Definition in file ps_macro.h.
#include "nel/misc/types_nl.h"
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Defines | |
#define | CHECK_VERTEX_BUFFER(a, b) |
NOTE: for private use, do not include this this macro is used to see whether a write in a vertex buffer is correct. | |
#define | PARTICLES_CHECK_MEM |
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NOTE: for private use, do not include this this macro is used to see whether a write in a vertex buffer is correct.
Definition at line 39 of file ps_macro.h. Referenced by NL3D::BuildSlice(), NL3D::DrawDot(), NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSConstraintMeshHelper::drawMeshs(), NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs(), NL3D::CPSShockWaveHelper::drawShockWave(), and NL3D::CPSConstraintMesh::makePrerotatedVb(). |
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Definition at line 48 of file ps_macro.h. |