NL3D::CTextContext Class Reference

#include <text_context.h>


Detailed Description

CTextContext

Author:
Stephane Coutelas

Nevrax France

Date:
2000

Definition at line 44 of file text_context.h.

Public Member Functions

void clear ()
 Clear the cache.

void computeString (const ucstring &s, CComputedString &output)
void computeString (const std::string &s, CComputedString &output)
void computeStringInfo (const ucstring &s, CComputedString &output)
 CTextContext ()
void dumpCache (const char *filename)
 Debug : write to the disk the texture cache.

void erase (uint32 index)
 remove a string from the cache

NLMISC::CRGBA getColor () const
CComputedStringgetComputedString (uint32 index)
NL3D::CFontGeneratorgetFontGenerator ()
CFontManagergetFontManager () const
uint32 getFontSize () const
CComputedString::THotSpot getHotSpot () const
bool getKeep800x600Ratio () const
float getScaleX () const
float getScaleZ () const
NLMISC::CRGBA getShadeColor () const
bool getShaded () const
void init (IDriver *drv, CFontManager *fmg)
 set the driver.

CComputedStringoperator[] (uint32 index)
 Get computed string from index.

void printAt (float x, float z, const ucstring &ucstr)
 Directly print a string.

void printAt (float x, float z, uint32 index)
void printClipAt (CRenderStringBuffer &rdrBuffer, float x, float z, uint32 index, float xmin, float ymin, float xmax, float ymax)
void printClipAtUnProjected (CRenderStringBuffer &renderBuffer, class NL3D::CFrustum &frustum, const NLMISC::CMatrix &scaleMatrix, float x, float y, float depth, uint32 index, float xmin, float ymin, float xmax, float ymax)
void printfAt (float x, float z, const char *format,...)
 Directly print a string.

void setColor (NLMISC::CRGBA color)
void setFontGenerator (const std::string fontFileName, const std::string fontExFileName="")
 Must be called before any print.

void setFontSize (uint32 fontSize)
void setHotSpot (CComputedString::THotSpot hotSpot)
void setKeep800x600Ratio (bool keep)
void setScaleX (float scaleX)
void setScaleZ (float scaleZ)
void setShadeColor (NLMISC::CRGBA color)
void setShaded (bool b)
void setShadeExtent (float shext)
uint32 textPush (const ucstring &str)
 computes an ucstring and adds the result to the cache (return the index)

uint32 textPush (const char *format,...)
 compute and add a string to the cache (return the index)

 ~CTextContext ()
 Destructor.


Private Attributes

std::vector< uint32_CacheFreePlaces
uint32 _CacheNbFreePlaces
std::vector< CComputedString_CacheStrings
 Cache to manipulate strings with indexes.

NLMISC::CRGBA _Color
 Current text color.

IDriver_Driver
 Driver.

NL3D::CFontGenerator_FontGen
 Font generator.

NL3D::CFontManager_FontManager
 Font manager.

uint32 _FontSize
 Font size;.

CComputedString::THotSpot _HotSpot
 Hotspot.

bool _Keep800x600Ratio
 resize the font to keep the same aspect ratio than in 800x600

float _ScaleX
 X scale.

float _ScaleZ
 Z scale.

NLMISC::CRGBA _ShadeColor
 Shade color (default is black).

bool _Shaded
 true if text is shaded

float _ShadeExtent
 shade's extent (shadow size)

CComputedString _TempString


Constructor & Destructor Documentation

NL3D::CTextContext::CTextContext  ) 
 

Constructor defaults : fontsize=12, color=(0,0,0,255), hotspot=bottomleft, scale=1, shaded=false, shadeExtent=0.001f shadecolor=(0,0,0,255), 800x600ratio=true

Definition at line 36 of file text_context.cpp.

References _CacheNbFreePlaces, _FontGen, _FontSize, _Keep800x600Ratio, _ScaleX, _ScaleZ, _ShadeColor, _Shaded, and _ShadeExtent.

00037 {
00038         _Driver = NULL;
00039         _FontManager = NULL;
00040         _FontGen = NULL;
00041 
00042         _FontSize = 12;
00043 
00044         _Color = NLMISC::CRGBA(0,0,0);
00045 
00046         _HotSpot = CComputedString::BottomLeft;
00047 
00048         _ScaleX = 1.0f;
00049         _ScaleZ = 1.0f;
00050 
00051         _Shaded = false;
00052         _ShadeExtent = 0.001f;  
00053         _ShadeColor = NLMISC::CRGBA(0,0,0);
00054 
00055         _Keep800x600Ratio= true;
00056 
00057         _CacheNbFreePlaces = 0;
00058 }

NL3D::CTextContext::~CTextContext  ) 
 

Destructor.

Definition at line 61 of file text_context.cpp.

References _FontGen.

00062 {
00063         if (_FontGen)
00064                 delete _FontGen;
00065 }


Member Function Documentation

void NL3D::CTextContext::clear  ) 
 

Clear the cache.

Definition at line 140 of file text_context.cpp.

References _CacheFreePlaces, _CacheNbFreePlaces, and _CacheStrings.

Referenced by NL3D::CTextContextUser::clear().

00141 {
00142         _CacheFreePlaces.clear();
00143         _CacheNbFreePlaces = 0;
00144         _CacheStrings.clear();
00145 }

void NL3D::CTextContext::computeString const ucstring s,
CComputedString output
[inline]
 

Compute a ucstring as primitive blocks using the font manager's method computeString

Parameters:
an ucstring
the computed string

Definition at line 274 of file text_context.h.

References _FontGen, _FontSize, _Keep800x600Ratio, NL3D::CFontManager::computeString(), and s.

00275         {
00276                 _FontManager->computeString (s, _FontGen, _Color, _FontSize, _Driver, output, _Keep800x600Ratio);
00277         }

void NL3D::CTextContext::computeString const std::string &  s,
CComputedString output
[inline]
 

Compute a string as primitive blocks using the font manager's method computeString

Parameters:
a string
the computed string

Definition at line 263 of file text_context.h.

References _FontGen, _FontSize, _Keep800x600Ratio, NL3D::CFontManager::computeString(), and s.

Referenced by NL3D::CTextContextUser::render3D().

00264         {
00265                 _FontManager->computeString (s, _FontGen, _Color, _FontSize, _Driver, output, _Keep800x600Ratio);
00266         }

void NL3D::CTextContext::computeStringInfo const ucstring s,
CComputedString output
[inline]
 

Definition at line 279 of file text_context.h.

References _FontGen, _FontSize, _Keep800x600Ratio, NL3D::CFontManager::computeStringInfo(), and s.

Referenced by NL3D::CTextContextUser::getStringInfo().

00280         {
00281                 _FontManager->computeStringInfo (s, _FontGen, _Color, _FontSize, _Driver, output, _Keep800x600Ratio);
00282         }

void NL3D::CTextContext::dumpCache const char *  filename  )  [inline]
 

Debug : write to the disk the texture cache.

Definition at line 285 of file text_context.h.

References NL3D::CFontManager::dumpCache().

Referenced by NL3D::CTextContextUser::dumpCacheTexture().

00286         {
00287                 _FontManager->dumpCache (filename);
00288         }

void NL3D::CTextContext::erase uint32  index  ) 
 

remove a string from the cache

Definition at line 125 of file text_context.cpp.

References _CacheFreePlaces, _CacheNbFreePlaces, and uint32.

Referenced by NL3D::CTextContextUser::erase().

00126 {
00127         if (_CacheFreePlaces.size() == _CacheNbFreePlaces)
00128         {
00129                 _CacheFreePlaces.push_back (i);
00130         }
00131         else
00132         {
00133                 _CacheFreePlaces[_CacheNbFreePlaces] = i;
00134         }
00135         _CacheNbFreePlaces++;
00136 }

NLMISC::CRGBA NL3D::CTextContext::getColor void   )  const [inline]
 

Accessors GET

Definition at line 105 of file text_context.h.

00105 { return _Color; }

CComputedString* NL3D::CTextContext::getComputedString uint32  index  )  [inline]
 

Definition at line 248 of file text_context.h.

References _CacheStrings, index, and uint32.

Referenced by NL3D::CTextContextUser::getStringInfo(), NL3D::CTextContextUser::resetStringSelection(), NL3D::CTextContextUser::setStringColor(), and NL3D::CTextContextUser::setStringSelection().

00249         {
00250                 if (index < _CacheStrings.size())
00251                         return &_CacheStrings[index];
00252                 else
00253                         return NULL;
00254         }

NL3D::CFontGenerator* NL3D::CTextContext::getFontGenerator void   )  [inline]
 

Definition at line 75 of file text_context.h.

References _FontGen.

00075 { return _FontGen; }

CFontManager* NL3D::CTextContext::getFontManager void   )  const [inline]
 

Definition at line 71 of file text_context.h.

Referenced by NL3D::CTextContextUser::flushRenderBuffer(), and NL3D::CTextContextUser::flushRenderBufferUnProjected().

00071 {return _FontManager;}

uint32 NL3D::CTextContext::getFontSize  )  const [inline]
 

Definition at line 107 of file text_context.h.

References _FontSize, and uint32.

Referenced by NL3D::CTextContextUser::getFontSize().

00107 { return _FontSize; }

CComputedString::THotSpot NL3D::CTextContext::getHotSpot  )  const [inline]
 

Definition at line 109 of file text_context.h.

Referenced by NL3D::CTextContextUser::getHotSpot().

00109 { return _HotSpot; }

bool NL3D::CTextContext::getKeep800x600Ratio  )  const [inline]
 

Definition at line 117 of file text_context.h.

References _Keep800x600Ratio.

Referenced by NL3D::CTextContextUser::getKeep800x600Ratio().

00117 {return _Keep800x600Ratio;}

float NL3D::CTextContext::getScaleX  )  const [inline]
 

Definition at line 111 of file text_context.h.

References _ScaleX.

Referenced by NL3D::CTextContextUser::getScaleX().

00111 { return _ScaleX; }

float NL3D::CTextContext::getScaleZ  )  const [inline]
 

Definition at line 113 of file text_context.h.

References _ScaleZ.

Referenced by NL3D::CTextContextUser::getScaleY().

00113 { return _ScaleZ; }

NLMISC::CRGBA NL3D::CTextContext::getShadeColor  )  const [inline]
 

Definition at line 119 of file text_context.h.

References _ShadeColor.

Referenced by NL3D::CTextContextUser::getShadeColor().

00119 { return _ShadeColor; }

bool NL3D::CTextContext::getShaded  )  const [inline]
 

Definition at line 115 of file text_context.h.

References _Shaded.

Referenced by NL3D::CTextContextUser::getShaded().

00115 { return _Shaded; }

void NL3D::CTextContext::init IDriver drv,
CFontManager fmg
[inline]
 

set the driver.

Inits

Definition at line 63 of file text_context.h.

References nlassert.

Referenced by NL3D::CTextContextUser::CTextContextUser().

00064         {
00065                 nlassert(drv && fmg);
00066                 _Driver= drv;
00067                 _FontManager= fmg;
00068         }

CComputedString& NL3D::CTextContext::operator[] uint32  index  )  [inline]
 

Get computed string from index.

Definition at line 242 of file text_context.h.

References _CacheStrings, index, nlassert, and uint32.

00243         {
00244                 nlassert (index < _CacheStrings.size());
00245                 return _CacheStrings[index];
00246         }

void NL3D::CTextContext::printAt float  x,
float  z,
const ucstring ucstr
[inline]
 

Directly print a string.

Definition at line 196 of file text_context.h.

References _FontGen, _FontSize, _Keep800x600Ratio, _ScaleX, _ScaleZ, _ShadeColor, _Shaded, _ShadeExtent, _TempString, NLMISC::CRGBA::A, NL3D::CComputedString::Color, NL3D::CFontManager::computeString(), nlassert, NL3D::CComputedString::render2D(), x, and z.

00197         {
00198                 nlassert(_FontGen);
00199 
00200                 // compute the string just one time
00201                 _FontManager->computeString (ucstr, _FontGen, _Color, _FontSize, _Driver, _TempString, _Keep800x600Ratio);
00202 
00203                 // draw shaded
00204                 if(_Shaded)
00205                 {
00206                         CRGBA   bkup = _TempString.Color;
00207                         _TempString.Color= _ShadeColor;
00208                         _TempString.Color.A = bkup.A;
00209                         _TempString.render2D (*_Driver,x+_ShadeExtent,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
00210                         _TempString.Color= bkup;
00211                 }
00212 
00213                 // draw
00214                 _TempString.render2D (*_Driver, x, z, _HotSpot, _ScaleX, _ScaleZ);
00215         }

void NL3D::CTextContext::printAt float  x,
float  z,
uint32  index
[inline]
 

Print a string that is in the cache from its index (it leaves the string in the cache) z : if the hotspot is bottom z is the position of the line of the string, not the bottom of the string bounding box !

Definition at line 144 of file text_context.h.

References _CacheStrings, _ScaleX, _ScaleZ, _ShadeColor, _Shaded, _ShadeExtent, NLMISC::CRGBA::A, NL3D::CComputedString::Color, index, nlassert, NL3D::CComputedString::render2D(), uint32, x, and z.

Referenced by NL3D::CTextContextUser::printAt(), and NL3D::CTextContextUser::printfAt().

00145         {
00146                 nlassert (index < _CacheStrings.size());
00147                 CComputedString &rCS = _CacheStrings[index];
00148                 if(_Shaded)
00149                 {
00150                         CRGBA   bkup = rCS.Color;
00151                         rCS.Color = _ShadeColor;
00152                         rCS.Color.A = bkup.A;
00153                         rCS.render2D (*_Driver, x+_ShadeExtent, z-_ShadeExtent, _HotSpot, _ScaleX, _ScaleZ);
00154                         rCS.Color= bkup;
00155                 }
00156                 rCS.render2D (*_Driver, x, z, _HotSpot, _ScaleX, _ScaleZ);
00157         }

void NL3D::CTextContext::printClipAt CRenderStringBuffer rdrBuffer,
float  x,
float  z,
uint32  index,
float  xmin,
float  ymin,
float  xmax,
float  ymax
[inline]
 

Clip and print a string that is in the cache (it leaves the string in the cache) z : if the hotspot is bottom z is the position of the line of the string, not the bottom of the string bounding box !

Definition at line 162 of file text_context.h.

References _CacheStrings, _ShadeColor, _Shaded, _ShadeExtent, NLMISC::CRGBA::A, NL3D::CComputedString::Color, index, nlassert, NL3D::CComputedString::render2DClip(), uint32, x, and z.

Referenced by NL3D::CTextContextUser::printClipAt().

00163         {
00164                 nlassert (index < _CacheStrings.size());
00165                 CComputedString &rCS = _CacheStrings[index];
00166                 if(_Shaded)
00167                 {
00168                         CRGBA   bkup = rCS.Color;
00169                         rCS.Color= _ShadeColor;
00170                         rCS.Color.A = bkup.A;
00171                         rCS.render2DClip(*_Driver, rdrBuffer, x+_ShadeExtent, z-_ShadeExtent, xmin, ymin, xmax, ymax);
00172                         rCS.Color= bkup;
00173                 }
00174                 rCS.render2DClip (*_Driver, rdrBuffer, x, z, xmin, ymin, xmax, ymax);
00175         }

void NL3D::CTextContext::printClipAtUnProjected CRenderStringBuffer renderBuffer,
class NL3D::CFrustum frustum,
const NLMISC::CMatrix scaleMatrix,
float  x,
float  y,
float  depth,
uint32  index,
float  xmin,
float  ymin,
float  xmax,
float  ymax
[inline]
 

Clip and print a string that is in the cache (it leaves the string in the cache) z : if the hotspot is bottom z is the position of the line of the string, not the bottom of the string bounding box !

Definition at line 180 of file text_context.h.

References _CacheStrings, _ShadeColor, _Shaded, _ShadeExtent, NLMISC::CRGBA::A, NL3D::CComputedString::Color, depth, index, nlassert, NL3D::CComputedString::render2DUnProjected(), uint32, x, and y.

Referenced by NL3D::CTextContextUser::printClipAtUnProjected().

00181         {
00182                 nlassert (index < _CacheStrings.size());
00183                 CComputedString &rCS = _CacheStrings[index];
00184                 if(_Shaded)
00185                 {
00186                         CRGBA   bkup = rCS.Color;
00187                         rCS.Color= _ShadeColor;
00188                         rCS.Color.A = bkup.A;
00189                         rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+_ShadeExtent, y-_ShadeExtent, depth, xmin, ymin, xmax, ymax);
00190                         rCS.Color= bkup;
00191                 }
00192                 rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x, y, depth, xmin, ymin, xmax, ymax);
00193         }

void NL3D::CTextContext::printfAt float  x,
float  z,
const char *  format,
... 
[inline]
 

Directly print a string.

Definition at line 218 of file text_context.h.

References _FontGen, _FontSize, _Keep800x600Ratio, _ScaleX, _ScaleZ, _ShadeColor, _Shaded, _ShadeExtent, _TempString, NLMISC::CRGBA::A, NL3D::CComputedString::Color, NL3D::CFontManager::computeString(), format, nlassert, NLMISC_CONVERT_VARGS, NL3D::CComputedString::render2D(), x, and z.

00219         {
00220                 nlassert(_FontGen);
00221 
00222                 // compute the string just one time
00223                 char *str;
00224                 NLMISC_CONVERT_VARGS (str, format, NLMISC::MaxCStringSize);
00225                 _FontManager->computeString (str, _FontGen, _Color, _FontSize, _Driver, _TempString, _Keep800x600Ratio);
00226 
00227                 // draw shaded
00228                 if(_Shaded)
00229                 {
00230                         CRGBA   bkup = _TempString.Color;
00231                         _TempString.Color = _ShadeColor;
00232                         _TempString.Color.A = bkup.A;
00233                         _TempString.render2D (*_Driver,x+_ShadeExtent,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
00234                         _TempString.Color= bkup;
00235                 }
00236 
00237                 // draw
00238                 _TempString.render2D (*_Driver, x, z, _HotSpot, _ScaleX, _ScaleZ);
00239         }

void NL3D::CTextContext::setColor NLMISC::CRGBA  color  )  [inline]
 

Accessors SET

Definition at line 81 of file text_context.h.

Referenced by NL3D::CTextContextUser::setColor().

00081 { _Color = color; }

void NL3D::CTextContext::setFontGenerator const std::string  fontFileName,
const std::string  fontExFileName = ""
 

Must be called before any print.

Definition at line 149 of file text_context.cpp.

References _FontGen.

Referenced by NL3D::CTextContextUser::CTextContextUser().

00150 {
00151         _FontGen = new NL3D::CFontGenerator(fontFileName, fontExFileName);
00152 }

void NL3D::CTextContext::setFontSize uint32  fontSize  )  [inline]
 

Definition at line 83 of file text_context.h.

References _FontSize, and uint32.

Referenced by NL3D::CTextContextUser::setFontSize().

00083 { _FontSize = fontSize; }

void NL3D::CTextContext::setHotSpot CComputedString::THotSpot  hotSpot  )  [inline]
 

Definition at line 85 of file text_context.h.

Referenced by NL3D::CTextContextUser::setHotSpot().

00085 { _HotSpot = hotSpot; }

void NL3D::CTextContext::setKeep800x600Ratio bool  keep  )  [inline]
 

If true the CFontManager look at Driver window size, and resize fontSize to keep the same size than if it was in 800x600...

Definition at line 99 of file text_context.h.

References _Keep800x600Ratio.

Referenced by NL3D::CTextContextUser::setKeep800x600Ratio().

00099 { _Keep800x600Ratio = keep; }

void NL3D::CTextContext::setScaleX float  scaleX  )  [inline]
 

Definition at line 87 of file text_context.h.

References _ScaleX.

Referenced by NL3D::CTextContextUser::setScaleX().

00087 { _ScaleX = scaleX; }

void NL3D::CTextContext::setScaleZ float  scaleZ  )  [inline]
 

Definition at line 89 of file text_context.h.

References _ScaleZ.

Referenced by NL3D::CTextContextUser::setScaleY().

00089 { _ScaleZ = scaleZ; }

void NL3D::CTextContext::setShadeColor NLMISC::CRGBA  color  )  [inline]
 

Definition at line 95 of file text_context.h.

References _ShadeColor.

Referenced by NL3D::CTextContextUser::setShadeColor().

00095 { _ShadeColor = color; }

void NL3D::CTextContext::setShaded bool  b  )  [inline]
 

Definition at line 91 of file text_context.h.

References _Shaded.

Referenced by NL3D::CTextContextUser::setShaded().

00091 { _Shaded = b; }

void NL3D::CTextContext::setShadeExtent float  shext  )  [inline]
 

Definition at line 93 of file text_context.h.

References _ShadeExtent.

Referenced by NL3D::CTextContextUser::setShadeExtent().

00093 { _ShadeExtent = shext; }

uint32 NL3D::CTextContext::textPush const ucstring str  ) 
 

computes an ucstring and adds the result to the cache (return the index)

Definition at line 98 of file text_context.cpp.

References _CacheFreePlaces, _CacheNbFreePlaces, _CacheStrings, _FontGen, _FontSize, _Keep800x600Ratio, NL3D::CFontManager::computeString(), index, nlassert, and uint32.

00099 { 
00100         nlassert(_FontGen);
00101 
00102         if (_CacheNbFreePlaces == 0)
00103         {
00104                 CComputedString csTmp;
00105 
00106                 _CacheStrings.push_back (csTmp);
00107                 if (_CacheFreePlaces.size() == 0)
00108                         _CacheFreePlaces.resize (1);
00109                 _CacheFreePlaces[0] = _CacheStrings.size()-1;
00110                 _CacheNbFreePlaces = 1;
00111         }
00112 
00113         // compute the string.
00114         uint32 index = _CacheFreePlaces[_CacheNbFreePlaces-1];
00115         CComputedString &strToFill = _CacheStrings[index];
00116         _FontManager->computeString (str, _FontGen, _Color
00117                 , _FontSize, _Driver, strToFill, _Keep800x600Ratio);
00118 
00119         _CacheNbFreePlaces--;
00120 
00121         return index;
00122 }

uint32 NL3D::CTextContext::textPush const char *  format,
... 
 

compute and add a string to the cache (return the index)

Cache methods

Definition at line 68 of file text_context.cpp.

References _CacheFreePlaces, _CacheNbFreePlaces, _CacheStrings, _FontGen, _FontSize, _Keep800x600Ratio, NL3D::CFontManager::computeString(), format, index, nlassert, NLMISC_CONVERT_VARGS, and uint32.

Referenced by NL3D::CTextContextUser::textPush().

00069 { 
00070         nlassert(_FontGen);
00071 
00072         // convert the string.
00073         char *str;
00074         NLMISC_CONVERT_VARGS (str, format, NLMISC::MaxCStringSize);
00075 
00076         if (_CacheNbFreePlaces == 0)
00077         {
00078                 CComputedString csTmp;
00079 
00080                 _CacheStrings.push_back (csTmp);
00081                 if (_CacheFreePlaces.size() == 0)
00082                         _CacheFreePlaces.resize (1);
00083                 _CacheFreePlaces[0] = _CacheStrings.size()-1;
00084                 _CacheNbFreePlaces = 1;
00085         }
00086 
00087         // compute the string.
00088         uint32 index = _CacheFreePlaces[_CacheNbFreePlaces-1];
00089         CComputedString &strToFill = _CacheStrings[index];
00090         _FontManager->computeString (str, _FontGen, _Color, _FontSize, _Driver, strToFill, _Keep800x600Ratio);
00091 
00092         _CacheNbFreePlaces--;
00093 
00094         return index;
00095 }


Field Documentation

std::vector<uint32> NL3D::CTextContext::_CacheFreePlaces [private]
 

Definition at line 338 of file text_context.h.

Referenced by clear(), erase(), and textPush().

uint32 NL3D::CTextContext::_CacheNbFreePlaces [private]
 

Definition at line 339 of file text_context.h.

Referenced by clear(), CTextContext(), erase(), and textPush().

std::vector<CComputedString> NL3D::CTextContext::_CacheStrings [private]
 

Cache to manipulate strings with indexes.

Strings Caches

Definition at line 337 of file text_context.h.

Referenced by clear(), getComputedString(), operator[](), printAt(), printClipAt(), printClipAtUnProjected(), and textPush().

NLMISC::CRGBA NL3D::CTextContext::_Color [private]
 

Current text color.

Definition at line 309 of file text_context.h.

IDriver* NL3D::CTextContext::_Driver [private]
 

Driver.

Definition at line 293 of file text_context.h.

NL3D::CFontGenerator* NL3D::CTextContext::_FontGen [private]
 

Font generator.

Definition at line 299 of file text_context.h.

Referenced by computeString(), computeStringInfo(), CTextContext(), getFontGenerator(), printAt(), printfAt(), setFontGenerator(), textPush(), and ~CTextContext().

NL3D::CFontManager* NL3D::CTextContext::_FontManager [private]
 

Font manager.

Definition at line 296 of file text_context.h.

uint32 NL3D::CTextContext::_FontSize [private]
 

Font size;.

Text Style properties

Definition at line 306 of file text_context.h.

Referenced by computeString(), computeStringInfo(), CTextContext(), getFontSize(), printAt(), printfAt(), setFontSize(), and textPush().

CComputedString::THotSpot NL3D::CTextContext::_HotSpot [private]
 

Hotspot.

Definition at line 312 of file text_context.h.

bool NL3D::CTextContext::_Keep800x600Ratio [private]
 

resize the font to keep the same aspect ratio than in 800x600

Definition at line 330 of file text_context.h.

Referenced by computeString(), computeStringInfo(), CTextContext(), getKeep800x600Ratio(), printAt(), printfAt(), setKeep800x600Ratio(), and textPush().

float NL3D::CTextContext::_ScaleX [private]
 

X scale.

Definition at line 315 of file text_context.h.

Referenced by CTextContext(), getScaleX(), printAt(), printfAt(), and setScaleX().

float NL3D::CTextContext::_ScaleZ [private]
 

Z scale.

Definition at line 318 of file text_context.h.

Referenced by CTextContext(), getScaleZ(), printAt(), printfAt(), and setScaleZ().

NLMISC::CRGBA NL3D::CTextContext::_ShadeColor [private]
 

Shade color (default is black).

Definition at line 327 of file text_context.h.

Referenced by CTextContext(), getShadeColor(), printAt(), printClipAt(), printClipAtUnProjected(), printfAt(), and setShadeColor().

bool NL3D::CTextContext::_Shaded [private]
 

true if text is shaded

Definition at line 321 of file text_context.h.

Referenced by CTextContext(), getShaded(), printAt(), printClipAt(), printClipAtUnProjected(), printfAt(), and setShaded().

float NL3D::CTextContext::_ShadeExtent [private]
 

shade's extent (shadow size)

Definition at line 324 of file text_context.h.

Referenced by CTextContext(), printAt(), printClipAt(), printClipAtUnProjected(), printfAt(), and setShadeExtent().

CComputedString NL3D::CTextContext::_TempString [private]
 

Cache for for printAt() and printfAt(). This prevents from creating VBdrvinfos each time they are called (N*each frame!!).

Definition at line 344 of file text_context.h.

Referenced by printAt(), and printfAt().


The documentation for this class was generated from the following files:
Generated on Tue Mar 16 07:49:28 2004 for NeL by doxygen 1.3.6