Definition in file light_contribution.h.
#include "nel/misc/types_nl.h"
#include "nel/misc/rgba.h"
#include "3d/point_light.h"
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NL3D_MAX_LIGHT_CONTRIBUTION 6 |
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This is the maximum possible contribution of light. NB: actual max may be less because of setup in CLightingManager. Definition at line 42 of file light_contribution.h. Referenced by NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded(), NL3D::CRenderTrav::changeLightSetup(), NL3D::CLightingManager::computeModelLightContributions(), NL3D::CShadowMapManager::computeShadowColors(), NL3D::CShadowMapManager::computeShadowDirection(), NL3D::CTransform::freezeStaticLightSetup(), NL3D::CRenderTrav::getDriverLight(), NL3D::CTransform::resetLighting(), NL3D::CRenderTrav::resetLightSetup(), NL3D::CLightingManager::setMaxLightContribution(), and NL3D::CParticleSystemModel::traverseRender(). |