patch_render.cpp File Reference


Detailed Description

CPatch implementation of Noise

Id
patch_noise.cpp,v 1.7 2003/09/15 11:14:43 lecroart Exp

Definition in file patch_render.cpp.

#include "std3d.h"
#include "3d/patch.h"
#include "3d/tessellation.h"
#include "3d/bezier_patch.h"
#include "3d/zone.h"
#include "3d/landscape.h"
#include "3d/landscape_profile.h"
#include "3d/patchdlm_context.h"
#include "nel/misc/vector.h"
#include "nel/misc/common.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_PROFILE_LAND_ADD_FACE_VECTOR(_x, _fv)


Define Documentation

#define NL3D_PROFILE_LAND_ADD_FACE_VECTOR _x,
_fv   ) 
 

Definition at line 455 of file patch_render.cpp.

Referenced by NL3D::CPatch::renderFar0(), NL3D::CPatch::renderFar1(), NL3D::CTileMaterial::renderTile(), NL3D::CTileMaterial::renderTilePassLightmap(), and NL3D::CTileMaterial::renderTilePassRGB0().


Generated on Tue Mar 16 06:43:11 2004 for NeL by doxygen 1.3.6