#include <lod_character_texture.h>
Nevrax France
Definition at line 51 of file lod_character_texture.h.
Public Member Functions | |
CLodCharacterTexture () | |
Constructor. | |
uint | getHeight () const |
uint | getWidth () const |
void | serial (NLMISC::IStream &f) |
Data Fields | |
std::vector< CTUVQ > | Texture |
Private Attributes | |
uint32 | _Height |
uint32 | _Width |
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Constructor.
Definition at line 35 of file lod_character_texture.cpp. References NL3D_CLOD_TEXT_HEIGHT, and NL3D_CLOD_TEXT_WIDTH.
00036 { 00037 _Width= NL3D_CLOD_TEXT_WIDTH; 00038 _Height= NL3D_CLOD_TEXT_HEIGHT; 00039 } |
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Definition at line 80 of file lod_character_texture.h. References uint.
00080 {return _Height;} |
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Definition at line 79 of file lod_character_texture.h. References uint.
00079 {return _Width;} |
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Definition at line 43 of file lod_character_texture.cpp. References NLMISC::IStream::serial(), NLMISC::IStream::serialCont(), NLMISC::IStream::serialVersion(), and sint.
00044 { 00045 sint ver= f.serialVersion(0); 00046 00047 f.serial(_Width, _Height); 00048 f.serialCont(Texture); 00049 } |
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Definition at line 87 of file lod_character_texture.h. |
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Definition at line 87 of file lod_character_texture.h. |
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Definition at line 73 of file lod_character_texture.h. Referenced by NL3D::CLodCharacterManager::addTextureCompute(). |