#include <lod_character_shape.h>
Definition at line 135 of file lod_character_shape.h.
Data Fields | |
float | AnimLength |
The effective time of the animation. | |
std::vector< CVector > | Keys |
List of Keys * NumVertices. | |
std::string | Name |
Name of the Anim. | |
uint | NumKeys |
The number of Keys. |
|
The effective time of the animation.
Definition at line 142 of file lod_character_shape.h. Referenced by NL3D::CLodCharacterShape::addAnim(), and NL3D::CLodCharacterBuilder::addAnim(). |
|
List of Keys * NumVertices.
Definition at line 145 of file lod_character_shape.h. Referenced by NL3D::CLodCharacterShape::addAnim(), and NL3D::CLodCharacterBuilder::addAnim(). |
|
Name of the Anim.
Definition at line 138 of file lod_character_shape.h. Referenced by NL3D::CLodCharacterShape::addAnim(), and NL3D::CLodCharacterBuilder::addAnim(). |
|
The number of Keys.
Definition at line 140 of file lod_character_shape.h. Referenced by NL3D::CLodCharacterShape::addAnim(), and NL3D::CLodCharacterBuilder::addAnim(). |