visual_collision_entity_user.h File Reference


Detailed Description

UVisualCollisionEntity implementation.

Id
visual_collision_entity_user.h,v 1.10 2002/10/28 17:32:13 corvazier Exp

Definition in file visual_collision_entity_user.h.

#include "nel/misc/types_nl.h"
#include "nel/3d/u_visual_collision_entity.h"
#include "3d/visual_collision_entity.h"
#include "3d/visual_collision_manager.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_MEM_ENTITY_USER   NL_ALLOC_CONTEXT( 3dEnty )


Define Documentation

#define NL3D_MEM_ENTITY_USER   NL_ALLOC_CONTEXT( 3dEnty )
 

Definition at line 34 of file visual_collision_entity_user.h.

Referenced by NL3D::CVisualCollisionEntityUser::CVisualCollisionEntityUser(), NL3D::CVisualCollisionEntityUser::displayDebugGrid(), NL3D::CVisualCollisionEntityUser::getCeilMode(), NL3D::CVisualCollisionEntityUser::getGroundMode(), NL3D::CVisualCollisionEntityUser::getSnapToRenderedTesselation(), NL3D::CVisualCollisionEntityUser::getStaticLightSetup(), NL3D::CVisualCollisionEntityUser::getSurfaceInfo(), NL3D::H_AUTO_DECL(), NL3D::CVisualCollisionEntityUser::setCeilMode(), NL3D::CVisualCollisionEntityUser::setGroundMode(), NL3D::CVisualCollisionEntityUser::setSnapToRenderedTesselation(), NL3D::CVisualCollisionEntityUser::snapToGround(), and NL3D::CVisualCollisionEntityUser::~CVisualCollisionEntityUser().


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