render_trav.h File Reference


Detailed Description

Id
render_trav.h,v 1.22 2003/11/26 13:44:00 berenguier Exp

Definition in file render_trav.h.

#include "3d/trav_scene.h"
#include "3d/ordering_table.h"
#include "3d/layered_ordering_table.h"
#include "nel/misc/rgba.h"
#include "nel/3d/viewport.h"
#include "3d/light_contribution.h"
#include "3d/light.h"
#include "3d/mesh_block_manager.h"
#include "3d/shadow_map_manager.h"
#include <vector>

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_MESH_SKIN_MANAGER_MAXVERTICES   5000
#define NL3D_MESH_SKIN_MANAGER_NUMVB   8
#define NL3D_MESH_SKIN_MANAGER_VERTEXFORMAT   (CVertexBuffer::PositionFlag | CVertexBuffer::NormalFlag | CVertexBuffer::TexCoord0Flag)
#define NL3D_SHADOW_MESH_SKIN_MANAGER_MAXVERTICES   3000
#define NL3D_SHADOW_MESH_SKIN_MANAGER_NUMVB   8
#define NL3D_SHADOW_MESH_SKIN_MANAGER_VERTEXFORMAT   (CVertexBuffer::PositionFlag)


Define Documentation

#define NL3D_MESH_SKIN_MANAGER_MAXVERTICES   5000
 

Definition at line 66 of file render_trav.h.

Referenced by NL3D::CMeshMRMSkinnedGeom::compileRunTime(), NL3D::CMeshMRMGeom::compileRunTime(), NL3D::CMeshMRMSkinned::isCompatible(), and NL3D::CRenderTrav::traverse().

#define NL3D_MESH_SKIN_MANAGER_NUMVB   8
 

Definition at line 67 of file render_trav.h.

Referenced by NL3D::CRenderTrav::traverse().

#define NL3D_MESH_SKIN_MANAGER_VERTEXFORMAT   (CVertexBuffer::PositionFlag | CVertexBuffer::NormalFlag | CVertexBuffer::TexCoord0Flag)
 

Definition at line 65 of file render_trav.h.

Referenced by NL3D::CMeshMRMGeom::compileRunTime(), NL3D::CMeshMRMSkinnedGeom::profileSceneRender(), and NL3D::CRenderTrav::traverse().

#define NL3D_SHADOW_MESH_SKIN_MANAGER_MAXVERTICES   3000
 

Definition at line 76 of file render_trav.h.

Referenced by NL3D::CMeshMRMSkinnedGeom::compileRunTime(), NL3D::CMeshMRMGeom::compileRunTime(), NL3D::CMeshMRMSkinnedGeom::setShadowMesh(), NL3D::CMeshMRMGeom::setShadowMesh(), and NL3D::CRenderTrav::traverse().

#define NL3D_SHADOW_MESH_SKIN_MANAGER_NUMVB   8
 

Definition at line 77 of file render_trav.h.

Referenced by NL3D::CRenderTrav::traverse().

#define NL3D_SHADOW_MESH_SKIN_MANAGER_VERTEXFORMAT   (CVertexBuffer::PositionFlag)
 

Definition at line 75 of file render_trav.h.

Referenced by NL3D::CMeshMRMSkinnedGeom::compileRunTime(), NL3D::CMeshMRMGeom::compileRunTime(), NL3D::CMeshMRMSkinnedGeom::setShadowMesh(), NL3D::CMeshMRMGeom::setShadowMesh(), and NL3D::CRenderTrav::traverse().


Generated on Tue Mar 16 06:43:14 2004 for NeL by doxygen 1.3.6