Definition in file ps_force.cpp.
#include "std3d.h"
#include "3d/ps_force.h"
#include "3d/driver.h"
#include "3d/primitive_block.h"
#include "3d/material.h"
#include "3d/vertex_buffer.h"
#include "3d/computed_string.h"
#include "3d/font_manager.h"
#include "3d/particle_system.h"
#include "nel/misc/common.h"
#include "3d/ps_util.h"
#include "3d/ps_misc.h"
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NEXT_POS destPos = (NLMISC::CVector *) ((uint8 *) destPos + posStride); |
#define | NEXT_SPEED destSpeed = (NLMISC::CVector *) ((uint8 *) destSpeed + speedStride); |
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Referenced by NL3D::CPSBrownianForce::integrate(), and NL3D::CPSGravity::integrate(). |
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Referenced by NL3D::CPSBrownianForce::integrate(), and NL3D::CPSGravity::integrate(). |