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Definition at line 33 of file light_user.h.
Referenced by NL3D::ULight::createLight(), NL3D::CSceneUser::createPointLight(), NL3D::CSceneUser::deletePointLight(), NL3D::CSceneUser::enableLightingSystem(), NL3D::CLightUser::getAmbiant(), NL3D::CSceneUser::getAmbientGlobal(), NL3D::CSceneUser::getCoarseMeshLightingUpdate(), NL3D::CLightUser::getConstantAttenuation(), NL3D::CLightUser::getCutoff(), NL3D::CLightUser::getDiffuse(), NL3D::CLightUser::getDirection(), NL3D::CLightUser::getExponent(), NL3D::CSceneUser::getLightTransitionThreshold(), NL3D::CLightUser::getLinearAttenuation(), NL3D::CSceneUser::getMaxLightContribution(), NL3D::CLightUser::getMode(), NL3D::CLightUser::getPosition(), NL3D::CLightUser::getQuadraticAttenuation(), NL3D::CLightUser::getSpecular(), NL3D::CSceneUser::getSunAmbient(), NL3D::CSceneUser::getSunDiffuse(), NL3D::CSceneUser::getSunDirection(), NL3D::CSceneUser::getSunSpecular(), NL3D::H_AUTO_DECL(), NL3D::CLightUser::setAmbiant(), NL3D::CSceneUser::setAmbientGlobal(), NL3D::CSceneUser::setCoarseMeshLightingUpdate(), NL3D::CLightUser::setConstantAttenuation(), NL3D::CLightUser::setCutoff(), NL3D::CLightUser::setDiffuse(), NL3D::CLightUser::setDirection(), NL3D::CLightUser::setExponent(), NL3D::CSceneUser::setLightGroupColor(), NL3D::CSceneUser::setLightTransitionThreshold(), NL3D::CLightUser::setLinearAttenuation(), NL3D::CSceneUser::setMaxLightContribution(), NL3D::CLightUser::setMode(), NL3D::CLightUser::setNoAttenuation(), NL3D::CLightUser::setPosition(), NL3D::CLightUser::setQuadraticAttenuation(), NL3D::CLightUser::setSpecular(), NL3D::CSceneUser::setSunAmbient(), NL3D::CSceneUser::setSunDiffuse(), NL3D::CSceneUser::setSunDirection(), NL3D::CSceneUser::setSunSpecular(), NL3D::CLightUser::setupAttenuation(), NL3D::CLightUser::setupDirectional(), NL3D::CLightUser::setupPointLight(), NL3D::CLightUser::setupSpotExponent(), and NL3D::CLightUser::setupSpotLight(). |