Definition in file landscape_def.h.
#include "nel/misc/types_nl.h"
#include "nel/misc/bsphere.h"
#include "3d/landscapevb_info.h"
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NL3D_LANDSCAPE_DLM_HEIGHT 256 |
#define | NL3D_LANDSCAPE_DLM_WIDTH 512 |
#define | NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED 15000 |
#define | NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX (max(NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT, NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED)) |
#define | NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT 60000 |
For Landscape Vegetable: Maximum AGP load (in number of vertices allowed ). | |
#define | NL3D_MAX_TILE_FACE NL3D_MAX_TILE_PASS-1 |
#define | NL3D_MAX_TILE_PASS 5 |
#define | NL3D_PATCH_TILE_AREA 4.f |
#define | NL3D_PATCH_TILE_RADIUS 1.f |
#define | NL3D_REFINE_MERGE_THRESHOLD 2.0f |
#define | NL3D_TILE_PASS_ADD 3 |
#define | NL3D_TILE_PASS_LIGHTMAP 4 |
#define | NL3D_TILE_PASS_RGB0 0 |
#define | NL3D_TILE_PASS_RGB1 1 |
#define | NL3D_TILE_PASS_RGB2 2 |
#define | NL_DLM_TILE_RES |
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Definition at line 80 of file landscape_def.h. Referenced by NL3D::CLandscape::CLandscape(), and NL3D::CLandscape::getDynamicLightingMemoryLoad(). |
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Definition at line 79 of file landscape_def.h. Referenced by NL3D::CLandscape::CLandscape(), and NL3D::CLandscape::getDynamicLightingMemoryLoad(). |
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Definition at line 66 of file landscape_def.h. Referenced by NL3D::CLandscape::CLandscape(). |
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Definition at line 67 of file landscape_def.h. Referenced by NL3D::CLandscape::setDriver(). |
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For Landscape Vegetable: Maximum AGP load (in number of vertices allowed ).
Definition at line 65 of file landscape_def.h. Referenced by NL3D::CLandscape::CLandscape(). |
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Definition at line 46 of file landscape_def.h. Referenced by NL3D::CTileMaterial::appendTileToEachRenderPass(), NL3D::CPatchRdrPass::clearAllRenderList(), NL3D::CTessFace::computeTileMaterial(), and NL3D::CLandscape::render(). |
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Definition at line 72 of file landscape_def.h. Referenced by NL3D::CPatch::generateTileVegetable(). |
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Definition at line 74 of file landscape_def.h. Referenced by NL3D::CLandscapeVegetableBlock::init(). |
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Definition at line 60 of file landscape_def.h. Referenced by NL3D::CTessFace::updateRefineMerge(). |
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Definition at line 53 of file landscape_def.h. Referenced by NL3D::CTessFace::computeTileMaterial(), NL3D::CPatch::getTileRenderPass(), NL3D::CPatch::getTileUvInfo(), and NL3D::CLandscape::render(). |
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Definition at line 54 of file landscape_def.h. Referenced by NL3D::CTessFace::computeTileMaterial(), NL3D::CLandscape::render(), and NL3D::CTileMaterial::renderTilePassLightmap(). |
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Definition at line 51 of file landscape_def.h. Referenced by NL3D::CTessFace::computeTileMaterial(), NL3D::CPatch::getTileRenderPass(), NL3D::CPatch::getTileUvInfo(), and NL3D::CLandscape::render(). |
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Definition at line 52 of file landscape_def.h. Referenced by NL3D::CTessFace::computeTileMaterial(), NL3D::CPatch::getTileRenderPass(), NL3D::CPatch::getTileUvInfo(), and NL3D::CLandscape::render(). |
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Definition at line 84 of file landscape_def.h. |