPos(), and NL3D_MEM_TRANSFORMABLE.
00150 { 00151 NL3D_MEM_TRANSFORMABLE 00152 _Transformable->getPos(pos); 00153 } |
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Work only in Rot* mode(nlassert).
Implemented in NL3D::CTransformableUser. |
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Work only in Rot* mode(nlassert).
Implemented in NL3D::CTransformableUser. |
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Definition at line 35 of file transformable_user.cpp. References NL3D_MEM_TRANSFORMABLE.
00036 { 00037 NL3D_MEM_TRANSFORMABLE 00038 return ITransformable::getPosValueName (); 00039 } |
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Work only in RotEuler mode(nlassert).
Implements NL3D::UTransformable. Definition at line 180 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getRotEuler(), and NL3D_MEM_TRANSFORMABLE.
00181 { 00182 NL3D_MEM_TRANSFORMABLE 00183 return _Transformable->getRotEuler(); 00184 } |
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Work only in RotEuler mode(nlassert).
Implements NL3D::UTransformable. Definition at line 154 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getRotEuler(), and NL3D_MEM_TRANSFORMABLE.
00155 { 00156 NL3D_MEM_TRANSFORMABLE 00157 _Transformable->getRotEuler(rot); 00158 } |
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Work only in RotEuler mode(nlassert).
Implemented in NL3D::CTransformableUser. |
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Work only in RotEuler mode(nlassert).
Implemented in NL3D::CTransformableUser. |
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Definition at line 40 of file transformable_user.cpp. References NL3D_MEM_TRANSFORMABLE.
00041 { 00042 NL3D_MEM_TRANSFORMABLE 00043 return ITransformable::getRotEulerValueName(); 00044 } |
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get the current rotorder (information vlaid only when RotEuler mode).
Implements NL3D::UTransformable. Definition at line 143 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getRotOrder(), and NL3D_MEM_TRANSFORMABLE.
00144 { 00145 NL3D_MEM_TRANSFORMABLE 00146 return _Transformable->getRotOrder(); 00147 } |
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get the current rotorder (information vlaid only when RotEuler mode).
Implemented in NL3D::CTransformableUser. |
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Work only in RotQuat mode (nlassert).
Implements NL3D::UTransformable. Definition at line 185 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getRotQuat(), and NL3D_MEM_TRANSFORMABLE.
00186 { 00187 NL3D_MEM_TRANSFORMABLE 00188 return _Transformable->getRotQuat(); 00189 } |
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Work only in RotQuat mode (nlassert).
Implements NL3D::UTransformable. Definition at line 159 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getRotQuat(), and NL3D_MEM_TRANSFORMABLE.
00160 { 00161 NL3D_MEM_TRANSFORMABLE 00162 _Transformable->getRotQuat(quat); 00163 } |
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Work only in RotQuat mode (nlassert).
Implemented in NL3D::CTransformableUser. |
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Work only in RotQuat mode (nlassert).
Implemented in NL3D::CTransformableUser. |
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Definition at line 45 of file transformable_user.cpp. References NL3D_MEM_TRANSFORMABLE.
00046 { 00047 NL3D_MEM_TRANSFORMABLE 00048 return ITransformable::getRotQuatValueName(); 00049 } |
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Work only in Rot* mode (nlassert).
Implements NL3D::UTransformable. Definition at line 190 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getScale(), and NL3D_MEM_TRANSFORMABLE.
00191 { 00192 NL3D_MEM_TRANSFORMABLE 00193 return _Transformable->getScale(); 00194 } |
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Work only in Rot* mode (nlassert).
Implements NL3D::UTransformable. Definition at line 164 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getScale(), and NL3D_MEM_TRANSFORMABLE.
00165 { 00166 NL3D_MEM_TRANSFORMABLE 00167 _Transformable->getScale(scale); 00168 } |
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Work only in Rot* mode (nlassert).
Implemented in NL3D::CTransformableUser. |
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Work only in Rot* mode (nlassert).
Implemented in NL3D::CTransformableUser. |
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Definition at line 50 of file transformable_user.cpp. References NL3D_MEM_TRANSFORMABLE.
00051 { 00052 NL3D_MEM_TRANSFORMABLE 00053 return ITransformable::getScaleValueName(); 00054 } |
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Definition at line 274 of file transform_user.h. References NL3D_MEM_TRANSFORM. Referenced by NL3D::CSceneUser::setCam().
00275 { 00276 NL3D_MEM_TRANSFORM 00277 return _Scene; 00278 } |
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Get the specular color of the light.
Implements NL3D::UPointLight. Definition at line 82 of file point_light_user.cpp. References _PointLightModel, NL3D::CPointLight::getSpecular(), NL3D_MEM_POINTLIGHT, and NL3D::CPointLightModel::PointLight.
00083 { 00084 NL3D_MEM_POINTLIGHT 00085 return _PointLightModel->PointLight.getSpecular(); 00086 } |
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get the begin radius of the SpotAngles.
Implements NL3D::UPointLight. Definition at line 125 of file point_light_user.cpp. References _PointLightModel, NL3D::CPointLight::getSpotAngleBegin(), NL3D_MEM_POINTLIGHT, and NL3D::CPointLightModel::PointLight.
00126 { 00127 NL3D_MEM_POINTLIGHT 00128 return _PointLightModel->PointLight.getSpotAngleBegin(); 00129 } |
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get the end radius of the SpotAngles.
Implements NL3D::UPointLight. Definition at line 130 of file point_light_user.cpp. References _PointLightModel, NL3D::CPointLight::getSpotAngleEnd(), NL3D_MEM_POINTLIGHT, and NL3D::CPointLightModel::PointLight.
00131 { 00132 NL3D_MEM_POINTLIGHT 00133 return _PointLightModel->PointLight.getSpotAngleEnd(); 00134 } |
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Definition at line 279 of file transform_user.h. References NL3D::CTransformUser::_Transform, and NL3D_MEM_TRANSFORM. Referenced by NL3D::CPlayListUser::registerTransform().
00280 { 00281 NL3D_MEM_TRANSFORM 00282 return _Transform; 00283 } |
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get the current transform mode.
Implements NL3D::UTransformable. Definition at line 138 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::getTransformMode(), NL3D_MEM_TRANSFORMABLE, and uint.
00139 { 00140 NL3D_MEM_TRANSFORMABLE 00141 return (TTransformMode)(uint)_Transformable->getTransformMode(); 00142 } |
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get the current transform mode.
Implemented in NL3D::CTransformableUser. |
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Return the user clipping state.
Implements NL3D::UTransform. Definition at line 132 of file transform_user.h. References NL3D::CTransformUser::_Transform, NL3D::CTransform::getUserClipping(), NL3D_MEM_TRANSFORM, and nlassert.
00133 { 00134 NL3D_MEM_TRANSFORM 00135 nlassert(_Transform) ; // object invalid now ... 00136 return _Transform->getUserClipping(); 00137 } |
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Return the user clipping state.
Implemented in NL3D::CTransformUser. |
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Get the UserLightable flag. Implements NL3D::UTransform. Definition at line 183 of file transform_user.h. References NL3D::CTransformUser::_Transform, NL3D::CTransform::getUserLightable(), and NL3D_MEM_TRANSFORM.
00184 { 00185 NL3D_MEM_TRANSFORM 00186 return _Transform->getUserLightable(); 00187 } |
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Get the UserLightable flag. Implemented in NL3D::CTransformUser. |
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Get the local visibility state.
Implements NL3D::UTransform. Definition at line 146 of file transform_user.h. References NL3D::CTransformUser::_Transform, NL3D::CTransform::getVisibility(), NL3D_MEM_TRANSFORM, nlassert, and uint32.
00147 { 00148 NL3D_MEM_TRANSFORM 00149 nlassert(_Transform) ; // object invalid now ... 00150 return (UTransform::TVisibility)(uint32)_Transform->getVisibility(); 00151 } |
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Get the local visibility state.
Implemented in NL3D::CTransformUser. |
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herit the visibility from his father. (default behavior).
Implements NL3D::UTransform. Definition at line 139 of file transform_user.h. References NL3D::CTransformUser::_Transform, NL3D::CTransform::heritVisibility(), NL3D_MEM_TRANSFORM, and nlassert.
00140 { 00141 NL3D_MEM_TRANSFORM 00142 nlassert(_Transform) ; // object invalid now ... 00143 _Transform->heritVisibility(); 00144 } |
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herit the visibility from his father. (default behavior).
Implemented in NL3D::CTransformUser. |
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Hide the object and his sons.
Implements NL3D::UTransform. Definition at line 113 of file transform_user.h. References NL3D::CTransformUser::_Transform, NL3D::CTransform::hide(), NL3D_MEM_TRANSFORM, and nlassert.
00114 { 00115 NL3D_MEM_TRANSFORM 00116 nlassert(_Transform) ; // object invalid now ... 00117 _Transform->hide(); 00118 } |
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Hide the object and his sons.
Implemented in NL3D::CTransformUser. |
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Implements NL3D::UTransform. Definition at line 239 of file transform_user.h. References NL3D::CTransformUser::_Transform, NL3D::CTransform::isOpaque(), NL3D_MEM_TRANSFORM, and uint32.
00240 { 00241 NL3D_MEM_TRANSFORM 00242 return _Transform->isOpaque(); 00243 } |
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Implemented in NL3D::CTransformUser. |
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Is Spotlight enabled?
Implements NL3D::UPointLight. Definition at line 115 of file point_light_user.cpp. References _PointLightModel, NL3D::CPointLight::getType(), NL3D_MEM_POINTLIGHT, and NL3D::CPointLightModel::PointLight.
00116 { 00117 NL3D_MEM_POINTLIGHT 00118 return _PointLightModel->PointLight.getType() == CPointLight::SpotLight; 00119 } |
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Implements NL3D::UTransform. Definition at line 244 of file transform_user.h. References NL3D::CTransformUser::_Transform, NL3D::CTransform::isTransparent(), NL3D_MEM_TRANSFORM, and uint32.
00245 { 00246 NL3D_MEM_TRANSFORM 00247 return _Transform->isTransparent(); 00248 } |
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Implemented in NL3D::CTransformUser. |
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Setup Matrix by the lookAt method. Work only in DirectMatrix mode and RotQuat mode (not euler...).
Implements NL3D::UTransformable. Definition at line 206 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D::ITransformable::lookAt(), and NL3D_MEM_TRANSFORMABLE.
00207 { 00208 NL3D_MEM_TRANSFORMABLE 00209 _Transformable->lookAt(eye, target, roll); 00210 } |
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Setup Matrix by the lookAt method. Work only in DirectMatrix mode and RotQuat mode (not euler...).
Implemented in NL3D::CTransformableUser. |
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unlink this from oldparent, and make this be a son of newFather.
Implements NL3D::UTransform. |
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Hierarchy edit. unlink this from oldparent, and make this be a son of newFather. if this was already a son of newFather, no-op.
Implemented in NL3D::CTransformUser. |
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Set the ambient color of the light. Default to Black.
Implements NL3D::UPointLight. Definition at line 50 of file point_light_user.cpp. References _PointLightModel, NL3D_MEM_POINTLIGHT, NL3D::CPointLightModel::PointLight, and NL3D::CPointLight::setAmbient().
00051 { 00052 NL3D_MEM_POINTLIGHT 00053 _PointLightModel->PointLight.setAmbient(ambient); 00054 } |
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Implements NL3D::UTransform. |
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Implemented in NL3D::CTransformUser. |
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Set the diffuse and specular color of the light to the same value. don't modify _Ambient.
Implements NL3D::UPointLight. Definition at line 65 of file point_light_user.cpp. References _PointLightModel, NL3D_MEM_POINTLIGHT, NL3D::CPointLightModel::PointLight, and NL3D::CPointLight::setColor().
00066 { 00067 NL3D_MEM_POINTLIGHT 00068 _PointLightModel->PointLight.setColor (color); 00069 } |
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setup the deltaPosToSkeletonWhenOutOfFrustum When a light is sticked to a skeleton, and if this skeleton is clipped, then the position of the light can't be computed correctly without animating the skeleton. To allow good position of the light, and to avoid recomputing the skeleton even if it is clipped, the light position is set to skeletonMatrix * this "deltaPosToSkeletonWhenOutOfFrustum". Default is (0, 0, 1.5). You may change this according to the approximate size of the skeleton (dwarf or giant), and you must take into account any mount (horse etc...). eg for a man on a elephant, a good value would be (0,0,5) :) Implements NL3D::UPointLight. Definition at line 137 of file point_light_user.cpp. References _PointLightModel, NL3D_MEM_POINTLIGHT, and NL3D::CPointLightModel::setDeltaPosToSkeletonWhenOutOfFrustum().
00138 { 00139 NL3D_MEM_POINTLIGHT 00140 _PointLightModel->setDeltaPosToSkeletonWhenOutOfFrustum(deltaPos) ; 00141 } |
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Set the diffuse color of the light. Default to White.
Implements NL3D::UPointLight. Definition at line 55 of file point_light_user.cpp. References _PointLightModel, NL3D_MEM_POINTLIGHT, NL3D::CPointLightModel::PointLight, and NL3D::CPointLight::setDiffuse().
00056 { 00057 NL3D_MEM_POINTLIGHT 00058 _PointLightModel->PointLight.setDiffuse (diffuse); 00059 } |
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Force the transform to always be attached to the root As a consequence, it can't be inserted into a cluster system (even the root cluster) and is thus always visible when in the frustum (not clusterized) NB : any call to setClusterSystem will be ignored (must remain unclesterized) NB : any call to parent will be ignored (must remain linked to the root) Implements NL3D::UTransform. Definition at line 259 of file transform_user.h. References NL3D::CTransformUser::_Transform, NL3D_MEM_TRANSFORM, and NL3D::CTransform::setForceClipRoot().
00260 { 00261 NL3D_MEM_TRANSFORM 00262 _Transform->setForceClipRoot(forceClipRoot); 00263 } |
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Force the transform to always be attached to the root As a consequence, it can't be inserted into a cluster system (even the root cluster) and is thus always visible when in the frustum (not clusterized) NB : any call to setClusterSystem will be ignored (must remain unclesterized) NB : any call to parent will be ignored (must remain linked to the root) Implemented in NL3D::CTransformUser. |
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Change the load Balancing group of a model. Every models are in a special LoadBalancingGroup. NB: the group is created if did not exist. NB: if models are skinned, it is their Skeleton which drive the group By default, models lies in the "Default" group, but Skeletons for skinning and ParticlesSystems which are in "Skin" and "Fx" group respectively. The "Default" group is special because it is not balanced (ie models are only degraded from their distance to camera) Implements NL3D::UTransform. |
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Change the load Balancing group of a model. Every models are in a special LoadBalancingGroup. NB: the group is created if did not exist. NB: if models are skinned, it is their Skeleton which drive the group By default, models lies in the "Default" group, but Skeletons for skinning and ParticlesSystems which are in "Skin" and "Fx" group respectively. The "Default" group is special because it is not balanced (ie models are only degraded from their distance to camera) Implemented in NL3D::CTransformUser. |
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Set the LogicInfo for this transfrom, eg to retrieve statc light information, see ILogicInfo. Ptr is kept in UTransfrom, so should call setLogicInfo(NULL) before to clean up. Implements NL3D::UTransform. Definition at line 191 of file transform_user.h. References NL3D::CTransformUser::_Transform, NL3D_MEM_TRANSFORM, and NL3D::CTransform::setLogicInfo().
00192 { 00193 NL3D_MEM_TRANSFORM 00194 _Transform->setLogicInfo(logicInfo); 00195 } |
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Set the LogicInfo for this transfrom, eg to retrieve statc light information, see ILogicInfo. Ptr is kept in UTransfrom, so should call setLogicInfo(NULL) before to clean up. Implemented in NL3D::CTransformUser. |
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Work only in DirecTMatrix mode (nlassert).
Implements NL3D::UTransformable. Definition at line 76 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D_MEM_TRANSFORMABLE, and NL3D::ITransformable::setMatrix().
00077 { 00078 NL3D_MEM_TRANSFORMABLE 00079 _Transformable->setMatrix(mat); 00080 } |
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Work only in DirecTMatrix mode (nlassert).
Implemented in NL3D::CTransformableUser. |
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set the Mean color of the transform. The mean color can be used for many purpose, such as drawing objects if the textures are not loaded. It is used also for Lod Character. Default color is (255,255,255) Implements NL3D::UTransform. |
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set the Mean color of the transform. The mean color can be used for many purpose, such as drawing objects if the textures are not loaded. It is used also for Lod Character. Default color is (255,255,255) Implemented in NL3D::CTransformUser. |
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Implements NL3D::UTransform. Definition at line 234 of file transform_user.h. References NL3D::CTransformUser::_Transform, NL3D_MEM_TRANSFORM, NL3D::CTransform::setOpacity(), and v.
00235 { 00236 NL3D_MEM_TRANSFORM 00237 _Transform->setOpacity(true); 00238 } |
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Implemented in NL3D::CTransformUser. |
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Set the current ordering layer for this transform. Typically, this is used to sort transparent objects. Isn't used with solid objects. For now : Layer 0 is for underwater Layer 1 is for water surfaces Layer 2 is for object above water Implements NL3D::UTransform. Definition at line 162 of file transform_user.h. References NL3D::CTransformUser::_Transform, NL3D_MEM_TRANSFORM, NL3D::CTransform::setOrderingLayer(), and uint.
00163 { 00164 NL3D_MEM_TRANSFORM 00165 _Transform->setOrderingLayer(layer); 00166 } |
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Set the current ordering layer for this transform. Typically, this is used to sort transparent objects. Isn't used with solid objects. For now : Layer 0 is for underwater Layer 1 is for water surfaces Layer 2 is for object above water Implemented in NL3D::CTransformUser. |
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Work only in Rot* mode (nlassert).
Implements NL3D::UTransformable. Definition at line 132 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D_MEM_TRANSFORMABLE, and NL3D::ITransformable::setPivot().
00133 { 00134 NL3D_MEM_TRANSFORMABLE 00135 _Transformable->setPivot(pivot); 00136 } |
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Work only in Rot* mode (nlassert).
Definition at line 108 of file u_transformable.h. References NL3D::UTransformable::setPivot().
00108 {setPivot(CVector(px, py, pz));} |
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Work only in Rot* mode (nlassert).
Implemented in NL3D::CTransformableUser. Referenced by NL3D::UTransformable::setPivot(). |
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Work only in Rot* mode(nlassert).
Implements NL3D::UTransformable. Definition at line 97 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D_MEM_TRANSFORMABLE, and NL3D::ITransformable::setPos().
00098 { 00099 NL3D_MEM_TRANSFORMABLE 00100 _Transformable->setPos(pos); 00101 } |
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Work only in Rot* mode(nlassert).
Definition at line 86 of file u_transformable.h. References NL3D::UTransformable::setPos().
00086 {setPos(CVector(px, py, pz));} |
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Work only in Rot* mode(nlassert).
Implemented in NL3D::CTransformableUser. Referenced by NL3D::UTransformable::setPos(). |
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Work only in RotEuler mode(nlassert).
Implements NL3D::UTransformable. Definition at line 102 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D_MEM_TRANSFORMABLE, and NL3D::ITransformable::setRotEuler().
00103 { 00104 NL3D_MEM_TRANSFORMABLE 00105 _Transformable->setRotEuler(rot); 00106 } |
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Work only in RotEuler mode(nlassert).
Definition at line 90 of file u_transformable.h. References NL3D::UTransformable::setRotEuler().
00090 {setRotEuler(CVector(rx, ry, rz));} |
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Work only in RotEuler mode(nlassert).
Implemented in NL3D::CTransformableUser. Referenced by NL3D::UTransformable::setRotEuler(). |
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Work only in RotQuat mode (nlassert). Build a quaternion from a forward direction (a J vector). the roll is determined with help of the vector up vup... vectors do not need to be noramlized. Implements NL3D::UTransformable. Definition at line 120 of file transformable_user.h. References NL3D_MEM_TRANSFORMABLE, and NL3D::CTransformableUser::setRotQuat().
00121 { 00122 NL3D_MEM_TRANSFORMABLE 00123 CMatrix mat; 00124 mat.setRot(CVector::I, jdir, vup); 00125 mat.normalize(CMatrix::YZX); 00126 setRotQuat(mat.getRot()); 00127 } |
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Work only in RotQuat mode (nlassert). Build a quaternion from a forward direction (a J vector). there is no roll... jdir do not need to be noramlized. Implements NL3D::UTransformable. Definition at line 112 of file transformable_user.h. References NL3D_MEM_TRANSFORMABLE, and NL3D::CTransformableUser::setRotQuat().
00113 { 00114 NL3D_MEM_TRANSFORMABLE 00115 CMatrix mat; 00116 mat.setRot(CVector::I, jdir, CVector::K); 00117 mat.normalize(CMatrix::YZX); 00118 setRotQuat(mat.getRot()); 00119 } |
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Work only in RotQuat mode (nlassert).
Implements NL3D::UTransformable. Definition at line 107 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D_MEM_TRANSFORMABLE, and NL3D::ITransformable::setRotQuat(). Referenced by NL3D::CTransformableUser::setRotQuat().
00108 { 00109 NL3D_MEM_TRANSFORMABLE 00110 _Transformable->setRotQuat(quat); 00111 } |
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Work only in RotQuat mode (nlassert). Build a quaternion from a forward direction (a J vector). the roll is determined with help of the vector up vup... vectors do not need to be noramlized. Implemented in NL3D::CTransformableUser. |
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Work only in RotQuat mode (nlassert). Build a quaternion from a forward direction (a J vector). there is no roll... jdir do not need to be noramlized. Implemented in NL3D::CTransformableUser. |
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Work only in RotQuat mode (nlassert).
Implemented in NL3D::CTransformableUser. |
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Work only in Rot* mode (nlassert).
Implements NL3D::UTransformable. Definition at line 128 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, and NL3D::ITransformable::setScale().
00129 { 00130 _Transformable->setScale(scale); 00131 } |
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Work only in Rot* mode (nlassert).
Definition at line 104 of file u_transformable.h. References NL3D::UTransformable::setScale().
00104 {setScale(CVector(sx, sy, sz));} |
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Work only in Rot* mode (nlassert).
Implemented in NL3D::CTransformableUser. Referenced by NL3D::UTransformable::setScale(). |
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Set the specular color of the light. Default to White.
Implements NL3D::UPointLight. Definition at line 60 of file point_light_user.cpp. References _PointLightModel, NL3D_MEM_POINTLIGHT, NL3D::CPointLightModel::PointLight, and NL3D::CPointLight::setSpecular().
00061 { 00062 NL3D_MEM_POINTLIGHT 00063 _PointLightModel->PointLight.setSpecular (specular); 00064 } |
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Change the transform mode. Components or matrix are not reseted.
Implements NL3D::UTransformable. Definition at line 92 of file transformable_user.h. References NL3D::CTransformableUser::_Transformable, NL3D_MEM_TRANSFORMABLE, NL3D::ITransformable::setTransformMode(), and uint.
00093 { 00094 NL3D_MEM_TRANSFORMABLE 00095 _Transformable->setTransformMode((ITransformable::TTransformMode)(uint)mode, ro); 00096 } |
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Change the transform mode. Components or matrix are not reseted.
Implemented in NL3D::CTransformableUser. |
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Implements NL3D::UTransform. Definition at line 229 of file transform_user.h. References NL3D::CTransformUser::_Transform, NL3D_MEM_TRANSFORM, NL3D::CTransform::setTransparency(), and v.
00230 { 00231 NL3D_MEM_TRANSFORM 00232 _Transform->setTransparency(v); 00233 } |
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Implemented in NL3D::CTransformUser. |
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setup the attenuation of the light. if (0,0) attenuation is disabled. clamp(attenuationBegin,0 , +oo) and clamp(attenuationEnd, attenuationBegin, +oo) By default, attenuation is 10-30. PERFORMANCE WARNING: big lights (disabled attenuation and big attenuationEnd) slow down performances. (by experience, with a factor of 2). Implements NL3D::UPointLight. Definition at line 89 of file point_light_user.cpp. References _PointLightModel, NL3D_MEM_POINTLIGHT, NL3D::CPointLightModel::PointLight, and NL3D::CPointLight::setupAttenuation().
00090 { 00091 NL3D_MEM_POINTLIGHT 00092 _PointLightModel->PointLight.setupAttenuation(attenuationBegin, attenuationEnd); 00093 } |
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setup the spot AngleBegin and AngleEnd that define spot attenuation of the light. Usefull only if SpotLight NB: clamp(angleBegin, 0, PI); clamp(angleEnd, angleBegin, PI); Default is PI/4, PI/2 Implements NL3D::UPointLight. Definition at line 120 of file point_light_user.cpp. References _PointLightModel, NL3D_MEM_POINTLIGHT, NL3D::CPointLightModel::PointLight, and NL3D::CPointLight::setupSpotAngle().
00121 { 00122 NL3D_MEM_POINTLIGHT 00123 _PointLightModel->PointLight.setupSpotAngle(spotAngleBegin, spotAngleEnd); 00124 } |
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Return the user clipping state.
Implements NL3D::UTransform. Definition at line 126 of file transform_user.h. References NL3D::CTransformUser::_Transform, NL3D_MEM_TRANSFORM, nlassert, and NL3D::CTransform::setUserClipping().
00127 { 00128 NL3D_MEM_TRANSFORM 00129 nlassert(_Transform) ; // object invalid now ... 00130 _Transform->setUserClipping(enable); 00131 } |
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Return the user clipping state.
Implemented in NL3D::CTransformUser. |
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Set the UserLightable flag. if false, isLightable() will always return false. Doing this, user can disable lighting on a model which may be interesting for speed. NB: most of models don't need it. For example models with LightMaps are by default Lighing-disabled. Default behavior is UserLightable==true. Implements NL3D::UTransform. Definition at line 178 of file transform_user.h. References NL3D::CTransformUser::_Transform, NL3D_MEM_TRANSFORM, and NL3D::CTransform::setUserLightable().
00179 { 00180 NL3D_MEM_TRANSFORM 00181 _Transform->setUserLightable(enable); 00182 } |
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Set the UserLightable flag. if false, isLightable() will always return false. Doing this, user can disable lighting on a model which may be interesting for speed. NB: most of models don't need it. For example models with LightMaps are by default Lighing-disabled. Default behavior is UserLightable==true. Implemented in NL3D::CTransformUser. |
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Show the objet and his sons.
Implements NL3D::UTransform. Definition at line 120 of file transform_user.h. References NL3D::CTransformUser::_Transform, NL3D_MEM_TRANSFORM, nlassert, and NL3D::CTransform::show().
00121 { 00122 NL3D_MEM_TRANSFORM 00123 nlassert(_Transform) ; // object invalid now ... 00124 _Transform->show(); 00125 } |
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Show the objet and his sons.
Implemented in NL3D::CTransformUser. |
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see freezeHRC(). Implements NL3D::UTransform. |
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see freezeHRC(). Implemented in NL3D::CTransformUser. |
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Definition at line 60 of file transform_user.h. Referenced by NL3D::CTransformUser::CTransformUser(), and NL3D::CTransformUser::~CTransformUser(). |
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This is the SAME pointer than _Transform, but correctly casted.
Definition at line 53 of file point_light_user.h. Referenced by CPointLightUser(), enableSpotlight(), getAmbient(), getAttenuationBegin(), getAttenuationEnd(), getDeltaPosToSkeletonWhenOutOfFrustum(), getDiffuse(), getSpecular(), getSpotAngleBegin(), getSpotAngleEnd(), isSpotlight(), setAmbient(), setColor(), setDeltaPosToSkeletonWhenOutOfFrustum(), setDiffuse(), setSpecular(), setupAttenuation(), setupSpotAngle(), and ~CPointLightUser(). |
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Definition at line 55 of file transform_user.h. |
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