NL3D::CVertexBufferHardGLMapObjectATI Class Reference

#include <driver_opengl_vertex_buffer_hard.h>

Inheritance diagram for NL3D::CVertexBufferHardGLMapObjectATI:

NL3D::IVertexBufferHardGL NL3D::IVertexBufferHard NLMISC::CRefCount

Detailed Description

vb hard using the ATI_map_object_buffer extension. Buffer are kept separate rather than managed in a heap

Definition at line 401 of file driver_opengl_vertex_buffer_hard.h.

Public Types

enum  TVBType { NVidiaVB, ATIVB, ATIMapObjectVB, UnknownVB }

Public Member Functions

 CVertexBufferHardGLMapObjectATI (CDriverGL *drv)
uint getATIValueOffset (uint value)
uint getATIVertexObjectId () const
 get Handle of the ATI buffer.

const sintgetRefCount () const
void initFormat (uint16 vertexFormat, const uint8 *typeArray, uint32 numVertices, const uint8 *uvRouting)
void initGL (CVertexArrayRangeMapObjectATI *var, uint vertexObjectID)
virtual ~CVertexBufferHardGLMapObjectATI ()
Implementation
virtual void disable ()
virtual void enable ()
virtual void * lock ()
virtual void lockHintStatic (bool staticLock)
virtual void unlock (uint startVert, uint endVert)
virtual void unlock ()

Data Fields

sint crefs
bool GPURenderingAfterFence
CPtrInfo * pinfo
TVBType VBType

Static Public Attributes

CPtrInfo NullPtrInfo

Protected Attributes

CDriverGL_Driver
uint16 _Flags
uint16 _InternalFlags
std::string _Name
uint32 _NbVerts
uint16 _Offset [CVertexBuffer::NumValue]
uint8 _Pad
uint8 _Type [CVertexBuffer::NumValue]
uint8 _UVRouting [CVertexBuffer::MaxStage]
uint16 _VertexSize

Private Attributes

CVertexArrayRangeMapObjectATI_VertexArrayRange
uint _VertexObjectId
void * _VertexPtr

Friends

struct CPtrInfo


Member Enumeration Documentation

enum NL3D::IVertexBufferHardGL::TVBType [inherited]
 

Enumeration values:
NVidiaVB 
ATIVB 
ATIMapObjectVB 
UnknownVB 

Definition at line 95 of file driver_opengl_vertex_buffer_hard.h.


Constructor & Destructor Documentation

NL3D::CVertexBufferHardGLMapObjectATI::CVertexBufferHardGLMapObjectATI CDriverGL drv  ) 
 

Definition at line 812 of file driver_opengl_vertex_buffer_hard.cpp.

00812                                                                                :  IVertexBufferHardGL(drv),
00813                                                                                                                                                                         _VertexObjectId(0),
00814                                                                                                                                                                         _VertexPtr(NULL),
00815                                                                                                                                                                         _VertexArrayRange(NULL)
00816 {       
00817         // Flag our type
00818         VBType = ATIMapObjectVB;                
00819 }

NL3D::CVertexBufferHardGLMapObjectATI::~CVertexBufferHardGLMapObjectATI  )  [virtual]
 

Definition at line 822 of file driver_opengl_vertex_buffer_hard.cpp.

References nglDeleteObjectBufferATI.

00823 {
00824         if (_VertexObjectId) nglDeleteObjectBufferATI(_VertexObjectId);
00825 }


Member Function Documentation

void NL3D::CVertexBufferHardGLMapObjectATI::disable  )  [virtual]
 

Implements NL3D::IVertexBufferHardGL.

Definition at line 862 of file driver_opengl_vertex_buffer_hard.cpp.

References NL3D::CDriverGL::_CurrentVertexBufferHard.

00863 {
00864         if(_Driver->_CurrentVertexBufferHard != NULL)
00865         {
00866                 /* nlassert(_VertexArrayRange);
00867                 _VertexArrayRange->disable(); */
00868                 _Driver->_CurrentVertexBufferHard= NULL;
00869         }
00870 }

void NL3D::CVertexBufferHardGLMapObjectATI::enable  )  [virtual]
 

Implements NL3D::IVertexBufferHardGL.

Definition at line 851 of file driver_opengl_vertex_buffer_hard.cpp.

References NL3D::CDriverGL::_CurrentVertexBufferHard.

00852 {
00853         if(_Driver->_CurrentVertexBufferHard != this)
00854         {
00855                 /* nlassert(_VertexArrayRange);
00856                 _VertexArrayRange->enable(); */
00857                 _Driver->_CurrentVertexBufferHard= this;
00858         }
00859 }

uint NL3D::CVertexBufferHardGLMapObjectATI::getATIValueOffset uint  value  )  [inline]
 

Definition at line 425 of file driver_opengl_vertex_buffer_hard.h.

References NL3D::IVertexBufferHard::getValueOff(), uint, and value.

Referenced by NL3D::CVertexBufferInfo::setupVertexBufferHard().

00426         {                               
00427                 return (uint) getValueOff (value);
00428         }

uint NL3D::CVertexBufferHardGLMapObjectATI::getATIVertexObjectId  )  const [inline]
 

get Handle of the ATI buffer.

Definition at line 431 of file driver_opengl_vertex_buffer_hard.h.

References uint.

Referenced by NL3D::CVertexBufferInfo::setupVertexBufferHard().

00431 { return _VertexObjectId;}

const std::string& NL3D::IVertexBufferHard::getName void   )  const [inline, inherited]
 

Definition at line 120 of file vertex_buffer_hard.h.

Referenced by NL3D::CDriverGL::profileVBHardAllocation().

00120 {return _Name;}

uint32 NL3D::IVertexBufferHard::getNumVertices void   )  const [inline, inherited]
 

Definition at line 54 of file vertex_buffer_hard.h.

References uint32.

Referenced by NL3D::CDriverGL::activeVertexBufferHard(), NL3D::CVertexArrayRangeMapObjectATI::createVBHardGL(), NL3D::CVertexArrayRangeATI::createVBHardGL(), NL3D::CVertexArrayRangeNVidia::createVBHardGL(), NL3D::CDriverGL::profileVBHardAllocation(), NL3D::CNearVertexBufferInfo::setupVertexBufferHard(), NL3D::CFarVertexBufferInfo::setupVertexBufferHard(), NL3D::CVertexBufferInfo::setupVertexBufferHard(), and NL3D::CVertexBufferHardGLATI::unlock().

00054 {return(_NbVerts);}

uint8 NL3D::IVertexBufferHard::getNumWeight  )  const [inherited]
 

Definition at line 76 of file vertex_buffer_hard.cpp.

References uint8.

Referenced by NL3D::CVertexBufferInfo::setupVertexBufferHard().

00077 {
00078         // Num weight
00079         switch (_Type[CVertexBuffer::Weight])
00080         {
00081         case CVertexBuffer::Float1:
00082                 return 1;
00083         case CVertexBuffer::Float2:
00084                 return 2;
00085         case CVertexBuffer::Float3:
00086                 return 3;
00087         case CVertexBuffer::Float4:
00088                 return 4;
00089         }
00090 
00091         // No weight
00092         return 0;
00093 }

const sint& NLMISC::CRefCount::getRefCount  )  const [inline, inherited]
 

Definition at line 70 of file smart_ptr.h.

References NLMISC::CRefCount::crefs, and sint.

00071         {
00072                 return  crefs;
00073         }

const uint8* NL3D::IVertexBufferHard::getUVRouting  )  const [inline, inherited]
 

Definition at line 57 of file vertex_buffer_hard.h.

References uint8.

Referenced by NL3D::CVertexBufferInfo::setupVertexBufferHard().

00057 { return _UVRouting; }

sint NL3D::IVertexBufferHard::getValueOff uint  value  )  const [inline, inherited]
 

NB: the order of those methods follow the order in memory of the elements:

  • VertexCoord
  • NormalCoord
  • TexCoord
  • Color
  • Specular
  • Weight
  • PaletteSkin NB: same order as in CVertexBuffer.

Definition at line 82 of file vertex_buffer_hard.h.

References nlassert, sint, uint, and value.

Referenced by getATIValueOffset(), NL3D::CVertexBufferHardGLATI::getATIValueOffset(), NL3D::CVertexBufferHardGLNVidia::getNVidiaValueEx(), NL3D::CNearVertexBufferInfo::setupVertexBufferHard(), and NL3D::CFarVertexBufferInfo::setupVertexBufferHard().

00082 {nlassert(_Flags & (1<<value)); return _Offset[value];}

CVertexBuffer::TType NL3D::IVertexBufferHard::getValueType uint  value  )  const [inline, inherited]
 

Definition at line 55 of file vertex_buffer_hard.h.

References nlassert, uint, and value.

Referenced by NL3D::CVertexBufferInfo::setupVertexBufferHard().

00055 { nlassert (value<CVertexBuffer::NumValue); return((CVertexBuffer::TType)_Type[value]); }

uint16 NL3D::IVertexBufferHard::getVertexFormat void   )  const [inline, inherited]
 

Definition at line 52 of file vertex_buffer_hard.h.

References uint16.

Referenced by NL3D::CDriverGL::activeVertexBufferHard(), NL3D::CNearVertexBufferInfo::setupVertexBufferHard(), NL3D::CFarVertexBufferInfo::setupVertexBufferHard(), and NL3D::CVertexBufferInfo::setupVertexBufferHard().

00052 { return(_Flags); }

uint16 NL3D::IVertexBufferHard::getVertexSize void   )  const [inline, inherited]
 

Definition at line 53 of file vertex_buffer_hard.h.

References uint16.

Referenced by NL3D::CMeshMRMGeom::applyGeomorph(), NL3D::CVertexArrayRangeMapObjectATI::createVBHardGL(), NL3D::CVertexArrayRangeATI::createVBHardGL(), NL3D::CVertexArrayRangeNVidia::createVBHardGL(), NL3D::CDriverGL::profileVBHardAllocation(), NL3D::CNearVertexBufferInfo::setupVertexBufferHard(), NL3D::CFarVertexBufferInfo::setupVertexBufferHard(), NL3D::CVertexBufferInfo::setupVertexBufferHard(), and NL3D::CVertexBufferHardGLATI::unlock().

00053 {return(_VertexSize);}

void NL3D::IVertexBufferHardGL::initFormat uint16  vertexFormat,
const uint8 typeArray,
uint32  numVertices,
const uint8 uvRouting
[inline, inherited]
 

Reimplemented from NL3D::IVertexBufferHard.

Definition at line 104 of file driver_opengl_vertex_buffer_hard.h.

References uint16, uint32, and uint8.

Referenced by NL3D::CVertexArrayRangeMapObjectATI::createVBHardGL(), NL3D::CVertexArrayRangeATI::createVBHardGL(), and NL3D::CVertexArrayRangeNVidia::createVBHardGL().

00105         {
00106                 IVertexBufferHard::initFormat(vertexFormat, typeArray, numVertices, uvRouting);
00107         }

void NL3D::CVertexBufferHardGLMapObjectATI::initGL CVertexArrayRangeMapObjectATI var,
uint  vertexObjectID
 

setup ptrs allocated by createVBHard()

Definition at line 873 of file driver_opengl_vertex_buffer_hard.cpp.

References uint.

Referenced by NL3D::CVertexArrayRangeMapObjectATI::createVBHardGL().

00874 {
00875         _VertexArrayRange = var;
00876         _VertexObjectId = vertexObjectID;
00877 }

void * NL3D::CVertexBufferHardGLMapObjectATI::lock  )  [virtual]
 

Lock the entire VertexBuffer. The returned buffer is a write only buffer. (undefined result if you read it). Write note:

  • for VRAM VertexBufferHard, you should write only one time, to init.
  • for AGP VertexBufferHard, you should write sequentially to take full advantage of the write combiners.
    Returns:
    the adress of the vertex 0. Use getVertexSize(), get*Off() ... to access any part of this VertexBuffer.

Implements NL3D::IVertexBufferHard.

Definition at line 828 of file driver_opengl_vertex_buffer_hard.cpp.

References nglMapObjectBufferATI.

00829 {
00830         if (_VertexPtr) return _VertexPtr; // already locked
00831         if (!_VertexObjectId) return NULL;
00832         _VertexPtr = nglMapObjectBufferATI(_VertexObjectId);
00833         return _VertexPtr;
00834 }

void NL3D::CVertexBufferHardGLMapObjectATI::lockHintStatic bool  staticLock  )  [virtual]
 

Indicate what kind of lock to be done on this VertexBuffer (whatever AGP or VRAM buffer) User should set to true if the VBHard is static: nevers change or very rarely. NVidia OpenGL implementation: "Static lock" are slower, but no fences are inserted after a render with this VVBHard, hence, no slowdown because 1/ of fence overhead insertion 2/ of NVidia swapBuffers() and fence issues on GeForce2 cards. Default is false

Implements NL3D::IVertexBufferHard.

Definition at line 880 of file driver_opengl_vertex_buffer_hard.cpp.

00881 {
00882         // no op.
00883 }

void NL3D::IVertexBufferHard::setName const std::string &  name  )  [inherited]
 

Definition at line 96 of file vertex_buffer_hard.cpp.

00097 {
00098         _Name= name;
00099 }

void NL3D::CVertexBufferHardGLMapObjectATI::unlock uint  startVert,
uint  endVert
[virtual]
 

Same as unlock() but give hints to driver on vertices that have changed. Used by ATI-OpenGL drivers. NB: driver may still ignore this information, and so take into acount all vertices

Parameters:
startVert the fisrt vertex to update
endVert the last vertex (not included) to update => numVertices= vertEnd-vertBegin. Hence unlock() as the same effect as unlock(0, getNumVertices());

Implements NL3D::IVertexBufferHard.

Definition at line 845 of file driver_opengl_vertex_buffer_hard.cpp.

References uint, and unlock().

00846 {
00847         unlock(); // can't do a lock on a range of the vb..
00848 }

void NL3D::CVertexBufferHardGLMapObjectATI::unlock  )  [virtual]
 

UnLock the VertexBuffer so the Gfx card can now use it.

Implements NL3D::IVertexBufferHard.

Definition at line 837 of file driver_opengl_vertex_buffer_hard.cpp.

References nglUnmapObjectBufferATI.

Referenced by unlock().

00838 {
00839         if (!_VertexObjectId || !_VertexPtr) return;
00840         nglUnmapObjectBufferATI(_VertexObjectId);
00841         _VertexPtr = NULL;
00842 }


Friends And Related Function Documentation

friend struct CPtrInfo [friend, inherited]
 

Definition at line 67 of file smart_ptr.h.


Field Documentation

CDriverGL* NL3D::IVertexBufferHardGL::_Driver [protected, inherited]
 

Definition at line 111 of file driver_opengl_vertex_buffer_hard.h.

uint16 NL3D::IVertexBufferHard::_Flags [protected, inherited]
 

Definition at line 134 of file vertex_buffer_hard.h.

uint16 NL3D::IVertexBufferHard::_InternalFlags [protected, inherited]
 

Definition at line 137 of file vertex_buffer_hard.h.

std::string NL3D::IVertexBufferHard::_Name [protected, inherited]
 

Definition at line 146 of file vertex_buffer_hard.h.

uint32 NL3D::IVertexBufferHard::_NbVerts [protected, inherited]
 

Definition at line 140 of file vertex_buffer_hard.h.

uint16 NL3D::IVertexBufferHard::_Offset[CVertexBuffer::NumValue] [protected, inherited]
 

Definition at line 143 of file vertex_buffer_hard.h.

uint8 NL3D::IVertexBufferHard::_Pad [protected, inherited]
 

Definition at line 128 of file vertex_buffer_hard.h.

uint8 NL3D::IVertexBufferHard::_Type[CVertexBuffer::NumValue] [protected, inherited]
 

Definition at line 127 of file vertex_buffer_hard.h.

uint8 NL3D::IVertexBufferHard::_UVRouting[CVertexBuffer::MaxStage] [protected, inherited]
 

Definition at line 153 of file vertex_buffer_hard.h.

CVertexArrayRangeMapObjectATI* NL3D::CVertexBufferHardGLMapObjectATI::_VertexArrayRange [private]
 

Definition at line 438 of file driver_opengl_vertex_buffer_hard.h.

uint NL3D::CVertexBufferHardGLMapObjectATI::_VertexObjectId [private]
 

Definition at line 436 of file driver_opengl_vertex_buffer_hard.h.

void* NL3D::CVertexBufferHardGLMapObjectATI::_VertexPtr [private]
 

Definition at line 437 of file driver_opengl_vertex_buffer_hard.h.

uint16 NL3D::IVertexBufferHard::_VertexSize [protected, inherited]
 

Definition at line 131 of file vertex_buffer_hard.h.

sint NLMISC::CRefCount::crefs [mutable, inherited]
 

Definition at line 79 of file smart_ptr.h.

Referenced by NLMISC::CRefCount::CRefCount(), NLMISC::CRefCount::getRefCount(), and NLMISC::CRefCount::~CRefCount().

bool NL3D::IVertexBufferHardGL::GPURenderingAfterFence [inherited]
 

Definition at line 99 of file driver_opengl_vertex_buffer_hard.h.

Referenced by NL3D::CDriverGL::fenceOnCurVBHardIfNeeded(), NL3D::IVertexBufferHardGL::IVertexBufferHardGL(), NL3D::CDriverGL::render(), NL3D::CDriverGL::renderOrientedQuads(), NL3D::CDriverGL::renderPoints(), NL3D::CDriverGL::renderQuads(), NL3D::CDriverGL::renderSimpleTriangles(), and NL3D::CDriverGL::renderTriangles().

CRefCount::CPtrInfo NLMISC::CRefCount::NullPtrInfo [static, inherited]
 

Referenced by NLMISC::CRefCount::CRefCount().

CPtrInfo* NLMISC::CRefCount::pinfo [mutable, inherited]
 

Definition at line 80 of file smart_ptr.h.

Referenced by NLMISC::CRefCount::CRefCount(), and NLMISC::CRefCount::~CRefCount().

TVBType NL3D::IVertexBufferHardGL::VBType [inherited]
 

Definition at line 97 of file driver_opengl_vertex_buffer_hard.h.

Referenced by NL3D::CDriverGL::fenceOnCurVBHardIfNeeded(), NL3D::IVertexBufferHardGL::IVertexBufferHardGL(), and NL3D::CVertexBufferInfo::setupVertexBufferHard().


The documentation for this class was generated from the following files:
Generated on Tue Mar 16 08:25:07 2004 for NeL by doxygen 1.3.6