NL3D::IIGAddBegin Struct Reference

#include <u_instance_group.h>


Detailed Description

Callback to know when an instance group begin to be added

Definition at line 53 of file u_instance_group.h.

Public Member Functions

virtual void startAddingIG (uint numInstances)=0


Member Function Documentation

virtual void NL3D::IIGAddBegin::startAddingIG uint  numInstances  )  [pure virtual]
 

Referenced by NL3D::CInstanceGroup::addToScene(), and NL3D::CInstanceGroup::addToSceneAsync().


The documentation for this struct was generated from the following file:
Generated on Tue Mar 16 08:38:43 2004 for NeL by doxygen 1.3.6