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Definition at line 38 of file landscape_model.cpp.
Referenced by NL3D::CLandscapeUser::CLandscapeUser(), NL3D::CLandscapeModel::clipAndRenderLandscape(), NL3D::CSceneUser::createLandscape(), NL3D::CSceneUser::deleteLandscape(), NL3D::CLandscapeUser::enableAdditive(), NL3D::CLandscapeUser::enableVegetable(), NL3D::CLandscapeUser::getAllZoneLoaded(), NL3D::CLandscapeUser::getDLMGlobalVegetableColor(), NL3D::CLandscapeUser::getHeightFieldDeltaZ(), NL3D::CLandscapeUser::getLandscape(), NL3D::CLandscapeUser::getPointLightDiffuseMaterial(), NL3D::CLandscapeUser::getThreshold(), NL3D::CLandscapeUser::getTileMaxSubdivision(), NL3D::CLandscapeUser::getTileNear(), NL3D::CLandscapeUser::getZoneName(), NL3D::H_AUTO_DECL(), NL3D::CLandscapeUser::hide(), NL3D::CLandscapeUser::invalidateAllTiles(), NL3D::CLandscapeUser::isAdditiveEnabled(), NL3D::CLandscapeUser::loadAllZonesAround(), NL3D::CLandscapeUser::loadBankFiles(), NL3D::CLandscapeUser::loadVegetableTexture(), NL3D::CLandscapeUser::postfixTileFilename(), NL3D::CLandscapeUser::postfixTileVegetableDesc(), NL3D::CLandscapeUser::refreshAllZonesAround(), NL3D::CLandscapeUser::refreshZonesAround(), NL3D::CLandscapeUser::removeAllZones(), NL3D::CLandscapeUser::setDLMGlobalVegetableColor(), NL3D::CLandscapeUser::setHeightField(), NL3D::CLandscapeUser::setPointLightDiffuseMaterial(), NL3D::CLandscapeUser::setThreshold(), NL3D::CLandscapeUser::setTileMaxSubdivision(), NL3D::CLandscapeUser::setTileNear(), NL3D::CLandscapeUser::setUpdateLightingFrequency(), NL3D::CLandscapeUser::setupStaticLight(), NL3D::CLandscapeUser::setupVegetableLighting(), NL3D::CLandscapeUser::setVegetableUpdateLightingFrequency(), NL3D::CLandscapeUser::setVegetableWind(), NL3D::CLandscapeUser::show(), NL3D::CLandscapeUser::updateLightingAll(), and NL3D::CLandscapeUser::~CLandscapeUser(). |