particle_system_shape.cpp File Reference


Detailed Description

Id
particle_system_shape.cpp,v 1.44 2004/03/04 14:28:17 vizerie Exp

Definition in file particle_system_shape.cpp.

#include "std3d.h"
#include "3d/particle_system.h"
#include "3d/particle_system_shape.h"
#include "3d/particle_system_model.h"
#include "3d/scene.h"
#include "3d/driver.h"
#include "3d/skeleton_model.h"
#include "3d/texture_file.h"
#include "3d/ps_allocator.h"
#include "nel/misc/file.h"
#include "nel/misc/mem_stream.h"
#include "nel/misc/hierarchical_timer.h"
#include "nel/misc/contiguous_block_allocator.h"
#include "3d/ps_face_look_at.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define PARTICLES_CHECK_MEM


Define Documentation

#define PARTICLES_CHECK_MEM
 

Definition at line 60 of file particle_system_shape.cpp.

Referenced by NL3D::CPSShockWave::draw(), NL3D::CPSConstraintMesh::draw(), NL3D::CPSFanLight::draw(), NL3D::CPSFaceLookAt::draw(), NL3D::CPSDot::draw(), NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs(), NL3D::CPSShockWaveHelper::drawShockWave(), NL3D::DuplicatePrimitiveBlock(), NL3D::CParticleSystemShape::render(), NL3D::CPSParticle::showTool(), and NL3D::CPSMesh::updatePos().


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