- a00
: patch_lightmap.cpp
- a01
: patch_lightmap.cpp
- a02
: patch_lightmap.cpp
- a03
: patch_lightmap.cpp
- a04
: patch_lightmap.cpp
- a10
: patch_lightmap.cpp
- a11
: matrix.cpp, patch_lightmap.cpp
- a12
: matrix.cpp, patch_lightmap.cpp
- a13
: matrix.cpp, patch_lightmap.cpp
- a14
: matrix.cpp, patch_lightmap.cpp
- a20
: patch_lightmap.cpp
- a21
: matrix.cpp, patch_lightmap.cpp
- a22
: matrix.cpp, patch_lightmap.cpp
- a23
: matrix.cpp, patch_lightmap.cpp
- a24
: matrix.cpp, patch_lightmap.cpp
- a30
: patch_lightmap.cpp
- a31
: matrix.cpp, patch_lightmap.cpp
- a32
: matrix.cpp, patch_lightmap.cpp
- a33
: matrix.cpp, patch_lightmap.cpp
- a34
: matrix.cpp, patch_lightmap.cpp
- a40
: patch_lightmap.cpp
- a41
: matrix.cpp, patch_lightmap.cpp
- a42
: matrix.cpp, patch_lightmap.cpp
- a43
: matrix.cpp, patch_lightmap.cpp
- a44
: matrix.cpp, patch_lightmap.cpp
- ACCOL_D
: ytable.h, ytable.cpp
- ACCOL_G
: ytable.h, ytable.cpp
- ACHIEVE
: ytable.h, ytable.cpp
- ADD_ASSIGN
: cf_gramatical.h, cf_gramatical.cpp
- AllBack
: zone_lighter.cpp
- AllFront
: zone_lighter.cpp
- ALLOW_TIMING_MEASURES
: hierarchical_timer.h
- AMBIANT_CH1
: env_sound_user.h
- AMBIANT_CH2
: env_sound_user.h
- AND
: ytable.h, ytable.cpp
- AND_BIN
: ytable.h, ytable.cpp
- AND_LOG
: ytable.h, ytable.cpp
- AS
: ytable.h, ytable.cpp
- ASK
: ytable.h, ytable.cpp
- ASM_ASWAP_FOR_GCC_CMPXCHG
: mutex.h
- ASM_ASWAP_FOR_GCC_XCHG
: mutex.h
- assert
: debug.h
- ASSIGN
: cf_gramatical.h, cf_gramatical.cpp
- AUTOCHECK_DISPLAY
: unified_network.cpp
- CHAINE
: ytable.h, ytable.cpp
- CHECK_INTEGRITY
: particle_system.cpp
- CHECK_PS_INTEGRITY
: ps_located.cpp
- CHECK_VERTEX_BUFFER
: ps_macro.h
- Clipped
: zone_lighter.cpp
- CLIPPED_ALL
: zone_lighter.cpp
- CLIPPED_BOTTOM
: zone_lighter.cpp
- CLIPPED_LEFT
: zone_lighter.cpp
- CLIPPED_RIGHT
: zone_lighter.cpp
- CLIPPED_TOP
: zone_lighter.cpp
- CLUSTERPRECISION
: cluster.cpp
- CMutex
: mutex.h
- COLLECTOR
: ytable.h, ytable.cpp
- COMMA
: cf_gramatical.h, cf_gramatical.cpp
- COMMENT
: ytable.h, ytable.cpp
- COMPONENT
: ytable.h, ytable.cpp
- const
: cf_gramatical.cpp, ytable.cpp
- CONSTRUCTION
: ytable.h, ytable.cpp
- COS
: ytable.h, ytable.cpp
- CROCHER_D
: ytable.h, ytable.cpp
- CROCHER_G
: ytable.h, ytable.cpp
- CSynchronized
: mutex.h
- EAXLISTENER_MAXENVIRONMENTSIZE
: clustered_sound.cpp
- ECHO
: cf_lexical.cpp, lexlang.cpp
- EG_LOG
: ytable.h, ytable.cpp
- EG_MATH
: ytable.h, ytable.cpp
- END
: ytable.h, ytable.cpp
- END_GRAMMAR
: ytable.h, ytable.cpp
- ENVFX_DEFAULT_NUM
: listener.h
- ENVFX_DEFAULT_SIZE
: listener.h
- ENVSOUND_DONT_DUPLICATE_AMBIANT
: ambiant_source.cpp
- EOB_ACT_CONTINUE_SCAN
: cf_lexical.cpp, lexlang.cpp
- EOB_ACT_END_OF_FILE
: cf_lexical.cpp, lexlang.cpp
- EOB_ACT_LAST_MATCH
: cf_lexical.cpp, lexlang.cpp
- EPSILON
: triangle.cpp
- ERROR_ABORTED
: s3_intrf.h
- EVEN
: ytable.h, ytable.cpp
- EVS_INFO
: driver_opengl_vertex_program.cpp
- EXEC
: ytable.h, ytable.cpp
- FACT
: ytable.h, ytable.cpp
- FIN
: ytable.h, ytable.cpp
- FIS
: ytable.h, ytable.cpp
- FLEX_SCANNER
: cf_lexical.cpp, lexlang.cpp
- FOIS
: ytable.h, ytable.cpp
- FormatLong
: message.cpp
- FormatShort
: message.cpp
- FROM
: ytable.h, ytable.cpp
- FT_ERROR_END_LIST
: font_generator.cpp
- FT_ERROR_START_LIST
: font_generator.cpp
- FT_ERRORDEF
: font_generator.cpp
- FUZZY
: ytable.h, ytable.cpp
- FUZZYRULE
: ytable.h, ytable.cpp
- FUZZYRULESET
: ytable.h, ytable.cpp
- FUZZYVAR
: ytable.h, ytable.cpp
- NEL_DEFAULT_DISPLAYER
: debug.cpp
- NEL_LOG_IN_FILE
: debug.cpp
- NEL_MEASURE_UPLOAD_TIME_END
: driver_opengl_texture.cpp
- NEL_MEASURE_UPLOAD_TIME_START
: driver_opengl_texture.cpp
- NelAlloc
: include/nel/misc/heap_allocator.h, src/memory/heap_allocator.h
- NELPACS_ALLOC_DYNAMIC_INFO
: move_container.cpp
- NELPACS_ALLOC_STATIC_INFO
: move_container.cpp
- NELPACS_CONTAINER_TRIGGER_DEFAULT_SIZE
: move_container.h
- NELPACS_DEFAULT_MAX_TEST_ITERATION
: u_move_container.h
- NELPACS_DEFAULT_NUM_WORLD_IMAGE
: u_move_container.h
- NELPACS_DEFAULT_OT_SIZE
: u_move_container.h
- NELPACS_DIST_BACK
: move_primitive.h
- NelRealloc
: include/nel/misc/heap_allocator.h, src/memory/heap_allocator.h
- NEW
: ytable.h, ytable.cpp
- new
: object_vector.h, common.h, block_memory.h, path.cpp, log.cpp, memory_manager.cpp, texture.h, ps_located.h, ps_attrib_maker.h, particle_system.h
- NEXT_POS
: ps_force.cpp
- NEXT_SPEED
: ps_force.cpp
- NILL
: ytable.h, ytable.cpp
- NL3D_ATM_MIN_DISTANCE
: async_texture_manager.cpp
- NL3D_CLIP_PLANE_BOTTOM
: clip_trav.h
- NL3D_CLIP_PLANE_FAR
: clip_trav.h
- NL3D_CLIP_PLANE_LEFT
: clip_trav.h
- NL3D_CLIP_PLANE_NEAR
: clip_trav.h
- NL3D_CLIP_PLANE_RIGHT
: clip_trav.h
- NL3D_CLIP_PLANE_TOP
: clip_trav.h
- NL3D_CLOD_BIGTEXT_HEIGHT
: lod_character_manager.cpp
- NL3D_CLOD_BIGTEXT_WIDTH
: lod_character_manager.cpp
- NL3D_CLOD_COLOR_OFF
: lod_character_manager.cpp
- NL3D_CLOD_DEFAULT_TEXCOLOR
: lod_character_manager.cpp
- NL3D_CLOD_TEXT_HEIGHT
: lod_character_texture.h
- NL3D_CLOD_TEXT_NLOD_HEIGHT
: lod_character_manager.cpp
- NL3D_CLOD_TEXT_NLOD_WIDTH
: lod_character_manager.cpp
- NL3D_CLOD_TEXT_NUM_IDS
: lod_character_manager.cpp
- NL3D_CLOD_TEXT_SIZE
: lod_character_texture.h
- NL3D_CLOD_TEXT_WIDTH
: lod_character_texture.h
- NL3D_CLOD_UV_OFF
: lod_character_manager.cpp
- NL3D_CLOD_VERTEX_FORMAT
: lod_character_manager.cpp
- NL3D_CLOD_VERTEX_SIZE
: lod_character_manager.cpp
- NL3D_COARSEMESH_TRIANGLE_SIZE
: coarse_mesh_manager.h
- NL3D_COARSEMESH_VERTEX_FORMAT_EXPORT
: coarse_mesh_manager.h
- NL3D_COARSEMESH_VERTEX_FORMAT_MGR
: coarse_mesh_manager.h
- NL3D_COARSEMESH_VERTEXBUFFER_SIZE
: coarse_mesh_manager.h
- NL3D_CTILE_FREE_FLAG
: tile_bank.h
- NL3D_CTILE_FREE_FLAG_V2
: tile_bank.h
- NL3D_CTILE_FREE_FLAG_V3
: tile_bank.h
- NL3D_CTILE_GROUP_MASK
: tile_bank.h
- NL3D_CTILE_GROUP_MASK_V2
: tile_bank.h
- NL3D_CTILE_GROUP_MASK_V3
: tile_bank.h
- NL3D_CTILE_GROUP_RSHIFT
: tile_bank.h
- NL3D_CTILE_NUM_GROUP
: tile_bank.h
- NL3D_CTILE_ROT_MASK
: tile_bank.h
- NL3D_CTILE_ROT_RSHIFT
: tile_bank.h
- NL3D_DEFAULT_LIGHT_TRANSITION_THRESHOLD
: lighting_manager.cpp
- NL3D_DEFAULT_LOADBALANCING_VALUE_SMOOTHER
: load_balancing_trav.cpp
- NL3D_DEFAULT_NOATT_LIGHT_RADIUS
: lighting_manager.cpp
- NL3D_DEFAULT_OUT_OF_ATT_LIGHT_INF_FACTOR
: lighting_manager.cpp
- NL3D_DRV_ATI_FAKE_MEM_START
: driver_opengl_vertex_buffer_hard.h
- NL3D_DRV_MAX_LIGHTMAP
: driver_opengl.h
- NL3D_DRV_SOFTSKIN_VCOMPUTED
: driver_opengl_vertex.cpp
- NL3D_DRV_SOFTSKIN_VMUSTCOMPUTE
: driver_opengl_vertex.cpp
- NL3D_DRV_SOFTSKIN_VNEEDCOMPUTE
: driver_opengl_vertex.cpp
- NL3D_DRV_VERTEXARRAY_AGP_INIT_SIZE
: driver_opengl.cpp
- NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE
: driver_opengl_vertex.cpp
- NL3D_FACE_VECTOR_NUMBLOCK
: landscape_face_vector_manager.cpp
- NL3D_HAUTO_ASYNC_IG
: scene_user.cpp
- NL3D_HAUTO_CLEAR_DRIVER
: driver_user.cpp
- NL3D_HAUTO_CREATE_INSTANCE
: scene_user.cpp
- NL3D_HAUTO_CREATE_SKELETON
: scene_user.cpp
- NL3D_HAUTO_DRAW_DRIVER
: driver_user.cpp
- NL3D_HAUTO_ELT_SCENE
: scene_user.cpp
- NL3D_HAUTO_LAND_MNGR_LOAD_ZONEIG
: landscapeig_manager.cpp
- NL3D_HAUTO_LAND_MNGR_UNLOAD_ZONEIG
: landscapeig_manager.cpp
- NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL
: landscape_user.cpp
- NL3D_HAUTO_LIGHT_VCE
: visual_collision_entity_user.cpp
- NL3D_HAUTO_LOAD_ANIMSET
: scene_user.cpp
- NL3D_HAUTO_LOAD_LANDSCAPE
: landscape_user.cpp
- NL3D_HAUTO_LOAD_LOD
: scene_user.cpp
- NL3D_HAUTO_RENDER_2D_TEXTCONTEXT
: text_context_user.cpp
- NL3D_HAUTO_RENDER_3D_TEXTCONTEXT
: text_context_user.cpp
- NL3D_HAUTO_RENDER_SCENE
: scene_user.cpp
- NL3D_HAUTO_RENDER_SCENE_ANIMATE
: scene_user.cpp
- NL3D_HAUTO_SET_CLUSTER_SYSTEM
: transform_user.cpp
- NL3D_HAUTO_SNAP_VCE
: visual_collision_entity_user.cpp
- NL3D_HAUTO_SWAP_DRIVER
: driver_user.cpp
- NL3D_HAUTO_TEX_DRIVER
: driver_user.cpp
- NL3D_HAUTO_UI_ANIMATION
: animation.cpp
- NL3D_HAUTO_UI_DRIVER
: driver_user.cpp
- NL3D_HAUTO_UI_LANDSCAPE
: landscape_user.cpp
- NL3D_HAUTO_UI_PLAY_LIST
: play_list_user.cpp
- NL3D_HAUTO_UI_SCENE
: scene_user.cpp
- NL3D_HAUTO_UI_SKELETON
: skeleton_user.cpp
- NL3D_HAUTO_UI_TEXTCONTEXT
: text_context_user.cpp
- NL3D_HAUTO_UI_VCE
: visual_collision_entity_user.cpp
- NL3D_HAUTO_UTRACK_INTERPOLATE
: track.cpp
- NL3D_INSTANCE_LIGHTER_CUBE_GRID_SIZE
: instance_lighter.cpp
- NL3D_LANDSCAPE_DLM_HEIGHT
: landscape_def.h
- NL3D_LANDSCAPE_DLM_WIDTH
: landscape_def.h
- NL3D_LANDSCAPE_VEGETABLE_BLOCK_NCTXVERTS
: landscape_vegetable_block.h
- NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED
: landscape_def.h
- NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX
: landscape_def.h
- NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT
: landscape_def.h
- NL3D_LANDSCAPE_VERTEX_ALLOCATE_SECURITY
: landscapevb_allocator.cpp
- NL3D_LANDSCAPE_VERTEX_ALLOCATE_START
: landscapevb_allocator.cpp
- NL3D_LANDSCAPE_VPPOS_ALPHAINFO
: landscapevb_allocator.h
- NL3D_LANDSCAPE_VPPOS_DELTAPOS
: landscapevb_allocator.h
- NL3D_LANDSCAPE_VPPOS_GEOMINFO
: landscapevb_allocator.h
- NL3D_LANDSCAPE_VPPOS_STARTPOS
: landscapevb_allocator.h
- NL3D_LANDSCAPE_VPPOS_TEX0
: landscapevb_allocator.h
- NL3D_LANDSCAPE_VPPOS_TEX1
: landscapevb_allocator.h
- NL3D_LANDSCAPE_VPPOS_TEX2
: landscapevb_allocator.h
- NL3D_LIGHT_QUAD_GRID_ELTSIZE
: lighting_manager.cpp
- NL3D_LIGHT_QUAD_GRID_FACTOR
: lighting_manager.cpp
- NL3D_LIGHT_QUAD_GRID_RADIUS_LIMIT
: lighting_manager.cpp
- NL3D_LIGHT_QUAD_GRID_SIZE
: lighting_manager.cpp
- NL3D_LIGHTED_MODEL_ALLOC_BLOCKSIZE
: point_light.h
- NL3D_LOADBALANCING_SMOOTHER_MAX_RATIO
: load_balancing_trav.cpp
- NL3D_MAX_LIGHT_CONTRIBUTION
: light_contribution.h
- NL3D_MAX_TILE_FACE
: landscape_def.h
- NL3D_MAX_TILE_PASS
: landscape_def.h
- NL3D_MBM_MAX_VBHEAP
: mesh_block_manager.cpp
- NL3D_MBM_VBHEAP_HEAP_MASK
: mesh_block_manager.cpp
- NL3D_MBM_VBHEAP_MESH_MASK
: mesh_block_manager.cpp
- NL3D_MBM_VBHEAP_MESH_SHIFT
: mesh_block_manager.cpp
- NL3D_MEM_ANIMATION
: animation.h
- NL3D_MEM_ANIMATION_SET
: animation_set_user.h
- NL3D_MEM_BONES
: bone_user.h
- NL3D_MEM_CAMERA
: camera_user.h
- NL3D_MEM_CAMERA_COLLISION
: visual_collision_manager_user.h
- NL3D_MEM_CLOUDS
: scene_user.cpp
- NL3D_MEM_DRIVER
: driver_user.h
- NL3D_MEM_ENTITY_USER
: visual_collision_entity_user.h
- NL3D_MEM_FRUSTRUM
: frustum.h
- NL3D_MEM_HMAP
: height_map.h
- NL3D_MEM_IG
: scene_user.cpp, instance_group_user.h, async_file_manager_3d.cpp
- NL3D_MEM_INSTANCE
: transform_shape.cpp, scene_user.cpp, scene.cpp, instance_user.h, async_file_manager_3d.cpp
- NL3D_MEM_LANDSCAPE
: scene_user.cpp, landscape_user.h, landscape_model.cpp
- NL3D_MEM_LANDSCAPE_IG
: landscapeig_manager.h
- NL3D_MEM_LIGHT
: scene_user.cpp, light_user.h
- NL3D_MEM_LOD
: scene_user.cpp
- NL3D_MEM_LOGIC
: logic_info.h
- NL3D_MEM_MATERIAL
: material_user.h
- NL3D_MEM_MATERIAL_INSTANCE
: instance_material_user.h
- NL3D_MEM_MOT
: scene.cpp
- NL3D_MEM_PLAYLIST
: play_list_user.h
- NL3D_MEM_PLAYLIST_MANAGER
: play_list_manager_user.h
- NL3D_MEM_POINTLIGHT
: point_light_user.h
- NL3D_MEM_PRIMITIVE_PROFILE
: primitive_profile.h
- NL3D_MEM_PS_INSTANCE
: particle_system_instance_user.h
- NL3D_MEM_PS_SOUND
: u_ps_sound_impl.h, particle_system_sound_user.cpp
- NL3D_MEM_SCENE
: scene_user.h
- NL3D_MEM_SCENE_INIT
: scene_user.h
- NL3D_MEM_SCENE_INIT0
: scene_user.h
- NL3D_MEM_SCENE_INIT1
: scene_user.h
- NL3D_MEM_SCENE_INIT2
: scene_user.h
- NL3D_MEM_SCENE_INIT3
: scene_user.h
- NL3D_MEM_SCENE_INIT4
: scene_user.h
- NL3D_MEM_SCENE_INIT5
: scene_user.h
- NL3D_MEM_SCENE_INIT6
: scene_user.h
- NL3D_MEM_SCENE_RENDER
: scene_user.cpp
- NL3D_MEM_SCISSOR
: scissor.h
- NL3D_MEM_SHAPE_BANK
: shape_bank_user.h
- NL3D_MEM_SKELETON
: skeleton_user.h
- NL3D_MEM_TEXT_CONTEXT
: text_context_user.h
- NL3D_MEM_TEXTURE
: texture_user.h
- NL3D_MEM_TRANSFORM
: transform_user.h
- NL3D_MEM_TRANSFORMABLE
: transformable_user.h
- NL3D_MEM_VIEWPORT
: viewport.h
- NL3D_MEM_VISUAL_COLLISION
: visual_collision_manager_user.h, scene_user.cpp
- NL3D_MEM_WATER
: water_user.h
- NL3D_MESH_MRM_SKINNED_DEFAULT_POS_SCALE
: mesh_mrm_skinned.h
- NL3D_MESH_MRM_SKINNED_MAX_MATRIX
: mesh_mrm_skinned.h
- NL3D_MESH_MRM_SKINNED_NORMAL_FACTOR
: mesh_mrm_skinned.h
- NL3D_MESH_MRM_SKINNED_UV_FACTOR
: mesh_mrm_skinned.h
- NL3D_MESH_MRM_SKINNED_VERTEX_FORMAT
: mesh_mrm_skinned.h
- NL3D_MESH_MRM_SKINNED_WEIGHT_FACTOR
: mesh_mrm_skinned.h
- NL3D_MESH_PRECISE_CLIP_THRESHOLD
: mesh.h
- NL3D_MESH_SKIN_MANAGER_MAXVERTICES
: render_trav.h
- NL3D_MESH_SKIN_MANAGER_NUMVB
: render_trav.h
- NL3D_MESH_SKIN_MANAGER_VERTEXFORMAT
: render_trav.h
- NL3D_MESH_SKINNING_MAX_MATRIX
: mesh.h
- NL3D_MRM_LD_SHIFT_POLY_COUNT
: mrm_level_detail.h
- NL3D_MRM_MAX_ATTRIB
: mrm_mesh.h
- NL3D_NOISE_GRID_SIZE
: noise_value.cpp
- NL3D_NOISE_GRID_SIZE_SHIFT
: noise_value.cpp
- NL3D_NOISE_LEVEL
: noise_value.cpp
- NL3D_NOISE_MAX
: patch.h
- NL3D_PATCH_TILE_AREA
: landscape_def.h
- NL3D_PATCH_TILE_RADIUS
: landscape_def.h
- NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK
: patch.h
- NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT
: patch.h
- NL3D_PROFILE_LAND
: landscape_profile.h
- NL3D_PROFILE_LAND_ADD
: landscape_profile.h
- NL3D_PROFILE_LAND_ADD_FACE_VECTOR
: patch_render.cpp
- NL3D_PROFILE_LAND_SET
: landscape_profile.h
- NL3D_QCC_LEFT_DOWN
: quad_grid_clip_cluster.cpp
- NL3D_QCC_LEFT_UP
: quad_grid_clip_cluster.cpp
- NL3D_QCC_RIGHT_DOWN
: quad_grid_clip_cluster.cpp
- NL3D_QCC_RIGHT_UP
: quad_grid_clip_cluster.cpp
- NL3D_QUAD_GRID_ALLOC_BLOCKSIZE
: 3d/quad_grid.h
- NL3D_QUADGRID_CLIP_CLUSTER_DEPTH
: quad_grid_clip_cluster.cpp
- NL3D_QUADGRID_LIGHT_NUM_LEVEL
: lighting_manager.h
- NL3D_RAWSKIN_NORMAL_OFF
: mesh_mrm_skinned_template.cpp, mesh_mrm_skin_template.cpp, mesh_morpher.cpp
- NL3D_RAWSKIN_UV_OFF
: mesh_mrm_skinned_template.cpp, mesh_mrm_skin_template.cpp, mesh_morpher.cpp
- NL3D_RAWSKIN_VERTEX_SIZE
: mesh_mrm_skinned_template.cpp, mesh_mrm_skin_template.cpp, mesh_morpher.cpp
- NL3D_REFINE_MERGE_THRESHOLD
: landscape_def.h
- NL3D_REFINE_PLIST_DIST_MAX_MOD
: landscape.cpp
- NL3D_REFINE_PLIST_DIST_STEP
: landscape.cpp
- NL3D_REFINE_PLIST_NUM_ENTRIES
: landscape.cpp
- NL3D_REFINE_PLIST_SPLIT_NUMQUADRANT
: landscape.cpp
- NL3D_SCENE_COARSE_MANAGER_TEXTURE
: scene.cpp
- NL3D_SCENE_DEFAULT_SHADOW_MAP_BLUR_SIZE
: scene.cpp
- NL3D_SCENE_DEFAULT_SHADOW_MAP_DEPTH
: scene.cpp
- NL3D_SCENE_DEFAULT_SHADOW_MAP_DIST_FADE_END
: scene.cpp
- NL3D_SCENE_DEFAULT_SHADOW_MAP_DIST_FADE_START
: scene.cpp
- NL3D_SCENE_DEFAULT_SHADOW_MAP_MAX_CASTER_AROUND
: scene.cpp
- NL3D_SCENE_DEFAULT_SHADOW_MAP_MAX_CASTER_IN_SCREEN
: scene.cpp
- NL3D_SCENE_DEFAULT_SHADOW_MAP_SIZE
: scene.cpp
- NL3D_SHADOW_MESH_SKIN_MANAGER_MAXVERTICES
: render_trav.h
- NL3D_SHADOW_MESH_SKIN_MANAGER_NUMVB
: render_trav.h
- NL3D_SHADOW_MESH_SKIN_MANAGER_VERTEXFORMAT
: render_trav.h
- NL3D_SMM_FADE_SPEED
: shadow_map_manager.h
- NL3D_SMM_MAX_FREETEXT
: shadow_map_manager.h
- NL3D_SMM_MAX_TEXTDEST_SIZE
: shadow_map_manager.h
- NL3D_SMM_QUADCELL_SIZE
: shadow_map_manager.h
- NL3D_SMM_QUADGRID_SIZE
: shadow_map_manager.h
- NL3D_SOFTSKIN_VCOMPUTED
: mesh.cpp
- NL3D_SOFTSKIN_VMUSTCOMPUTE
: mesh.cpp
- NL3D_SOFTSKIN_VNEEDCOMPUTE
: mesh.cpp
- NL3D_SPR_MAX_REF_COUNT
: shadow_poly_receiver.h
- NL3D_SPR_NUM_CLIP_PLANE
: shadow_poly_receiver.h
- NL3D_SPR_NUM_CLIP_PLANE_MASK
: shadow_poly_receiver.h
- NL3D_SPR_NUM_CLIP_PLANE_SHIFT
: shadow_poly_receiver.h
- NL3D_SSE_ALIGNEMENT
: mesh_mrm_skinned.cpp, mesh_mrm_skin.cpp
- NL3D_TESS_ALLOC_BLOCKSIZE
: landscape.cpp
- NL3D_TESS_USE_QUADRANT_THRESHOLD
: tessellation.cpp
- NL3D_TESSBLOCK_NUM_CLIP_PLANE
: tess_block.h
- NL3D_TESSBLOCK_TILESIZE
: tess_block.h
- NL3D_TESSRDR_ALLOC_BLOCKSIZE
: landscape.cpp
- NL3D_TILE_NOISE_MAP_SIZE
: tile_noise_map.h
- NL3D_TILE_NOISE_MAP_TILE_FACTOR
: tile_noise_map.h
- NL3D_TILE_PASS_ADD
: landscape_def.h
- NL3D_TILE_PASS_LIGHTMAP
: landscape_def.h
- NL3D_TILE_PASS_RGB0
: landscape_def.h
- NL3D_TILE_PASS_RGB1
: landscape_def.h
- NL3D_TILE_PASS_RGB2
: landscape_def.h
- NL3D_TRACKDEF_CTOR
: track.h
- NL3D_TSQ_ALLOW_QUAT_COMPRESS
: track_sampled_quat.h
- NL3D_VEGETABLE_BLOCK_BLEND_TRANSITION_DIST
: vegetable_def.h
- NL3D_VEGETABLE_BLOCK_ELTDIST
: vegetable_def.h
- NL3D_VEGETABLE_BLOCK_NUMDIST
: vegetable_def.h
- NL3D_VEGETABLE_CLIP_BLOCK_BLOCKSIZE
: vegetable_manager.cpp
- NL3D_VEGETABLE_DEFAULT_DIST_MAX
: vegetable_manager.h
- NL3D_VEGETABLE_DEFAULT_NUM_BLEND_LAYER
: vegetable_manager.h
- NL3D_VEGETABLE_FREQUENCY_FACTOR_PREC
: vegetable_def.h
- NL3D_VEGETABLE_INSTANCE_GROUP_BLOCKSIZE
: vegetable_manager.cpp
- NL3D_VEGETABLE_NRDRPASS
: vegetable_def.h
- NL3D_VEGETABLE_NUM_QUADRANT
: vegetable_def.h
- NL3D_VEGETABLE_RDRPASS_LIGHTED
: vegetable_def.h
- NL3D_VEGETABLE_RDRPASS_LIGHTED_2SIDED
: vegetable_def.h
- NL3D_VEGETABLE_RDRPASS_UNLIT
: vegetable_def.h
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: vegetable_def.h
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: vegetable_def.h
- NL3D_VEGETABLE_SORT_BLOCK_BLOCKSIZE
: vegetable_manager.cpp
- NL3D_VEGETABLE_TRI_RADIX_KEY_PRECISION
: vegetable_sort_block.cpp
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: vegetablevb_allocator.cpp
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: vegetablevb_allocator.cpp
- NL3D_VEGETABLE_VERTEX_FREE_MEMORY_RESERVE
: vegetablevb_allocator.cpp
- NL3D_VEGETABLE_VP_LUT_SIZE
: vegetable_def.h
- NL3D_VEGETABLE_VPPOS_BENDINFO
: vegetablevb_allocator.h
- NL3D_VEGETABLE_VPPOS_CENTER
: vegetablevb_allocator.h
- NL3D_VEGETABLE_VPPOS_COLOR0
: vegetablevb_allocator.h
- NL3D_VEGETABLE_VPPOS_COLOR1
: vegetablevb_allocator.h
- NL3D_VEGETABLE_VPPOS_NORMAL
: vegetablevb_allocator.h
- NL3D_VEGETABLE_VPPOS_POS
: vegetablevb_allocator.h
- NL3D_VEGETABLE_VPPOS_TEX0
: vegetablevb_allocator.h
- NL3D_VERTEX_FREE_MEMORY_RESERVE
: landscapevb_allocator.cpp
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: landscapevb_allocator.cpp
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: zone_lighter.cpp
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: landscape_collision_grid.h
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: texture_far.h
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: tile_far_bank.h
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: tile_far_bank.h
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: patch.h
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: audio_mixer_user.h
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: landscape.cpp
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: texture_near.h
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: type.cpp
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: audio_mixer_user.cpp
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- nlassertex
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: debug.h
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: form_elm.h
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: form_elm.h
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- nlisprint
: common.h
- NLLIGO_PRIMITVE_VERSION
: primitive.cpp
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: stream.h
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: stream.h
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- NLMISC_CONVERT_VARGS
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- NLMISC_DECLARE_CLASS
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: file.cpp
- NLMISC_DONE_TASK_SIZE
: task_manager.cpp
- NLMISC_DYNVARIABLE
: variable.h
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: i_xml.cpp
- NLMISC_REGISTER_CLASS
: class_registry.h
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: global_retriever.cpp, variable.h
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: move_container.cpp
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: move_primitive.cpp
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: move_primitive.cpp
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: global_retriever.cpp
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: move_primitive.cpp
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: move_primitive.cpp
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: net_log.h
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: debug.h
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: ytable.h, ytable.cpp
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: ytable.h, ytable.cpp
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- PRIORITY
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- yy_set_bol
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- YY_STATE_EOF
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- yy_switch_to_buffer
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- YYBISON
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- yychar
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- yyclearin
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- yyconst
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- yydebug
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- YYEOF
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- YYERRCODE
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- yyerrok
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- yyerror
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- YYERROR
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- yyFlexLexerOnce
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- yyin
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- yyleng
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- yylex
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- YYLEX
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- YYMAXDEPTH
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- yymore
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- yynerrs
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- YYNTBASE
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- yyout
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- yyparse
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- YYPARSE_PARAM
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- YYPARSE_PARAM_ARG
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- YYPARSE_PARAM_DECL
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- YYPOPSTACK
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- YYRECOVERING
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- yyrestart
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- YYSTACK_ALLOC
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- YYSTATE
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- YYSTYPE
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- yyterminate
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- YYTERROR
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- yytext
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- YYTRANSLATE
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- yywrap
: lexlang.cpp, cf_lexical.cpp
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