NL3D::CPSAttribMakerMemory< float > Class Template Reference

#include <ps_attrib_maker_helper.h>

Inheritance diagram for NL3D::CPSAttribMakerMemory< float >:

NL3D::CPSAttribMakerMemoryBase< float > NL3D::CPSAttribMaker< float > NL3D::CPSAttribMakerBase NLMISC::IStreamable NLMISC::IClassable NL3D::CPSFloatMemory

Detailed Description

template<>
class NL3D::CPSAttribMakerMemory< float >

specialization for float

Definition at line 1697 of file ps_attrib_maker_helper.h.

Public Member Functions

virtual CPSAttribMakerBaseclone () const=0
 CPSAttribMakerMemory (const CPSAttribMakerMemory< float > &other)
 CPSAttribMakerMemory ()
virtual void deleteElement (uint32 index)
 inherited from CPSAttribMaker

virtual float get (float input)
virtual float get (CPSLocated *loc, uint32 index)
 inherited from CPSAttribMaker

virtual bool getClamping (void) const
virtual std::string getClassName ()=0
float getDefaultValue (void) const
 get the default value :

virtual CPSInputType getInput (void) const
virtual float getMaxValue (void) const
 get the min value, or an evalution that is guaranteed to be < to it (meaningful for ordered set only)

virtual float getMinValue (void) const
 get the max value, or an evalution that is guaranteed to be > to it (meaningful for ordered set only)

float getNbCycles (void) const
const CPSAttribMaker< float > * getScheme (void) const
 get the scheme used (const version)

CPSAttribMaker< float > * getScheme (void)
 get the scheme used

virtual const char * getType ()
 inherited from CPSAttribMakerBase. Template specialization will do the job

virtual bool hasCustomInput (void)
 tells wether one may choose one attribute from a CPSLocated to use as an input. If false, the input(s) is fixed

bool hasMemory (void) const
virtual bool isClampingSupported (void) const
virtual void * make (CPSLocated *loc, uint32 startIndex, void *output, uint32 stride, uint32 numAttrib, bool allowNoCopy=false, uint32 srcStep=(1<< 16)) const
 inherited from CPSAttribMaker

virtual void make4 (CPSLocated *loc, uint32 startIndex, void *tab, uint32 stride, uint32 numAttrib, uint32 srcStep=(1<< 16)) const
 inherited from CPSAttribMaker

virtual void makeN (CPSLocated *loc, uint32 startIndex, void *tab, uint32 stride, uint32 numAttrib, uint32 nbReplicate, uint32 srcStep=(1<< 16)) const
 inherited from CPSAttribMaker

virtual void newElement (CPSLocated *emitterLocated, uint32 emitterIndex)
 inherited from CPSAttribMaker

virtual void resize (uint32 capacity, uint32 nbPresentElements)
virtual void serial (NLMISC::IStream &f) throw (NLMISC::EStream)
 serialisation of the object. Derivers MUST call this, (if they use the attribute of this class at least)

virtual void setClamping (bool enable=true)
void setDefaultValue (floatdefaultValue)
virtual void setInput (const CPSInputType &input)
void setNbCycles (float nbCycles)
void setScheme (CPSAttribMaker< float > *scheme)

Protected Attributes

float _DefaultValue
bool _HasMemory
float _NbCycles
CPSAttribMaker< float > * _Scheme
CPSAttrib< float > _T

Private Attributes

float _MaxValue
float _MinValue


Member Function Documentation

virtual CPSAttribMakerBase* NL3D::CPSAttribMakerBase::clone  )  const [pure virtual, inherited]
 

Implemented in NL3D::CPSColorBlenderExact, NL3D::CPSColorBlender, NL3D::CPSColorGradient, NL3D::CPSColorMemory, NL3D::CPSColorBinOp, NL3D::CPSFloatBlender, NL3D::CPSFloatGradient, NL3D::CPSFloatMemory, NL3D::CPSFloatBinOp, NL3D::CPSFloatCurve, NL3D::CPSIntBlender, NL3D::CPSUIntBlender, NL3D::CPSIntGradient, NL3D::CPSUIntGradient, NL3D::CPSIntMemory, NL3D::CPSUIntMemory, NL3D::CPSIntBinOp, NL3D::CPSUIntBinOp, NL3D::CPSPlaneBasisBlender, NL3D::CPSPlaneBasisGradient, NL3D::CPSPlaneBasisFollowSpeed, NL3D::CPSPlaneBasisMemory, NL3D::CPSPlaneBasisBinOp, and NL3D::CPSBasisSpinner.

NL3D::CPSAttribMakerMemory< float >::CPSAttribMakerMemory const CPSAttribMakerMemory< float > &  other  )  [inline]
 

Definition at line 1703 of file ps_attrib_maker_helper.h.

01703                                                                        : CPSAttribMakerMemoryBase<float>(other)
01704         {
01705                 _MinValue = other._MinValue;
01706                 _MaxValue = other._MaxValue;
01707         }

NL3D::CPSAttribMakerMemory< float >::CPSAttribMakerMemory  )  [inline]
 

Definition at line 1701 of file ps_attrib_maker_helper.h.

01701 : CPSAttribMakerMemoryBase<float>() {}

virtual void NL3D::CPSAttribMakerMemoryBase< float >::deleteElement uint32  index  )  [inline, virtual, inherited]
 

inherited from CPSAttribMaker

Reimplemented from NL3D::CPSAttribMaker< float >.

Definition at line 1558 of file ps_attrib_maker_helper.h.

01559         { 
01560                 nlassert(_Scheme); // you should have called setScheme !
01561                 _T.remove(index); 
01562                 if (_Scheme->hasMemory())
01563                 {
01564                         _Scheme->deleteElement(index);
01565                 }
01566         }

virtual float NL3D::CPSAttribMaker< float >::get float  input  )  [inline, virtual, inherited]
 

Direct lookup of the result value from a float input (if it makes sense). This bypass what was set with setInput The input must be in [0, 1[

Reimplemented in NL3D::CPSAttribMakerT< float, CPSFloatCurveFunctor >, NL3D::CPSAttribMakerT< float, CPSValueGradientFunc< float > >, and NL3D::CPSAttribMakerT< float, CPSValueBlendFunc< float > >.

Definition at line 161 of file ps_attrib_maker.h.

00161 { nlassert(0); return T(); /* not supported by default */ }

virtual float NL3D::CPSAttribMakerMemoryBase< float >::get CPSLocated loc,
uint32  index
[inline, virtual, inherited]
 

inherited from CPSAttribMaker

Implements NL3D::CPSAttribMaker< float >.

Definition at line 1399 of file ps_attrib_maker_helper.h.

01400         { 
01401                 if (index < _T.getSize()) return _T[index];
01402                 else return _DefaultValue;
01403         }

virtual bool NL3D::CPSAttribMaker< float >::getClamping void   )  const [inline, virtual, inherited]
 

Test if the clamping is enabled. The default is false (clamping unsupported)

See also:
isClampingSupported()

Reimplemented in NL3D::CPSAttribMakerT< float, CPSFloatCurveFunctor >, NL3D::CPSAttribMakerT< float, CPSValueGradientFunc< float > >, and NL3D::CPSAttribMakerT< float, CPSValueBlendFunc< float > >.

Definition at line 272 of file ps_attrib_maker.h.

00272 { return false  ; }

virtual std::string NLMISC::IClassable::getClassName  )  [pure virtual, inherited]
 

Implemented in NLAIAGENT::CNumericIndex, NLAIC::IPointerGestion, NLAIC::CIdentType, and CAutomataDesc.

Referenced by NLMISC::CClassRegistry::checkObject(), and NL3D::GetTextureSize().

float NL3D::CPSAttribMakerMemoryBase< float >::getDefaultValue void   )  const [inline, inherited]
 

get the default value :

Definition at line 1356 of file ps_attrib_maker_helper.h.

01356 { return _DefaultValue; }

virtual CPSInputType NL3D::CPSAttribMaker< float >::getInput void   )  const [inline, virtual, inherited]
 

get the type of input (if supported). The default return attrDate

See also:
hasCustomInput()

Reimplemented in NL3D::CPSAttribMakerT< float, CPSFloatCurveFunctor >, NL3D::CPSAttribMakerT< float, CPSValueGradientFunc< float > >, and NL3D::CPSAttribMakerT< float, CPSValueBlendFunc< float > >.

Definition at line 251 of file ps_attrib_maker.h.

00251 { return CPSInputType() ; }

virtual float NL3D::CPSAttribMakerMemory< float >::getMaxValue void   )  const [inline, virtual]
 

get the min value, or an evalution that is guaranteed to be < to it (meaningful for ordered set only)

Reimplemented from NL3D::CPSAttribMaker< float >.

Definition at line 1711 of file ps_attrib_maker_helper.h.

01711 { return _MaxValue; }

virtual float NL3D::CPSAttribMakerMemory< float >::getMinValue void   )  const [inline, virtual]
 

get the max value, or an evalution that is guaranteed to be > to it (meaningful for ordered set only)

Reimplemented from NL3D::CPSAttribMaker< float >.

Definition at line 1710 of file ps_attrib_maker_helper.h.

01710 { return _MinValue; }   

float NL3D::CPSAttribMaker< float >::getNbCycles void   )  const [inline, inherited]
 

Retrieve the number of cycles

See also:
setNbCycles()

Definition at line 236 of file ps_attrib_maker.h.

00236 { return _NbCycles ; }

const CPSAttribMaker<float >* NL3D::CPSAttribMakerMemoryBase< float >::getScheme void   )  const [inline, inherited]
 

get the scheme used (const version)

Definition at line 1377 of file ps_attrib_maker_helper.h.

01377 { return _Scheme; }

CPSAttribMaker<float >* NL3D::CPSAttribMakerMemoryBase< float >::getScheme void   )  [inline, inherited]
 

get the scheme used

Definition at line 1375 of file ps_attrib_maker_helper.h.

01375 { return _Scheme; }

const char * NL3D::CPSAttribMaker< float >::getType void   )  [inline, virtual, inherited]
 

inherited from CPSAttribMakerBase. Template specialization will do the job

Implements NL3D::CPSAttribMakerBase.

Definition at line 147 of file ps_attrib_maker.h.

00147 { return "UNKNOWN"; }

virtual bool NL3D::CPSAttribMaker< float >::hasCustomInput void   )  [inline, virtual, inherited]
 

tells wether one may choose one attribute from a CPSLocated to use as an input. If false, the input(s) is fixed

Reimplemented in NL3D::CPSAttribMakerT< float, CPSFloatCurveFunctor >, NL3D::CPSAttribMakerT< float, CPSValueGradientFunc< float > >, and NL3D::CPSAttribMakerT< float, CPSValueBlendFunc< float > >.

Definition at line 239 of file ps_attrib_maker.h.

00239 { return false ; }

bool NL3D::CPSAttribMaker< float >::hasMemory void   )  const [inline, inherited]
 

Some attribute makers may hold memory. this return true when this is the case. This also mean that you must call newElement, deleteElement, and resize, when it is called for the owning object (which is likely to be a CPSLocatedBindable)

Definition at line 282 of file ps_attrib_maker.h.

Referenced by NL3D::CPSRotated2DParticle::deleteAngle2DElement(), NL3D::CPSSound::deleteElement(), NL3D::CPSConstraintMesh::deleteElement(), NL3D::CPSLight::deleteElement(), NL3D::CPSEmitter::deleteElement(), NL3D::CPSModulatedEmitter::deleteEmitteeSpeedElement(), NL3D::CPSForceIntensity::deleteForceIntensityElement(), NL3D::CPSSizedParticle::deleteSizeElement(), NL3D::CPSRotated2DParticle::newAngle2DElement(), NL3D::CPSSound::newElement(), NL3D::CPSConstraintMesh::newElement(), NL3D::CPSLight::newElement(), NL3D::CPSEmitter::newElement(), NL3D::CPSModulatedEmitter::newEmitteeSpeedElement(), NL3D::CPSForceIntensity::newForceIntensityElement(), NL3D::CPSSizedParticle::newSizeElement(), NL3D::CPSSound::resize(), NL3D::CPSConstraintMesh::resize(), NL3D::CPSLight::resize(), NL3D::CPSEmitter::resize(), NL3D::CPSRotated2DParticle::resizeAngle2D(), NL3D::CPSModulatedEmitter::resizeEmitteeSpeed(), NL3D::CPSForceIntensity::resizeForceIntensity(), NL3D::CPSSizedParticle::resizeSize(), NL3D::CPSLight::setAttenEndScheme(), NL3D::CPSLight::setAttenStartScheme(), NL3D::CPSSound::setGainScheme(), NL3D::CPSConstraintMesh::setMorphScheme(), and NL3D::CPSSound::setPitchScheme().

00282 { return _HasMemory ; }

virtual bool NL3D::CPSAttribMaker< float >::isClampingSupported void   )  const [inline, virtual, inherited]
 

tells wether clamping is supported for the input (value can't go above MaxInputValue) The default is false

Reimplemented in NL3D::CPSAttribMakerT< float, CPSFloatCurveFunctor >, NL3D::CPSAttribMakerT< float, CPSValueGradientFunc< float > >, and NL3D::CPSAttribMakerT< float, CPSValueBlendFunc< float > >.

Definition at line 258 of file ps_attrib_maker.h.

00258 { return false ; }

virtual void* NL3D::CPSAttribMakerMemoryBase< float >::make CPSLocated loc,
uint32  startIndex,
void *  output,
uint32  stride,
uint32  numAttrib,
bool  allowNoCopy = false,
uint32  srcStep = (1 << 16)
const [inline, virtual, inherited]
 

inherited from CPSAttribMaker

Implements NL3D::CPSAttribMaker< float >.

Definition at line 1406 of file ps_attrib_maker_helper.h.

01414         {
01415                 if (!numAttrib) return output;
01416                 void *tab = output;
01417                 if (!allowNoCopy || srcStep != (1 << 16) || sizeof(T) != stride)
01418                 {
01419                         // we just copy what we have memorized
01420                         if (srcStep == (1 << 16))
01421                         {
01422                                 typename CPSAttrib<T>::const_iterator it = _T.begin() + startIndex, endIt = _T.begin() + startIndex + numAttrib;
01423                                 do
01424                                 {
01425                                         *(T *) tab = *it;
01426                                         ++it;
01427                                         tab = (uint8 *) tab + stride;
01428                                 }
01429                                 while (it != endIt);
01430                         }
01431                         else // no constant step
01432                         {
01433                                 uint32 fpIndex = startIndex * srcStep;
01434                                 typename CPSAttrib<T>::const_iterator startIt = _T.begin();
01435                                 while (numAttrib --)
01436                                 {
01437                                         *(T *) tab = *(startIt + (fpIndex >> 16));                                      
01438                                         tab = (uint8 *) tab + stride;
01439                                         fpIndex += srcStep;
01440                                 }                               
01441                         }
01442                         return output;
01443                 }
01444                 else
01445                 {
01446                         // the caller will read data directly in the vector ...
01447                         return (void *) &(*(_T.begin() + startIndex));
01448                 }
01449         }       

virtual void NL3D::CPSAttribMakerMemoryBase< float >::make4 CPSLocated loc,
uint32  startIndex,
void *  tab,
uint32  stride,
uint32  numAttrib,
uint32  srcStep = (1 << 16)
const [inline, virtual, inherited]
 

inherited from CPSAttribMaker

Implements NL3D::CPSAttribMaker< float >.

Definition at line 1452 of file ps_attrib_maker_helper.h.

01459         {
01460                 // we just copy what we have memorized
01461                 if (srcStep == (1 << 16))
01462                 {
01463                         typename CPSAttrib<T>::const_iterator it = _T.begin() + startIndex, endIt = _T.begin() + startIndex + numAttrib;
01464                         while (it != endIt)
01465                         {
01466                                 *(T *) tab = *it;
01467                                 tab = (uint8 *) tab + stride;
01468                                 *(T *) tab = *it;
01469                                 tab = (uint8 *) tab + stride;
01470                                 *(T *) tab = *it;
01471                                 tab = (uint8 *) tab + stride;
01472                                 *(T *) tab = *it;
01473                                 tab = (uint8 *) tab + stride;
01474                                 ++it;                   
01475                         }
01476                 }
01477                 else
01478                 {
01479                         uint32 fpIndex = startIndex * srcStep;
01480                         typename CPSAttrib<T>::const_iterator startIt = _T.begin();
01481                         while (numAttrib --)
01482                         {
01483                                 *(T *) tab = *(startIt + (fpIndex >> 16));                                      
01484                                 *(T *) ((uint8 *) tab + stride) = *(T *) tab;
01485                                 tab = (uint8 *) tab + stride;
01486                                 *(T *) ((uint8 *) tab + stride) = *(T *) tab;
01487                                 tab = (uint8 *) tab + stride;
01488                                 *(T *) ((uint8 *) tab + stride) = *(T *) tab;
01489 
01490                                 tab = (uint8 *) tab + stride + stride;
01491                                 fpIndex += srcStep;
01492                         }       
01493                 }
01494         }

virtual void NL3D::CPSAttribMakerMemoryBase< float >::makeN CPSLocated loc,
uint32  startIndex,
void *  tab,
uint32  stride,
uint32  numAttrib,
uint32  nbReplicate,
uint32  srcStep = (1 << 16)
const [inline, virtual, inherited]
 

inherited from CPSAttribMaker

Implements NL3D::CPSAttribMaker< float >.

Definition at line 1497 of file ps_attrib_maker_helper.h.

01505         {
01506                 // we just copy what we have memorized
01507                 uint k;
01508                 typename CPSAttrib<T>::const_iterator it = _T.begin() + startIndex, endIt = _T.begin() + startIndex + numAttrib;
01509                 if (srcStep == (1 << 16))
01510                 {
01511                         while (it != endIt)
01512                         {
01513                         
01514                                 for (k = 0; k < nbReplicate; ++k)
01515                                 {
01516                                         *(T *) tab = *it;
01517                                         tab = (uint8 *) tab + stride;
01518                                 }                       
01519                                 ++it;
01520                         }
01521                 }
01522                 else
01523                 {
01524                         uint32 fpIndex = startIndex * srcStep;
01525                         typename CPSAttrib<T>::const_iterator startIt = _T.begin();     
01526 
01527                         while (numAttrib --)
01528                         {               
01529                                 *(T *) tab = *(startIt + (fpIndex >> 16));
01530                                 for (k = 1; k < nbReplicate; ++k)
01531                                 {
01532                                         *(T *) ((uint8 *) tab + stride) = *(T *) tab;
01533                                         tab = (uint8 *) tab + stride;
01534                                 }
01535                                 tab = (uint8 *) tab + stride;
01536                                 fpIndex += srcStep;
01537                         }
01538 
01539                 }               
01540         }

void NL3D::CPSAttribMakerMemory< float >::newElement CPSLocated emitterLocated,
uint32  emitterIndex
[virtual]
 

inherited from CPSAttribMaker

well a value may be returned without having to know the emitter (random, user param ...) but this case is really useless anyway ...

Reimplemented from NL3D::CPSAttribMakerMemoryBase< float >.

Definition at line 117 of file ps_attrib_maker_helper.cpp.

References min, and uint32.

00118 {
00119         CPSAttribMakerMemoryBase<float>::newElement(emitterLocated, emitterIndex);
00120         if (_T.getSize() > 1)
00121         {       
00122                 _MinValue = std::min(_MinValue, _T.back());
00123                 _MaxValue = std::max(_MaxValue, _T.back());
00124         }
00125         else
00126         {
00127                 _MinValue = _MaxValue = _T[0];          
00128         }
00129 }

virtual void NL3D::CPSAttribMakerMemoryBase< float >::resize uint32  capacity,
uint32  nbPresentElements
[inline, virtual, inherited]
 

set a new capacity for the memorized attribute, and a number of used element. This usually is 0 , but during edition, this may not be ... so new element are created. this must be called only if this attribute maker has its own memory

Reimplemented from NL3D::CPSAttribMaker< float >.

Definition at line 1591 of file ps_attrib_maker_helper.h.

01592         {
01593                 nlassert(capacity < (1 << 16));
01594                 _T.resize(capacity);
01595                 if (nbPresentElements > _T.getSize())
01596                 {
01597                         while (_T.getSize() != nbPresentElements)
01598                         {
01599                                 _T.insert(_DefaultValue);
01600                         }
01601                 }
01602                 else if (nbPresentElements < _T.getSize())
01603                 {
01604                         while (_T.getSize() != nbPresentElements)
01605                         {
01606                                 _T.remove(_T.getSize() - 1);
01607                         }
01608                 }
01609 
01610 
01611                 if (_Scheme && _Scheme->hasMemory())
01612                 {
01613                         _Scheme->resize(capacity,   nbPresentElements);
01614                 }
01615 
01616         }       

void NL3D::CPSAttribMakerMemory< float >::serial NLMISC::IStream f  )  throw (NLMISC::EStream) [virtual]
 

serialisation of the object. Derivers MUST call this, (if they use the attribute of this class at least)

Reimplemented from NL3D::CPSAttribMakerMemoryBase< float >.

Definition at line 99 of file ps_attrib_maker_helper.cpp.

References min, and uint.

00100 {
00101         CPSAttribMakerMemoryBase<float>::serial(f);
00102         if (f.isReading())
00103         {
00104                 if (_T.getSize() != 0)
00105                 {               
00106                         _MinValue = _MaxValue = _T[0];
00107                         for(uint k = 1; k < _T.getSize(); ++k)
00108                         {
00109                                 _MinValue = std::min(_MinValue, _T[k]);
00110                                 _MaxValue = std::max(_MaxValue, _T[k]);
00111                         }
00112                 }
00113         }
00114 }

virtual void NL3D::CPSAttribMaker< float >::setClamping bool  enable = true  )  [inline, virtual, inherited]
 

Enable, disable the clamping of input values. The default does nothing (clamping unsupported)

See also:
isClampingSupported()

Reimplemented in NL3D::CPSAttribMakerT< float, CPSFloatCurveFunctor >, NL3D::CPSAttribMakerT< float, CPSValueGradientFunc< float > >, and NL3D::CPSAttribMakerT< float, CPSValueBlendFunc< float > >.

Definition at line 265 of file ps_attrib_maker.h.

00265 {} ;

void NL3D::CPSAttribMakerMemoryBase< float >::setDefaultValue float   defaultValue  )  [inline, inherited]
 

set a default value for initialisation, otherwise it will be garbage. This is needed when new element are generated, but not from an emitter for example, when you set this scheme to a LocatedBindable that does have a least one instance in it

example : CPSDot *d = new CPSDot; CPSAttribMakerMemory<RGBA> *genAttribMaker = new CPSAttribMakerMemory<RGBA>; genAttribMaker->setScheme(CPSColorBlender(CRGBA::White, CRGBA::Black) Now, if an emitter emit these particle, it'll start to emit white ones, and then black ones d->setColorScheme( genAttribMaker); now, suppose that there were several dot instanciated before the setScheme is performed : d->newElement(); no color has been memorized for this element, so when setScheme is performed, it has to generate one There are no emitter that provides it, so its taken from the default value Note : this should only be useful in an editor, that allow the user to change the scheme with a running system ...

Definition at line 1353 of file ps_attrib_maker_helper.h.

01353 { _DefaultValue = defaultValue;}

virtual void NL3D::CPSAttribMaker< float >::setInput const CPSInputType input  )  [inline, virtual, inherited]
 

set a new input type (if supported). The default does nothing

See also:
hasCustomInput()

Reimplemented in NL3D::CPSAttribMakerT< float, CPSFloatCurveFunctor >, NL3D::CPSAttribMakerT< float, CPSValueGradientFunc< float > >, and NL3D::CPSAttribMakerT< float, CPSValueBlendFunc< float > >.

Definition at line 245 of file ps_attrib_maker.h.

00245 {}

void NL3D::CPSAttribMaker< float >::setNbCycles float  nbCycles  )  [inline, inherited]
 

Set the number of cycles that must be done during the life of a particle, or the number of cycle per second for a particle that has no life limit. It is used to multiply the input used by this attribute maker It must be >= 0

Definition at line 227 of file ps_attrib_maker.h.

00228                 { 
00229                         nlassert(nbCycles >= 0) ;
00230                         _NbCycles = nbCycles ; 
00231                 }

void NL3D::CPSAttribMakerMemoryBase< float >::setScheme CPSAttribMaker< float > *  scheme  )  [inline, inherited]
 

set the scheme used to store attribute. this MUST be called, otherwise an assertion will be thrown later It must have been allocated by new, and it will be deleted by this object

Definition at line 1363 of file ps_attrib_maker_helper.h.

01364         {
01365                 nlassert(scheme);
01366                 if (_Scheme) delete _Scheme;
01367                 _Scheme = scheme;
01368                 if (_Scheme->hasMemory())
01369                 {
01370                         _Scheme->resize(_T.getMaxSize(), _T.getSize());
01371                 }
01372         }


Field Documentation

float NL3D::CPSAttribMakerMemoryBase< float >::_DefaultValue [protected, inherited]
 

Definition at line 1624 of file ps_attrib_maker_helper.h.

bool NL3D::CPSAttribMaker< float >::_HasMemory [protected, inherited]
 

Definition at line 304 of file ps_attrib_maker.h.

float NL3D::CPSAttribMakerMemory< float >::_MaxValue [private]
 

Definition at line 1715 of file ps_attrib_maker_helper.h.

float NL3D::CPSAttribMakerMemory< float >::_MinValue [private]
 

Definition at line 1714 of file ps_attrib_maker_helper.h.

float NL3D::CPSAttribMaker< float >::_NbCycles [protected, inherited]
 

Definition at line 301 of file ps_attrib_maker.h.

CPSAttribMaker<float >* NL3D::CPSAttribMakerMemoryBase< float >::_Scheme [protected, inherited]
 

this attribute maker tells us how to produce arguments from an emitter. as an example, we may want to have a gradient of color : the emitter emit green then blue particles, following a gradient. the color is produced by _Scheme and _T stores it

Definition at line 1630 of file ps_attrib_maker_helper.h.

CPSAttrib<float > NL3D::CPSAttribMakerMemoryBase< float >::_T [protected, inherited]
 

Definition at line 1621 of file ps_attrib_maker_helper.h.


The documentation for this class was generated from the following files:
Generated on Tue Mar 16 07:03:42 2004 for NeL by doxygen 1.3.6