Definition in file driver_opengl_vertex_buffer_hard.h.
#include "nel/misc/types_nl.h"
#include "3d/vertex_buffer_hard.h"
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NL3D_DRV_ATI_FAKE_MEM_START 0x10000 |
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Definition at line 243 of file driver_opengl_vertex_buffer_hard.h. Referenced by NL3D::CVertexArrayRangeATI::allocate(), NL3D::CVertexBufferHardGLATI::getATIValueOffset(), and NL3D::CVertexBufferHardGLATI::unlock(). |