NL3D::CZoneInfo Struct Reference

#include <zone.h>


Detailed Description

The struct for building a zone. NB: Different from the one which is stored.
Author:
Lionel Berenguier

Nevrax France

Date:
2000

Definition at line 264 of file src/3d/zone.h.

Data Fields

std::vector< CBorderVertexBorderVertices
std::vector< CPatchInfoPatchs
 patchs the PatchInfo of this zone.

std::vector< CPointLightNamedPointLights
uint16 ZoneId
 zoneId the Unique ID of this zone.


Field Documentation

std::vector<CBorderVertex> NL3D::CZoneInfo::BorderVertices
 

borderVertices vertices connectivity for this zone. NB: borderVertices must contains the connectivity across zones. It is VERY IMPORTANT to setup zone corner connectivity too. A "corner borderVertex" may appear 3 times here. One for each other zone of the corner.

Definition at line 274 of file src/3d/zone.h.

Referenced by NL3D::CZone::build(), NL3D::CZoneLighter::light(), and NL3D::CZone::retrieve().

std::vector<CPatchInfo> NL3D::CZoneInfo::Patchs
 

patchs the PatchInfo of this zone.

Definition at line 269 of file src/3d/zone.h.

Referenced by NL3D::CZone::build(), NL3D::CZoneLighter::light(), and NL3D::CZone::retrieve().

std::vector<CPointLightNamed> NL3D::CZoneInfo::PointLights
 

List of PointLights that may influences Patchs and objects walking on them. Must be of good size regarding to Patchs[i].TileLightInfluences data

Definition at line 279 of file src/3d/zone.h.

Referenced by NL3D::CZone::build(), NL3D::CZoneLighter::light(), and NL3D::CZone::retrieve().

uint16 NL3D::CZoneInfo::ZoneId
 

zoneId the Unique ID of this zone.

Definition at line 267 of file src/3d/zone.h.

Referenced by NL3D::CZone::build(), NL3D::CZoneLighter::light(), and NL3D::CZone::retrieve().


The documentation for this struct was generated from the following file:
Generated on Tue Mar 16 08:34:20 2004 for NeL by doxygen 1.3.6