#include <zone.h>
Nevrax France
Definition at line 264 of file src/3d/zone.h.
Data Fields | |
std::vector< CBorderVertex > | BorderVertices |
std::vector< CPatchInfo > | Patchs |
patchs the PatchInfo of this zone. | |
std::vector< CPointLightNamed > | PointLights |
uint16 | ZoneId |
zoneId the Unique ID of this zone. |
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borderVertices vertices connectivity for this zone. NB: borderVertices must contains the connectivity across zones. It is VERY IMPORTANT to setup zone corner connectivity too. A "corner borderVertex" may appear 3 times here. One for each other zone of the corner. Definition at line 274 of file src/3d/zone.h. Referenced by NL3D::CZone::build(), NL3D::CZoneLighter::light(), and NL3D::CZone::retrieve(). |
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patchs the PatchInfo of this zone.
Definition at line 269 of file src/3d/zone.h. Referenced by NL3D::CZone::build(), NL3D::CZoneLighter::light(), and NL3D::CZone::retrieve(). |
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List of PointLights that may influences Patchs and objects walking on them. Must be of good size regarding to Patchs[i].TileLightInfluences data Definition at line 279 of file src/3d/zone.h. Referenced by NL3D::CZone::build(), NL3D::CZoneLighter::light(), and NL3D::CZone::retrieve(). |
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zoneId the Unique ID of this zone.
Definition at line 267 of file src/3d/zone.h. Referenced by NL3D::CZone::build(), NL3D::CZoneLighter::light(), and NL3D::CZone::retrieve(). |