Definition in file mesh.cpp.
#include "std3d.h"
#include "3d/mesh.h"
#include "3d/mesh_instance.h"
#include "3d/scene.h"
#include "3d/skeleton_model.h"
#include "3d/mesh_morpher.h"
#include "nel/misc/bsphere.h"
#include "3d/stripifier.h"
#include "nel/misc/fast_floor.h"
#include "nel/misc/hierarchical_timer.h"
#include "3d/mesh_blender.h"
#include "3d/matrix_3x4.h"
#include "3d/render_trav.h"
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NL3D_SOFTSKIN_VCOMPUTED 0 |
#define | NL3D_SOFTSKIN_VMUSTCOMPUTE 1 |
#define | NL3D_SOFTSKIN_VNEEDCOMPUTE 3 |
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Definition at line 1708 of file mesh.cpp. Referenced by NL3D::CMeshGeom::applySkin(). |
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Definition at line 1707 of file mesh.cpp. Referenced by NL3D::CMeshGeom::applySkin(), and NL3D::CMeshGeom::flagSkinVerticesForMatrixBlock(). |
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Definition at line 1706 of file mesh.cpp. Referenced by NL3D::CMeshGeom::applySkin(). |