NL3D::UScene::CBenchResults Struct Reference

#include <u_scene.h>


Detailed Description

For Scene Profiling.

Definition at line 488 of file u_scene.h.

Public Member Functions

void reset ()

Data Fields

std::map< uint32, uint32MeshMRMProfileTriVBFormat
std::map< uint32, uint32MeshProfileTriVBFormat
uint32 NumMeshMRMRdrBlock
uint32 NumMeshMRMRdrBlockWithVBHeap
uint32 NumMeshMRMRdrNormal
uint32 NumMeshMRMTriRdrBlock
uint32 NumMeshMRMTriRdrBlockWithVBHeap
uint32 NumMeshMRMTriRdrNormal
uint32 NumMeshMRMVBufferHard
uint32 NumMeshMRMVBufferStd
uint32 NumMeshRdrBlock
uint32 NumMeshRdrBlockWithVBHeap
uint32 NumMeshRdrNormal
uint32 NumMeshTriRdrBlock
uint32 NumMeshTriRdrBlockWithVBHeap
uint32 NumMeshTriRdrNormal
uint32 NumMeshVBufferHard
uint32 NumMeshVBufferStd


Member Function Documentation

void NL3D::UScene::CBenchResults::reset void   )  [inline]
 

Definition at line 509 of file u_scene.h.

References MeshMRMProfileTriVBFormat, MeshProfileTriVBFormat, NumMeshMRMRdrBlock, NumMeshMRMRdrBlockWithVBHeap, NumMeshMRMRdrNormal, NumMeshMRMTriRdrBlock, NumMeshMRMTriRdrBlockWithVBHeap, NumMeshMRMTriRdrNormal, NumMeshMRMVBufferHard, NumMeshMRMVBufferStd, NumMeshRdrBlock, NumMeshRdrBlockWithVBHeap, NumMeshRdrNormal, NumMeshTriRdrBlock, NumMeshTriRdrBlockWithVBHeap, NumMeshTriRdrNormal, NumMeshVBufferHard, and NumMeshVBufferStd.

Referenced by NL3D::CScene::profileNextRender().


Field Documentation

std::map<uint32, uint32> NL3D::UScene::CBenchResults::MeshMRMProfileTriVBFormat
 

Definition at line 490 of file u_scene.h.

Referenced by NL3D::CMeshMRMSkinnedGeom::profileSceneRender(), NL3D::CMeshMRMGeom::profileSceneRender(), and reset().

std::map<uint32, uint32> NL3D::UScene::CBenchResults::MeshProfileTriVBFormat
 

Definition at line 491 of file u_scene.h.

Referenced by NL3D::CMeshGeom::profileSceneRender(), and reset().

uint32 NL3D::UScene::CBenchResults::NumMeshMRMRdrBlock
 

Definition at line 499 of file u_scene.h.

Referenced by NL3D::CMeshMRMGeom::profileSceneRender(), and reset().

uint32 NL3D::UScene::CBenchResults::NumMeshMRMRdrBlockWithVBHeap
 

Definition at line 500 of file u_scene.h.

Referenced by NL3D::CMeshMRMGeom::profileSceneRender(), and reset().

uint32 NL3D::UScene::CBenchResults::NumMeshMRMRdrNormal
 

Definition at line 498 of file u_scene.h.

Referenced by NL3D::CMeshMRMSkinnedGeom::profileSceneRender(), NL3D::CMeshMRMGeom::profileSceneRender(), and reset().

uint32 NL3D::UScene::CBenchResults::NumMeshMRMTriRdrBlock
 

Definition at line 502 of file u_scene.h.

Referenced by NL3D::CMeshMRMGeom::profileSceneRender(), and reset().

uint32 NL3D::UScene::CBenchResults::NumMeshMRMTriRdrBlockWithVBHeap
 

Definition at line 503 of file u_scene.h.

Referenced by NL3D::CMeshMRMGeom::profileSceneRender(), and reset().

uint32 NL3D::UScene::CBenchResults::NumMeshMRMTriRdrNormal
 

Definition at line 501 of file u_scene.h.

Referenced by NL3D::CMeshMRMSkinnedGeom::profileSceneRender(), NL3D::CMeshMRMGeom::profileSceneRender(), and reset().

uint32 NL3D::UScene::CBenchResults::NumMeshMRMVBufferHard
 

Definition at line 507 of file u_scene.h.

Referenced by NL3D::CMeshMRMGeom::profileSceneRender(), and reset().

uint32 NL3D::UScene::CBenchResults::NumMeshMRMVBufferStd
 

Definition at line 506 of file u_scene.h.

Referenced by NL3D::CMeshMRMSkinnedGeom::profileSceneRender(), NL3D::CMeshMRMGeom::profileSceneRender(), and reset().

uint32 NL3D::UScene::CBenchResults::NumMeshRdrBlock
 

Definition at line 493 of file u_scene.h.

Referenced by NL3D::CMeshGeom::profileSceneRender(), and reset().

uint32 NL3D::UScene::CBenchResults::NumMeshRdrBlockWithVBHeap
 

Definition at line 494 of file u_scene.h.

Referenced by NL3D::CMeshGeom::profileSceneRender(), and reset().

uint32 NL3D::UScene::CBenchResults::NumMeshRdrNormal
 

Definition at line 492 of file u_scene.h.

Referenced by NL3D::CMeshGeom::profileSceneRender(), and reset().

uint32 NL3D::UScene::CBenchResults::NumMeshTriRdrBlock
 

Definition at line 496 of file u_scene.h.

Referenced by NL3D::CMeshGeom::profileSceneRender(), and reset().

uint32 NL3D::UScene::CBenchResults::NumMeshTriRdrBlockWithVBHeap
 

Definition at line 497 of file u_scene.h.

Referenced by NL3D::CMeshGeom::profileSceneRender(), and reset().

uint32 NL3D::UScene::CBenchResults::NumMeshTriRdrNormal
 

Definition at line 495 of file u_scene.h.

Referenced by NL3D::CMeshGeom::profileSceneRender(), and reset().

uint32 NL3D::UScene::CBenchResults::NumMeshVBufferHard
 

Definition at line 505 of file u_scene.h.

Referenced by NL3D::CMeshGeom::profileSceneRender(), and reset().

uint32 NL3D::UScene::CBenchResults::NumMeshVBufferStd
 

Definition at line 504 of file u_scene.h.

Referenced by NL3D::CMeshGeom::profileSceneRender(), and reset().


The documentation for this struct was generated from the following file:
Generated on Tue Mar 16 08:49:58 2004 for NeL by doxygen 1.3.6