skeleton_user.cpp File Reference


Detailed Description

Id
skeleton_user.cpp,v 1.18 2003/11/06 14:53:11 vizerie Exp

Definition in file skeleton_user.cpp.

#include "std3d.h"
#include "3d/skeleton_user.h"
#include "3d/play_list_user.h"
#include "nel/misc/hierarchical_timer.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_HAUTO_UI_SKELETON   H_AUTO_USE( NL3D_UI_Skeleton )


Define Documentation

#define NL3D_HAUTO_UI_SKELETON   H_AUTO_USE( NL3D_UI_Skeleton )
 

Referenced by NL3D::CSkeletonUser::bindSkin(), NL3D::CSkeletonUser::changeMRMDistanceSetup(), NL3D::CSkeletonUser::computeCurrentBBox(), NL3D::CSkeletonUser::computeLodTexture(), NL3D::CSkeletonUser::computeRenderedBBox(), NL3D::CSkeletonUser::detachSkeletonSon(), NL3D::CSkeletonUser::forceComputeBone(), NL3D::CSkeletonUser::getBone(), NL3D::CSkeletonUser::getBoneAnimCtrl(), NL3D::CSkeletonUser::getBoneIdByName(), NL3D::CSkeletonUser::getInterpolationDistance(), NL3D::CSkeletonUser::getLodCharacterAnimId(), NL3D::CSkeletonUser::getLodCharacterAnimTime(), NL3D::CSkeletonUser::getLodCharacterDistance(), NL3D::CSkeletonUser::getLodCharacterShape(), NL3D::CSkeletonUser::getLodCharacterWrapMode(), NL3D::CSkeletonUser::getNumBones(), NL3D::CSkeletonUser::getShapeDistMax(), NL3D::H_AUTO_DECL(), NL3D::CSkeletonUser::isBoneComputed(), NL3D::CSkeletonUser::isDisplayedAsLodCharacter(), NL3D::CSkeletonUser::setBoneAnimCtrl(), NL3D::CSkeletonUser::setInterpolationDistance(), NL3D::CSkeletonUser::setLodCharacterAnimId(), NL3D::CSkeletonUser::setLodCharacterAnimTime(), NL3D::CSkeletonUser::setLodCharacterDistance(), NL3D::CSkeletonUser::setLodCharacterShape(), NL3D::CSkeletonUser::setLodCharacterWrapMode(), NL3D::CSkeletonUser::setShapeDistMax(), NL3D::CSkeletonUser::stickObject(), and NL3D::CSkeletonUser::stickObjectEx().


Generated on Tue Mar 16 06:43:18 2004 for NeL by doxygen 1.3.6