NL3D::CVisualCollisionEntityUser Class Reference

#include <visual_collision_entity_user.h>

Inheritance diagram for NL3D::CVisualCollisionEntityUser:

NL3D::UVisualCollisionEntity

Detailed Description

UVisualCollisionEntity implementation.
Author:
Lionel Berenguier

Nevrax France

Date:
2001

Definition at line 46 of file visual_collision_entity_user.h.

Public Member Functions

 CVisualCollisionEntityUser (CVisualCollisionManager *manager)
 Constructor. create entity.

virtual void displayDebugGrid (UDriver &drv) const
virtual bool getCeilMode () const
virtual bool getGroundMode () const
virtual bool getSnapToRenderedTesselation () const
virtual bool getStaticLightSetup (const CVector &pos, std::vector< CPointLightInfluence > &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient)
virtual bool getSurfaceInfo (const CVector &pos, CSurfaceInfo &surfaceInfo)
virtual void setCeilMode (bool ceilMode)
virtual void setGroundMode (bool groundMode)
virtual void setSnapToRenderedTesselation (bool snapMode)
virtual bool snapToGround (CVector &pos, CVector &normal)
virtual bool snapToGround (CVector &pos)
 ~CVisualCollisionEntityUser ()
 dtor, delete the entity.


Private Attributes

CVisualCollisionEntity_Entity
CVisualCollisionManager_Manager


Constructor & Destructor Documentation

NL3D::CVisualCollisionEntityUser::CVisualCollisionEntityUser CVisualCollisionManager manager  )  [inline]
 

Constructor. create entity.

Definition at line 51 of file visual_collision_entity_user.h.

References _Entity, and NL3D_MEM_ENTITY_USER.

00052         {
00053                 NL3D_MEM_ENTITY_USER
00054                 _Manager= manager;
00055                 _Entity= _Manager->createEntity();
00056         }

NL3D::CVisualCollisionEntityUser::~CVisualCollisionEntityUser  )  [inline]
 

dtor, delete the entity.

Definition at line 58 of file visual_collision_entity_user.h.

References _Entity, NL3D::CVisualCollisionManager::deleteEntity(), and NL3D_MEM_ENTITY_USER.

00059         {
00060                 NL3D_MEM_ENTITY_USER
00061                 _Manager->deleteEntity(_Entity);
00062         }


Member Function Documentation

void NL3D::CVisualCollisionEntityUser::displayDebugGrid UDriver drv  )  const [virtual]
 

Draw lines for the landscape quadgrid collision faces under us NB: a drv.setMatrixMode3D() should have been done before.

Implements NL3D::UVisualCollisionEntity.

Definition at line 118 of file visual_collision_entity_user.cpp.

References _Entity, NL3D::CVisualCollisionEntity::displayDebugGrid(), and NL3D_MEM_ENTITY_USER.

00119 {
00120         NL3D_MEM_ENTITY_USER
00121         CDriverUser             &drvUser= static_cast<CDriverUser&>(drv);
00122         _Entity->displayDebugGrid(*drvUser.getDriver());
00123 }

bool NL3D::CVisualCollisionEntityUser::getCeilMode  )  const [virtual]
 

Implements NL3D::UVisualCollisionEntity.

Definition at line 84 of file visual_collision_entity_user.cpp.

References _Entity, NL3D::CVisualCollisionEntity::getCeilMode(), NL3D_HAUTO_UI_VCE, and NL3D_MEM_ENTITY_USER.

00085 {
00086         NL3D_MEM_ENTITY_USER
00087         NL3D_HAUTO_UI_VCE;
00088 
00089         return _Entity->getCeilMode();
00090 }

bool NL3D::CVisualCollisionEntityUser::getGroundMode  )  const [virtual]
 

Implements NL3D::UVisualCollisionEntity.

Definition at line 77 of file visual_collision_entity_user.cpp.

References _Entity, NL3D::CVisualCollisionEntity::getGroundMode(), NL3D_HAUTO_UI_VCE, and NL3D_MEM_ENTITY_USER.

00078 {
00079         NL3D_MEM_ENTITY_USER
00080         NL3D_HAUTO_UI_VCE;
00081 
00082         return _Entity->getGroundMode();
00083 }

bool NL3D::CVisualCollisionEntityUser::getSnapToRenderedTesselation  )  const [virtual]
 

Implements NL3D::UVisualCollisionEntity.

Definition at line 100 of file visual_collision_entity_user.cpp.

References _Entity, NL3D::CVisualCollisionEntity::getSnapToRenderedTesselation(), NL3D_HAUTO_UI_VCE, and NL3D_MEM_ENTITY_USER.

00101 {
00102         NL3D_MEM_ENTITY_USER
00103         NL3D_HAUTO_UI_VCE;
00104 
00105         return _Entity->getSnapToRenderedTesselation();
00106 }

bool NL3D::CVisualCollisionEntityUser::getStaticLightSetup const CVector pos,
std::vector< CPointLightInfluence > &  pointLightList,
uint8 sunContribution,
NLMISC::CRGBA localAmbient
[virtual]
 

Get the static Light Setup, using landscape under us. append lights to pointLightList. NB: if find no landscape faces, don't modify pointLightList, set sunContribution=255, and return false Else, use CPatch::TileLightInfluences to get lights, and use CPatch::Lumels to get sunContribution. NB: because CPatch::Lumels encode the gouraud shading on the surface, return lumelValue*2 so the object won't be too darken.

Implements NL3D::UVisualCollisionEntity.

Definition at line 109 of file visual_collision_entity_user.cpp.

References _Entity, NL3D::CVisualCollisionEntity::getStaticLightSetup(), NL3D_HAUTO_LIGHT_VCE, NL3D_MEM_ENTITY_USER, and uint8.

00111 {
00112         NL3D_MEM_ENTITY_USER
00113         NL3D_HAUTO_LIGHT_VCE;
00114 
00115         return _Entity->getStaticLightSetup(pos, pointLightList, sunContribution, localAmbient);
00116 }

bool NL3D::CVisualCollisionEntityUser::getSurfaceInfo const CVector pos,
CSurfaceInfo surfaceInfo
[virtual]
 

Get surface informations. pos is checked with polygons that are at least (cache dependent) at +- 10m in altitude.

Parameters:
info will be filled with surface informations if the method returns true.
Returns:
true if the surface has been found and informations has been filled.

Implements NL3D::UVisualCollisionEntity.

Definition at line 125 of file visual_collision_entity_user.cpp.

References _Entity, NL3D::CVisualCollisionEntity::getSurfaceInfo(), and NL3D_MEM_ENTITY_USER.

00126 {
00127         NL3D_MEM_ENTITY_USER
00128         return _Entity->getSurfaceInfo (pos, surfaceInfo);
00129 }

void NL3D::CVisualCollisionEntityUser::setCeilMode bool  ceilMode  )  [virtual]
 

If ceilMode is true, the entity is snapped on faces with normal.z < 0. Default is false. NB: if both groundMode and ceilMode are false, snapToGround is a no-op.

Implements NL3D::UVisualCollisionEntity.

Definition at line 70 of file visual_collision_entity_user.cpp.

References _Entity, NL3D_HAUTO_UI_VCE, NL3D_MEM_ENTITY_USER, and NL3D::CVisualCollisionEntity::setCeilMode().

00071 {
00072         NL3D_MEM_ENTITY_USER
00073         NL3D_HAUTO_UI_VCE;
00074 
00075         _Entity->setCeilMode(ceilMode);
00076 }

void NL3D::CVisualCollisionEntityUser::setGroundMode bool  groundMode  )  [virtual]
 

If groundMode is true, the entity is snapped on faces with normal.z > 0. Default is true. NB: if both groundMode and ceilMode are false, snapToGround is a no-op.

Implements NL3D::UVisualCollisionEntity.

Definition at line 63 of file visual_collision_entity_user.cpp.

References _Entity, NL3D_HAUTO_UI_VCE, NL3D_MEM_ENTITY_USER, and NL3D::CVisualCollisionEntity::setGroundMode().

00064 {
00065         NL3D_MEM_ENTITY_USER
00066         NL3D_HAUTO_UI_VCE;
00067 
00068         _Entity->setGroundMode(groundMode);
00069 }

void NL3D::CVisualCollisionEntityUser::setSnapToRenderedTesselation bool  snapMode  )  [virtual]
 

By default, the visual collision entity is snapped on rendered/geomorphed tesselation (true). Use this method to change this behavior. if false, the entity is snapped to the tile level tesselation according to noise etc...

Implements NL3D::UVisualCollisionEntity.

Definition at line 93 of file visual_collision_entity_user.cpp.

References _Entity, NL3D_HAUTO_UI_VCE, NL3D_MEM_ENTITY_USER, and NL3D::CVisualCollisionEntity::setSnapToRenderedTesselation().

00094 {
00095         NL3D_MEM_ENTITY_USER
00096         NL3D_HAUTO_UI_VCE;
00097 
00098         _Entity->setSnapToRenderedTesselation(snapMode);
00099 }

bool NL3D::CVisualCollisionEntityUser::snapToGround CVector pos,
CVector normal
[virtual]
 

Snap the entity onto the ground. pos.z is modified so that it lies on the ground, according to rendered landscapes and meshes setuped into the visual collision manager. pos is checked with polygons that are at least (cache dependent) at +- 10m in altitude.

Parameters:
normal the ret normal of where it is snapped. NB: if return false, not modified.
Returns:
true if pos.z has been modified (sometimes it may not find a solution).

Implements NL3D::UVisualCollisionEntity.

Definition at line 53 of file visual_collision_entity_user.cpp.

References _Entity, NL3D_HAUTO_SNAP_VCE, NL3D_MEM_ENTITY_USER, and NL3D::CVisualCollisionEntity::snapToGround().

00054 {
00055         NL3D_MEM_ENTITY_USER
00056         NL3D_HAUTO_SNAP_VCE;
00057 
00058         return _Entity->snapToGround(pos, normal);
00059 }

virtual bool NL3D::CVisualCollisionEntityUser::snapToGround CVector pos  )  [virtual]
 

Snap the entity onto the ground. pos.z is modified so that it lies on the ground, according to rendered landscapes and meshes setuped into the visual collision manager. pos is checked with polygons that are at least (cache dependent) at +- 10m in altitude.

Returns:
true if pos.z has been modified (sometimes it may not find a solution).

Implements NL3D::UVisualCollisionEntity.


Field Documentation

CVisualCollisionEntity* NL3D::CVisualCollisionEntityUser::_Entity [private]
 

Definition at line 90 of file visual_collision_entity_user.h.

Referenced by CVisualCollisionEntityUser(), displayDebugGrid(), getCeilMode(), getGroundMode(), getSnapToRenderedTesselation(), getStaticLightSetup(), getSurfaceInfo(), setCeilMode(), setGroundMode(), setSnapToRenderedTesselation(), snapToGround(), and ~CVisualCollisionEntityUser().

CVisualCollisionManager* NL3D::CVisualCollisionEntityUser::_Manager [private]
 

Definition at line 89 of file visual_collision_entity_user.h.


The documentation for this class was generated from the following files:
Generated on Tue Mar 16 08:26:41 2004 for NeL by doxygen 1.3.6