#include <u_animation.h>
Inheritance diagram for NL3D::UAnimation:
By this interface, you can load animations, get tracks from this animation with there names, and interpolate manually value from those tracks.
This interface is not made to work with UAnimationSet or UPlayList. UAnimation has its own methods to load / release animations.
Nevrax France
Definition at line 50 of file u_animation.h.
Public Member Functions | |
virtual bool | allTrackLoop () const=0 |
virtual TAnimationTime | getBeginTime () const=0 |
virtual TAnimationTime | getEndTime () const=0 |
virtual UTrack * | getTrackByName (const char *name)=0 |
virtual void | releaseTrack (UTrack *track)=0 |
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Say if all track of this animation loop. NB: If no tracks in the animation, return true Implemented in NL3D::CAnimation. |
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Load an animation. This method will use CPath to find the good animation file. (*.anim). You should call releaseAnimation to delete the animation.
Definition at line 259 of file animation.cpp. References file, NL3D_HAUTO_UI_ANIMATION, and NL3D_MEM_ANIMATION.
00260 { 00261 NL3D_MEM_ANIMATION 00262 NL3D_HAUTO_UI_ANIMATION; 00263 00264 // Allocate an animation 00265 std::auto_ptr<CAnimation> anim (new CAnimation); 00266 00267 // Read it 00268 NLMISC::CIFile file; 00269 if (file.open ( NLMISC::CPath::lookup( sPath ) ) ) 00270 { 00271 // Serial the animation 00272 file.serial (*anim); 00273 00274 // Return pointer 00275 CAnimation *ret=anim.release (); 00276 00277 // Return the animation interface 00278 return ret; 00279 } 00280 else 00281 return NULL; 00282 } |
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Get begin time of the animation.
Implemented in NL3D::CAnimation. |
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Get end time of the animation.
Implemented in NL3D::CAnimation. |
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Get an animation track with its name. The track interface should be released with releaseTrack.
Implemented in NL3D::CAnimation. |
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Release an animation. This animation must have been created will createAnimation().
Definition at line 286 of file animation.cpp. References NL3D_HAUTO_UI_ANIMATION, and NL3D_MEM_ANIMATION.
00287 { 00288 NL3D_MEM_ANIMATION 00289 NL3D_HAUTO_UI_ANIMATION; 00290 00291 // Cast the pointer 00292 CAnimation* release=(CAnimation*)animation; 00293 00294 // Delete it 00295 delete release; 00296 } |
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Relase a track interface.
Implemented in NL3D::CAnimation. |