diff options
author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
---|---|---|
committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-December | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
Initial commit
Diffstat (limited to 'pipermail/nel/2001-December')
57 files changed, 6852 insertions, 0 deletions
diff --git a/pipermail/nel/2001-December/000772.html b/pipermail/nel/2001-December/000772.html new file mode 100644 index 00000000..f76b8332 --- /dev/null +++ b/pipermail/nel/2001-December/000772.html @@ -0,0 +1,67 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] small bug, bug unforgivable design flaw</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:corvazier%40nevrax.com"> + + <LINK REL="Next" HREF="000773.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] small bug, bug unforgivable design flaw</H1> + <B>Cyril 'Hulud' Corvazier</B> + <A HREF="mailto:corvazier%40nevrax.com" + TITLE="[Nel] small bug, bug unforgivable design flaw">corvazier@nevrax.com</A><BR> + <I>Mon, 3 Dec 2001 11:21:54 +0100</I> + <P><UL> + + <LI> Next message: <A HREF="000773.html">[Nel] umm got some porblems , plz help =)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#772">[ date ]</a> + <a href="thread.html#772">[ thread ]</a> + <a href="subject.html#772">[ subject ]</a> + <a href="author.html#772">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi Vincent, + +I would like to thank you for your help and your advises regarding the mouse +interface. + +Yes you're right, the best mouse implementation should use the mickey mode. +A second implementation of the Events Emitter is planed in a near future. +This will introduce new messages for all the input interfaces including +mickey messages using Directinput and Dga. +After this work, the client side code could be modified to virtualise the +input regarding the user configuration. +For the time, the one we use is only based on win32 and xlib basic messages +so, it is not very smart. Sorry for this. + +Be sure we want a NeL Gnu/Linux implementation as good as possible. :-) +Thanks again for your help. + +Best regards, + +Cyril Corvazier. + + + +</pre> + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + + <LI> Next message: <A HREF="000773.html">[Nel] umm got some porblems , plz help =)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#772">[ date ]</a> + <a href="thread.html#772">[ thread ]</a> + <a href="subject.html#772">[ subject ]</a> + <a href="author.html#772">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000773.html b/pipermail/nel/2001-December/000773.html new file mode 100644 index 00000000..af936f1c --- /dev/null +++ b/pipermail/nel/2001-December/000773.html @@ -0,0 +1,544 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] umm got some porblems , plz help =)</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:hubbster%40online.no"> + <LINK REL="Previous" HREF="000772.html"> + <LINK REL="Next" HREF="000774.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] umm got some porblems , plz help =)</H1> + <B>Stein Arve Berge</B> + <A HREF="mailto:hubbster%40online.no" + TITLE="[Nel] umm got some porblems , plz help =)">hubbster@online.no</A><BR> + <I>Wed, 5 Dec 2001 22:42:18 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000772.html">[Nel] small bug, bug unforgivable design flaw</A></li> + <LI> Next message: <A HREF="000774.html">[Nel] Landscape Building problems</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#773">[ date ]</a> + <a href="thread.html#773">[ thread ]</a> + <a href="subject.html#773">[ subject ]</a> + <a href="author.html#773">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>This is a multi-part message in MIME format. + +------=_NextPart_000_0007_01C17DDE.18205B70 +Content-Type: text/plain; + charset="iso-8859-1" +Content-Transfer-Encoding: quoted-printable + +Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP1D.tmp" = +with contents +[ +/nologo /MD /W3 /GR /GX /Zi /O2 /D "_MBCS" /D "_LIB" /D "WIN32" /D = +"NDEBUG" /D "NL_RELEASE_DEBUG" /Fp"ReleaseDebug/misc.pch" /YX = +/Fo"ReleaseDebug/" /Fd"ReleaseDebug/" /FD /c=20 +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\class_re= +gistry.cpp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\file.cpp= +" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\mem_stre= +am.cpp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\stream.c= +pp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\matrix.c= +pp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\plane.cp= +p" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\quat.cpp= +" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\rect.cpp= +" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\vector.c= +pp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\vector_h= +.cpp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\vectord.= +cpp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\config_f= +ile\config_file.cpp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\config_f= +ile\config_file.yacc.cpp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\event_li= +stener.cpp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\event_se= +rver.cpp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\events.c= +pp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\win_even= +t_emitter.cpp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\bit_set.= +cpp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\class_id= +.cpp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\debug.cp= +p" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\displaye= +r.cpp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\i18n.cpp= +" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\log.cpp"= + +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\mutex.cp= +p" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\path.cpp= +" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\rgba.cpp= +" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\smart_pt= +r.cpp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\system_i= +nfo.cpp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\task_man= +ager.cpp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\time_nl.= +cpp" +"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\win_thre= +ad.cpp" +] +Creating command line "cl.exe = +@C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP1D.tmp"=20 +Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP1E.tmp" = +with contents +[ +/nologo /out:"../lib/nlmisc_rd.lib"=20 +.\ReleaseDebug\class_registry.obj +.\ReleaseDebug\file.obj +.\ReleaseDebug\mem_stream.obj +.\ReleaseDebug\stream.obj +.\ReleaseDebug\matrix.obj +.\ReleaseDebug\plane.obj +.\ReleaseDebug\quat.obj +.\ReleaseDebug\rect.obj +.\ReleaseDebug\vector.obj +.\ReleaseDebug\vector_h.obj +.\ReleaseDebug\vectord.obj +.\ReleaseDebug\config_file.obj +.\ReleaseDebug\config_file.lex.obj +.\ReleaseDebug\config_file.yacc.obj +.\ReleaseDebug\event_emitter.obj +.\ReleaseDebug\event_listener.obj +.\ReleaseDebug\event_server.obj +.\ReleaseDebug\events.obj +.\ReleaseDebug\win_event_emitter.obj +.\ReleaseDebug\bit_set.obj +.\ReleaseDebug\class_id.obj +.\ReleaseDebug\debug.obj +.\ReleaseDebug\displayer.obj +.\ReleaseDebug\i18n.obj +.\ReleaseDebug\log.obj +.\ReleaseDebug\mutex.obj +.\ReleaseDebug\path.obj +.\ReleaseDebug\rgba.obj +.\ReleaseDebug\smart_ptr.obj +.\ReleaseDebug\system_info.obj +.\ReleaseDebug\task_manager.obj +.\ReleaseDebug\time_nl.obj +.\ReleaseDebug\win_thread.obj +] +Creating command line "link.exe -lib = +@C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP1E.tmp" + +Output Window + +Compiling... +class_registry.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\class_reg= +istry.cpp(26) : fatal error C1083: Cannot open include file: = +'nel/misc/class_registry.h': No such file or directory +file.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\file.cpp(= +26) : fatal error C1083: Cannot open include file: 'nel/misc/file.h': No = +such file or directory +mem_stream.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\mem_strea= +m.cpp(26) : fatal error C1083: Cannot open include file: = +'nel/misc/mem_stream.h': No such file or directory +stream.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\stream.cp= +p(26) : fatal error C1083: Cannot open include file: = +'nel/misc/stream.h': No such file or directory +matrix.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\matrix.cp= +p(26) : fatal error C1083: Cannot open include file: = +'nel/misc/matrix.h': No such file or directory +plane.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\plane.cpp= +(26) : fatal error C1083: Cannot open include file: 'nel/misc/plane.h': = +No such file or directory +quat.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\quat.cpp(= +26) : fatal error C1083: Cannot open include file: 'nel/misc/quat.h': No = +such file or directory +rect.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\rect.cpp(= +26) : fatal error C1083: Cannot open include file: 'nel/misc/rect.h': No = +such file or directory +vector.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\vector.cp= +p(26) : fatal error C1083: Cannot open include file: = +'nel/misc/vector.h': No such file or directory +vector_h.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\vector_h.= +cpp(26) : fatal error C1083: Cannot open include file: = +'nel/misc/vector_h.h': No such file or directory +vectord.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\vectord.c= +pp(26) : fatal error C1083: Cannot open include file: = +'nel/misc/vectord.h': No such file or directory +config_file.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\config_fi= +le\config_file.cpp(26) : fatal error C1083: Cannot open include file: = +'nel/misc/types_nl.h': No such file or directory +config_file.yacc.cpp +config_file.yacc(14) : fatal error C1083: Cannot open include file: = +'nel/misc/config_file.h': No such file or directory +event_listener.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\event_lis= +tener.cpp(26) : fatal error C1083: Cannot open include file: = +'nel/misc/event_listener.h': No such file or directory +event_server.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\event_ser= +ver.cpp(26) : fatal error C1083: Cannot open include file: = +'nel/misc/event_server.h': No such file or directory +events.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\events.cp= +p(26) : fatal error C1083: Cannot open include file: = +'nel/misc/events.h': No such file or directory +win_event_emitter.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\win_event= +_emitter.cpp(26) : fatal error C1083: Cannot open include file: = +'nel/misc/events.h': No such file or directory +bit_set.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\bit_set.c= +pp(26) : fatal error C1083: Cannot open include file: = +'nel/misc/bit_set.h': No such file or directory +class_id.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\class_id.= +cpp(26) : fatal error C1083: Cannot open include file: = +'nel/misc/class_id.h': No such file or directory +debug.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\debug.cpp= +(26) : fatal error C1083: Cannot open include file: 'nel/misc/debug.h': = +No such file or directory +displayer.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\displayer= +.cpp(32) : fatal error C1083: Cannot open include file: = +'nel/misc/types_nl.h': No such file or directory +i18n.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\i18n.cpp(= +31) : fatal error C1083: Cannot open include file: 'nel/misc/i18n.h': No = +such file or directory +log.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\log.cpp(3= +1) : fatal error C1083: Cannot open include file: = +'nel/misc/displayer.h': No such file or directory +mutex.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\mutex.cpp= +(26) : fatal error C1083: Cannot open include file: = +'nel/misc/types_nl.h': No such file or directory +path.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\path.cpp(= +26) : fatal error C1083: Cannot open include file: 'nel/misc/path.h': No = +such file or directory +rgba.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\rgba.cpp(= +26) : fatal error C1083: Cannot open include file: 'nel/misc/rgba.h': No = +such file or directory +smart_ptr.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\smart_ptr= +.cpp(26) : fatal error C1083: Cannot open include file: = +'nel/misc/smart_ptr.h': No such file or directory +system_info.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\system_in= +fo.cpp(26) : fatal error C1083: Cannot open include file: = +'nel/misc/types_nl.h': No such file or directory +task_manager.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\task_mana= +ger.cpp(26) : fatal error C1083: Cannot open include file: = +'nel/misc/task_manager.h': No such file or directory +time_nl.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\time_nl.c= +pp(26) : fatal error C1083: Cannot open include file: = +'nel/misc/types_nl.h': No such file or directory +win_thread.cpp +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\win_threa= +d.cpp(26) : fatal error C1083: Cannot open include file: = +'nel/misc/types_nl.h': No such file or directory +Error executing cl.exe. + + + + +Results + +snowballs.exe - 31 error(s), 0 warning(s) + + +yes im a newbie =3D) + +Feel free to mail me back : <A HREF="mailto:hubbster@online.no">hubbster@online.no</A> + +------=_NextPart_000_0007_01C17DDE.18205B70 +Content-Type: text/html; + charset="iso-8859-1" +Content-Transfer-Encoding: quoted-printable + +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<HTML><HEAD> +<META http-equiv=3DContent-Type content=3D"text/html; = +charset=3Diso-8859-1"> +<META content=3D"MSHTML 5.50.4522.1800" name=3DGENERATOR> +<STYLE></STYLE> +</HEAD> +<BODY bgColor=3D#ffffff> +<DIV><FONT face=3DArial size=3D2><FONT size=3D3>Creating temporary file=20 +"C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP1D.tmp" with = +contents<BR>[<BR>/nologo /MD=20 +/W3 /GR /GX /Zi /O2 /D "_MBCS" /D "_LIB" /D "WIN32" /D "NDEBUG" /D=20 +"NL_RELEASE_DEBUG" /Fp"ReleaseDebug/misc.pch" /YX /Fo"ReleaseDebug/"=20 +/Fd"ReleaseDebug/" /FD /c=20 +<BR>"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\clas= +s_registry.cpp"<BR>"E:\urbanparadox.com\upmmorpg\test\snowballs\client\ne= +l\src\misc\file.cpp"<BR>"E:\urbanparadox.com\upmmorpg\test\snowballs\clie= +nt\nel\src\misc\mem_stream.cpp"<BR>"E:\urbanparadox.com\upmmorpg\test\sno= +wballs\client\nel\src\misc\stream.cpp"<BR>"E:\urbanparadox.com\upmmorpg\t= +est\snowballs\client\nel\src\misc\matrix.cpp"<BR>"E:\urbanparadox.com\upm= +morpg\test\snowballs\client\nel\src\misc\plane.cpp"<BR>"E:\urbanparadox.c= +om\upmmorpg\test\snowballs\client\nel\src\misc\quat.cpp"<BR>"E:\urbanpara= +dox.com\upmmorpg\test\snowballs\client\nel\src\misc\rect.cpp"<BR>"E:\urba= +nparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\vector.cpp"<BR>"= +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\vector_h.= +cpp"<BR>"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\= +vectord.cpp"<BR>"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\s= +rc\misc\config_file\config_file.cpp"<BR>"E:\urbanparadox.com\upmmorpg\tes= +t\snowballs\client\nel\src\misc\config_file\config_file.yacc.cpp"<BR>"E:\= +urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\event_listen= +er.cpp"<BR>"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\mi= +sc\event_server.cpp"<BR>"E:\urbanparadox.com\upmmorpg\test\snowballs\clie= +nt\nel\src\misc\events.cpp"<BR>"E:\urbanparadox.com\upmmorpg\test\snowbal= +ls\client\nel\src\misc\win_event_emitter.cpp"<BR>"E:\urbanparadox.com\upm= +morpg\test\snowballs\client\nel\src\misc\bit_set.cpp"<BR>"E:\urbanparadox= +.com\upmmorpg\test\snowballs\client\nel\src\misc\class_id.cpp"<BR>"E:\urb= +anparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\debug.cpp"<BR>"= +E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\displayer= +.cpp"<BR>"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc= +\i18n.cpp"<BR>"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src= +\misc\log.cpp"<BR>"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel= +\src\misc\mutex.cpp"<BR>"E:\urbanparadox.com\upmmorpg\test\snowballs\clie= +nt\nel\src\misc\path.cpp"<BR>"E:\urbanparadox.com\upmmorpg\test\snowballs= +\client\nel\src\misc\rgba.cpp"<BR>"E:\urbanparadox.com\upmmorpg\test\snow= +balls\client\nel\src\misc\smart_ptr.cpp"<BR>"E:\urbanparadox.com\upmmorpg= +\test\snowballs\client\nel\src\misc\system_info.cpp"<BR>"E:\urbanparadox.= +com\upmmorpg\test\snowballs\client\nel\src\misc\task_manager.cpp"<BR>"E:\= +urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\time_nl.cpp"= +<BR>"E:\urbanparadox.com\upmmorpg\test\snowballs\client\nel\src\misc\win_= +thread.cpp"<BR>]<BR>Creating=20 +command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP1D.tmp" = +<BR>Creating=20 +temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP1E.tmp" with=20 +contents<BR>[<BR>/nologo /out:"../lib/nlmisc_rd.lib"=20 +<BR>.\ReleaseDebug\class_registry.obj<BR>.\ReleaseDebug\file.obj<BR>.\Rel= +easeDebug\mem_stream.obj<BR>.\ReleaseDebug\stream.obj<BR>.\ReleaseDebug\m= +atrix.obj<BR>.\ReleaseDebug\plane.obj<BR>.\ReleaseDebug\quat.obj<BR>.\Rel= +easeDebug\rect.obj<BR>.\ReleaseDebug\vector.obj<BR>.\ReleaseDebug\vector_= +h.obj<BR>.\ReleaseDebug\vectord.obj<BR>.\ReleaseDebug\config_file.obj<BR>= +.\ReleaseDebug\config_file.lex.obj<BR>.\ReleaseDebug\config_file.yacc.obj= +<BR>.\ReleaseDebug\event_emitter.obj<BR>.\ReleaseDebug\event_listener.obj= +<BR>.\ReleaseDebug\event_server.obj<BR>.\ReleaseDebug\events.obj<BR>.\Rel= +easeDebug\win_event_emitter.obj<BR>.\ReleaseDebug\bit_set.obj<BR>.\Releas= +eDebug\class_id.obj<BR>.\ReleaseDebug\debug.obj<BR>.\ReleaseDebug\display= +er.obj<BR>.\ReleaseDebug\i18n.obj<BR>.\ReleaseDebug\log.obj<BR>.\ReleaseD= +ebug\mutex.obj<BR>.\ReleaseDebug\path.obj<BR>.\ReleaseDebug\rgba.obj<BR>.= +\ReleaseDebug\smart_ptr.obj<BR>.\ReleaseDebug\system_info.obj<BR>.\Releas= +eDebug\task_manager.obj<BR>.\ReleaseDebug\time_nl.obj<BR>.\ReleaseDebug\w= +in_thread.obj<BR>]<BR>Creating command line "link.exe -lib=20 +@C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP1E.tmp"<BR></DIV></FONT> +<H3>Output Window</H3> +<DIV><BR>Compiling...<BR>class_registry.cpp<BR>E:\urbanparadox.com\upmmor= +pg\test\snowballs\client\nel\src\misc\class_registry.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: = +</I>'nel/misc/class_registry.h': No=20 +such file or=20 +directory<BR>file.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs\clie= +nt\nel\src\misc\file.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/file.h': No = +</I>such file=20 +or=20 +directory<BR>mem_stream.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowball= +s\client\nel\src\misc\mem_stream.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/mem_stream.h': = +</I>No such=20 +file or=20 +directory<BR>stream.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs\cl= +ient\nel\src\misc\stream.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/stream.h': No = +</I>such file=20 +or=20 +directory<BR>matrix.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs\cl= +ient\nel\src\misc\matrix.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/matrix.h': No = +</I>such file=20 +or=20 +directory<BR>plane.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs\cli= +ent\nel\src\misc\plane.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/plane.h': No = +</I>such file=20 +or=20 +directory<BR>quat.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs\clie= +nt\nel\src\misc\quat.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/quat.h': No = +</I>such file=20 +or=20 +directory<BR>rect.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs\clie= +nt\nel\src\misc\rect.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/rect.h': No = +</I>such file=20 +or=20 +directory<BR>vector.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs\cl= +ient\nel\src\misc\vector.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/vector.h': No = +</I>such file=20 +or=20 +directory<BR>vector_h.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs\= +client\nel\src\misc\vector_h.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/vector_h.h': No = +</I>such=20 +file or=20 +directory<BR>vectord.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs\c= +lient\nel\src\misc\vectord.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/vectord.h': No = +</I>such=20 +file or=20 +directory<BR>config_file.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowbal= +ls\client\nel\src\misc\config_file\config_file.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/types_nl.h': No = +</I>such=20 +file or directory<BR>config_file.yacc.cpp<BR>config_file.yacc(14) : = +fatal error=20 +C1083: Cannot open include file: 'nel/misc/config_file.h': No such file = +or=20 +directory<BR>event_listener.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snow= +balls\client\nel\src\misc\event_listener.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: = +</I>'nel/misc/event_listener.h': No=20 +such file or=20 +directory<BR>event_server.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowba= +lls\client\nel\src\misc\event_server.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: = +</I>'nel/misc/event_server.h': No=20 +such file or=20 +directory<BR>events.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs\cl= +ient\nel\src\misc\events.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/events.h': No = +</I>such file=20 +or=20 +directory<BR>win_event_emitter.cpp<BR>E:\urbanparadox.com\upmmorpg\test\s= +nowballs\client\nel\src\misc\win_event_emitter.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/events.h': No = +</I>such file=20 +or=20 +directory<BR>bit_set.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs\c= +lient\nel\src\misc\bit_set.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/bit_set.h': No = +</I>such=20 +file or=20 +directory<BR>class_id.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs\= +client\nel\src\misc\class_id.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/class_id.h': No = +</I>such=20 +file or=20 +directory<BR>debug.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs\cli= +ent\nel\src\misc\debug.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/debug.h': No = +</I>such file=20 +or=20 +directory<BR>displayer.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs= +\client\nel\src\misc\displayer.cpp(32)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/types_nl.h': No = +</I>such=20 +file or=20 +directory<BR>i18n.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs\clie= +nt\nel\src\misc\i18n.cpp(31)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/i18n.h': No = +</I>such file=20 +or=20 +directory<BR>log.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs\clien= +t\nel\src\misc\log.cpp(31)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/displayer.h': = +</I>No such=20 +file or=20 +directory<BR>mutex.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs\cli= +ent\nel\src\misc\mutex.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/types_nl.h': No = +</I>such=20 +file or=20 +directory<BR>path.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs\clie= +nt\nel\src\misc\path.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/path.h': No = +</I>such file=20 +or=20 +directory<BR>rgba.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs\clie= +nt\nel\src\misc\rgba.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/rgba.h': No = +</I>such file=20 +or=20 +directory<BR>smart_ptr.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs= +\client\nel\src\misc\smart_ptr.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/smart_ptr.h': = +</I>No such=20 +file or=20 +directory<BR>system_info.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowbal= +ls\client\nel\src\misc\system_info.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/types_nl.h': No = +</I>such=20 +file or=20 +directory<BR>task_manager.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowba= +lls\client\nel\src\misc\task_manager.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: = +</I>'nel/misc/task_manager.h': No=20 +such file or=20 +directory<BR>time_nl.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowballs\c= +lient\nel\src\misc\time_nl.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/types_nl.h': No = +</I>such=20 +file or=20 +directory<BR>win_thread.cpp<BR>E:\urbanparadox.com\upmmorpg\test\snowball= +s\client\nel\src\misc\win_thread.cpp(26)=20 +:<i> fatal error C1083: Cannot open include file: 'nel/misc/types_nl.h': No = +</I>such=20 +file or directory<BR>Error executing cl.exe.<BR><BR><BR><BR></DIV> +<H3>Results</H3> +<DIV><BR>snowballs.exe - 31 error(s), 0 warning(s)<BR></DIV> +<DIV>&nbsp;</DIV> +<DIV>yes im a newbie =3D)</DIV> +<DIV>&nbsp;</DIV> +<DIV>Feel free to mail me back : <A=20 +href=3D"mailto:<A HREF="mailto:hubbster@online.no">hubbster@online.no</A>"><A HREF="mailto:hubbster@online.no">hubbster@online.no</A></A></DIV></FONT></B= +ODY></HTML> + +------=_NextPart_000_0007_01C17DDE.18205B70-- + + +</pre> + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000772.html">[Nel] small bug, bug unforgivable design flaw</A></li> + <LI> Next message: <A HREF="000774.html">[Nel] Landscape Building problems</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#773">[ date ]</a> + <a href="thread.html#773">[ thread ]</a> + <a href="subject.html#773">[ subject ]</a> + <a href="author.html#773">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000775.html b/pipermail/nel/2001-December/000775.html new file mode 100644 index 00000000..7dbcce98 --- /dev/null +++ b/pipermail/nel/2001-December/000775.html @@ -0,0 +1,77 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Landscape Building problems</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:legros%40nevrax.com"> + <LINK REL="Previous" HREF="000776.html"> + <LINK REL="Next" HREF="000777.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Landscape Building problems</H1> + <B>Benjamin Legros</B> + <A HREF="mailto:legros%40nevrax.com" + TITLE="[Nel] Landscape Building problems">legros@nevrax.com</A><BR> + <I>Thu, 6 Dec 2001 12:28:50 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000776.html">[Nel] Landscape Building problems</A></li> + <LI> Next message: <A HREF="000777.html">[Nel] Feedback</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#775">[ date ]</a> + <a href="thread.html#775">[ thread ]</a> + <a href="subject.html#775">[ subject ]</a> + <a href="author.html#775">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE> +From: "Róbert Bjarnason" <<A HREF="mailto:robert@in-orbit.net">robert@in-orbit.net</A>> + +><i> The .rbank files don't seem to be working because I'm never +</I>><i> snapped to ground on our landscape and can't move except +</I>><i> with /goto. +</I> + +According to the log file, it seems that the build process crashes at the +tessellation pass : + +[...] +01/12/04 23:01:37 INF 1928 build_surf.cpp 1186 : setup zone tessellation +2306 10_AC +[...] +01/12/04 23:01:37 INF 1928 build_surf.cpp 1447 : Compute landscape +tessellation +01/12/04 23:01:37 INF 1928 build_surf.cpp 1450 : - load tile bank +01/12/04 23:01:37 WRN 1928 common.cpp 392 : Exception will be launched: Path +not found for warpstorm.smallbank +01/12/04 23:01:37 INF 1928 main.cpp 241 : Total Span : 0 +01/12/04 23:01:37 INF 1928 main.cpp 242 : Total SpanList : 0 +01/12/04 23:01:37 INF 1928 main.cpp 325 : total computation time: 0 days, 0 +hours, 0 minutes and 0 seconds + +The builder doesn't find a path to the file 'warpstorm.smallbank' +It should be located somewhere with the tile files... + + +Benjamin. + + +</pre> + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000776.html">[Nel] Landscape Building problems</A></li> + <LI> Next message: <A HREF="000777.html">[Nel] Feedback</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#775">[ date ]</a> + <a href="thread.html#775">[ thread ]</a> + <a href="subject.html#775">[ subject ]</a> + <a href="author.html#775">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000776.html b/pipermail/nel/2001-December/000776.html new file mode 100644 index 00000000..5a694ddc --- /dev/null +++ b/pipermail/nel/2001-December/000776.html @@ -0,0 +1,71 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Landscape Building problems</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:corvazier%40nevrax.com"> + <LINK REL="Previous" HREF="000774.html"> + <LINK REL="Next" HREF="000775.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Landscape Building problems</H1> + <B>Cyril 'Hulud' Corvazier</B> + <A HREF="mailto:corvazier%40nevrax.com" + TITLE="[Nel] Landscape Building problems">corvazier@nevrax.com</A><BR> + <I>Thu, 6 Dec 2001 10:37:05 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000774.html">[Nel] Landscape Building problems</A></li> + <LI> Next message: <A HREF="000775.html">[Nel] Landscape Building problems</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#776">[ date ]</a> + <a href="thread.html#776">[ thread ]</a> + <a href="subject.html#776">[ subject ]</a> + <a href="author.html#776">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi Róbert, nice to see you again on the list :-) + +><i> When I run the client with our landscape the far textures +</I>><i> look all strange, the landscape appears and disappears when +</I>><i> I move around using /goto. +</I> +Perhaps it is the thread loading process that make some times to load new +zones when you use /goto. + +><i> I also never see the near textures. +</I> +If you see arraws, it means the bitmap files are not found. +Are you sure tiles are in a path directory of the client ? +Can you check that your client use .dds tiles and not .tga tiles ? ( use +CTileBank::makeAllExtensionDDS () ) + +><i> The .rbank files don't seem to be working because I'm never +</I>><i> snapped to ground on our landscape and can't move except +</I>><i> with /goto. +</I> +I will ask my coworkers for this. + +Regards, + +Cyril Corvazier + + + +</pre> + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000774.html">[Nel] Landscape Building problems</A></li> + <LI> Next message: <A HREF="000775.html">[Nel] Landscape Building problems</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#776">[ date ]</a> + <a href="thread.html#776">[ thread ]</a> + <a href="subject.html#776">[ subject ]</a> + <a href="author.html#776">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000777.html b/pipermail/nel/2001-December/000777.html new file mode 100644 index 00000000..95614756 --- /dev/null +++ b/pipermail/nel/2001-December/000777.html @@ -0,0 +1,122 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Feedback</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:arnaud.bienvenu%40via.ecp.fr"> + <LINK REL="Previous" HREF="000775.html"> + <LINK REL="Next" HREF="000798.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Feedback</H1> + <B>Arnaud Bienvenu</B> + <A HREF="mailto:arnaud.bienvenu%40via.ecp.fr" + TITLE="[Nel] Feedback">arnaud.bienvenu@via.ecp.fr</A><BR> + <I>Mon, 10 Dec 2001 11:00:41 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000775.html">[Nel] Landscape Building problems</A></li> + <LI> Next message: <A HREF="000798.html">[Nel] Feedback</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#777">[ date ]</a> + <a href="thread.html#777">[ thread ]</a> + <a href="subject.html#777">[ subject ]</a> + <a href="author.html#777">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Good morning, + +I just tried to compile and run nel/snowballs2 from today's CVS source under +Linux Redhat 7.2. First I had to apply two tiny patches (see below), and +then, trying to run snowballs : + +WRN 3133 dru.cpp 95 : when loading dynamic library 'libnel_drv_opengl.so': +/usr/X11R6/lib/libICE.soh: shared object not open +WRN 3133 common.cpp 392 : Exception will be launched: libnel_drv_opengl.so +not found + +Actually, I have libICE.so, not libICE.soh ! Do you have any idea where this +error could come from ? Even if I ln -s libICE.soh libICE.so, I get the same +error. My libICE.so comes from XFree86-devel-4.1.0-3. + +Thank you for your attention, +Arnaud Bienvenu + +PS : Please tell me if the patches below are useful for you. If yes, would +you prefer to have them attached as text files ? + +Index: nel/src/3d/Makefile.am +=================================================================== +RCS file: /home/cvsroot/code/nel/src/3d/Makefile.am,v +retrieving revision 1.58 +diff -u -r1.58 Makefile.am +--- nel/src/3d/Makefile.am 6 Dec 2001 17:03:03 -0000 1.58 ++++ nel/src/3d/Makefile.am 10 Dec 2001 09:55:52 -0000 +@@ -180,11 +180,14 @@ + transformable_user.h \ + trav_scene.h \ + vegetable.h \ ++ vegetable_blend_layer_model.h \ + vegetable_clip_block.h \ + vegetable_def.h \ + vegetable_instance_group.h \ + vegetable_manager.h \ ++ vegetable_quadrant.h \ + vegetable_shape.h \ ++ vegetable_sort_block.h \ + vegetablevb_allocator.h \ + vertex_buffer.h \ + vertex_buffer_hard.h \ +@@ -369,11 +372,14 @@ + transformable.cpp \ + transformable_user.cpp \ + vegetable.cpp \ ++ vegetable_blend_layer_model.cpp \ + vegetable_clip_block.cpp \ + vegetable_def.cpp \ + vegetable_instance_group.cpp \ + vegetable_manager.cpp \ ++ vegetable_quadrant.cpp \ + vegetable_shape.cpp \ ++ vegetable_sort_block.cpp \ + vegetablevb_allocator.cpp \ + vertex_buffer.cpp \ + vertex_buffer_hard.cpp \ + + +Index: nel/src/3d/ps_mesh.cpp +=================================================================== +RCS file: /home/cvsroot/code/nel/src/3d/ps_mesh.cpp,v +retrieving revision 1.1 +diff -u -r1.1 ps_mesh.cpp +--- nel/src/3d/ps_mesh.cpp 6 Dec 2001 16:51:49 -0000 1.1 ++++ nel/src/3d/ps_mesh.cpp 10 Dec 2001 10:02:31 -0000 +@@ -840,7 +840,7 @@ + + //==================================================================================== + // Private func used to force modulation on a material and to store the preious state +-static inline ForceMaterialModulation(CMaterial &destMat, CMaterial &srcMat, uint8 modulatedStages) ++static inline void ForceMaterialModulation(CMaterial &destMat, CMaterial &srcMat, uint8 modulatedStages) + { + for (uint k = 0; k < IDRV_MAT_MAXTEXTURES; ++k) + { + +</pre> + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000775.html">[Nel] Landscape Building problems</A></li> + <LI> Next message: <A HREF="000798.html">[Nel] Feedback</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#777">[ date ]</a> + <a href="thread.html#777">[ thread ]</a> + <a href="subject.html#777">[ subject ]</a> + <a href="author.html#777">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000778.html b/pipermail/nel/2001-December/000778.html new file mode 100644 index 00000000..6c741dea --- /dev/null +++ b/pipermail/nel/2001-December/000778.html @@ -0,0 +1,69 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:skander%40WPI.EDU"> + <LINK REL="Previous" HREF="000821.html"> + <LINK REL="Next" HREF="000779.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit</H1> + <B>Kai Schutte</B> + <A HREF="mailto:skander%40WPI.EDU" + TITLE="[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit">skander@WPI.EDU</A><BR> + <I>Mon, 10 Dec 2001 20:13:32 -0500 (EST)</I> + <P><UL> + <LI> Previous message: <A HREF="000821.html">[Nel] Feedback</A></li> + <LI> Next message: <A HREF="000779.html">[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#778">[ date ]</a> + <a href="thread.html#778">[ thread ]</a> + <a href="subject.html#778">[ subject ]</a> + <a href="author.html#778">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi, + +I'm trying to compile nel and snowballs, I've passed most hurdles, but +this one is sticking... + +While compiling ps_util.cpp in nel\src\3d, VC++ 6 gives a fatal error +C1076, internal heap limit reached. Full output is + +ps_util.cpp +D:\SKANDER\STLPORT-4.5.1\STLPORT-4.5.1\STLPORT\stl/type_traits.h(339) : +fatal error C1076: compiler limit : internal heap limit reached; use /Zm +to specify a higher limit +Error executing cl.exe. + +I tried adding the /Zm2000 option, but no luck... + +Can I get a hint? + +thanks, + +-Kai + + +</pre> + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000821.html">[Nel] Feedback</A></li> + <LI> Next message: <A HREF="000779.html">[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#778">[ date ]</a> + <a href="thread.html#778">[ thread ]</a> + <a href="subject.html#778">[ subject ]</a> + <a href="author.html#778">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000779.html b/pipermail/nel/2001-December/000779.html new file mode 100644 index 00000000..e1c62a26 --- /dev/null +++ b/pipermail/nel/2001-December/000779.html @@ -0,0 +1,71 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:corvazier%40nevrax.com"> + <LINK REL="Previous" HREF="000778.html"> + <LINK REL="Next" HREF="000780.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit</H1> + <B>Cyril 'Hulud' Corvazier</B> + <A HREF="mailto:corvazier%40nevrax.com" + TITLE="[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit">corvazier@nevrax.com</A><BR> + <I>Wed, 12 Dec 2001 10:13:57 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000778.html">[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit</A></li> + <LI> Next message: <A HREF="000780.html">[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#779">[ date ]</a> + <a href="thread.html#779">[ thread ]</a> + <a href="subject.html#779">[ subject ]</a> + <a href="author.html#779">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi, + +I had the same error yesterday. I have added the /Zm200 option in 3d.dsp and +it seams to work. It should be on the CVS now. +Big values passed to /Zm option lead to a visual crash.. /Zm100 is the +default value (100% the default heap size) +/Zm2000 is 2000% the default heap size ! :-) + +Thanks for the feedback, + +Cyril Corvazier + +><i> While compiling ps_util.cpp in nel\src\3d, VC++ 6 gives a fatal error +</I>><i> C1076, internal heap limit reached. Full output is +</I>><i> +</I>><i> ps_util.cpp +</I>><i> D:\SKANDER\STLPORT-4.5.1\STLPORT-4.5.1\STLPORT\stl/type_traits.h(339) : +</I>><i> fatal error C1076: compiler limit : internal heap limit reached; use /Zm +</I>><i> to specify a higher limit +</I>><i> Error executing cl.exe. +</I>><i> +</I>><i> I tried adding the /Zm2000 option, but no luck... +</I> + + +</pre> + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000778.html">[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit</A></li> + <LI> Next message: <A HREF="000780.html">[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#779">[ date ]</a> + <a href="thread.html#779">[ thread ]</a> + <a href="subject.html#779">[ subject ]</a> + <a href="author.html#779">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000781.html b/pipermail/nel/2001-December/000781.html new file mode 100644 index 00000000..864d8380 --- /dev/null +++ b/pipermail/nel/2001-December/000781.html @@ -0,0 +1,58 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:v.caron%40zerodeux.net"> + <LINK REL="Previous" HREF="000780.html"> + <LINK REL="Next" HREF="000782.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs</H1> + <B>Vincent Caron</B> + <A HREF="mailto:v.caron%40zerodeux.net" + TITLE="[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs">v.caron@zerodeux.net</A><BR> + <I>12 Dec 2001 14:17:24 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000780.html">[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs</A></li> + <LI> Next message: <A HREF="000782.html">[Nel] last compile difficulty I hope... (driver_opengl)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#781">[ date ]</a> + <a href="thread.html#781">[ thread ]</a> + <a href="subject.html#781">[ subject ]</a> + <a href="author.html#781">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>On Wed, 2001-12-12 at 13:03, <A HREF="mailto:nicolas.boulay@ifrance.com">nicolas.boulay@ifrance.com</A> wrote: +><i> I would to know what is the position of Nel (the +</I>><i> graphic part) compare to SDL. +</I> +Something like 3 abstraction levels above SDL :) +SDL is a low-level programming framework, while NeL is rather a +high-level toolkit for game development. I guess the Nevrax guys will +just ask you to read the doc (at least its outline) if you want to grasp +the idea ... <A HREF="http://www.nevrax.org/docs/">http://www.nevrax.org/docs/</A> + + + +</pre> + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000780.html">[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs</A></li> + <LI> Next message: <A HREF="000782.html">[Nel] last compile difficulty I hope... (driver_opengl)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#781">[ date ]</a> + <a href="thread.html#781">[ thread ]</a> + <a href="subject.html#781">[ subject ]</a> + <a href="author.html#781">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000782.html b/pipermail/nel/2001-December/000782.html new file mode 100644 index 00000000..309a0fd5 --- /dev/null +++ b/pipermail/nel/2001-December/000782.html @@ -0,0 +1,153 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] last compile difficulty I hope... (driver_opengl)</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:skander%40skander.com"> + <LINK REL="Previous" HREF="000781.html"> + <LINK REL="Next" HREF="000783.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] last compile difficulty I hope... (driver_opengl)</H1> + <B>Kai Schutte</B> + <A HREF="mailto:skander%40skander.com" + TITLE="[Nel] last compile difficulty I hope... (driver_opengl)">skander@skander.com</A><BR> + <I>Wed, 12 Dec 2001 12:59:01 -0500</I> + <P><UL> + <LI> Previous message: <A HREF="000781.html">[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs</A></li> + <LI> Next message: <A HREF="000783.html">[Nel] last compile difficulty I hope... (driver_opengl)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#782">[ date ]</a> + <a href="thread.html#782">[ thread ]</a> + <a href="subject.html#782">[ subject ]</a> + <a href="author.html#782">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>This is a multi-part message in MIME format. + +------=_NextPart_000_000A_01C1830C.C53C3CB0 +Content-Type: text/plain; + charset="iso-8859-1" +Content-Transfer-Encoding: quoted-printable + +Hi,=20 + +I got the 3d lib to compile. I was using the = +code\snowballs2\snowballs2.dsw workspace, and maybe that's why it wasn't = +working. I got 3d lib to compile fine under code\nel\nel.dsw. + +Okay, I got one more problem, and it seems to be associated with = +<GL/glext.h> stuff...=20 +I downloaded and installed the <GL/glext.h> file from the SGI site. +compiler output: + +driver_opengl.cpp +D:\skander\code\nel\src\3d\driver\opengl\driver_opengl_extension.h(142) = +:<i> error C2146: syntax error : missing ';' before identifier = +</I>'glActiveTextureARB' +D:\skander\code\nel\src\3d\driver\opengl\driver_opengl_extension.h(142) = +:<i> fatal error C1004: unexpected end of file found +</I>(repeated 9 times for the next 9 files) + +at line 142 in driver_opengl_extension.h you get:=20 +extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB; + +which refers to a <GL/glext.h> entry at line 1620:=20 +typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); + +I would suppose that this is some sort of precompile error... I've tried = +changing little things in the vacinity, but everything I did just = +generated more compile errors.=20 + +Have you bumped into this problem?=20 + +thanks,=20 +-Kai + +------=_NextPart_000_000A_01C1830C.C53C3CB0 +Content-Type: text/html; + charset="iso-8859-1" +Content-Transfer-Encoding: quoted-printable + +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<HTML><HEAD> +<META content=3D"text/html; charset=3Diso-8859-1" = +http-equiv=3DContent-Type> +<META content=3D"MSHTML 5.00.3018.900" name=3DGENERATOR> +<STYLE></STYLE> +</HEAD> +<BODY bgColor=3D#ffffff> +<DIV><FONT face=3DArial size=3D2>Hi, </FONT></DIV> +<DIV>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>I got the 3d lib to compile. I was = +using the=20 +code\snowballs2\snowballs2.dsw workspace, and maybe that's why it wasn't = + +working. I got 3d lib to compile fine under = +code\nel\nel.dsw.</FONT></DIV> +<DIV>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>Okay, I got one more problem, and it = +seems to be=20 +associated with &lt;GL/glext.h&gt; stuff... </FONT></DIV> +<DIV><FONT face=3DArial size=3D2>I downloaded and installed the = +&lt;GL/glext.h&gt;=20 +file from the SGI site.</FONT></DIV> +<DIV><FONT face=3DArial size=3D2>compiler output:</FONT></DIV> +<DIV>&nbsp;</DIV> +<DIV><FONT face=3DArial=20 +size=3D2>driver_opengl.cpp<BR>D:\skander\code\nel\src\3d\driver\opengl\dr= +iver_opengl_extension.h(142)=20 +:<i> error C2146: syntax error : missing ';' before identifier=20 +</I>'glActiveTextureARB'<BR>D:\skander\code\nel\src\3d\driver\opengl\driver_o= +pengl_extension.h(142)=20 +:<i> fatal error C1004: unexpected end of file found<BR></FONT><FONT = +</I>face=3DArial=20 +size=3D2>(repeated 9 times for the next 9 files)</FONT></DIV> +<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>at line 142 in = +driver_opengl_extension.h you get:=20 +<BR></FONT><FONT face=3DArial size=3D2>extern PFNGLACTIVETEXTUREARBPROC=20 +glActiveTextureARB;</FONT></DIV> +<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>which refers to a &lt;GL/glext.h&gt; = +entry at line=20 +1620: </FONT></DIV> +<DIV><FONT face=3DArial size=3D2>typedef void (APIENTRY * = +PFNGLACTIVETEXTUREARBPROC)=20 +(GLenum texture);<BR></FONT><FONT face=3DArial size=3D2></FONT></DIV> +<DIV><FONT face=3DArial size=3D2>I would suppose that this is some sort = +of=20 +precompile error... I've tried changing little things in the vacinity, = +but=20 +everything I did just generated more compile errors. </FONT></DIV> +<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>Have you bumped into this problem? = +</FONT></DIV> +<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>thanks, </FONT></DIV> +<DIV><FONT face=3DArial size=3D2>-Kai</DIV></FONT></BODY></HTML> + +------=_NextPart_000_000A_01C1830C.C53C3CB0-- + + +</pre> + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000781.html">[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs</A></li> + <LI> Next message: <A HREF="000783.html">[Nel] last compile difficulty I hope... (driver_opengl)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#782">[ date ]</a> + <a href="thread.html#782">[ thread ]</a> + <a href="subject.html#782">[ subject ]</a> + <a href="author.html#782">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000783.html b/pipermail/nel/2001-December/000783.html new file mode 100644 index 00000000..bfc50235 --- /dev/null +++ b/pipermail/nel/2001-December/000783.html @@ -0,0 +1,153 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] last compile difficulty I hope... (driver_opengl)</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:corvazier%40nevrax.com"> + <LINK REL="Previous" HREF="000782.html"> + <LINK REL="Next" HREF="000784.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] last compile difficulty I hope... (driver_opengl)</H1> + <B>Cyril 'Hulud' Corvazier</B> + <A HREF="mailto:corvazier%40nevrax.com" + TITLE="[Nel] last compile difficulty I hope... (driver_opengl)">corvazier@nevrax.com</A><BR> + <I>Wed, 12 Dec 2001 19:18:39 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000782.html">[Nel] last compile difficulty I hope... (driver_opengl)</A></li> + <LI> Next message: <A HREF="000784.html">[Nel] Landscapes without 3DSMax</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#783">[ date ]</a> + <a href="thread.html#783">[ thread ]</a> + <a href="subject.html#783">[ subject ]</a> + <a href="author.html#783">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>This is a multi-part message in MIME format. + +------=_NextPart_000_00E3_01C18341.CE1CA060 +Content-Type: text/plain; + charset="iso-8859-1" +Content-Transfer-Encoding: quoted-printable + +Hi Kai, + + driver_opengl.cpp + = +D:\skander\code\nel\src\3d\driver\opengl\driver_opengl_extension.h(142) = +:<i> error C2146: syntax error : missing ';' before identifier = +</I>'glActiveTextureARB' + = +D:\skander\code\nel\src\3d\driver\opengl\driver_opengl_extension.h(142) = +:<i> fatal error C1004: unexpected end of file found +</I> (repeated 9 times for the next 9 files) + =20 + at line 142 in driver_opengl_extension.h you get:=20 + extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB; + +I compile without any kind of problem with the current <GL/glext.h> file = +available on the SGI site. (GL_GLEXT_VERSION =3D 7) +Please make sure you have included the good file. If it is not the = +problem, don't hesitate to post again. + + which refers to a <GL/glext.h> entry at line 1620:=20 + typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); + + +I have the same definition at the same line, and it is the only one. + +Regards, + +Cyril + +------=_NextPart_000_00E3_01C18341.CE1CA060 +Content-Type: text/html; + charset="iso-8859-1" +Content-Transfer-Encoding: quoted-printable + +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<HTML><HEAD> +<META content=3D"text/html; charset=3Diso-8859-1" = +http-equiv=3DContent-Type> +<META content=3D"MSHTML 5.00.3315.2870" name=3DGENERATOR> +<STYLE></STYLE> +</HEAD> +<BODY bgColor=3D#ffffff> +<DIV><FONT face=3DArial size=3D2>Hi Kai,</FONT></DIV> +<DIV>&nbsp;</DIV> +<BLOCKQUOTE=20 +style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: = +0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"> + <DIV><FONT face=3DArial=20 + = +size=3D2>driver_opengl.cpp<BR>D:\skander\code\nel\src\3d\driver\opengl\dr= +iver_opengl_extension.h(142)=20 + : error C2146: syntax error : missing ';' before identifier=20 + = +'glActiveTextureARB'<BR>D:\skander\code\nel\src\3d\driver\opengl\driver_o= +pengl_extension.h(142)=20 + : fatal error C1004: unexpected end of file found<BR></FONT><FONT = +face=3DArial=20 + size=3D2>(repeated 9 times for the next 9 files)</FONT></DIV> + <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV> + <DIV><FONT face=3DArial size=3D2>at line 142 in = +driver_opengl_extension.h you get:=20 + <BR></FONT><FONT face=3DArial size=3D2>extern = +PFNGLACTIVETEXTUREARBPROC=20 + glActiveTextureARB;</FONT></DIV> + <DIV>&nbsp;</DIV></BLOCKQUOTE> +<DIV><FONT face=3DArial size=3D2> +<DIV><FONT face=3DArial size=3D2>I compile without any kind of problem = +with the=20 +current &lt;GL/glext.h&gt; file available on the SGI site. = +(GL_GLEXT_VERSION =3D=20 +7)</FONT></DIV> +<DIV><FONT face=3DArial size=3D2>Please make sure you have included the = +good file.=20 +If it is not the problem, don't hesitate to post=20 +again.</FONT></DIV></FONT></DIV> +<BLOCKQUOTE=20 +style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: = +0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"> + <DIV>&nbsp;</DIV> + <DIV><FONT face=3DArial size=3D2>which refers to a &lt;GL/glext.h&gt; = +entry at=20 + line 1620: </FONT></DIV> + <DIV><FONT face=3DArial size=3D2>typedef void (APIENTRY *=20 + PFNGLACTIVETEXTUREARBPROC) (GLenum texture);<BR></FONT><FONT = +face=3DArial=20 + size=3D2></FONT></DIV> + <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV></BLOCKQUOTE> +<DIV><FONT face=3DArial size=3D2> +<DIV><FONT face=3DArial size=3D2>I have the same definition at the same = +line, and it=20 +is the only one.</FONT></DIV> +<DIV>&nbsp;</DIV> +<DIV>Regards,</DIV> +<DIV>&nbsp;</DIV> +<DIV>Cyril</DIV></DIV></FONT></BODY></HTML> + +------=_NextPart_000_00E3_01C18341.CE1CA060-- + + +</pre> + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000782.html">[Nel] last compile difficulty I hope... (driver_opengl)</A></li> + <LI> Next message: <A HREF="000784.html">[Nel] Landscapes without 3DSMax</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#783">[ date ]</a> + <a href="thread.html#783">[ thread ]</a> + <a href="subject.html#783">[ subject ]</a> + <a href="author.html#783">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000784.html b/pipermail/nel/2001-December/000784.html new file mode 100644 index 00000000..b3012849 --- /dev/null +++ b/pipermail/nel/2001-December/000784.html @@ -0,0 +1,57 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Landscapes without 3DSMax</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:psiegel%40geneticanomalies.com"> + <LINK REL="Previous" HREF="000783.html"> + <LINK REL="Next" HREF="000786.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Landscapes without 3DSMax</H1> + <B>Paul Siegel</B> + <A HREF="mailto:psiegel%40geneticanomalies.com" + TITLE="[Nel] Landscapes without 3DSMax">psiegel@geneticanomalies.com</A><BR> + <I>Wed, 12 Dec 2001 17:14:17 -0500</I> + <P><UL> + <LI> Previous message: <A HREF="000783.html">[Nel] last compile difficulty I hope... (driver_opengl)</A></li> + <LI> Next message: <A HREF="000786.html">[Nel] Landscapes without 3DSMax</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#784">[ date ]</a> + <a href="thread.html#784">[ thread ]</a> + <a href="subject.html#784">[ subject ]</a> + <a href="author.html#784">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi everyone - + +I'm wondering if there's a way to build landscapes without 3D Studio Max. +That's some pricey software just to do level editing. Is anything +available, or being worked on? Or am I going to have to learn how to +rewrite the max plugins for Blender? + +Paul + + +</pre> + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000783.html">[Nel] last compile difficulty I hope... (driver_opengl)</A></li> + <LI> Next message: <A HREF="000786.html">[Nel] Landscapes without 3DSMax</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#784">[ date ]</a> + <a href="thread.html#784">[ thread ]</a> + <a href="subject.html#784">[ subject ]</a> + <a href="author.html#784">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000785.html b/pipermail/nel/2001-December/000785.html new file mode 100644 index 00000000..19fcdd26 --- /dev/null +++ b/pipermail/nel/2001-December/000785.html @@ -0,0 +1,60 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Gamer question</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:froggy%40froggycorp.com"> + <LINK REL="Previous" HREF="000789.html"> + <LINK REL="Next" HREF="000787.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Gamer question</H1> + <B>froggy@froggycorp.com</B> + <A HREF="mailto:froggy%40froggycorp.com" + TITLE="[Nel] Gamer question">froggy@froggycorp.com</A><BR> + <I>Thu, 13 Dec 2001 14:33:36 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000789.html">[Nel] Landscapes without 3DSMax</A></li> + <LI> Next message: <A HREF="000787.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#785">[ date ]</a> + <a href="thread.html#785">[ thread ]</a> + <a href="subject.html#785">[ subject ]</a> + <a href="author.html#785">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hello, + +The 3D engine seems to be cool but when could we try the +game ? (Stupid question by a stupid gamer :) ) + ++ + +PS : Little hello to the demoscene people who work in +nevrax ;) (Ace, Hulud, and all i forgot) + +</pre> + + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000789.html">[Nel] Landscapes without 3DSMax</A></li> + <LI> Next message: <A HREF="000787.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#785">[ date ]</a> + <a href="thread.html#785">[ thread ]</a> + <a href="subject.html#785">[ subject ]</a> + <a href="author.html#785">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000786.html b/pipermail/nel/2001-December/000786.html new file mode 100644 index 00000000..815bdcc7 --- /dev/null +++ b/pipermail/nel/2001-December/000786.html @@ -0,0 +1,66 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Landscapes without 3DSMax</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:ahoyt%40packetport.com"> + <LINK REL="Previous" HREF="000784.html"> + <LINK REL="Next" HREF="000818.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Landscapes without 3DSMax</H1> + <B>Tony Hoyt</B> + <A HREF="mailto:ahoyt%40packetport.com" + TITLE="[Nel] Landscapes without 3DSMax">ahoyt@packetport.com</A><BR> + <I>Thu, 13 Dec 2001 08:41:20 -0500</I> + <P><UL> + <LI> Previous message: <A HREF="000784.html">[Nel] Landscapes without 3DSMax</A></li> + <LI> Next message: <A HREF="000818.html">[Nel] Landscapes without 3DSMax</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#786">[ date ]</a> + <a href="thread.html#786">[ thread ]</a> + <a href="subject.html#786">[ subject ]</a> + <a href="author.html#786">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Paul Siegel wrote: +><i> +</I>><i> Hi everyone - +</I>><i> +</I>><i> I'm wondering if there's a way to build landscapes without 3D Studio Max. +</I>><i> That's some pricey software just to do level editing. Is anything +</I>><i> available, or being worked on? Or am I going to have to learn how to +</I>><i> rewrite the max plugins for Blender? +</I> + Blender is my choice as well for a good free alternative 3d editor. +I'm not sure how you make plug-in's for Blender other then with python +but if you can do it, I wish you all the best of luck. I think the +problem with doing a port is that if your not able to see the original +in action or see what library calls it's makeing, etc. It's going to be +rough going. But if your serious about it, I'm willing to give a hand +although I don't have 3D Studio Max as well. + + Tony + +</pre> + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000784.html">[Nel] Landscapes without 3DSMax</A></li> + <LI> Next message: <A HREF="000818.html">[Nel] Landscapes without 3DSMax</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#786">[ date ]</a> + <a href="thread.html#786">[ thread ]</a> + <a href="subject.html#786">[ subject ]</a> + <a href="author.html#786">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000787.html b/pipermail/nel/2001-December/000787.html new file mode 100644 index 00000000..625f315b --- /dev/null +++ b/pipermail/nel/2001-December/000787.html @@ -0,0 +1,62 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Gamer question</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:ahoyt%40packetport.com"> + <LINK REL="Previous" HREF="000785.html"> + <LINK REL="Next" HREF="000788.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Gamer question</H1> + <B>Tony Hoyt</B> + <A HREF="mailto:ahoyt%40packetport.com" + TITLE="[Nel] Gamer question">ahoyt@packetport.com</A><BR> + <I>Thu, 13 Dec 2001 08:44:01 -0500</I> + <P><UL> + <LI> Previous message: <A HREF="000785.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000788.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#787">[ date ]</a> + <a href="thread.html#787">[ thread ]</a> + <a href="subject.html#787">[ subject ]</a> + <a href="author.html#787">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE><A HREF="mailto:froggy@froggycorp.com">froggy@froggycorp.com</A> wrote: +><i> The 3D engine seems to be cool but when could we try the +</I>><i> game ? (Stupid question by a stupid gamer :) ) +</I> + I assume your talking about the official game other then the Snowballs +Demo? I would be curious to know just how much more there is in the +Official game client compared to the Snowballs client. Now, here's a +question. If the Nevrax makes a game with NEL, do they have to release +the source or not? Does anyone who uses NEL actually have to release +there code as long as they don't alter the NEL code itself. + + Tony + +</pre> + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000785.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000788.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#787">[ date ]</a> + <a href="thread.html#787">[ thread ]</a> + <a href="subject.html#787">[ subject ]</a> + <a href="author.html#787">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000788.html b/pipermail/nel/2001-December/000788.html new file mode 100644 index 00000000..4406639a --- /dev/null +++ b/pipermail/nel/2001-December/000788.html @@ -0,0 +1,72 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Gamer question</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:tanis%40mediacom.it"> + <LINK REL="Previous" HREF="000787.html"> + <LINK REL="Next" HREF="000790.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Gamer question</H1> + <B>Valerio Santinelli</B> + <A HREF="mailto:tanis%40mediacom.it" + TITLE="[Nel] Gamer question">tanis@mediacom.it</A><BR> + <I>Thu, 13 Dec 2001 15:08:09 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000787.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000790.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#788">[ date ]</a> + <a href="thread.html#788">[ thread ]</a> + <a href="subject.html#788">[ subject ]</a> + <a href="author.html#788">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>><i> > The 3D engine seems to be cool but when could we try the +</I>><i> > game ? (Stupid question by a stupid gamer :) ) +</I>><i> +</I>><i> I assume your talking about the official game other then the Snowballs +</I>><i> Demo? I would be curious to know just how much more there is in the +</I>><i> Official game client compared to the Snowballs client. Now, here's a +</I>><i> question. If the Nevrax makes a game with NEL, do they have to release +</I>><i> the source or not? Does anyone who uses NEL actually have to release +</I>><i> there code as long as they don't alter the NEL code itself. +</I> +You have not got to release the source code of your game since it uses NEL. +But if you make any changes to NEL itself, then you're required to make them +public. + +-- +Valerio Santinelli +HateSeed.com Founder (<A HREF="http://www.hateseed.com">http://www.hateseed.com</A>) +In Flames Italia Webmaster (<A HREF="http://www.inflames.it">http://www.inflames.it</A>) +My Lab (<A HREF="http://tanis.hateseed.com">http://tanis.hateseed.com</A>) + + + + +</pre> + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000787.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000790.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#788">[ date ]</a> + <a href="thread.html#788">[ thread ]</a> + <a href="subject.html#788">[ subject ]</a> + <a href="author.html#788">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000789.html b/pipermail/nel/2001-December/000789.html new file mode 100644 index 00000000..b2e64aea --- /dev/null +++ b/pipermail/nel/2001-December/000789.html @@ -0,0 +1,100 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Landscapes without 3DSMax</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:corvazier%40nevrax.com"> + <LINK REL="Previous" HREF="000824.html"> + <LINK REL="Next" HREF="000785.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Landscapes without 3DSMax</H1> + <B>Cyril 'Hulud' Corvazier</B> + <A HREF="mailto:corvazier%40nevrax.com" + TITLE="[Nel] Landscapes without 3DSMax">corvazier@nevrax.com</A><BR> + <I>Thu, 13 Dec 2001 15:13:03 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000824.html">Re[2]: [Nel] Landscapes without 3DSMax</A></li> + <LI> Next message: <A HREF="000785.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#789">[ date ]</a> + <a href="thread.html#789">[ thread ]</a> + <a href="subject.html#789">[ subject ]</a> + <a href="author.html#789">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi Paul, + +><i> I'm wondering if there's a way to build landscapes without 3D Studio Max. +</I>><i> That's some pricey software just to do level editing. Is anything +</I>><i> available, or being worked on? Or am I going to have to learn how to +</I>><i> rewrite the max plugins for Blender? +</I> +The NeL 3d library has several user level. + +Using the user interface (all u_headers.h in the 3d lib) of the library, you +can only +load and display a landscape. This level is used by the game developper to +abstract +the game engine from the technology implementation. + +Using the 3d lib at lowlevel (all the others header files) allow you to +quilckly create patches and +landscape zones. It is really simple to export some bezier quad patches from +Blender +(does blender have bezier patches ?) into a .zone file using a small plugin. +Simple C++ classes +are provided to "Builb" the ".zone" c++ objects. Then serialisation is used +to save them +in binary files. + +The hardest part is the patch painter that allow you to paint tiles, vertex +color and +displacement map over the landscape zone patches. At nevrax, this is done by +the artists using +a 3dsmax plugin (nel_patch_paint). If you can't use 3dsmax, you can perhaps +generate +the painting or rewrite a little ingame zone painter or why not, a blender +painter plugin... +You have to know that the painter algorithm that put tiles over the +landscape is not trivial at all. +If you are short on time, a good solution is to generate painting, as most +of the heightfield +landscapes do. + +The postprocess to weld the zones together and compute the lighting will +stay the same +as far as you generate ".zone" files. + +><i> +</I>><i> Paul +</I>><i> +</I>><i> _______________________________________________ +</I>><i> Nel mailing list +</I>><i> <A HREF="mailto:Nel@nevrax.org">Nel@nevrax.org</A> +</I>><i> <A HREF="http://www.nevrax.org/mailman/listinfo.cgi/nel">http://www.nevrax.org/mailman/listinfo.cgi/nel</A> +</I>><i> +</I> + +</pre> + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000824.html">Re[2]: [Nel] Landscapes without 3DSMax</A></li> + <LI> Next message: <A HREF="000785.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#789">[ date ]</a> + <a href="thread.html#789">[ thread ]</a> + <a href="subject.html#789">[ subject ]</a> + <a href="author.html#789">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000790.html b/pipermail/nel/2001-December/000790.html new file mode 100644 index 00000000..0bd65565 --- /dev/null +++ b/pipermail/nel/2001-December/000790.html @@ -0,0 +1,69 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Gamer question</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:corvazier%40nevrax.com"> + <LINK REL="Previous" HREF="000788.html"> + <LINK REL="Next" HREF="000793.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Gamer question</H1> + <B>Cyril 'Hulud' Corvazier</B> + <A HREF="mailto:corvazier%40nevrax.com" + TITLE="[Nel] Gamer question">corvazier@nevrax.com</A><BR> + <I>Thu, 13 Dec 2001 15:23:47 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000788.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000793.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#790">[ date ]</a> + <a href="thread.html#790">[ thread ]</a> + <a href="subject.html#790">[ subject ]</a> + <a href="author.html#790">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi Valerio, + +><i> You have not got to release the source code of your game since it uses +</I>NEL. +><i> But if you make any changes to NEL itself, then you're required to make +</I>them +><i> public. +</I> +No Valerio, you are wrong. :-) + +NeL is released under GPL license, not under the LGPL. + +In very quick words, it means that you have to release all the source code +of your program under +the GPL licence before it can be distributed. + +Cyril Corvazier + + + +</pre> + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000788.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000793.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#790">[ date ]</a> + <a href="thread.html#790">[ thread ]</a> + <a href="subject.html#790">[ subject ]</a> + <a href="author.html#790">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000791.html b/pipermail/nel/2001-December/000791.html new file mode 100644 index 00000000..5ba368f8 --- /dev/null +++ b/pipermail/nel/2001-December/000791.html @@ -0,0 +1,67 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Gamer question</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:corvazier%40nevrax.com"> + <LINK REL="Previous" HREF="000793.html"> + <LINK REL="Next" HREF="000792.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Gamer question</H1> + <B>Cyril 'Hulud' Corvazier</B> + <A HREF="mailto:corvazier%40nevrax.com" + TITLE="[Nel] Gamer question">corvazier@nevrax.com</A><BR> + <I>Thu, 13 Dec 2001 15:30:22 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000793.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000792.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#791">[ date ]</a> + <a href="thread.html#791">[ thread ]</a> + <a href="subject.html#791">[ subject ]</a> + <a href="author.html#791">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>><i> I would be curious to know just how much more there is in the +</I>><i> Official game client compared to the Snowballs client. +</I> +Don't forget the snwoball client have been written in 2 weeks. :-) + +Imagine the work done on the Ryzom client by our game developpers +team working on it for a lot of monthes.. + +><i> Does anyone who uses NEL actually have to release +</I>><i> there code as long as they don't alter the NEL code itself. +</I> +At this question i can answer yes, by distributing a program using +NeL, you have to release your source code. + +Cyril Corvazier. + + + +</pre> + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000793.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000792.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#791">[ date ]</a> + <a href="thread.html#791">[ thread ]</a> + <a href="subject.html#791">[ subject ]</a> + <a href="author.html#791">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000792.html b/pipermail/nel/2001-December/000792.html new file mode 100644 index 00000000..f803a52e --- /dev/null +++ b/pipermail/nel/2001-December/000792.html @@ -0,0 +1,82 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Gamer question</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:tanis%40mediacom.it"> + <LINK REL="Previous" HREF="000791.html"> + <LINK REL="Next" HREF="000794.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Gamer question</H1> + <B>Valerio Santinelli</B> + <A HREF="mailto:tanis%40mediacom.it" + TITLE="[Nel] Gamer question">tanis@mediacom.it</A><BR> + <I>Thu, 13 Dec 2001 15:42:53 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000791.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000794.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#792">[ date ]</a> + <a href="thread.html#792">[ thread ]</a> + <a href="subject.html#792">[ subject ]</a> + <a href="author.html#792">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>----- Original Message ----- +From: "Cyril 'Hulud' Corvazier" <<A HREF="mailto:corvazier@nevrax.com">corvazier@nevrax.com</A>> +To: <<A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>> +Sent: Thursday, December 13, 2001 3:30 PM +Subject: Re: [Nel] Gamer question + + +><i> > I would be curious to know just how much more there is in the +</I>><i> > Official game client compared to the Snowballs client. +</I>><i> +</I>><i> Don't forget the snwoball client have been written in 2 weeks. :-) +</I>><i> +</I>><i> Imagine the work done on the Ryzom client by our game developpers +</I>><i> team working on it for a lot of monthes.. +</I>><i> +</I>><i> > Does anyone who uses NEL actually have to release +</I>><i> > there code as long as they don't alter the NEL code itself. +</I>><i> +</I>><i> At this question i can answer yes, by distributing a program using +</I>><i> NeL, you have to release your source code. +</I> +Does this mean that you should also release the source code of Ryzom +client?? + +-- +Valerio Santinelli +HateSeed.com Founder (<A HREF="http://www.hateseed.com">http://www.hateseed.com</A>) +In Flames Italia Webmaster (<A HREF="http://www.inflames.it">http://www.inflames.it</A>) +My Lab (<A HREF="http://tanis.hateseed.com">http://tanis.hateseed.com</A>) + + + + +</pre> + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000791.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000794.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#792">[ date ]</a> + <a href="thread.html#792">[ thread ]</a> + <a href="subject.html#792">[ subject ]</a> + <a href="author.html#792">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000793.html b/pipermail/nel/2001-December/000793.html new file mode 100644 index 00000000..ac9a126b --- /dev/null +++ b/pipermail/nel/2001-December/000793.html @@ -0,0 +1,76 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Gamer question</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:tanis%40mediacom.it"> + <LINK REL="Previous" HREF="000790.html"> + <LINK REL="Next" HREF="000791.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Gamer question</H1> + <B>Valerio Santinelli</B> + <A HREF="mailto:tanis%40mediacom.it" + TITLE="[Nel] Gamer question">tanis@mediacom.it</A><BR> + <I>Thu, 13 Dec 2001 15:44:08 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000790.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000791.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#793">[ date ]</a> + <a href="thread.html#793">[ thread ]</a> + <a href="subject.html#793">[ subject ]</a> + <a href="author.html#793">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>----- Original Message ----- +From: "Cyril 'Hulud' Corvazier" <<A HREF="mailto:corvazier@nevrax.com">corvazier@nevrax.com</A>> +><i> > You have not got to release the source code of your game since it uses +</I>><i> NEL. +</I>><i> > But if you make any changes to NEL itself, then you're required to make +</I>><i> them +</I>><i> > public. +</I>><i> +</I>><i> No Valerio, you are wrong. :-) +</I>><i> +</I>><i> NeL is released under GPL license, not under the LGPL. +</I>><i> +</I>><i> In very quick words, it means that you have to release all the source code +</I>><i> of your program under +</I>><i> the GPL licence before it can be distributed. +</I> + +I was discussing this with Ace a few moments ago. Yes, you're right, I was +confusing between GPL and LGPL. :) + +-- +Valerio Santinelli +HateSeed.com Founder (<A HREF="http://www.hateseed.com">http://www.hateseed.com</A>) +In Flames Italia Webmaster (<A HREF="http://www.inflames.it">http://www.inflames.it</A>) +My Lab (<A HREF="http://tanis.hateseed.com">http://tanis.hateseed.com</A>) + + + + +</pre> + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000790.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000791.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#793">[ date ]</a> + <a href="thread.html#793">[ thread ]</a> + <a href="subject.html#793">[ subject ]</a> + <a href="author.html#793">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000795.html b/pipermail/nel/2001-December/000795.html new file mode 100644 index 00000000..6592dab1 --- /dev/null +++ b/pipermail/nel/2001-December/000795.html @@ -0,0 +1,69 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Gamer question</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:corvazier%40nevrax.com"> + <LINK REL="Previous" HREF="000812.html"> + <LINK REL="Next" HREF="000796.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Gamer question</H1> + <B>Cyril 'Hulud' Corvazier</B> + <A HREF="mailto:corvazier%40nevrax.com" + TITLE="[Nel] Gamer question">corvazier@nevrax.com</A><BR> + <I>Thu, 13 Dec 2001 15:54:09 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000812.html">[Nel] Using GCC? -- was: GPL specifics</A></li> + <LI> Next message: <A HREF="000796.html">[Nel] TCP vs UDP</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#795">[ date ]</a> + <a href="thread.html#795">[ thread ]</a> + <a href="subject.html#795">[ subject ]</a> + <a href="author.html#795">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>><i> Does this mean that you should also release the source code of Ryzom +</I>><i> client?? +</I> +Yes, as Ryzom client uses GPL source code, we will release its source +code too. + +Cyril. + + + +</pre> + + + + + + + + + + + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000812.html">[Nel] Using GCC? -- was: GPL specifics</A></li> + <LI> Next message: <A HREF="000796.html">[Nel] TCP vs UDP</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#795">[ date ]</a> + <a href="thread.html#795">[ thread ]</a> + <a href="subject.html#795">[ subject ]</a> + <a href="author.html#795">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000796.html b/pipermail/nel/2001-December/000796.html new file mode 100644 index 00000000..4ae3b4db --- /dev/null +++ b/pipermail/nel/2001-December/000796.html @@ -0,0 +1,74 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] TCP vs UDP</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:nicolas.boulay%40ifrance.com"> + <LINK REL="Previous" HREF="000795.html"> + <LINK REL="Next" HREF="000797.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] TCP vs UDP</H1> + <B>nicolas.boulay@ifrance.com</B> + <A HREF="mailto:nicolas.boulay%40ifrance.com" + TITLE="[Nel] TCP vs UDP">nicolas.boulay@ifrance.com</A><BR> + <I>Thu, 13 Dec 2001 17:05:28 GMT</I> + <P><UL> + <LI> Previous message: <A HREF="000795.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000797.html">[Nel] TCP vs UDP</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#796">[ date ]</a> + <a href="thread.html#796">[ thread ]</a> + <a href="subject.html#796">[ subject ]</a> + <a href="author.html#796">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>In June/Jully, there is a great thread about TCP vs +UDP. I would like to know where goes the debat. + +TCP+UDP use ? Custom UDP protocol ? + +nicO + + +______________________________________________________________________________ +ifrance.com, l'email gratuit le plus complet de l'Internet ! +vos emails depuis un navigateur, en POP3, sur Minitel, sur le WAP... +<A HREF="http://www.ifrance.com/_reloc/email.emailif">http://www.ifrance.com/_reloc/email.emailif</A> + + + +</pre> + + + + + + + + + + + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000795.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000797.html">[Nel] TCP vs UDP</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#796">[ date ]</a> + <a href="thread.html#796">[ thread ]</a> + <a href="subject.html#796">[ subject ]</a> + <a href="author.html#796">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000797.html b/pipermail/nel/2001-December/000797.html new file mode 100644 index 00000000..52a26d85 --- /dev/null +++ b/pipermail/nel/2001-December/000797.html @@ -0,0 +1,76 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] TCP vs UDP</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:lecroart%40nevrax.com"> + <LINK REL="Previous" HREF="000796.html"> + <LINK REL="Next" HREF="000799.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] TCP vs UDP</H1> + <B>Vianney Lecroart</B> + <A HREF="mailto:lecroart%40nevrax.com" + TITLE="[Nel] TCP vs UDP">lecroart@nevrax.com</A><BR> + <I>Thu, 13 Dec 2001 18:23:54 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000796.html">[Nel] TCP vs UDP</A></li> + <LI> Next message: <A HREF="000799.html">[Nel] small bug, bug unforgivable design flaw</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#797">[ date ]</a> + <a href="thread.html#797">[ thread ]</a> + <a href="subject.html#797">[ subject ]</a> + <a href="author.html#797">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>><i> TCP+UDP use ? Custom UDP protocol ? +</I> +Server to server communication use TCP with 5 NeL layer abstraction (on +LAN). +Server to client and client to server communcations use UDP wrapper in NeL +(CUdpSock). + +Vianney Lecroart +--- +lead network programmer / nevrax.com +icq#: 6870415 +homepage: <A HREF="http://ace.planet-d.net">http://ace.planet-d.net</A> +www.geekcode.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++>+$ E+>- W++ N+ o? K- +w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y? + + + +</pre> + + + + + + + + + + + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000796.html">[Nel] TCP vs UDP</A></li> + <LI> Next message: <A HREF="000799.html">[Nel] small bug, bug unforgivable design flaw</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#797">[ date ]</a> + <a href="thread.html#797">[ thread ]</a> + <a href="subject.html#797">[ subject ]</a> + <a href="author.html#797">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000798.html b/pipermail/nel/2001-December/000798.html new file mode 100644 index 00000000..0cfb4eb8 --- /dev/null +++ b/pipermail/nel/2001-December/000798.html @@ -0,0 +1,70 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Feedback</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:valignat%40nevrax.com"> + <LINK REL="Previous" HREF="000777.html"> + <LINK REL="Next" HREF="000821.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Feedback</H1> + <B>Cedric Valignat</B> + <A HREF="mailto:valignat%40nevrax.com" + TITLE="[Nel] Feedback">valignat@nevrax.com</A><BR> + <I>Thu, 13 Dec 2001 19:10:15 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000777.html">[Nel] Feedback</A></li> + <LI> Next message: <A HREF="000821.html">[Nel] Feedback</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#798">[ date ]</a> + <a href="thread.html#798">[ thread ]</a> + <a href="subject.html#798">[ subject ]</a> + <a href="author.html#798">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi Arnaud, + +Arnaud Bienvenu wrote: +><i> +</I>><i> Actually, I have libICE.so, not libICE.soh ! Do you have any idea where this +</I>><i> error could come from ? Even if I ln -s libICE.soh libICE.so, I get the same +</I>><i> error. My libICE.so comes from XFree86-devel-4.1.0-3. +</I> +Sorry but i i have no clue for that problem :-( + +><i> PS : Please tell me if the patches below are useful for you. If yes, would +</I>><i> you prefer to have them attached as text files ? +</I> +I applied the first patch, the second one was already applied when a +took a look on ii. + +If the patches are small you can do it like that, otherwise that will be +better to have them as attachments. + + +Thanks a lot for your help. + + +Cedric. + + +</pre> + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000777.html">[Nel] Feedback</A></li> + <LI> Next message: <A HREF="000821.html">[Nel] Feedback</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#798">[ date ]</a> + <a href="thread.html#798">[ thread ]</a> + <a href="subject.html#798">[ subject ]</a> + <a href="author.html#798">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000799.html b/pipermail/nel/2001-December/000799.html new file mode 100644 index 00000000..d623050f --- /dev/null +++ b/pipermail/nel/2001-December/000799.html @@ -0,0 +1,68 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] small bug, bug unforgivable design flaw</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:valignat%40nevrax.com"> + <LINK REL="Previous" HREF="000797.html"> + <LINK REL="Next" HREF="000802.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] small bug, bug unforgivable design flaw</H1> + <B>Cedric Valignat</B> + <A HREF="mailto:valignat%40nevrax.com" + TITLE="[Nel] small bug, bug unforgivable design flaw">valignat@nevrax.com</A><BR> + <I>Thu, 13 Dec 2001 19:13:33 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000797.html">[Nel] TCP vs UDP</A></li> + <LI> Next message: <A HREF="000802.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#799">[ date ]</a> + <a href="thread.html#799">[ thread ]</a> + <a href="subject.html#799">[ subject ]</a> + <a href="author.html#799">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi Vincent, + +I applied your patch. + +Thanks a lot for the help, + + +Cedric. + + +</pre> + + + + + + + + + + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000797.html">[Nel] TCP vs UDP</A></li> + <LI> Next message: <A HREF="000802.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#799">[ date ]</a> + <a href="thread.html#799">[ thread ]</a> + <a href="subject.html#799">[ subject ]</a> + <a href="author.html#799">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000801.html b/pipermail/nel/2001-December/000801.html new file mode 100644 index 00000000..05312934 --- /dev/null +++ b/pipermail/nel/2001-December/000801.html @@ -0,0 +1,103 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> GPL specifics -- was: [Nel] Gamer question</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:zen%40lapisonline.com"> + <LINK REL="Previous" HREF="000800.html"> + <LINK REL="Next" HREF="000805.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>GPL specifics -- was: [Nel] Gamer question</H1> + <B>zen</B> + <A HREF="mailto:zen%40lapisonline.com" + TITLE="GPL specifics -- was: [Nel] Gamer question">zen@lapisonline.com</A><BR> + <I>Fri, 14 Dec 2001 10:31:20 +0800</I> + <P><UL> + <LI> Previous message: <A HREF="000800.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000805.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#801">[ date ]</a> + <a href="thread.html#801">[ thread ]</a> + <a href="subject.html#801">[ subject ]</a> + <a href="author.html#801">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi Kai, + +To my understanding, you don't have to release the source code if you don't +sell it, according to GPL. Surely you may release the code in development, +but it's not obligatory. + +Keep up the good work, guys. + +----- Original Message ----- +From: "Kai Schutte" <<A HREF="mailto:skander@WPI.EDU">skander@WPI.EDU</A>> +To: <<A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>> +Sent: Friday, December 14, 2001 8:07 AM +Subject: GPL specifics -- was: [Nel] Gamer question + + +><i> +</I>><i> On Thursday 13 December 2001 09:49, Vincent Archer wrote: +</I>><i> > Whenever you get a GPLed program (and the license on the NeL library +</I>><i> > is such that a program linked to it must be GPL too), under any form, +</I>><i> > you must also be able to access/request/get a copy of the source. +</I>><i> > +</I>><i> > So anybody who has a Ryzom client has the right to access the source. +</I>><i> > +</I>><i> > Of course, until there IS an official client, almost no one outside +</I>><i> > Nevrax has that right :) +</I>><i> +</I>><i> I don't want to drag this out eternally, but I see a little lapse of +</I>><i> reasoning. Technically speaking, the development version of Ryzom is +</I>probably +><i> currently being linked and tested with NeL, therefore, Ryzom must inherit +</I>the +><i> GPL. +</I>><i> Therefore, the current development code is in the public domain, therefore +</I>><i> should be published. Of course, I understand your need to keep Ryzom +</I>"secret" +><i> until it is done, releasable and sellable, so that you can put food on +</I>your +><i> plates (and buy big cars for your Venture Capital people), yet, isn't this +</I>><i> secrecy a violation of the GPL, since Ryzom is GPL'd? +</I>><i> +</I>><i> Wouldn't it be better then, for Nevrax, if NeL was LGPL, and thereby +</I>making +><i> it legal (or rather, in accordance to the GPL) for you to keep Ryzom from +</I>><i> public eyes? +</I>><i> +</I>><i> Just thinking out loud... +</I>><i> +</I>><i> -Kai +</I>><i> _______________________________________________ +</I>><i> Nel mailing list +</I>><i> <A HREF="mailto:Nel@nevrax.org">Nel@nevrax.org</A> +</I>><i> <A HREF="http://www.nevrax.org/mailman/listinfo.cgi/nel">http://www.nevrax.org/mailman/listinfo.cgi/nel</A> +</I>><i> +</I> + +</pre> + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000800.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000805.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#801">[ date ]</a> + <a href="thread.html#801">[ thread ]</a> + <a href="subject.html#801">[ subject ]</a> + <a href="author.html#801">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000803.html b/pipermail/nel/2001-December/000803.html new file mode 100644 index 00000000..dbd0ccd4 --- /dev/null +++ b/pipermail/nel/2001-December/000803.html @@ -0,0 +1,75 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> GPL specifics -- was: [Nel] Gamer question</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:claw%40kanga.nu"> + <LINK REL="Previous" HREF="000802.html"> + <LINK REL="Next" HREF="000813.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>GPL specifics -- was: [Nel] Gamer question</H1> + <B>J C Lawrence</B> + <A HREF="mailto:claw%40kanga.nu" + TITLE="GPL specifics -- was: [Nel] Gamer question">claw@kanga.nu</A><BR> + <I>Thu, 13 Dec 2001 19:54:03 -0800</I> + <P><UL> + <LI> Previous message: <A HREF="000802.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000813.html">[Nel] Landscapes without 3DSMax</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#803">[ date ]</a> + <a href="thread.html#803">[ thread ]</a> + <a href="subject.html#803">[ subject ]</a> + <a href="author.html#803">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>On Fri, 14 Dec 2001 10:31:20 +0800 +zen <<A HREF="mailto:zen@lapisonline.com">zen@lapisonline.com</A>> wrote: + +><i> Hi Kai, To my understanding, you don't have to release the source +</I>><i> code if you don't sell it, according to GPL. Surely you may +</I>><i> release the code in development, but it's not obligatory. +</I> +As soon as you distribute the product, which essentially means that +you give, transfer, or otherwise provide it to someone else than +yourself or your development team, you must grant that person full +access to all the relevant sources. No more, no less. The GPL +infects on distribution and only on distribution. + +-- +J C Lawrence +---------(*) Satan, oscillate my metallic sonatas. +<A HREF="mailto:claw@kanga.nu">claw@kanga.nu</A> He lived as a devil, eh? +<A HREF="http://www.kanga.nu/~claw/">http://www.kanga.nu/~claw/</A> Evil is a name of a foeman, as I live. + +</pre> + + + + + + + + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000802.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000813.html">[Nel] Landscapes without 3DSMax</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#803">[ date ]</a> + <a href="thread.html#803">[ thread ]</a> + <a href="subject.html#803">[ subject ]</a> + <a href="author.html#803">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000806.html b/pipermail/nel/2001-December/000806.html new file mode 100644 index 00000000..f8e77ecb --- /dev/null +++ b/pipermail/nel/2001-December/000806.html @@ -0,0 +1,115 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> GPL specifics -- was: [Nel] Gamer question</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:archer%40frmug.org"> + <LINK REL="Previous" HREF="000804.html"> + <LINK REL="Next" HREF="000808.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>GPL specifics -- was: [Nel] Gamer question</H1> + <B>Vincent Archer</B> + <A HREF="mailto:archer%40frmug.org" + TITLE="GPL specifics -- was: [Nel] Gamer question">archer@frmug.org</A><BR> + <I>Fri, 14 Dec 2001 10:19:52 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000804.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000808.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#806">[ date ]</a> + <a href="thread.html#806">[ thread ]</a> + <a href="subject.html#806">[ subject ]</a> + <a href="author.html#806">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>According to Kai Schutte: +><i> On Thursday 13 December 2001 09:49, Vincent Archer wrote: +</I>><i> > Whenever you get a GPLed program (and the license on the NeL library +</I>><i> > is such that a program linked to it must be GPL too), under any form, +</I>><i> > you must also be able to access/request/get a copy of the source. +</I>><i> > +</I>><i> > So anybody who has a Ryzom client has the right to access the source. +</I>><i> > +</I>><i> > Of course, until there IS an official client, almost no one outside +</I>><i> > Nevrax has that right :) +</I>><i> +</I>><i> I don't want to drag this out eternally, but I see a little lapse of +</I>><i> reasoning. Technically speaking, the development version of Ryzom is probably +</I>><i> currently being linked and tested with NeL, therefore, Ryzom must inherit the +</I>><i> GPL. +</I>><i> Therefore, the current development code is in the public domain, therefore +</I>><i> should be published. Of course, I understand your need to keep Ryzom "secret" +</I>><i> until it is done, releasable and sellable, so that you can put food on your +</I>><i> plates (and buy big cars for your Venture Capital people), yet, isn't this +</I>><i> secrecy a violation of the GPL, since Ryzom is GPL'd? +</I> +It is not. A violation that is. + +I know the GPL is an awful amount of legalese, and, like any legal-jargon +document, people chiefly know its intent, and not its phrasing. + +But the GPL does not force you to release anything. + +What the GPL forces you is that, *if* you release any GPL program/library, +its sources MUST be available (and describes the minimum requirement for +this availability, i.e. you can't claim the sources are available but you +need to come to the Tuvalu Islands, wait 3 months of quarantine, and read +them on a dot-matrix printer listing with surgical gloves on). + +Note the "if". + +As long as *you* don't have a Ryzom client, *you* are not entitled to ask +for the sources. A company may very well decide to take a GPL piece of +software, and use it to write a program it uses internally, and no one +can come up front and ask for that program's sources. If the company +uses it internally only, the only legal obligation of source disclosure +is to the people who have the program, i.e. its own employees. + +Of course, the example shown above works as long as the program remains +inside. Other parts of the GPL allow any employee to pick the internal +programs, use it to write its own GPL variation, and distribute said +variation outside of the company, distributing the base source in the +same way, and there's nothing the company could do to prevent exposure. + +But, in Nevrax's case, it's not important, since the program will end +up available to the public, and when it does, the sources will be. + +><i> Wouldn't it be better then, for Nevrax, if NeL was LGPL, and thereby making +</I>><i> it legal (or rather, in accordance to the GPL) for you to keep Ryzom from +</I>><i> public eyes? +</I> +As long as no one outside of Nevrax has Ryzom, the strictures of the GPL +are respected. + +Yeah, I know, we're impatient :) +-- + Vincent Archer Email: <A HREF="mailto:archer@frmug.org">archer@frmug.org</A> + +All men are mortal. Socrates was mortal. Therefore, all men are Socrates. + (Woody Allen) + +</pre> + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000804.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000808.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#806">[ date ]</a> + <a href="thread.html#806">[ thread ]</a> + <a href="subject.html#806">[ subject ]</a> + <a href="author.html#806">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000807.html b/pipermail/nel/2001-December/000807.html new file mode 100644 index 00000000..95ebfa99 --- /dev/null +++ b/pipermail/nel/2001-December/000807.html @@ -0,0 +1,72 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> GPL specifics -- was: [Nel] Gamer question</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:archer%40frmug.org"> + <LINK REL="Previous" HREF="000805.html"> + <LINK REL="Next" HREF="000810.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>GPL specifics -- was: [Nel] Gamer question</H1> + <B>Vincent Archer</B> + <A HREF="mailto:archer%40frmug.org" + TITLE="GPL specifics -- was: [Nel] Gamer question">archer@frmug.org</A><BR> + <I>Fri, 14 Dec 2001 10:23:21 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000805.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000810.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#807">[ date ]</a> + <a href="thread.html#807">[ thread ]</a> + <a href="subject.html#807">[ subject ]</a> + <a href="author.html#807">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>According to zen: +><i> Hi Kai, +</I>><i> +</I>><i> To my understanding, you don't have to release the source code if you don't +</I>><i> sell it, according to GPL. Surely you may release the code in development, +</I>><i> but it's not obligatory. +</I> +It's not "sell", it's "distribute". Even if you distribute it for free +on some web site with anonymous public access, it's distribution, and the +source must be available. + +A lot of projects release their source during development, but that's +because they're highly distributed in nature, and it works better. The +Ryzom team is working out of the same offices, and probably doesn't +have the time to look at most would-be contributions at this stage. + +Once the initial release is done, they'll have time to further cooperate +with the rest of the people out there. + +-- + Vincent Archer Email: <A HREF="mailto:archer@frmug.org">archer@frmug.org</A> + +All men are mortal. Socrates was mortal. Therefore, all men are Socrates. + (Woody Allen) + +</pre> + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000805.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000810.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#807">[ date ]</a> + <a href="thread.html#807">[ thread ]</a> + <a href="subject.html#807">[ subject ]</a> + <a href="author.html#807">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000808.html b/pipermail/nel/2001-December/000808.html new file mode 100644 index 00000000..348debb1 --- /dev/null +++ b/pipermail/nel/2001-December/000808.html @@ -0,0 +1,116 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> GPL specifics -- was: [Nel] Gamer question</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:lecroart%40nevrax.com"> + <LINK REL="Previous" HREF="000806.html"> + <LINK REL="Next" HREF="000809.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>GPL specifics -- was: [Nel] Gamer question</H1> + <B>Vianney Lecroart</B> + <A HREF="mailto:lecroart%40nevrax.com" + TITLE="GPL specifics -- was: [Nel] Gamer question">lecroart@nevrax.com</A><BR> + <I>Fri, 14 Dec 2001 10:30:36 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000806.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000809.html">[Nel] Using GCC? -- was: GPL specifics</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#808">[ date ]</a> + <a href="thread.html#808">[ thread ]</a> + <a href="subject.html#808">[ subject ]</a> + <a href="author.html#808">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi, + +><i> Of course, I understand your need to keep Ryzom "secret" +</I>><i> until it is done, releasable and sellable, so that you can put food on +</I>your +><i> plates (and buy big cars for your Venture Capital people), yet, isn't this +</I>><i> secrecy a violation of the GPL, since Ryzom is GPL'd? +</I> +No it isn't. If oneday, we *distribute* Ryzom program and if Ryzom uses a +GPL library, in this case, we have to give the source of Ryzom. But today, +we don't distribute Ryzom, so we don't have to give the source. Look the GPL +licence, it's based on distribution. + +Vianney Lecroart +--- +lead network programmer / nevrax.com +icq#: 6870415 +homepage: <A HREF="http://ace.planet-d.net">http://ace.planet-d.net</A> +www.geekcode.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++>+$ E+>- W++ N+ o? K- +w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y? + +----- Original Message ----- +From: "Kai Schutte" <<A HREF="mailto:skander@WPI.EDU">skander@WPI.EDU</A>> +To: <<A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>> +Sent: Friday, December 14, 2001 1:07 AM +Subject: GPL specifics -- was: [Nel] Gamer question + + +><i> +</I>><i> On Thursday 13 December 2001 09:49, Vincent Archer wrote: +</I>><i> > Whenever you get a GPLed program (and the license on the NeL library +</I>><i> > is such that a program linked to it must be GPL too), under any form, +</I>><i> > you must also be able to access/request/get a copy of the source. +</I>><i> > +</I>><i> > So anybody who has a Ryzom client has the right to access the source. +</I>><i> > +</I>><i> > Of course, until there IS an official client, almost no one outside +</I>><i> > Nevrax has that right :) +</I>><i> +</I>><i> I don't want to drag this out eternally, but I see a little lapse of +</I>><i> reasoning. Technically speaking, the development version of Ryzom is +</I>probably +><i> currently being linked and tested with NeL, therefore, Ryzom must inherit +</I>the +><i> GPL. +</I>><i> Therefore, the current development code is in the public domain, therefore +</I>><i> should be published. Of course, I understand your need to keep Ryzom +</I>"secret" +><i> until it is done, releasable and sellable, so that you can put food on +</I>your +><i> plates (and buy big cars for your Venture Capital people), yet, isn't this +</I>><i> secrecy a violation of the GPL, since Ryzom is GPL'd? +</I>><i> +</I>><i> Wouldn't it be better then, for Nevrax, if NeL was LGPL, and thereby +</I>making +><i> it legal (or rather, in accordance to the GPL) for you to keep Ryzom from +</I>><i> public eyes? +</I>><i> +</I>><i> Just thinking out loud... +</I>><i> +</I>><i> -Kai +</I>><i> _______________________________________________ +</I>><i> Nel mailing list +</I>><i> <A HREF="mailto:Nel@nevrax.org">Nel@nevrax.org</A> +</I>><i> <A HREF="http://www.nevrax.org/mailman/listinfo.cgi/nel">http://www.nevrax.org/mailman/listinfo.cgi/nel</A> +</I>><i> +</I> + +</pre> + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000806.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000809.html">[Nel] Using GCC? -- was: GPL specifics</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#808">[ date ]</a> + <a href="thread.html#808">[ thread ]</a> + <a href="subject.html#808">[ subject ]</a> + <a href="author.html#808">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000810.html b/pipermail/nel/2001-December/000810.html new file mode 100644 index 00000000..cdede8e0 --- /dev/null +++ b/pipermail/nel/2001-December/000810.html @@ -0,0 +1,91 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> GPL specifics -- was: [Nel] Gamer question</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:zen%40lapisonline.com"> + <LINK REL="Previous" HREF="000807.html"> + <LINK REL="Next" HREF="000804.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>GPL specifics -- was: [Nel] Gamer question</H1> + <B>zen</B> + <A HREF="mailto:zen%40lapisonline.com" + TITLE="GPL specifics -- was: [Nel] Gamer question">zen@lapisonline.com</A><BR> + <I>Fri, 14 Dec 2001 21:28:50 +0800</I> + <P><UL> + <LI> Previous message: <A HREF="000807.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000804.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#810">[ date ]</a> + <a href="thread.html#810">[ thread ]</a> + <a href="subject.html#810">[ subject ]</a> + <a href="author.html#810">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Thank you guys, for enlightening me 8-). I neglected the keyword +'distrubte'. + +Zen Jean +----- Original Message ----- +From: "Vincent Archer" <<A HREF="mailto:archer@frmug.org">archer@frmug.org</A>> +To: <<A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>> +Sent: Friday, December 14, 2001 5:23 PM +Subject: Re: GPL specifics -- was: [Nel] Gamer question + + +><i> According to zen: +</I>><i> > Hi Kai, +</I>><i> > +</I>><i> > To my understanding, you don't have to release the source code if you +</I>don't +><i> > sell it, according to GPL. Surely you may release the code in +</I>development, +><i> > but it's not obligatory. +</I>><i> +</I>><i> It's not "sell", it's "distribute". Even if you distribute it for free +</I>><i> on some web site with anonymous public access, it's distribution, and the +</I>><i> source must be available. +</I>><i> +</I>><i> A lot of projects release their source during development, but that's +</I>><i> because they're highly distributed in nature, and it works better. The +</I>><i> Ryzom team is working out of the same offices, and probably doesn't +</I>><i> have the time to look at most would-be contributions at this stage. +</I>><i> +</I>><i> Once the initial release is done, they'll have time to further cooperate +</I>><i> with the rest of the people out there. +</I>><i> +</I>><i> -- +</I>><i> Vincent Archer Email: <A HREF="mailto:archer@frmug.org">archer@frmug.org</A> +</I>><i> +</I>><i> All men are mortal. Socrates was mortal. Therefore, all men are +</I>Socrates. +><i> (Woody Allen) +</I>><i> _______________________________________________ +</I>><i> Nel mailing list +</I>><i> <A HREF="mailto:Nel@nevrax.org">Nel@nevrax.org</A> +</I>><i> <A HREF="http://www.nevrax.org/mailman/listinfo.cgi/nel">http://www.nevrax.org/mailman/listinfo.cgi/nel</A> +</I>><i> +</I> + +</pre> + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000807.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000804.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#810">[ date ]</a> + <a href="thread.html#810">[ thread ]</a> + <a href="subject.html#810">[ subject ]</a> + <a href="author.html#810">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000811.html b/pipermail/nel/2001-December/000811.html new file mode 100644 index 00000000..e0a6edd2 --- /dev/null +++ b/pipermail/nel/2001-December/000811.html @@ -0,0 +1,63 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Using GCC? -- was: GPL specifics</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:corvazier%40nevrax.com"> + <LINK REL="Previous" HREF="000809.html"> + <LINK REL="Next" HREF="000812.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Using GCC? -- was: GPL specifics</H1> + <B>Cyril 'Hulud' Corvazier</B> + <A HREF="mailto:corvazier%40nevrax.com" + TITLE="[Nel] Using GCC? -- was: GPL specifics">corvazier@nevrax.com</A><BR> + <I>Fri, 14 Dec 2001 14:34:52 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000809.html">[Nel] Using GCC? -- was: GPL specifics</A></li> + <LI> Next message: <A HREF="000812.html">[Nel] Using GCC? -- was: GPL specifics</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#811">[ date ]</a> + <a href="thread.html#811">[ thread ]</a> + <a href="subject.html#811">[ subject ]</a> + <a href="author.html#811">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>><i> Okay well I hate to go slightly off topic here but this is a question +</I>><i> that I need to ask since we're talking about all GPL, LGPL, etc. Where +</I>><i> does building an application with gcc fall into all of this? I write a +</I>><i> program, build it with gcc or g++ and plan to sell it to other users. +</I>><i> But, I don't want to distribute the source of the application. Can I +</I>><i> still use gcc/g++? or am I forced to find an alternative compiler such +</I>><i> as VisualC for windows or a unix specific compiler for unix variants? +</I> +Yes you can use GCC to compile proprietary softwares (else most of +the playstation, GBA etc.. games are GPL :-) ), only software including +GPL code become GPL itself, not the product of GPLed software. + +Cyril Corvazier. + + + +</pre> + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000809.html">[Nel] Using GCC? -- was: GPL specifics</A></li> + <LI> Next message: <A HREF="000812.html">[Nel] Using GCC? -- was: GPL specifics</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#811">[ date ]</a> + <a href="thread.html#811">[ thread ]</a> + <a href="subject.html#811">[ subject ]</a> + <a href="author.html#811">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000812.html b/pipermail/nel/2001-December/000812.html new file mode 100644 index 00000000..adb0a0a7 --- /dev/null +++ b/pipermail/nel/2001-December/000812.html @@ -0,0 +1,77 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Using GCC? -- was: GPL specifics</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:archer%40frmug.org"> + <LINK REL="Previous" HREF="000811.html"> + <LINK REL="Next" HREF="000795.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Using GCC? -- was: GPL specifics</H1> + <B>Vincent Archer</B> + <A HREF="mailto:archer%40frmug.org" + TITLE="[Nel] Using GCC? -- was: GPL specifics">archer@frmug.org</A><BR> + <I>Fri, 14 Dec 2001 14:41:33 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000811.html">[Nel] Using GCC? -- was: GPL specifics</A></li> + <LI> Next message: <A HREF="000795.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#812">[ date ]</a> + <a href="thread.html#812">[ thread ]</a> + <a href="subject.html#812">[ subject ]</a> + <a href="author.html#812">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>According to Tony Hoyt: +><i> Okay well I hate to go slightly off topic here but this is a question +</I>><i> that I need to ask since we're talking about all GPL, LGPL, etc. Where +</I>><i> does building an application with gcc fall into all of this? I write a +</I>><i> program, build it with gcc or g++ and plan to sell it to other users. +</I>><i> But, I don't want to distribute the source of the application. Can I +</I>><i> still use gcc/g++? or am I forced to find an alternative compiler such +</I>><i> as VisualC for windows or a unix specific compiler for unix variants? +</I> +Even though you *used* GCC to build the program, gcc *itself* is in no +way present in the program you distribute. There's no portion of gcc +source code or binary in your application. Thus, your program does not +inherit the licensing from the gcc GPL license. + +The only think that gets bundled is the C library. And the C library +(glibc) is covered by the LGPL, which specifically allows for that case +(i.e. distributing a program that is linked with a GPL software, without + placing the GPL strictures on the program itself). + +The same thing would apply to a C grammar parser that was generated +by bison (the GPL parser generation tool). Using bison to generate your +C source does not require you to put said source under the GPL: bison +is not included in your program, only its output (hmmm, is the library +required for bison LGPL? I think so, but can't remember) + +-- + Vincent Archer Email: <A HREF="mailto:archer@frmug.org">archer@frmug.org</A> + +All men are mortal. Socrates was mortal. Therefore, all men are Socrates. + (Woody Allen) + +</pre> + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000811.html">[Nel] Using GCC? -- was: GPL specifics</A></li> + <LI> Next message: <A HREF="000795.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#812">[ date ]</a> + <a href="thread.html#812">[ thread ]</a> + <a href="subject.html#812">[ subject ]</a> + <a href="author.html#812">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000813.html b/pipermail/nel/2001-December/000813.html new file mode 100644 index 00000000..bf341918 --- /dev/null +++ b/pipermail/nel/2001-December/000813.html @@ -0,0 +1,97 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Landscapes without 3DSMax</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:psiegel%40geneticanomalies.com"> + <LINK REL="Previous" HREF="000803.html"> + <LINK REL="Next" HREF="000814.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Landscapes without 3DSMax</H1> + <B>Paul Siegel</B> + <A HREF="mailto:psiegel%40geneticanomalies.com" + TITLE="[Nel] Landscapes without 3DSMax">psiegel@geneticanomalies.com</A><BR> + <I>Fri, 14 Dec 2001 08:43:24 -0500</I> + <P><UL> + <LI> Previous message: <A HREF="000803.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000814.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#813">[ date ]</a> + <a href="thread.html#813">[ thread ]</a> + <a href="subject.html#813">[ subject ]</a> + <a href="author.html#813">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>><i> Using the 3d lib at lowlevel (all the others header files) allow you to +</I>><i> quilckly create patches and landscape zones. It is really simple to +</I>><i> export some bezier quad patches from Blender +</I>><i> (does blender have bezier patches ?) into a .zone file using a small +</I>><i> plugin. Simple C++ classes are provided to "Builb" the ".zone" c++ +</I>><i> objects. Then serialisation is used to save them +</I>><i> in binary files. +</I> +Ok, this will be my first project. Besides Blender, I'm also looking at +OpenFX (www.openfx.org). Unfortunately, I'm a coder not a graphic artist. +I can't say I'm too learned on how to create bezier patches using either +program, so I'm going to have to do a bit of research before I even start +this. If there are any artists out there with some input (especially +something like "Blender doesn't support bezier patches") I'd love to hear +from you. Hopefully it shouldn't take too long to make either a file +translator or some kind of export plugin for one of the apps, once I learn +how to make the content using one of the aforementioned apps. + +><i> The hardest part is the patch painter that allow you to paint tiles, +</I>vertex +><i> color and displacement map over the landscape zone patches. At +</I>><i> nevrax, this is done by the artists using a 3dsmax plugin +</I>><i> (nel_patch_paint). If you can't use 3dsmax, you can perhaps +</I>><i> generate the painting or rewrite a little ingame zone painter or why +</I>><i> not, a blender painter plugin... +</I> +Right, this will be phase 2. I was sort of expecting this to be the hard +part. + +><i> You have to know that the painter algorithm that put tiles over the +</I>><i> landscape is not trivial at all. If you are short on time, a good +</I>><i> solution is to generate painting, as most of the heightfield +</I>><i> landscapes do. +</I> +Can you elaborate on this? Are you talking about coming up with some kind +of algorithm to color the geometries instead of using textures? I don't +follow. + +><i> The postprocess to weld the zones together and compute the lighting will +</I>><i> stay the same as far as you generate ".zone" files. +</I> +Right, I'm assuming that once the .zone files are generated, I can follow +the process used with 3DS Max. + +Thanks for the feedback Cyril. It's nice to see how much input the official +team has on this list. + +Paul + + +</pre> + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000803.html">GPL specifics -- was: [Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000814.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#813">[ date ]</a> + <a href="thread.html#813">[ thread ]</a> + <a href="subject.html#813">[ subject ]</a> + <a href="author.html#813">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000814.html b/pipermail/nel/2001-December/000814.html new file mode 100644 index 00000000..a630ad3d --- /dev/null +++ b/pipermail/nel/2001-December/000814.html @@ -0,0 +1,76 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Gamer question</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:psiegel%40geneticanomalies.com"> + <LINK REL="Previous" HREF="000813.html"> + <LINK REL="Next" HREF="000815.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Gamer question</H1> + <B>Paul Siegel</B> + <A HREF="mailto:psiegel%40geneticanomalies.com" + TITLE="[Nel] Gamer question">psiegel@geneticanomalies.com</A><BR> + <I>Fri, 14 Dec 2001 08:52:43 -0500</I> + <P><UL> + <LI> Previous message: <A HREF="000813.html">[Nel] Landscapes without 3DSMax</A></li> + <LI> Next message: <A HREF="000815.html">[Nel] RE: GPL confusion</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#814">[ date ]</a> + <a href="thread.html#814">[ thread ]</a> + <a href="subject.html#814">[ subject ]</a> + <a href="author.html#814">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Kai, from my reading of the GPL, everything wraps around the clause of "if +you distribute". Since Ryzom has yet to be distributed, I don't think +Nevrax is under any obligation to share the source code. + +Under this same logic, I would think that Nevrax will never have to release +the source code of their servers, since such software is really for internal +use only, not to be distributed. Isn't that correct? + +Paul + +><i> I don't want to drag this out eternally, but I see a little lapse of +</I>><i> reasoning. Technically speaking, the development version of Ryzom is +</I>><i> probably currently being linked and tested with NeL, therefore, Ryzom +</I>><i> must inherit the GPL. +</I>><i> Therefore, the current development code is in the public domain, therefore +</I>><i> should be published. Of course, I understand your need to keep Ryzom +</I>><i> "secret" until it is done, releasable and sellable, so that you can put +</I>food +><i> on your plates (and buy big cars for your Venture Capital people), yet, +</I>isn't +><i> this secrecy a violation of the GPL, since Ryzom is GPL'd? +</I>><i> +</I>><i> Wouldn't it be better then, for Nevrax, if NeL was LGPL, and thereby +</I>making +><i> it legal (or rather, in accordance to the GPL) for you to keep Ryzom from +</I>><i> public eyes? +</I> + + +</pre> + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000813.html">[Nel] Landscapes without 3DSMax</A></li> + <LI> Next message: <A HREF="000815.html">[Nel] RE: GPL confusion</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#814">[ date ]</a> + <a href="thread.html#814">[ thread ]</a> + <a href="subject.html#814">[ subject ]</a> + <a href="author.html#814">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000815.html b/pipermail/nel/2001-December/000815.html new file mode 100644 index 00000000..51ebfc91 --- /dev/null +++ b/pipermail/nel/2001-December/000815.html @@ -0,0 +1,73 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] RE: GPL confusion</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:hplus%40mindcontrol.org"> + <LINK REL="Previous" HREF="000814.html"> + <LINK REL="Next" HREF="000817.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] RE: GPL confusion</H1> + <B>Jon Watte</B> + <A HREF="mailto:hplus%40mindcontrol.org" + TITLE="[Nel] RE: GPL confusion">hplus@mindcontrol.org</A><BR> + <I>Fri, 14 Dec 2001 10:19:49 -0800</I> + <P><UL> + <LI> Previous message: <A HREF="000814.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000817.html">[Nel] server architecture (front end, load balancing, login service, ....)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#815">[ date ]</a> + <a href="thread.html#815">[ thread ]</a> + <a href="subject.html#815">[ subject ]</a> + <a href="author.html#815">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>><i> Therefore, the current development code is in the public +</I>><i> domain, therefore should be published. +</I> +I find two things confusing about this sentence. + +1) Something that is under GPL is explicitly NOT in the public +domain, as something under the GPL suffers substantially more +restrictive licensing than something that is in the public +domain. Basically, if it's in the PD, you can do what you want +to it, except POSSIBLY not mis-represent the origin. The GPL +imposes many more strictures on your use of the code. + +2) The GPL only requires that source code is made available +free of charge to anyone who purchases binaries, and that no +restrictions are made on the purchaser's rights to use that +source code (including subsequent redistribution). If Ryzom is +not for sale to anyone, then there is no requirement for the +developers thereof to make any source code available. + +Now, the GPL may have changed slightly since I last read it +through in full, but your statement does not seem to be based +on the actual language of the GPL. + + + +</pre> + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000814.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000817.html">[Nel] server architecture (front end, load balancing, login service, ....)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#815">[ date ]</a> + <a href="thread.html#815">[ thread ]</a> + <a href="subject.html#815">[ subject ]</a> + <a href="author.html#815">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000816.html b/pipermail/nel/2001-December/000816.html new file mode 100644 index 00000000..eb7e9631 --- /dev/null +++ b/pipermail/nel/2001-December/000816.html @@ -0,0 +1,68 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Gamer question (the asp hole)</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:michael%40in-orbit.net"> + <LINK REL="Previous" HREF="000825.html"> + <LINK REL="Next" HREF="000819.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Gamer question (the asp hole)</H1> + <B>Michael Warnock</B> + <A HREF="mailto:michael%40in-orbit.net" + TITLE="[Nel] Gamer question (the asp hole)">michael@in-orbit.net</A><BR> + <I>Fri, 14 Dec 2001 11:29:14 -0800</I> + <P><UL> + <LI> Previous message: <A HREF="000825.html">[Nel] server architecture (front end, load balancing, login service, ....)</A></li> + <LI> Next message: <A HREF="000819.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#816">[ date ]</a> + <a href="thread.html#816">[ thread ]</a> + <a href="subject.html#816">[ subject ]</a> + <a href="author.html#816">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>12/14/2001 5:52:43 AM, "Paul Siegel" <<A HREF="mailto:psiegel@geneticanomalies.com">psiegel@geneticanomalies.com</A>> wrote: + +><i>Kai, from my reading of the GPL, everything wraps around the clause of "if +</I>><i>you distribute". Since Ryzom has yet to be distributed, I don't think +</I>><i>Nevrax is under any obligation to share the source code. +</I>><i> +</I>><i>Under this same logic, I would think that Nevrax will never have to release +</I>><i>the source code of their servers, since such software is really for internal +</I>><i>use only, not to be distributed. Isn't that correct? +</I>><i> +</I>thats what's known as the ASP hole (application service provider). On the one hand it has been used to create money-making websites out of gpl pieces by companies who have never released their code changes. On the +other hand, with a massively multiplayer game there is a lot of server side stuff- rules/ agent experience/ object locations that you may not want to release in the interests of gameplay. However, most of that type of thing can +be abstracted from the core programs and written in a definition or scripting language specific to the game or in some general purpose language like python. these interpreted programs, stored in some database, can now be +considered content and free from gpl obligations. But that means that even if all the backend source is available, you have a lot of work to do before it does anything useful. +with a few grey areas in rules (physics?) I think this is as it should be. + +michael + + +</pre> + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000825.html">[Nel] server architecture (front end, load balancing, login service, ....)</A></li> + <LI> Next message: <A HREF="000819.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#816">[ date ]</a> + <a href="thread.html#816">[ thread ]</a> + <a href="subject.html#816">[ subject ]</a> + <a href="author.html#816">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000817.html b/pipermail/nel/2001-December/000817.html new file mode 100644 index 00000000..f894930b --- /dev/null +++ b/pipermail/nel/2001-December/000817.html @@ -0,0 +1,80 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] server architecture (front end, load balancing, login service, ....)</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:cblt%40cblt.org"> + <LINK REL="Previous" HREF="000815.html"> + <LINK REL="Next" HREF="000825.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] server architecture (front end, load balancing, login service, ....)</H1> + <B>Nicolas Hognon</B> + <A HREF="mailto:cblt%40cblt.org" + TITLE="[Nel] server architecture (front end, load balancing, login service, ....)">cblt@cblt.org</A><BR> + <I>Fri, 14 Dec 2001 20:11:43 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000815.html">[Nel] RE: GPL confusion</A></li> + <LI> Next message: <A HREF="000825.html">[Nel] server architecture (front end, load balancing, login service, ....)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#817">[ date ]</a> + <a href="thread.html#817">[ thread ]</a> + <a href="subject.html#817">[ subject ]</a> + <a href="author.html#817">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hello .... + +I've got a little question about the architecture of the server side. +If I don't make mistake a shard is composed of N front ends and behind +front ends there is some computers running different services. +And some where there is a login service (one per shard or one for all shard +?) + +Clients communicate with one front end of a shard. + +But how clients are balanced between the N front ends of a shard ? +It will be done by a generic load balancer (hardware) +or a specific service from NEL ? + +The source code of the load balancer and the front end are delivered with +NEL ? + +If there a description of all NEL services ? +what is the welcome service ? + +sorry for all this questions .... +bye + +-- +Nicolas Hognon +<A HREF="mailto:nicolash@virtools.com">nicolash@virtools.com</A> + +Virtools - The Behavior Company +Tel. (+33) 1 42 71 46 86 / Fax. (+33) 1 42 71 86 53 +<A HREF="http://www.virtools.com/">http://www.virtools.com/</A> + + + +</pre> + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000815.html">[Nel] RE: GPL confusion</A></li> + <LI> Next message: <A HREF="000825.html">[Nel] server architecture (front end, load balancing, login service, ....)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#817">[ date ]</a> + <a href="thread.html#817">[ thread ]</a> + <a href="subject.html#817">[ subject ]</a> + <a href="author.html#817">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000818.html b/pipermail/nel/2001-December/000818.html new file mode 100644 index 00000000..09a14474 --- /dev/null +++ b/pipermail/nel/2001-December/000818.html @@ -0,0 +1,82 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Landscapes without 3DSMax</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:Markus_Ewald%40gmx.net"> + <LINK REL="Previous" HREF="000786.html"> + <LINK REL="Next" HREF="000824.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Landscapes without 3DSMax</H1> + <B>Markus Ewald</B> + <A HREF="mailto:Markus_Ewald%40gmx.net" + TITLE="[Nel] Landscapes without 3DSMax">Markus_Ewald@gmx.net</A><BR> + <I>Sat, 15 Dec 2001 13:02:07 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000786.html">[Nel] Landscapes without 3DSMax</A></li> + <LI> Next message: <A HREF="000824.html">Re[2]: [Nel] Landscapes without 3DSMax</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#818">[ date ]</a> + <a href="thread.html#818">[ thread ]</a> + <a href="subject.html#818">[ subject ]</a> + <a href="author.html#818">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Tony Hoyt schrieb: + +><i> Paul Siegel wrote: +</I>><i> > +</I>><i> > Hi everyone - +</I>><i> > +</I>><i> > I'm wondering if there's a way to build landscapes without 3D Studio Max. +</I>><i> > That's some pricey software just to do level editing. Is anything +</I>><i> > available, or being worked on? Or am I going to have to learn how to +</I>><i> > rewrite the max plugins for Blender? +</I>><i> +</I>><i> Blender is my choice as well for a good free alternative 3d editor. +</I>><i> I'm not sure how you make plug-in's for Blender other then with python +</I>><i> but if you can do it, I wish you all the best of luck. I think the +</I>><i> problem with doing a port is that if your not able to see the original +</I>><i> in action or see what library calls it's makeing, etc. It's going to be +</I>><i> rough going. But if your serious about it, I'm willing to give a hand +</I>><i> although I don't have 3D Studio Max as well. +</I> +There's also a free landscape modeller at +-> www.geofrac2000.com + +It was once commercial and its interface is very much like that of 3dsmax. +The author discontinued the project and made it available for free, but it's +still worth a look. You can use standard algorithms (perlin, etc.) for +landscape generation, create mountains and craters or just paint with the +raise/lower-tool. Realtime 3D-display just like 3dsmax as well. + +><i> +</I>><i> +</I>><i> Tony +</I>><i> +</I> +-Markus- + + + +</pre> + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000786.html">[Nel] Landscapes without 3DSMax</A></li> + <LI> Next message: <A HREF="000824.html">Re[2]: [Nel] Landscapes without 3DSMax</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#818">[ date ]</a> + <a href="thread.html#818">[ thread ]</a> + <a href="subject.html#818">[ subject ]</a> + <a href="author.html#818">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000819.html b/pipermail/nel/2001-December/000819.html new file mode 100644 index 00000000..13b80e82 --- /dev/null +++ b/pipermail/nel/2001-December/000819.html @@ -0,0 +1,74 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] open source MMORPG and hacks/cheats question (probably off topic)</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:denisov%40darkwing.uoregon.edu"> + <LINK REL="Previous" HREF="000816.html"> + <LINK REL="Next" HREF="000820.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] open source MMORPG and hacks/cheats question (probably off topic)</H1> + <B>Alexander Denisov</B> + <A HREF="mailto:denisov%40darkwing.uoregon.edu" + TITLE="[Nel] open source MMORPG and hacks/cheats question (probably off topic)">denisov@darkwing.uoregon.edu</A><BR> + <I>Sun, 16 Dec 2001 02:29:15 -0800</I> + <P><UL> + <LI> Previous message: <A HREF="000816.html">[Nel] Gamer question (the asp hole)</A></li> + <LI> Next message: <A HREF="000820.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#819">[ date ]</a> + <a href="thread.html#819">[ thread ]</a> + <a href="subject.html#819">[ subject ]</a> + <a href="author.html#819">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi to everybody, I think this is my first time posting on the mailing list. + +I was thinking lately about GPL/open source discussion, and one question +still bothers me: hacks and cheats in MMORPG. + +I have seen a couple of times when hacks/cheats ruined great games +(and I do believe that Nevrax is doing a very good game), since online +gameplay is very sensitive to such things. + +By publishing source code of the game, isn't it like giving a "green light" +to hackers? Are there any ways +somehow to prevent (or at least try to prevent) hacks and cheats, even if +hacker +knows the source code? Can the game company keep the network part of their +game in secret +(though I don't see how, since its clearly using NeL in this case). + +I appologise if my question is completely unrelated to NeL and Nevrax game, +since all the details are kept in secret, but I think that this is very +important question. + +By the way, thanks for the great engine! (though I'm still trying to compile +it) + +Alex + + +</pre> + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000816.html">[Nel] Gamer question (the asp hole)</A></li> + <LI> Next message: <A HREF="000820.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#819">[ date ]</a> + <a href="thread.html#819">[ thread ]</a> + <a href="subject.html#819">[ subject ]</a> + <a href="author.html#819">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000820.html b/pipermail/nel/2001-December/000820.html new file mode 100644 index 00000000..786764b4 --- /dev/null +++ b/pipermail/nel/2001-December/000820.html @@ -0,0 +1,113 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] open source MMORPG and hacks/cheats question (probably off topic)</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:alfred%40mazuma.net.au"> + <LINK REL="Previous" HREF="000819.html"> + <LINK REL="Next" HREF="000822.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] open source MMORPG and hacks/cheats question (probably off topic)</H1> + <B>alfred</B> + <A HREF="mailto:alfred%40mazuma.net.au" + TITLE="[Nel] open source MMORPG and hacks/cheats question (probably off topic)">alfred@mazuma.net.au</A><BR> + <I>Sun, 16 Dec 2001 22:20:56 +1100</I> + <P><UL> + <LI> Previous message: <A HREF="000819.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic)</A></li> + <LI> Next message: <A HREF="000822.html">[Nel] open source MMORPG and hacks/cheats question (probably + off topic)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#820">[ date ]</a> + <a href="thread.html#820">[ thread ]</a> + <a href="subject.html#820">[ subject ]</a> + <a href="author.html#820">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>I have nothing to do with the nevrax team but I know the answer to this. +To put it simply, there is not security in obscurity. The protection +isn't in the alogrithm, its in the "secret" that is shared. This axiom +has been proved time and again, just look at the troubles windows has +with its codebase... The lack of published source code ain't helping them. + +I am not sure what security model nel will adopt but there are many to +choose from and none suffer from the openness of the protocol. You could +sign the client binaries with a public/private key pair. This stops +trivial hacks. You would also run a secure game server which does bounds +checking on the input, this stops obvious hacking. You can also encrypt +the client->server data stream. Fundamentally you are in trouble because +the client is a generalised computing machine which the user has +complete control over, if they have the machine code they can crack it, +but you can make it damn hard. You can also make any hack shortlived by +having dynamic binaries. The open source nature of nel only makes it +more secure as any flaws or bugs in the implementation will be spotted +and solved, rather than being exploited (many eyes make bugs shallow). + +:<i>) +</I> + + + +Alexander Denisov wrote: + +><i> Hi to everybody, I think this is my first time posting on the mailing list. +</I>><i> +</I>><i> I was thinking lately about GPL/open source discussion, and one question +</I>><i> still bothers me: hacks and cheats in MMORPG. +</I>><i> +</I>><i> I have seen a couple of times when hacks/cheats ruined great games +</I>><i> (and I do believe that Nevrax is doing a very good game), since online +</I>><i> gameplay is very sensitive to such things. +</I>><i> +</I>><i> By publishing source code of the game, isn't it like giving a "green light" +</I>><i> to hackers? Are there any ways +</I>><i> somehow to prevent (or at least try to prevent) hacks and cheats, even if +</I>><i> hacker +</I>><i> knows the source code? Can the game company keep the network part of their +</I>><i> game in secret +</I>><i> (though I don't see how, since its clearly using NeL in this case). +</I>><i> +</I>><i> I appologise if my question is completely unrelated to NeL and Nevrax game, +</I>><i> since all the details are kept in secret, but I think that this is very +</I>><i> important question. +</I>><i> +</I>><i> By the way, thanks for the great engine! (though I'm still trying to compile +</I>><i> it) +</I>><i> +</I>><i> Alex +</I>><i> +</I>><i> _______________________________________________ +</I>><i> Nel mailing list +</I>><i> <A HREF="mailto:Nel@nevrax.org">Nel@nevrax.org</A> +</I>><i> <A HREF="http://www.nevrax.org/mailman/listinfo.cgi/nel">http://www.nevrax.org/mailman/listinfo.cgi/nel</A> +</I>><i> +</I> + +-- +Alfred Reynolds +<A HREF="mailto:alfred@mazuma.net.au">alfred@mazuma.net.au</A> + + +</pre> + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000819.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic)</A></li> + <LI> Next message: <A HREF="000822.html">[Nel] open source MMORPG and hacks/cheats question (probably + off topic)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#820">[ date ]</a> + <a href="thread.html#820">[ thread ]</a> + <a href="subject.html#820">[ subject ]</a> + <a href="author.html#820">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000821.html b/pipermail/nel/2001-December/000821.html new file mode 100644 index 00000000..e460fc2f --- /dev/null +++ b/pipermail/nel/2001-December/000821.html @@ -0,0 +1,78 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Feedback</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:arnaud.bienvenu%40via.ecp.fr"> + <LINK REL="Previous" HREF="000798.html"> + <LINK REL="Next" HREF="000778.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Feedback</H1> + <B>Arnaud Bienvenu</B> + <A HREF="mailto:arnaud.bienvenu%40via.ecp.fr" + TITLE="[Nel] Feedback">arnaud.bienvenu@via.ecp.fr</A><BR> + <I>Sun, 16 Dec 2001 18:12:29 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000798.html">[Nel] Feedback</A></li> + <LI> Next message: <A HREF="000778.html">[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#821">[ date ]</a> + <a href="thread.html#821">[ thread ]</a> + <a href="subject.html#821">[ subject ]</a> + <a href="author.html#821">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Thanks for answering Cedric, + +On Thu, Dec 13, 2001 at 07:10:15PM +0100, Cedric Valignat wrote: +><i> Sorry but i i have no clue for that problem :-( +</I> +I managed to workaround this problem linking the snowballs 2 client against +libGL.so (by default, libnel_drv_opengl.so is linked against libGL, but not +the snowballs 2 client). I do not know if this is a Linux requirement, or +another bug in RedHat's 7.2 GL librairies. I hope a Linux Guru will give us a +clue. + +By the way, the libICE.soh standing instead of libICE.so is obviously a +display bug non related to nel, since I could reproduce it from clean trivial +code. + +At last, running the snowballs client, I get this well known error : +INF 5222 client.cpp 145 : Starting Snowballs ! +WRN 5222 dru.cpp 95 : when loading dynamic library 'libnel_drv_opengl.so': +/usr/local/lib/libnel_drv_opengl.so: undefined symbol: glSetFenceNV +WRN 5222 common.cpp 392 : Exception will be launched: libnel_drv_opengl.so +not found + +I read on this list the problem is due to Fence NV disappearing from +Mesa-3.4 (which I use), and that the nevrax team is working on it. Is it +still the case ? + +><i> I applied the first patch, the second one was already applied when a +</I>><i> took a look on ii. +</I> +The patched versions are not yet available from today's CVS head revision, but +I trust you it's in the pipeline. + +Regards, +Arnaud Bienvenu + +</pre> + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000798.html">[Nel] Feedback</A></li> + <LI> Next message: <A HREF="000778.html">[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#821">[ date ]</a> + <a href="thread.html#821">[ thread ]</a> + <a href="subject.html#821">[ subject ]</a> + <a href="author.html#821">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000823.html b/pipermail/nel/2001-December/000823.html new file mode 100644 index 00000000..db00119c --- /dev/null +++ b/pipermail/nel/2001-December/000823.html @@ -0,0 +1,103 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] open source MMORPG and hacks/cheats question (probablyoff topic)</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:miller%40nevrax.com"> + <LINK REL="Previous" HREF="000822.html"> + <LINK REL="Next" HREF="000826.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] open source MMORPG and hacks/cheats question (probablyoff topic)</H1> + <B>Daniel Miller</B> + <A HREF="mailto:miller%40nevrax.com" + TITLE="[Nel] open source MMORPG and hacks/cheats question (probablyoff topic)">miller@nevrax.com</A><BR> + <I>Mon, 17 Dec 2001 12:07:37 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000822.html">[Nel] open source MMORPG and hacks/cheats question (probably + off topic)</A></li> + <LI> Next message: <A HREF="000826.html">[Nel] peer to peer ?</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#823">[ date ]</a> + <a href="thread.html#823">[ thread ]</a> + <a href="subject.html#823">[ subject ]</a> + <a href="author.html#823">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>At Nevrax our thoughts run as follows: + +Game clients are very easy to reverse engineer or hack on a PC. +Server/ Client data packets are even easier to hack. + +We assume that whether the source code for the client is open or closed, it +will inevitably be modified. + +The only way to avoid cheating is to take all game sensitive decisions +server-side and to treat client as a kind of dumb terminal. This has +implications throughout the game design. + +For instance, to avoid a hack from making invisible players visible, it is +up to the servers not to transmit update information for invisible players +to the clients. This means that invisible players can not make 3d-positional +noises as this would give an exploitable piece of information. + +The front end servers clearly have to be robust too which means that all +incoming data from the clients is treated with caution - packets containing +invalid data are simply ignored. + + +In a nutshell - we assume that servers are trustworthy and that clients are +not. + + +Daniel. + +-----Original Message----- +From: <A HREF="mailto:nel-admin@nevrax.org">nel-admin@nevrax.org</A> [mailto:<A HREF="mailto:nel-admin@nevrax.org">nel-admin@nevrax.org</A>]On Behalf Of +Vincent Caron +Sent: Sunday, December 16, 2001 7:13 PM +To: <A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A> +Subject: Re: [Nel] open source MMORPG and hacks/cheats question +(probablyoff topic) + + +There's a bit more than the 'security through obscurity' debate in this +question. It is actually more a question of trust, or if you prefer, +_what_ or _who_ needs to be secured ? The game ? The player moves ? The +server knowledge ? + +Eric S. Raymond (with a nice link to Carmack's tought about this) did a +nice essay, back to the time where 'cheating drivers' (making walls +transparent) were about to be unveiled for FPS games : + +<A HREF="http://www.tuxedo.org/~esr/writings/quake-cheats.html">http://www.tuxedo.org/~esr/writings/quake-cheats.html</A> + + +_______________________________________________ +Nel mailing list +<A HREF="mailto:Nel@nevrax.org">Nel@nevrax.org</A> +<A HREF="http://www.nevrax.org/mailman/listinfo.cgi/nel">http://www.nevrax.org/mailman/listinfo.cgi/nel</A> + + +</pre> + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000822.html">[Nel] open source MMORPG and hacks/cheats question (probably + off topic)</A></li> + <LI> Next message: <A HREF="000826.html">[Nel] peer to peer ?</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#823">[ date ]</a> + <a href="thread.html#823">[ thread ]</a> + <a href="subject.html#823">[ subject ]</a> + <a href="author.html#823">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000825.html b/pipermail/nel/2001-December/000825.html new file mode 100644 index 00000000..f8842b1b --- /dev/null +++ b/pipermail/nel/2001-December/000825.html @@ -0,0 +1,95 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] server architecture (front end, load balancing, login service, ....)</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:lecroart%40nevrax.com"> + <LINK REL="Previous" HREF="000817.html"> + <LINK REL="Next" HREF="000816.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] server architecture (front end, load balancing, login service, ....)</H1> + <B>Vianney Lecroart</B> + <A HREF="mailto:lecroart%40nevrax.com" + TITLE="[Nel] server architecture (front end, load balancing, login service, ....)">lecroart@nevrax.com</A><BR> + <I>Mon, 17 Dec 2001 15:22:30 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000817.html">[Nel] server architecture (front end, load balancing, login service, ....)</A></li> + <LI> Next message: <A HREF="000816.html">[Nel] Gamer question (the asp hole)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#825">[ date ]</a> + <a href="thread.html#825">[ thread ]</a> + <a href="subject.html#825">[ subject ]</a> + <a href="author.html#825">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi nico, + +><i> I've got a little question about the architecture of the server side. +</I>><i> If I don't make mistake a shard is composed of N front ends and behind +</I>><i> front ends there is some computers running different services. +</I>><i> And some where there is a login service (one per shard or one for all +</I>shard +><i> ?) +</I> +Shard is composed of services. There are front end services and back end +services. +Client are connected with on front end service and front end services are +connected with back end services. +There's only one login service for all shards. The client first connects to +the login service that checks the validity of the account, after the client +choose the shard. The login service warn the shard (via welcome service (one +per shard)) that a new client will come. The welcome service chooses the +best front end for the client and sends the choosen front end to the login +service and the login service sends this info to the client. after, the +client connects to the selected front end and authenticates. + +><i> But how clients are balanced between the N front ends of a shard ? +</I> +For now, the welcome service does a dumb balancement (try to have the same +player number on each front end). + +><i> It will be done by a generic load balancer (hardware) +</I>><i> or a specific service from NEL ? +</I> +It s the welcome service that do that. + +><i> The source code of the load balancer and the front end are delivered with +</I>><i> NEL ? +</I> +Look the welcome service :-) + +><i> If there a description of all NEL services ? +</I> +Look the net part of <A HREF="http://www.nevrax.org/docs/">http://www.nevrax.org/docs/</A> +And also try here <A HREF="http://www.nevrax.org/docs/doxygen/nel/pages.html">http://www.nevrax.org/docs/doxygen/nel/pages.html</A> + +Vianney Lecroart +--- +lead network programmer / nevrax.com +icq#: 6870415 +homepage: <A HREF="http://ace.planet-d.net">http://ace.planet-d.net</A> +www.geekcode.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++>+$ E+>- W++ N+ o? K- +w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y? + + + + +</pre> + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000817.html">[Nel] server architecture (front end, load balancing, login service, ....)</A></li> + <LI> Next message: <A HREF="000816.html">[Nel] Gamer question (the asp hole)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#825">[ date ]</a> + <a href="thread.html#825">[ thread ]</a> + <a href="subject.html#825">[ subject ]</a> + <a href="author.html#825">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000826.html b/pipermail/nel/2001-December/000826.html new file mode 100644 index 00000000..4a6b5f95 --- /dev/null +++ b/pipermail/nel/2001-December/000826.html @@ -0,0 +1,97 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] peer to peer ? + </TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:nicolas.boulay%40ifrance.com"> + <META NAME="robots" CONTENT="index,nofollow"> + + <LINK REL="Previous" HREF="000823.html"> + <LINK REL="Next" HREF="000834.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] peer to peer ? + </H1> + <B>nicolas.boulay@ifrance.com + </B> + <A HREF="mailto:nicolas.boulay%40ifrance.com" + TITLE="[Nel] peer to peer ?">nicolas.boulay@ifrance.com + </A><BR> + <I>Tue, 18 Dec 2001 12:15:59 GMT</I> + <P><UL> + <LI> Previous message: <A HREF="000823.html">[Nel] open source MMORPG and hacks/cheats question (probablyoff topic) +</A></li> + <LI> Next message: <A HREF="000834.html">[Nel] peer to peer ? +</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#826">[ date ]</a> + <a href="thread.html#826">[ thread ]</a> + <a href="subject.html#826">[ subject ]</a> + <a href="author.html#826">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>--__--__-- + +Message: 3 +From: "Vianney Lecroart" <<A HREF="mailto:lecroart@nevrax.com">lecroart@nevrax.com</A>> +To: <<A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>> +Subject: Re: [Nel] server architecture (front end, +load balancing, login service, ....) +Date: Mon, 17 Dec 2001 15:22:30 +0100 +charset="iso-8859-1" +Reply-To: <A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A> + +><i> But how clients are balanced between the N front +</I>ends of a shard ? + +For now, the welcome service does a dumb balancement +(try to have the same +player number on each front end). + +>>>><i> Why don't you try to use LVS ? +</I>More generaly do you plan to make direct connection +between client (such peer to peer network, or +distributed computing) ? It could be nice for +reduicing trafic to the server. To havoid cheating, +each client cheeck data as the server does. Maybe it +could be possible to connect people which interract a +lot (in the same area, ...), there is still some +mouvement with server to handle critical ressouces. +So mouvement to the center server are almost reduice +to the minimum. + +Does i smoke too much ? + +nicO + + +______________________________________________________________________________ +ifrance.com, l'email gratuit le plus complet de l'Internet ! +vos emails depuis un navigateur, en POP3, sur Minitel, sur le WAP... +<A HREF="http://www.ifrance.com/_reloc/email.emailif">http://www.ifrance.com/_reloc/email.emailif</A> + + + +</pre> + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000823.html">[Nel] open source MMORPG and hacks/cheats question (probablyoff topic) +</A></li> + <LI> Next message: <A HREF="000834.html">[Nel] peer to peer ? +</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#826">[ date ]</a> + <a href="thread.html#826">[ thread ]</a> + <a href="subject.html#826">[ subject ]</a> + <a href="author.html#826">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000827.html b/pipermail/nel/2001-December/000827.html new file mode 100644 index 00000000..147c42ce --- /dev/null +++ b/pipermail/nel/2001-December/000827.html @@ -0,0 +1,156 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Landscapes without 3DSMax + </TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:psiegel%40geneticanomalies.com"> + <META NAME="robots" CONTENT="index,nofollow"> + + <LINK REL="Previous" HREF="000834.html"> + <LINK REL="Next" HREF="000828.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Landscapes without 3DSMax + </H1> + <B>Paul Siegel + </B> + <A HREF="mailto:psiegel%40geneticanomalies.com" + TITLE="[Nel] Landscapes without 3DSMax">psiegel@geneticanomalies.com + </A><BR> + <I>Tue, 18 Dec 2001 09:49:45 -0500</I> + <P><UL> + <LI> Previous message: <A HREF="000834.html">[Nel] peer to peer ? +</A></li> + <LI> Next message: <A HREF="000828.html">[Nel] Landscapes without 3DSMax +</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#827">[ date ]</a> + <a href="thread.html#827">[ thread ]</a> + <a href="subject.html#827">[ subject ]</a> + <a href="author.html#827">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>My apologies, I accidentally sent this first to nel-admin. Guess the +reply-to of the digest isn't set up to go to the correct place. Here it is +again, I hope nobody gets this twice: + +Thank you everyone for the links. I'm afraid though that these terrain +building packages generate height fields, and as you may or may not be +aware, NeL uses bezier patches, not height fields to generate its terrain. +Therefore, I've finally settled on the most basic thing I could find, namely +sPatch. (<A HREF="http://www.geocities.com/getspatch/index.html">http://www.geocities.com/getspatch/index.html</A>). It is little more +than a bezier patch editor, but currently that's all I need. There appears +to be a more feature rich package based on sPatch called hamaPatch +(<A HREF="http://www.geocities.com/Tokyo/Ginza/6625/soft10.html">http://www.geocities.com/Tokyo/Ginza/6625/soft10.html</A>), but currently all +documentation on this is in Japanese and I don't speak the language. +Perhaps my work can some day be moved to hamaPatch, but for the moment I'm +sticking with sPatch. Which means we should be able to generate the zone +files with sPatch, but will need a seperate piece of software to paint the +textures (since sPatch doesn't support any kind of texturing). But I'll +burn that bridge when I get to it. ;) + +Fortunately, sPatch has good documentation on creating export plugins, and +I'm well on my way to successfully making one. I have a couple questions +though for anyone on this list whi is familiar with the 3D code. + +1. How much information of the CPatchInfo object must be filled in to have +a viable object? sPatch gives me a 4x4 array of vertexes which I can use to +populate the vertices, tangents, and interiors of the CPatchInfo object. +However, I am still a bit unclear what much of the data in the CPatchInfo +object is, especially the BindEdges (4 CBindInfo structs). Are these filled +in when welding the zones together, or are they something I will need to +fill in upon generating a single zone? + +2. Once I manage to export a .zone file, what's the quickest, dirtiest way +to test it? Will I need to build an entire app just to load the .zone, or +is there some way I can easily hack it into the Snowballs client just to see +if it indeed exported a valid file? + +Thanks again everyone for all the help. This is a great project, and I'm +having lots of fun playing with it. + +Paul + +><i> And more: +</I>><i> <A HREF="http://terraform.sourceforge.net/">http://terraform.sourceforge.net/</A> +</I>><i> <A HREF="http://ftp.arl.army.mil/brlcad/">http://ftp.arl.army.mil/brlcad/</A> +</I>><i> <A HREF="http://www.planetside.co.uk/terragen/">http://www.planetside.co.uk/terragen/</A> +</I>><i> +</I>><i> Saturday, December 15, 2001, 1:02:07 PM, you wrote: +</I>><i> +</I>><i> ME> Tony Hoyt schrieb: +</I>><i> +</I>><i> >> Paul Siegel wrote: +</I>><i> >> > +</I>><i> >> > Hi everyone - +</I>><i> >> > +</I>><i> >> > I'm wondering if there's a way to build landscapes without 3D Studio +</I>><i> Max. +</I>><i> >> > That's some pricey software just to do level editing. Is anything +</I>><i> >> > available, or being worked on? Or am I going to have to learn how to +</I>><i> >> > rewrite the max plugins for Blender? +</I>><i> >> +</I>><i> >> Blender is my choice as well for a good free alternative 3d editor. +</I>><i> >> I'm not sure how you make plug-in's for Blender other then with python +</I>><i> >> but if you can do it, I wish you all the best of luck. I think the +</I>><i> >> problem with doing a port is that if your not able to see the original +</I>><i> >> in action or see what library calls it's makeing, etc. It's going to +</I>be +><i> >> rough going. But if your serious about it, I'm willing to give a hand +</I>><i> >> although I don't have 3D Studio Max as well. +</I>><i> +</I>><i> ME> There's also a free landscape modeller at +</I>><i> ->> www.geofrac2000.com +</I>><i> +</I>><i> ME> It was once commercial and its interface is very much like that of +</I>><i> 3dsmax. +</I>><i> ME> The author discontinued the project and made it available for free, +</I>but +><i> it's +</I>><i> ME> still worth a look. You can use standard algorithms (perlin, etc.) for +</I>><i> ME> landscape generation, create mountains and craters or just paint with +</I>><i> the +</I>><i> ME> raise/lower-tool. Realtime 3D-display just like 3dsmax as well. +</I>><i> +</I>><i> >> +</I>><i> >> +</I>><i> >> Tony +</I>><i> >> +</I>><i> +</I>><i> ME> -Markus- +</I>><i> +</I>><i> +</I>><i> ME> _______________________________________________ +</I>><i> ME> Nel mailing list +</I>><i> ME> <A HREF="mailto:Nel@nevrax.org">Nel@nevrax.org</A> +</I>><i> ME> <A HREF="http://www.nevrax.org/mailman/listinfo.cgi/nel">http://www.nevrax.org/mailman/listinfo.cgi/nel</A> +</I>><i> +</I>><i> +</I>><i> +</I>><i> -- +</I>><i> Dim Segebart mailto:<A HREF="mailto:zager@teleaction.de">zager@teleaction.de</A> +</I> + +</pre> + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000834.html">[Nel] peer to peer ? +</A></li> + <LI> Next message: <A HREF="000828.html">[Nel] Landscapes without 3DSMax +</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#827">[ date ]</a> + <a href="thread.html#827">[ thread ]</a> + <a href="subject.html#827">[ subject ]</a> + <a href="author.html#827">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000828.html b/pipermail/nel/2001-December/000828.html new file mode 100644 index 00000000..c20e76fb --- /dev/null +++ b/pipermail/nel/2001-December/000828.html @@ -0,0 +1,180 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Landscapes without 3DSMax + </TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:corvazier%40nevrax.com"> + <META NAME="robots" CONTENT="index,nofollow"> + + <LINK REL="Previous" HREF="000827.html"> + <LINK REL="Next" HREF="000829.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Landscapes without 3DSMax + </H1> + <B>Cyril 'Hulud' Corvazier + </B> + <A HREF="mailto:corvazier%40nevrax.com" + TITLE="[Nel] Landscapes without 3DSMax">corvazier@nevrax.com + </A><BR> + <I>Tue, 18 Dec 2001 20:20:34 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000827.html">[Nel] Landscapes without 3DSMax +</A></li> + <LI> Next message: <A HREF="000829.html">[Nel] Landscapes without 3DSMax +</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#828">[ date ]</a> + <a href="thread.html#828">[ thread ]</a> + <a href="subject.html#828">[ subject ]</a> + <a href="author.html#828">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi Paul, + +><i> Thank you everyone for the links. I'm afraid though that these terrain +</I>><i> building packages generate height fields, and as you may or may not be +</I>><i> aware, NeL uses bezier patches, not height fields to generate its terrain. +</I> +You can build patches with an heightfield. It a fast way to generate +a simple lansdcape. Simply raise the tangeants vertices with the joined +vertices of a bezier patch : you have a heightfield ! + +><i> 1. How much information of the CPatchInfo object must be filled in to +</I>have +><i> a viable object? sPatch gives me a 4x4 array of vertexes which I can use +</I>to +><i> populate the vertices, tangents, and interiors of the CPatchInfo object. +</I>><i> However, I am still a bit unclear what much of the data in the CPatchInfo +</I>><i> object is, especially the BindEdges (4 CBindInfo structs). Are these +</I>filled +><i> in when welding the zones together, or are they something I will need to +</I>><i> fill in upon generating a single zone? +</I> +The BindEdges info are required to properly link patches together at +runtime. You have to filled them for internal zone linking. zone_welder will +fill them +of inter-zone link. Hear come some explications on how to fill the +CBindInfo. + +The patches can be linked those way : (warning ASCII arts in non-constant +size +fonts.. :-) ) + +--- + +The edge numbers are : + + 3 + *** +0 * * 2 + *** + 1 + +--- + +There is 3 ways to bind patches together. (1-1, 1-2, 1-4) + +--- + +One patch on another : + +********** +* * * +* 0 * 1 * +* * * +* * * +********** +CBindInfo: +Patch 0, edge 2 : NPatchs = 1, MultipleBindNum = 1, Next = { Patch 1 }, +Edge = { 0 } +Patch 1, edge 0 : NPatchs = 1, MultipleBindNum = 1, Next = { Patch 0 }, +Edge = { 2 } + +--- + +Two patches on another (Bind 2) + +********** +* * 1 * +* 0 ****** +* * 2 * +********** +Bind info: +Patch 0, edge 2 : NPatchs = 2, MultipleBindNum = 1, Next = { Patch 1, Patch +2 }, Edge = { 0, 0 } +Patch 1, edge 0 : NPatchs = 1, MultipleBindNum = 2, MultipleBindId = 1, +Next = { Patch 0 }, Edge = { 2 } +Patch 2, edge 0 : NPatchs = 1, MultipleBindNum = 2, MultipleBindId = 0, +Next = { Patch 0 }, Edge = { 2 } + +--- + +4 patches on another (Bind 4) + +********** +* * 1 * +* ****** +* * 2 * +* 0 ****** +* * 3 * +* ****** +* * 4 * +********** +Patch 0, edge 2 : NPatchs = 4, MultipleBindNum = 1, Next = { Patch 1, Patch +2, Patch 3, Patch 4 }, Edge = { 0, 0, 0, 0 } +Patch 1, edge 0 : NPatchs = 1, MultipleBindNum = 4, MultipleBindId = 3, +Next = { Patch 0 }, Edge = { 2 } +Patch 2, edge 0 : NPatchs = 1, MultipleBindNum = 4, MultipleBindId = 2, +Next = { Patch 0 }, Edge = { 2 } +Patch 3, edge 0 : NPatchs = 1, MultipleBindNum = 4, MultipleBindId = 1, +Next = { Patch 0 }, Edge = { 2 } +Patch 4, edge 0 : NPatchs = 1, MultipleBindNum = 4, MultipleBindId = 0, +Next = { Patch 0 }, Edge = { 2 } + +--- + +Note that zone_welder welds automaticaly the zones together but don't +generate bind info for internal patch linking in a zone. +It searches for shared vertices in the 2 zones and weld them. Zone_welder +can perform only 1-1 bind type. + +I hope this is understandable, don't hesitate to ask for details. + +><i> 2. Once I manage to export a .zone file, what's the quickest, dirtiest +</I>way +><i> to test it? Will I need to build an entire app just to load the .zone, or +</I>><i> is there some way I can easily hack it into the Snowballs client just to +</I>see +><i> if it indeed exported a valid file? +</I> +You can replace a zone in snowball, or make a simple application to see +the zone. If you want, i can post a peace of code for a small app. + +Cyril Corvazier + + + +</pre> + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000827.html">[Nel] Landscapes without 3DSMax +</A></li> + <LI> Next message: <A HREF="000829.html">[Nel] Landscapes without 3DSMax +</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#828">[ date ]</a> + <a href="thread.html#828">[ thread ]</a> + <a href="subject.html#828">[ subject ]</a> + <a href="author.html#828">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000830.html b/pipermail/nel/2001-December/000830.html new file mode 100644 index 00000000..ad05065b --- /dev/null +++ b/pipermail/nel/2001-December/000830.html @@ -0,0 +1,132 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Re: Nel digest, Vol 1 #207 - 4 msgs + </TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:psiegel%40geneticanomalies.com"> + <META NAME="robots" CONTENT="index,nofollow"> + + <LINK REL="Previous" HREF="000831.html"> + <LINK REL="Next" HREF="000832.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Re: Nel digest, Vol 1 #207 - 4 msgs + </H1> + <B>Paul Siegel + </B> + <A HREF="mailto:psiegel%40geneticanomalies.com" + TITLE="[Nel] Re: Nel digest, Vol 1 #207 - 4 msgs">psiegel@geneticanomalies.com + </A><BR> + <I>Wed, 19 Dec 2001 11:05:16 -0500</I> + <P><UL> + <LI> Previous message: <A HREF="000831.html">[Nel] Landscapes without 3DSMax +</A></li> + <LI> Next message: <A HREF="000832.html">[Nel] precompiled header file +</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#830">[ date ]</a> + <a href="thread.html#830">[ thread ]</a> + <a href="subject.html#830">[ subject ]</a> + <a href="author.html#830">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Cyril to the rescue again! (Or do you prefer Hulud? And if so, will you +tell me what it means?) You know, I've gotten slower responses from +"support" that I pay for. My thanks again. + +><i> You can build patches with an heightfield. It a fast way to generate +</I>><i> a simple lansdcape. Simply raise the tangeants vertices with the joined +</I>><i> vertices of a bezier patch : you have a heightfield ! +</I> +Hmm, I'm not sure I parse this, but it intrigues me. Unfortunately, my +knowledge of height fields is even less than that of bezier patches, the +latter of which I've only learned as I researched writing this plugin. What +do you mean by "the joined vertices"? Are these the four outer corner +vertices of a bezier patch? And what happens to the interiors? + +><i> The BindEdges info are required to properly link patches together at +</I>><i> runtime. You have to filled them for internal zone linking. zone_welder +</I>><i> will fill them of inter-zone link. Hear come some explications on how to +</I>fill the +><i> CBindInfo. +</I> +Thanks, the info was very helpful. I've coppied it over into a monospaced +text file, and it all makes sense. I'm guessing now that the program I've +been working with is much more simplistic than what you've had to deal with +(though I guess it doesn't take much to be more simplistic than max!) + +The plugin includes the following code with which I can deal: + +typedef struct { + float x, y, z; +} SP_Vector; + +typedef struct { + long v1, v2, v3; +} SP_Triangle; + +typedef struct { + SP_Vector ctrlPoints[4][4]; + + long numPoints, numTriangles; + SP_Vector *points, *normals; + SP_Triangle *triangles; +} SP_Patch; + +void SPExportPatch(SP_Patch *patch) +{ + /* This function is called for each patch in a layer. */ + /* Every patch is described as both a set of control points (for a cubic +Bezier */ + /* patch) and as a set of triangles - use whichever you need. */ + } + +Unfortunately there appears to be no information whatsoever on the +interconnectivity of the patches. Therefore, I can either add some complex +ruitines to mathematically figure out which patches are adjacent to each +other and therefore how to bind them, or move along to another piece of +software with hopefully better export data. I'd really hate to do the +former as I've actually got the thing exporting zone files (they just have +no bind info, and would probably look like hell if I tried to use them). +The latter though seems rather intimidating, especially with my limited +knowledge of three dimensional geometry. + +Well, before I make that decision I want to be sure I understand all the +data I need to create these patches. I've got the vertices, tangents, +interiors, and now the BindInfo structs. There is also an array of +BaseVertices in the CPatchInfo object that I don't think I understand. +Besides that the rest of the data appears to concern coloration and tiles, +which I'm not going to worry about yet (recall that's phase 2). Is it valid +though to set OrderS and OrderT to 0, and therefore only supply a single +color for the entire patch? Will the patch render, or will I see nothing +until I complete phase 2 (painting the patches)? + +Paul + + + + +</pre> + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000831.html">[Nel] Landscapes without 3DSMax +</A></li> + <LI> Next message: <A HREF="000832.html">[Nel] precompiled header file +</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#830">[ date ]</a> + <a href="thread.html#830">[ thread ]</a> + <a href="subject.html#830">[ subject ]</a> + <a href="author.html#830">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000831.html b/pipermail/nel/2001-December/000831.html new file mode 100644 index 00000000..9547d5c3 --- /dev/null +++ b/pipermail/nel/2001-December/000831.html @@ -0,0 +1,141 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Landscapes without 3DSMax + </TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:corvazier%40nevrax.com"> + <META NAME="robots" CONTENT="index,nofollow"> + + <LINK REL="Previous" HREF="000829.html"> + <LINK REL="Next" HREF="000830.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Landscapes without 3DSMax + </H1> + <B>Cyril 'Hulud' Corvazier + </B> + <A HREF="mailto:corvazier%40nevrax.com" + TITLE="[Nel] Landscapes without 3DSMax">corvazier@nevrax.com + </A><BR> + <I>Wed, 19 Dec 2001 18:21:17 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000829.html">[Nel] Landscapes without 3DSMax +</A></li> + <LI> Next message: <A HREF="000830.html">[Nel] Re: Nel digest, Vol 1 #207 - 4 msgs +</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#831">[ date ]</a> + <a href="thread.html#831">[ thread ]</a> + <a href="subject.html#831">[ subject ]</a> + <a href="author.html#831">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi Paul, + +Forget all the ASCII parts of the 2 previous mail, here is the good way to +fill the CPatchInfo::CBindInfo structure : + +--- + +We will assume all patches in this example are oriented like this + +0 3 + *** + * * + *** +1 2 + +--- + +The edge numbers are : + + 3 + *** + 0 * * 2 + *** + 1 + + --- + + There is 3 ways to bind patches together. (1-1, 1-2, 1-4) + + --- + + One patch on another : + + ********** + * * * + * 0 * 1 * + * * * + ********** + CBindInfo: + Patch 0, edge 2 : NPatchs = 1, Next = { Patch 1 }, Edge = { 0 } + Patch 1, edge 0 : NPatchs = 1, Next = { Patch 0 }, Edge = { 2 } + + --- + + Two patches on another (Bind 2) + + ********** + * * 2 * + * 0 ****** + * * 1 * + ********** + Bind info: + Patch 0, edge 2 : NPatchs = 2, Next = { Patch 1, Patch 2 }, Edge = { 0, +0 } + Patch 1, edge 0 : NPatchs = 1, Next = { Patch 0 }, Edge = { 2 } + Patch 2, edge 0 : NPatchs = 1, Next = { Patch 0 }, Edge = { 2 } + + --- + + 4 patches on another (Bind 4) + + ********** + * * 4 * + * ****** + * * 3 * + * 0 ****** + * * 2 * + * ****** + * * 1 * + ********** + Patch 0, edge 2 : NPatchs = 4, Next = { Patch 1, Patch 2, Patch 3, Patch +4 }, Edge = { 0, 0, 0, 0 } + Patch 1, edge 0 : NPatchs = 1, Next = { Patch 0 }, Edge = { 2 } + Patch 2, edge 0 : NPatchs = 1, Next = { Patch 0 }, Edge = { 2 } + Patch 3, edge 0 : NPatchs = 1, Next = { Patch 0 }, Edge = { 2 } + Patch 4, edge 0 : NPatchs = 1, Next = { Patch 0 }, Edge = { 2 } + + --- + +Sorry but i have been confused by the two classes called CPatch::CBindInfo +and CPatchInfo::CBindInfo. :-) + +Cyril Corvazier. + + + + +</pre> + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000829.html">[Nel] Landscapes without 3DSMax +</A></li> + <LI> Next message: <A HREF="000830.html">[Nel] Re: Nel digest, Vol 1 #207 - 4 msgs +</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#831">[ date ]</a> + <a href="thread.html#831">[ thread ]</a> + <a href="subject.html#831">[ subject ]</a> + <a href="author.html#831">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000835.html b/pipermail/nel/2001-December/000835.html new file mode 100644 index 00000000..879947d3 --- /dev/null +++ b/pipermail/nel/2001-December/000835.html @@ -0,0 +1,65 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Max Bezier Patches + </TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:nel%40nevrax.org"> + <META NAME="robots" CONTENT="index,nofollow"> + + <LINK REL="Previous" HREF="000833.html"> + <LINK REL="Next" HREF="000836.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Max Bezier Patches + </H1> + <B>Nel List + </B> + <A HREF="mailto:nel%40nevrax.org" + TITLE="[Nel] Max Bezier Patches">nel@nevrax.org + </A><BR> + <I>Tue, 25 Dec 2001 08:45:26 -0800</I> + <P><UL> + <LI> Previous message: <A HREF="000833.html">[Nel] Building Nel +</A></li> + <LI> Next message: <A HREF="000836.html">[Nel] Re: Nel digest, Vol 1 #210 - 1 msg +</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#835">[ date ]</a> + <a href="thread.html#835">[ thread ]</a> + <a href="subject.html#835">[ subject ]</a> + <a href="author.html#835">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE> +><i> Unfortunately there appears to be no information whatsoever on the +</I>><i> interconnectivity of the patches. Therefore, I can either add +</I>><i> some complex +</I> +If these are Bezier patches, then the outer control points (the four +corners) will be shared with the neighbours; two corners per +neighbour. This seems to me to be equivalent to finding adjacent +triangles using shared edges, which certainly isn't complicated math +(although the simplest implementation takes O(n^2) time). + + + +</PRE> +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000833.html">[Nel] Building Nel +</A></li> + <LI> Next message: <A HREF="000836.html">[Nel] Re: Nel digest, Vol 1 #210 - 1 msg +</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#835">[ date ]</a> + <a href="thread.html#835">[ thread ]</a> + <a href="subject.html#835">[ subject ]</a> + <a href="author.html#835">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000836.html b/pipermail/nel/2001-December/000836.html new file mode 100644 index 00000000..b9145803 --- /dev/null +++ b/pipermail/nel/2001-December/000836.html @@ -0,0 +1,128 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Re: Nel digest, Vol 1 #210 - 1 msg + </TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:nel%40nevrax.org"> + <META NAME="robots" CONTENT="index,nofollow"> + + <LINK REL="Previous" HREF="000835.html"> + + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Re: Nel digest, Vol 1 #210 - 1 msg + </H1> + <B>nicO + </B> + <A HREF="mailto:nel%40nevrax.org" + TITLE="[Nel] Re: Nel digest, Vol 1 #210 - 1 msg">nel@nevrax.org + </A><BR> + <I>Wed, 26 Dec 2001 13:36:33 -0500</I> + <P><UL> + <LI> Previous message: <A HREF="000835.html">[Nel] Max Bezier Patches +</A></li> + + <LI> <B>Messages sorted by:</B> + <a href="date.html#836">[ date ]</a> + <a href="thread.html#836">[ thread ]</a> + <a href="subject.html#836">[ subject ]</a> + <a href="author.html#836">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>I imagine that the data resend by the server are almost the same than +those send by the client. It isn't possible to mix this to technics ? We +can imagine peer to peer access for close characters to interract with a +minimuim latency. And for the farer charaters, we can use the server and +movement prediction (which could not be so bad because if there far, the +characters will be small on screen). + +The idea behind that is to relax the pressure on the needed latency of +the server. Does it not possible to add some more intelligence inside +the client to predict what is usefull or not to minimize exchange ? + +nicO + +><i> Subject: RE: [Nel] peer to peer ? +</I>><i> +</I>><i> There are various reasons why we haven't opted for a peer to peer model. +</I>><i> +</I>><i> One of the most basic problems is this: +</I>><i> We are trying to achieve a high level of audio-visual immersion with scenes +</I>><i> in which tens or hundreds of individuals move about fluidly. The majority of +</I>><i> players only have 56k modems and bandwidth is a big issue. The problem with +</I>><i> peer to peer is that each player has to send and receive tens or hundreds of +</I>><i> packets per scene update at a rate of several scene updates per second. The +</I>><i> internet headers alone for these packets are liable to completely drown the +</I>><i> modem. +</I>><i> +</I>><i> Internally we use kunning systems to decide which information on which +</I>><i> players is relavent to send to which other players taking bandwidth +</I>><i> constraints into account. This allows us to make optimum use of the +</I>><i> bandwidth available. +</I>><i> +</I>><i> This code is tightly tied in with the game systems so I'm affraid it won't +</I>><i> be released for a while yet. +</I>><i> +</I>><i> Daniel +</I>><i> +</I>><i> -----Original Message----- +</I>><i> From: <A HREF="mailto:nel-admin@nevrax.org">nel-admin@nevrax.org</A> [mailto:<A HREF="mailto:nel-admin@nevrax.org">nel-admin@nevrax.org</A>]On Behalf Of +</I>><i> <A HREF="mailto:nicolas.boulay@ifrance.com">nicolas.boulay@ifrance.com</A> +</I>><i> Sent: Tuesday, December 18, 2001 1:16 PM +</I>><i> To: <A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A> +</I>><i> Subject: [Nel] peer to peer ? +</I>><i> +</I>><i> -- __--__-- +</I>><i> +</I>><i> Message: 3 +</I>><i> From: "Vianney Lecroart" <<A HREF="mailto:lecroart@nevrax.com">lecroart@nevrax.com</A>> +</I>><i> To: <<A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>> +</I>><i> Subject: Re: [Nel] server architecture (front end, +</I>><i> load balancing, login service, ....) +</I>><i> Date: Mon, 17 Dec 2001 15:22:30 +0100 +</I>><i> charset="iso-8859-1" +</I>><i> Reply-To: <A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A> +</I>><i> +</I>><i> > But how clients are balanced between the N front +</I>><i> ends of a shard ? +</I>><i> +</I>><i> For now, the welcome service does a dumb balancement +</I>><i> (try to have the same +</I>><i> player number on each front end). +</I>><i> +</I>><i> >>>> Why don't you try to use LVS ? +</I>><i> More generaly do you plan to make direct connection +</I>><i> between client (such peer to peer network, or +</I>><i> distributed computing) ? It could be nice for +</I>><i> reduicing trafic to the server. To havoid cheating, +</I>><i> each client cheeck data as the server does. Maybe it +</I>><i> could be possible to connect people which interract a +</I>><i> lot (in the same area, ...), there is still some +</I>><i> mouvement with server to handle critical ressouces. +</I>><i> So mouvement to the center server are almost reduice +</I>><i> to the minimum. +</I>><i> +</I>><i> Does i smoke too much ? +</I>><i> +</I>><i> nicO +</I>><i> +</I> +</PRE> +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000835.html">[Nel] Max Bezier Patches +</A></li> + + <LI> <B>Messages sorted by:</B> + <a href="date.html#836">[ date ]</a> + <a href="thread.html#836">[ thread ]</a> + <a href="subject.html#836">[ subject ]</a> + <a href="author.html#836">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/000837.html b/pipermail/nel/2001-December/000837.html new file mode 100644 index 00000000..9eecb250 --- /dev/null +++ b/pipermail/nel/2001-December/000837.html @@ -0,0 +1,73 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] precompiled header file + </TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:nel%40nevrax.org"> + <META NAME="robots" CONTENT="index,nofollow"> + + <LINK REL="Previous" HREF="000832.html"> + <LINK REL="Next" HREF="000833.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] precompiled header file + </H1> + <B>Vianney Lecroart + </B> + <A HREF="mailto:nel%40nevrax.org" + TITLE="[Nel] precompiled header file">nel@nevrax.org + </A><BR> + <I>Wed, 26 Dec 2001 13:59:57 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000832.html">[Nel] precompiled header file +</A></li> + <LI> Next message: <A HREF="000833.html">[Nel] Building Nel +</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#837">[ date ]</a> + <a href="thread.html#837">[ thread ]</a> + <a href="subject.html#837">[ subject ]</a> + <a href="author.html#837">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi Zen, + +><i>I don't know whether gcc support precompiled header or not, but VisualC++ +</I>do support it. + +We know precomp headers and we don't include it because on big project we +already had some strange bug during compilation because of precomp headers +so we decided to not use them because we already have lot of strange visual +bug to don't add more. +But we'll do a try soon and add them in the CVS if it works fine. + +Vianney Lecroart +--- +lead network programmer / nevrax.com +icq#: 6870415 +homepage: <A HREF="http://ace.planet-d.net">http://ace.planet-d.net</A> +www.geekcode.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++>+$ E+>- W++ N+ o? K- +w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y? + + + +</PRE> +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000832.html">[Nel] precompiled header file +</A></li> + <LI> Next message: <A HREF="000833.html">[Nel] Building Nel +</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#837">[ date ]</a> + <a href="thread.html#837">[ thread ]</a> + <a href="subject.html#837">[ subject ]</a> + <a href="author.html#837">[ author ]</a> + </LI> + </UL> +</body></html> diff --git a/pipermail/nel/2001-December/author.html b/pipermail/nel/2001-December/author.html new file mode 100644 index 00000000..5152a36f --- /dev/null +++ b/pipermail/nel/2001-December/author.html @@ -0,0 +1,312 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <title>The Nel 2001-December Archive by Author</title> + <META NAME="robots" CONTENT="noindex,follow"> + + </HEAD> + <BODY BGCOLOR="#ffffff"> + <a name="start"></A> + <h1>2001-December Archives by Author</h1> + <ul> + <li> <b>Messages sorted by:</b> + <a href="thread.html#start">[ thread ]</a> + <a href="subject.html#start">[ subject ]</a> + + <a href="date.html#start">[ date ]</a> + + <li><b><a href="http://www.nevrax.org/mailman/listinfo.cgi/nel">More info on this list... + </a></b></li> + </ul> + <p><b>Starting:</b> <i>Thu Jan 1 01:00:00 1970</i><br> + <b>Ending:</b> <i>Wed Dec 26 18:36:33 2001</i><br> + <b>Messages:</b> 66<p> + <ul> + +<LI><A HREF="000774.html">[Nel] Landscape Building problems +</A><A NAME="774"> </A> +<I>=?ISO-8859-1?Q?R=F3bert_Bjarnason?= +</I> +<LI><A HREF="000794.html">[Nel] Gamer question +</A><A NAME="794"> </A> +<I>Vincent Archer +</I> +<LI><A HREF="000806.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="806"> </A> +<I>Vincent Archer +</I> +<LI><A HREF="000807.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="807"> </A> +<I>Vincent Archer +</I> +<LI><A HREF="000812.html">[Nel] Using GCC? -- was: GPL specifics +</A><A NAME="812"> </A> +<I>Vincent Archer +</I> +<LI><A HREF="000773.html">[Nel] umm got some porblems , plz help =) +</A><A NAME="773"> </A> +<I>Stein Arve Berge +</I> +<LI><A HREF="000777.html">[Nel] Feedback +</A><A NAME="777"> </A> +<I>Arnaud Bienvenu +</I> +<LI><A HREF="000821.html">[Nel] Feedback +</A><A NAME="821"> </A> +<I>Arnaud Bienvenu +</I> +<LI><A HREF="000781.html">[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs +</A><A NAME="781"> </A> +<I>Vincent Caron +</I> +<LI><A HREF="000822.html">[Nel] open source MMORPG and hacks/cheats question (probably + off topic) +</A><A NAME="822"> </A> +<I>Vincent Caron +</I> +<LI><A HREF="000772.html">[Nel] small bug, bug unforgivable design flaw +</A><A NAME="772"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000776.html">[Nel] Landscape Building problems +</A><A NAME="776"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000779.html">[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit +</A><A NAME="779"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000783.html">[Nel] last compile difficulty I hope... (driver_opengl) +</A><A NAME="783"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000789.html">[Nel] Landscapes without 3DSMax +</A><A NAME="789"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000790.html">[Nel] Gamer question +</A><A NAME="790"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000791.html">[Nel] Gamer question +</A><A NAME="791"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000795.html">[Nel] Gamer question +</A><A NAME="795"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000804.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="804"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000805.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="805"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000811.html">[Nel] Using GCC? -- was: GPL specifics +</A><A NAME="811"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000828.html">[Nel] Landscapes without 3DSMax +</A><A NAME="828"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000829.html">[Nel] Landscapes without 3DSMax +</A><A NAME="829"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000831.html">[Nel] Landscapes without 3DSMax +</A><A NAME="831"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000819.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic) +</A><A NAME="819"> </A> +<I>Alexander Denisov +</I> +<LI><A HREF="000818.html">[Nel] Landscapes without 3DSMax +</A><A NAME="818"> </A> +<I>Markus Ewald +</I> +<LI><A HREF="000817.html">[Nel] server architecture (front end, load balancing, login service, ....) +</A><A NAME="817"> </A> +<I>Nicolas Hognon +</I> +<LI><A HREF="000786.html">[Nel] Landscapes without 3DSMax +</A><A NAME="786"> </A> +<I>Tony Hoyt +</I> +<LI><A HREF="000787.html">[Nel] Gamer question +</A><A NAME="787"> </A> +<I>Tony Hoyt +</I> +<LI><A HREF="000809.html">[Nel] Using GCC? -- was: GPL specifics +</A><A NAME="809"> </A> +<I>Tony Hoyt +</I> +<LI><A HREF="000803.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="803"> </A> +<I>J C Lawrence +</I> +<LI><A HREF="000797.html">[Nel] TCP vs UDP +</A><A NAME="797"> </A> +<I>Vianney Lecroart +</I> +<LI><A HREF="000808.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="808"> </A> +<I>Vianney Lecroart +</I> +<LI><A HREF="000825.html">[Nel] server architecture (front end, load balancing, login service, ....) +</A><A NAME="825"> </A> +<I>Vianney Lecroart +</I> +<LI><A HREF="000775.html">[Nel] Landscape Building problems +</A><A NAME="775"> </A> +<I>Benjamin Legros +</I> +<LI><A HREF="000823.html">[Nel] open source MMORPG and hacks/cheats question (probablyoff topic) +</A><A NAME="823"> </A> +<I>Daniel Miller +</I> +<LI><A HREF="000788.html">[Nel] Gamer question +</A><A NAME="788"> </A> +<I>Valerio Santinelli +</I> +<LI><A HREF="000792.html">[Nel] Gamer question +</A><A NAME="792"> </A> +<I>Valerio Santinelli +</I> +<LI><A HREF="000793.html">[Nel] Gamer question +</A><A NAME="793"> </A> +<I>Valerio Santinelli +</I> +<LI><A HREF="000778.html">[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit +</A><A NAME="778"> </A> +<I>Kai Schutte +</I> +<LI><A HREF="000782.html">[Nel] last compile difficulty I hope... (driver_opengl) +</A><A NAME="782"> </A> +<I>Kai Schutte +</I> +<LI><A HREF="000800.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="800"> </A> +<I>Kai Schutte +</I> +<LI><A HREF="000824.html">Re[2]: [Nel] Landscapes without 3DSMax +</A><A NAME="824"> </A> +<I>Dim Segebart +</I> +<LI><A HREF="000784.html">[Nel] Landscapes without 3DSMax +</A><A NAME="784"> </A> +<I>Paul Siegel +</I> +<LI><A HREF="000813.html">[Nel] Landscapes without 3DSMax +</A><A NAME="813"> </A> +<I>Paul Siegel +</I> +<LI><A HREF="000814.html">[Nel] Gamer question +</A><A NAME="814"> </A> +<I>Paul Siegel +</I> +<LI><A HREF="000827.html">[Nel] Landscapes without 3DSMax +</A><A NAME="827"> </A> +<I>Paul Siegel +</I> +<LI><A HREF="000830.html">[Nel] Re: Nel digest, Vol 1 #207 - 4 msgs +</A><A NAME="830"> </A> +<I>Paul Siegel +</I> +<LI><A HREF="000833.html">[Nel] Building Nel +</A><A NAME="833"> </A> +<I>David Artiga Torrijos +</I> +<LI><A HREF="000798.html">[Nel] Feedback +</A><A NAME="798"> </A> +<I>Cedric Valignat +</I> +<LI><A HREF="000799.html">[Nel] small bug, bug unforgivable design flaw +</A><A NAME="799"> </A> +<I>Cedric Valignat +</I> +<LI><A HREF="000802.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="802"> </A> +<I>Michael Warnock +</I> +<LI><A HREF="000816.html">[Nel] Gamer question (the asp hole) +</A><A NAME="816"> </A> +<I>Michael Warnock +</I> +<LI><A HREF="000815.html">[Nel] RE: GPL confusion +</A><A NAME="815"> </A> +<I>Jon Watte +</I> +<LI><A HREF="000820.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic) +</A><A NAME="820"> </A> +<I>alfred +</I> +<LI><A HREF="000785.html">[Nel] Gamer question +</A><A NAME="785"> </A> +<I>froggy@froggycorp.com +</I> +<LI><A HREF="000780.html">[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs +</A><A NAME="780"> </A> +<I>nicolas.boulay@ifrance.com +</I> +<LI><A HREF="000796.html">[Nel] TCP vs UDP +</A><A NAME="796"> </A> +<I>nicolas.boulay@ifrance.com +</I> +<LI><A HREF="000826.html">[Nel] peer to peer ? +</A><A NAME="826"> </A> +<I>nicolas.boulay@ifrance.com +</I> +<LI><A HREF="000801.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="801"> </A> +<I>zen +</I> +<LI><A HREF="000810.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="810"> </A> +<I>zen +</I> +<LI><A HREF="000832.html">[Nel] precompiled header file +</A><A NAME="832"> </A> +<I>zen +</I> +<LI><A HREF="000837.html">[Nel] precompiled header file +</A><A NAME="837"> </A> +<I>Vianney Lecroart +</I> +<LI><A HREF="000835.html">[Nel] Max Bezier Patches +</A><A NAME="835"> </A> +<I>Nel List +</I> +<LI><A HREF="000834.html">[Nel] peer to peer ? +</A><A NAME="834"> </A> +<I>Daniel Miller +</I> +<LI><A HREF="000836.html">[Nel] Re: Nel digest, Vol 1 #210 - 1 msg +</A><A NAME="836"> </A> +<I>nicO +</I> + </ul> + <p> + <a name="end"><b>Last message date:</b></a> + <i>Wed Dec 26 18:36:33 2001</i><br> + <b>Archived on:</b> <i>Wed Dec 26 14:06:01 2001</i> + <p> + <ul> + <li> <b>Messages sorted by:</b> + <a href="thread.html#start">[ thread ]</a> + <a href="subject.html#start">[ subject ]</a> + + <a href="date.html#start">[ date ]</a> + <li><b><a href="http://www.nevrax.org/mailman/listinfo.cgi/nel">More info on this list... + </a></b></li> + </ul> + <p> + <hr> + <i>This archive was generated by + Pipermail 0.05 (Mailman edition).</i> + </BODY> +</HTML> + diff --git a/pipermail/nel/2001-December/date.html b/pipermail/nel/2001-December/date.html new file mode 100644 index 00000000..829f609f --- /dev/null +++ b/pipermail/nel/2001-December/date.html @@ -0,0 +1,312 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <title>The Nel 2001-December Archive by Date</title> + <META NAME="robots" CONTENT="noindex,follow"> + + </HEAD> + <BODY BGCOLOR="#ffffff"> + <a name="start"></A> + <h1>2001-December Archives by Date</h1> + <ul> + <li> <b>Messages sorted by:</b> + <a href="thread.html#start">[ thread ]</a> + <a href="subject.html#start">[ subject ]</a> + <a href="author.html#start">[ author ]</a> + + + <li><b><a href="http://www.nevrax.org/mailman/listinfo.cgi/nel">More info on this list... + </a></b></li> + </ul> + <p><b>Starting:</b> <i>Thu Jan 1 01:00:00 1970</i><br> + <b>Ending:</b> <i>Wed Dec 26 18:36:33 2001</i><br> + <b>Messages:</b> 66<p> + <ul> + +<LI><A HREF="000772.html">[Nel] small bug, bug unforgivable design flaw +</A><A NAME="772"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000773.html">[Nel] umm got some porblems , plz help =) +</A><A NAME="773"> </A> +<I>Stein Arve Berge +</I> +<LI><A HREF="000774.html">[Nel] Landscape Building problems +</A><A NAME="774"> </A> +<I>=?ISO-8859-1?Q?R=F3bert_Bjarnason?= +</I> +<LI><A HREF="000776.html">[Nel] Landscape Building problems +</A><A NAME="776"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000775.html">[Nel] Landscape Building problems +</A><A NAME="775"> </A> +<I>Benjamin Legros +</I> +<LI><A HREF="000777.html">[Nel] Feedback +</A><A NAME="777"> </A> +<I>Arnaud Bienvenu +</I> +<LI><A HREF="000778.html">[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit +</A><A NAME="778"> </A> +<I>Kai Schutte +</I> +<LI><A HREF="000779.html">[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit +</A><A NAME="779"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000780.html">[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs +</A><A NAME="780"> </A> +<I>nicolas.boulay@ifrance.com +</I> +<LI><A HREF="000781.html">[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs +</A><A NAME="781"> </A> +<I>Vincent Caron +</I> +<LI><A HREF="000782.html">[Nel] last compile difficulty I hope... (driver_opengl) +</A><A NAME="782"> </A> +<I>Kai Schutte +</I> +<LI><A HREF="000783.html">[Nel] last compile difficulty I hope... (driver_opengl) +</A><A NAME="783"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000784.html">[Nel] Landscapes without 3DSMax +</A><A NAME="784"> </A> +<I>Paul Siegel +</I> +<LI><A HREF="000785.html">[Nel] Gamer question +</A><A NAME="785"> </A> +<I>froggy@froggycorp.com +</I> +<LI><A HREF="000786.html">[Nel] Landscapes without 3DSMax +</A><A NAME="786"> </A> +<I>Tony Hoyt +</I> +<LI><A HREF="000787.html">[Nel] Gamer question +</A><A NAME="787"> </A> +<I>Tony Hoyt +</I> +<LI><A HREF="000788.html">[Nel] Gamer question +</A><A NAME="788"> </A> +<I>Valerio Santinelli +</I> +<LI><A HREF="000789.html">[Nel] Landscapes without 3DSMax +</A><A NAME="789"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000790.html">[Nel] Gamer question +</A><A NAME="790"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000791.html">[Nel] Gamer question +</A><A NAME="791"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000792.html">[Nel] Gamer question +</A><A NAME="792"> </A> +<I>Valerio Santinelli +</I> +<LI><A HREF="000793.html">[Nel] Gamer question +</A><A NAME="793"> </A> +<I>Valerio Santinelli +</I> +<LI><A HREF="000794.html">[Nel] Gamer question +</A><A NAME="794"> </A> +<I>Vincent Archer +</I> +<LI><A HREF="000795.html">[Nel] Gamer question +</A><A NAME="795"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000796.html">[Nel] TCP vs UDP +</A><A NAME="796"> </A> +<I>nicolas.boulay@ifrance.com +</I> +<LI><A HREF="000797.html">[Nel] TCP vs UDP +</A><A NAME="797"> </A> +<I>Vianney Lecroart +</I> +<LI><A HREF="000798.html">[Nel] Feedback +</A><A NAME="798"> </A> +<I>Cedric Valignat +</I> +<LI><A HREF="000799.html">[Nel] small bug, bug unforgivable design flaw +</A><A NAME="799"> </A> +<I>Cedric Valignat +</I> +<LI><A HREF="000800.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="800"> </A> +<I>Kai Schutte +</I> +<LI><A HREF="000801.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="801"> </A> +<I>zen +</I> +<LI><A HREF="000802.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="802"> </A> +<I>Michael Warnock +</I> +<LI><A HREF="000803.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="803"> </A> +<I>J C Lawrence +</I> +<LI><A HREF="000804.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="804"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000805.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="805"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000806.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="806"> </A> +<I>Vincent Archer +</I> +<LI><A HREF="000807.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="807"> </A> +<I>Vincent Archer +</I> +<LI><A HREF="000808.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="808"> </A> +<I>Vianney Lecroart +</I> +<LI><A HREF="000809.html">[Nel] Using GCC? -- was: GPL specifics +</A><A NAME="809"> </A> +<I>Tony Hoyt +</I> +<LI><A HREF="000810.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="810"> </A> +<I>zen +</I> +<LI><A HREF="000811.html">[Nel] Using GCC? -- was: GPL specifics +</A><A NAME="811"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000812.html">[Nel] Using GCC? -- was: GPL specifics +</A><A NAME="812"> </A> +<I>Vincent Archer +</I> +<LI><A HREF="000813.html">[Nel] Landscapes without 3DSMax +</A><A NAME="813"> </A> +<I>Paul Siegel +</I> +<LI><A HREF="000814.html">[Nel] Gamer question +</A><A NAME="814"> </A> +<I>Paul Siegel +</I> +<LI><A HREF="000815.html">[Nel] RE: GPL confusion +</A><A NAME="815"> </A> +<I>Jon Watte +</I> +<LI><A HREF="000817.html">[Nel] server architecture (front end, load balancing, login service, ....) +</A><A NAME="817"> </A> +<I>Nicolas Hognon +</I> +<LI><A HREF="000816.html">[Nel] Gamer question (the asp hole) +</A><A NAME="816"> </A> +<I>Michael Warnock +</I> +<LI><A HREF="000818.html">[Nel] Landscapes without 3DSMax +</A><A NAME="818"> </A> +<I>Markus Ewald +</I> +<LI><A HREF="000819.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic) +</A><A NAME="819"> </A> +<I>Alexander Denisov +</I> +<LI><A HREF="000820.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic) +</A><A NAME="820"> </A> +<I>alfred +</I> +<LI><A HREF="000821.html">[Nel] Feedback +</A><A NAME="821"> </A> +<I>Arnaud Bienvenu +</I> +<LI><A HREF="000822.html">[Nel] open source MMORPG and hacks/cheats question (probably + off topic) +</A><A NAME="822"> </A> +<I>Vincent Caron +</I> +<LI><A HREF="000823.html">[Nel] open source MMORPG and hacks/cheats question (probablyoff topic) +</A><A NAME="823"> </A> +<I>Daniel Miller +</I> +<LI><A HREF="000824.html">Re[2]: [Nel] Landscapes without 3DSMax +</A><A NAME="824"> </A> +<I>Dim Segebart +</I> +<LI><A HREF="000825.html">[Nel] server architecture (front end, load balancing, login service, ....) +</A><A NAME="825"> </A> +<I>Vianney Lecroart +</I> +<LI><A HREF="000826.html">[Nel] peer to peer ? +</A><A NAME="826"> </A> +<I>nicolas.boulay@ifrance.com +</I> +<LI><A HREF="000827.html">[Nel] Landscapes without 3DSMax +</A><A NAME="827"> </A> +<I>Paul Siegel +</I> +<LI><A HREF="000828.html">[Nel] Landscapes without 3DSMax +</A><A NAME="828"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000829.html">[Nel] Landscapes without 3DSMax +</A><A NAME="829"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000830.html">[Nel] Re: Nel digest, Vol 1 #207 - 4 msgs +</A><A NAME="830"> </A> +<I>Paul Siegel +</I> +<LI><A HREF="000831.html">[Nel] Landscapes without 3DSMax +</A><A NAME="831"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000832.html">[Nel] precompiled header file +</A><A NAME="832"> </A> +<I>zen +</I> +<LI><A HREF="000833.html">[Nel] Building Nel +</A><A NAME="833"> </A> +<I>David Artiga Torrijos +</I> +<LI><A HREF="000834.html">[Nel] peer to peer ? +</A><A NAME="834"> </A> +<I>Daniel Miller +</I> +<LI><A HREF="000835.html">[Nel] Max Bezier Patches +</A><A NAME="835"> </A> +<I>Nel List +</I> +<LI><A HREF="000837.html">[Nel] precompiled header file +</A><A NAME="837"> </A> +<I>Vianney Lecroart +</I> +<LI><A HREF="000836.html">[Nel] Re: Nel digest, Vol 1 #210 - 1 msg +</A><A NAME="836"> </A> +<I>nicO +</I> + </ul> + <p> + <a name="end"><b>Last message date:</b></a> + <i>Wed Dec 26 18:36:33 2001</i><br> + <b>Archived on:</b> <i>Wed Dec 26 14:06:01 2001</i> + <p> + <ul> + <li> <b>Messages sorted by:</b> + <a href="thread.html#start">[ thread ]</a> + <a href="subject.html#start">[ subject ]</a> + <a href="author.html#start">[ author ]</a> + + <li><b><a href="http://www.nevrax.org/mailman/listinfo.cgi/nel">More info on this list... + </a></b></li> + </ul> + <p> + <hr> + <i>This archive was generated by + Pipermail 0.05 (Mailman edition).</i> + </BODY> +</HTML> + diff --git a/pipermail/nel/2001-December/index.html b/pipermail/nel/2001-December/index.html new file mode 100644 index 00000000..e92320eb --- /dev/null +++ b/pipermail/nel/2001-December/index.html @@ -0,0 +1,420 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <title>The Nel 2001-December Archive by Thread</title> + <META NAME="robots" CONTENT="noindex,follow"> + + </HEAD> + <BODY BGCOLOR="#ffffff"> + <a name="start"></A> + <h1>2001-December Archives by Thread</h1> + <ul> + <li> <b>Messages sorted by:</b> + + <a href="subject.html#start">[ subject ]</a> + <a href="author.html#start">[ author ]</a> + <a href="date.html#start">[ date ]</a> + + <li><b><a href="http://www.nevrax.org/mailman/listinfo.cgi/nel">More info on this list... + </a></b></li> + </ul> + <p><b>Starting:</b> <i>Thu Jan 1 01:00:00 1970</i><br> + <b>Ending:</b> <i>Wed Dec 26 18:36:33 2001</i><br> + <b>Messages:</b> 66<p> + <ul> + +<!--0 01007371314- --> +<LI><A HREF="000772.html">[Nel] small bug, bug unforgivable design flaw +</A><A NAME="772"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<!--0 01007584938- --> +<LI><A HREF="000773.html">[Nel] umm got some porblems , plz help =) +</A><A NAME="773"> </A> +<I>Stein Arve Berge +</I> +<!--0 01007600022- --> +<LI><A HREF="000774.html">[Nel] Landscape Building problems +</A><A NAME="774"> </A> +<I>=?ISO-8859-1?Q?R=F3bert_Bjarnason?= +</I> +<UL> +<!--1 01007600022-01007627825- --> +<LI><A HREF="000776.html">[Nel] Landscape Building problems +</A><A NAME="776"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<!--1 01007600022-01007634530- --> +<LI><A HREF="000775.html">[Nel] Landscape Building problems +</A><A NAME="775"> </A> +<I>Benjamin Legros +</I> +</UL> +<!--0 01007974841- --> +<LI><A HREF="000777.html">[Nel] Feedback +</A><A NAME="777"> </A> +<I>Arnaud Bienvenu +</I> +<UL> +<!--1 01007974841-01008263415- --> +<LI><A HREF="000798.html">[Nel] Feedback +</A><A NAME="798"> </A> +<I>Cedric Valignat +</I> +<UL> +<!--2 01007974841-01008263415-01008519149- --> +<LI><A HREF="000821.html">[Nel] Feedback +</A><A NAME="821"> </A> +<I>Arnaud Bienvenu +</I> +</UL> +</UL> +<!--0 01008029612- --> +<LI><A HREF="000778.html">[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit +</A><A NAME="778"> </A> +<I>Kai Schutte +</I> +<UL> +<!--1 01008029612-01008144837- --> +<LI><A HREF="000779.html">[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit +</A><A NAME="779"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +</UL> +<!--0 01008155018- --> +<LI><A HREF="000780.html">[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs +</A><A NAME="780"> </A> +<I>nicolas.boulay@ifrance.com +</I> +<UL> +<!--1 01008155018-01008159444- --> +<LI><A HREF="000781.html">[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs +</A><A NAME="781"> </A> +<I>Vincent Caron +</I> +</UL> +<!--0 01008176341- --> +<LI><A HREF="000782.html">[Nel] last compile difficulty I hope... (driver_opengl) +</A><A NAME="782"> </A> +<I>Kai Schutte +</I> +<UL> +<!--1 01008176341-01008177519- --> +<LI><A HREF="000783.html">[Nel] last compile difficulty I hope... (driver_opengl) +</A><A NAME="783"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +</UL> +<!--0 01008191657- --> +<LI><A HREF="000784.html">[Nel] Landscapes without 3DSMax +</A><A NAME="784"> </A> +<I>Paul Siegel +</I> +<UL> +<!--1 01008191657-01008247280- --> +<LI><A HREF="000786.html">[Nel] Landscapes without 3DSMax +</A><A NAME="786"> </A> +<I>Tony Hoyt +</I> +<UL> +<!--2 01008191657-01008247280-01008414127- --> +<LI><A HREF="000818.html">[Nel] Landscapes without 3DSMax +</A><A NAME="818"> </A> +<I>Markus Ewald +</I> +<UL> +<!--3 01008191657-01008247280-01008414127-01008586170- --> +<LI><A HREF="000824.html">Re[2]: [Nel] Landscapes without 3DSMax +</A><A NAME="824"> </A> +<I>Dim Segebart +</I> +</UL> +</UL> +<!--1 01008191657-01008249183- --> +<LI><A HREF="000789.html">[Nel] Landscapes without 3DSMax +</A><A NAME="789"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +</UL> +<!--0 01008246816- --> +<LI><A HREF="000785.html">[Nel] Gamer question +</A><A NAME="785"> </A> +<I>froggy@froggycorp.com +</I> +<UL> +<!--1 01008246816-01008247441- --> +<LI><A HREF="000787.html">[Nel] Gamer question +</A><A NAME="787"> </A> +<I>Tony Hoyt +</I> +<UL> +<!--2 01008246816-01008247441-01008248889- --> +<LI><A HREF="000788.html">[Nel] Gamer question +</A><A NAME="788"> </A> +<I>Valerio Santinelli +</I> +<UL> +<!--3 01008246816-01008247441-01008248889-01008249827- --> +<LI><A HREF="000790.html">[Nel] Gamer question +</A><A NAME="790"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<!--3 01008246816-01008247441-01008248889-01008249827-01008251048- --> +<LI><A HREF="000793.html">[Nel] Gamer question +</A><A NAME="793"> </A> +<I>Valerio Santinelli +</I> +</UL> +<!--2 01008246816-01008247441-01008250222- --> +<LI><A HREF="000791.html">[Nel] Gamer question +</A><A NAME="791"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<UL> +<!--3 01008246816-01008247441-01008250222-01008250973- --> +<LI><A HREF="000792.html">[Nel] Gamer question +</A><A NAME="792"> </A> +<I>Valerio Santinelli +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346- --> +<LI><A HREF="000794.html">[Nel] Gamer question +</A><A NAME="794"> </A> +<I>Vincent Archer +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844- --> +<LI><A HREF="000800.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="800"> </A> +<I>Kai Schutte +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008293480- --> +<LI><A HREF="000801.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="801"> </A> +<I>zen +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008293480-01008316247- --> +<LI><A HREF="000805.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="805"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008293480-01008318201- --> +<LI><A HREF="000807.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="807"> </A> +<I>Vincent Archer +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008293480-01008318201-01008332930- --> +<LI><A HREF="000810.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="810"> </A> +<I>zen +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008316091- --> +<LI><A HREF="000804.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="804"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008317992- --> +<LI><A HREF="000806.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="806"> </A> +<I>Vincent Archer +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008318636- --> +<LI><A HREF="000808.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="808"> </A> +<I>Vianney Lecroart +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008318636-01008332159- --> +<LI><A HREF="000809.html">[Nel] Using GCC? -- was: GPL specifics +</A><A NAME="809"> </A> +<I>Tony Hoyt +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008318636-01008332159-01008333292- --> +<LI><A HREF="000811.html">[Nel] Using GCC? -- was: GPL specifics +</A><A NAME="811"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008318636-01008332159-01008333693- --> +<LI><A HREF="000812.html">[Nel] Using GCC? -- was: GPL specifics +</A><A NAME="812"> </A> +<I>Vincent Archer +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251649- --> +<LI><A HREF="000795.html">[Nel] Gamer question +</A><A NAME="795"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +</UL> +</UL> +</UL> +<!--0 01008259528- --> +<LI><A HREF="000796.html">[Nel] TCP vs UDP +</A><A NAME="796"> </A> +<I>nicolas.boulay@ifrance.com +</I> +<UL> +<!--1 01008259528-01008260634- --> +<LI><A HREF="000797.html">[Nel] TCP vs UDP +</A><A NAME="797"> </A> +<I>Vianney Lecroart +</I> +</UL> +<!--0 01008263613- --> +<LI><A HREF="000799.html">[Nel] small bug, bug unforgivable design flaw +</A><A NAME="799"> </A> +<I>Cedric Valignat +</I> +<!--0 01008294054- --> +<LI><A HREF="000802.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="802"> </A> +<I>Michael Warnock +</I> +<!--0 01008298443- --> +<LI><A HREF="000803.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="803"> </A> +<I>J C Lawrence +</I> +<!--0 01008333804- --> +<LI><A HREF="000813.html">[Nel] Landscapes without 3DSMax +</A><A NAME="813"> </A> +<I>Paul Siegel +</I> +<!--0 01008334363- --> +<LI><A HREF="000814.html">[Nel] Gamer question +</A><A NAME="814"> </A> +<I>Paul Siegel +</I> +<!--0 01008350389- --> +<LI><A HREF="000815.html">[Nel] RE: GPL confusion +</A><A NAME="815"> </A> +<I>Jon Watte +</I> +<!--0 01008353503- --> +<LI><A HREF="000817.html">[Nel] server architecture (front end, load balancing, login service, ....) +</A><A NAME="817"> </A> +<I>Nicolas Hognon +</I> +<UL> +<!--1 01008353503-01008595350- --> +<LI><A HREF="000825.html">[Nel] server architecture (front end, load balancing, login service, ....) +</A><A NAME="825"> </A> +<I>Vianney Lecroart +</I> +</UL> +<!--0 01008354554- --> +<LI><A HREF="000816.html">[Nel] Gamer question (the asp hole) +</A><A NAME="816"> </A> +<I>Michael Warnock +</I> +<!--0 01008494955- --> +<LI><A HREF="000819.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic) +</A><A NAME="819"> </A> +<I>Alexander Denisov +</I> +<UL> +<!--1 01008494955-01008498056- --> +<LI><A HREF="000820.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic) +</A><A NAME="820"> </A> +<I>alfred +</I> +<!--1 01008494955-01008522758- --> +<LI><A HREF="000822.html">[Nel] open source MMORPG and hacks/cheats question (probably + off topic) +</A><A NAME="822"> </A> +<I>Vincent Caron +</I> +<UL> +<!--2 01008494955-01008522758-01008583657- --> +<LI><A HREF="000823.html">[Nel] open source MMORPG and hacks/cheats question (probablyoff topic) +</A><A NAME="823"> </A> +<I>Daniel Miller +</I> +</UL> +</UL> +<!--0 01008674159- --> +<LI><A HREF="000826.html">[Nel] peer to peer ? +</A><A NAME="826"> </A> +<I>nicolas.boulay@ifrance.com +</I> +<UL> +<!--1 01008674159-01008871409- --> +<LI><A HREF="000834.html">[Nel] peer to peer ? +</A><A NAME="834"> </A> +<I>Daniel Miller +</I> +</UL> +<!--0 01008683385- --> +<LI><A HREF="000827.html">[Nel] Landscapes without 3DSMax +</A><A NAME="827"> </A> +<I>Paul Siegel +</I> +<UL> +<!--1 01008683385-01008699634- --> +<LI><A HREF="000828.html">[Nel] Landscapes without 3DSMax +</A><A NAME="828"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<UL> +<!--2 01008683385-01008699634-01008747139- --> +<LI><A HREF="000829.html">[Nel] Landscapes without 3DSMax +</A><A NAME="829"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<!--2 01008683385-01008699634-01008778877- --> +<LI><A HREF="000831.html">[Nel] Landscapes without 3DSMax +</A><A NAME="831"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +</UL> +</UL> +<!--0 01008774316- --> +<LI><A HREF="000830.html">[Nel] Re: Nel digest, Vol 1 #207 - 4 msgs +</A><A NAME="830"> </A> +<I>Paul Siegel +</I> +<!--0 01008829209- --> +<LI><A HREF="000832.html">[Nel] precompiled header file +</A><A NAME="832"> </A> +<I>zen +</I> +<UL> +<!--1 01008829209-01009367997- --> +<LI><A HREF="000837.html">[Nel] precompiled header file +</A><A NAME="837"> </A> +<I>Vianney Lecroart +</I> +</UL> +<!--0 01008844808- --> +<LI><A HREF="000833.html">[Nel] Building Nel +</A><A NAME="833"> </A> +<I>David Artiga Torrijos +</I> +<!--0 01009295126- --> +<LI><A HREF="000835.html">[Nel] Max Bezier Patches +</A><A NAME="835"> </A> +<I>Nel List +</I> +<!--0 01009388193- --> +<LI><A HREF="000836.html">[Nel] Re: Nel digest, Vol 1 #210 - 1 msg +</A><A NAME="836"> </A> +<I>nicO +</I> + </ul> + <p> + <a name="end"><b>Last message date:</b></a> + <i>Wed Dec 26 18:36:33 2001</i><br> + <b>Archived on:</b> <i>Wed Dec 26 14:06:01 2001</i> + <p> + <ul> + <li> <b>Messages sorted by:</b> + + <a href="subject.html#start">[ subject ]</a> + <a href="author.html#start">[ author ]</a> + <a href="date.html#start">[ date ]</a> + <li><b><a href="http://www.nevrax.org/mailman/listinfo.cgi/nel">More info on this list... + </a></b></li> + </ul> + <p> + <hr> + <i>This archive was generated by + Pipermail 0.05 (Mailman edition).</i> + </BODY> +</HTML> + diff --git a/pipermail/nel/2001-December/subject.html b/pipermail/nel/2001-December/subject.html new file mode 100644 index 00000000..fc45eecc --- /dev/null +++ b/pipermail/nel/2001-December/subject.html @@ -0,0 +1,312 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <title>The Nel 2001-December Archive by Subject</title> + <META NAME="robots" CONTENT="noindex,follow"> + + </HEAD> + <BODY BGCOLOR="#ffffff"> + <a name="start"></A> + <h1>2001-December Archives by Subject</h1> + <ul> + <li> <b>Messages sorted by:</b> + <a href="thread.html#start">[ thread ]</a> + + <a href="author.html#start">[ author ]</a> + <a href="date.html#start">[ date ]</a> + + <li><b><a href="http://www.nevrax.org/mailman/listinfo.cgi/nel">More info on this list... + </a></b></li> + </ul> + <p><b>Starting:</b> <i>Thu Jan 1 01:00:00 1970</i><br> + <b>Ending:</b> <i>Wed Dec 26 18:36:33 2001</i><br> + <b>Messages:</b> 66<p> + <ul> + +<LI><A HREF="000833.html">[Nel] Building Nel +</A><A NAME="833"> </A> +<I>David Artiga Torrijos +</I> +<LI><A HREF="000778.html">[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit +</A><A NAME="778"> </A> +<I>Kai Schutte +</I> +<LI><A HREF="000779.html">[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit +</A><A NAME="779"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000777.html">[Nel] Feedback +</A><A NAME="777"> </A> +<I>Arnaud Bienvenu +</I> +<LI><A HREF="000798.html">[Nel] Feedback +</A><A NAME="798"> </A> +<I>Cedric Valignat +</I> +<LI><A HREF="000821.html">[Nel] Feedback +</A><A NAME="821"> </A> +<I>Arnaud Bienvenu +</I> +<LI><A HREF="000785.html">[Nel] Gamer question +</A><A NAME="785"> </A> +<I>froggy@froggycorp.com +</I> +<LI><A HREF="000787.html">[Nel] Gamer question +</A><A NAME="787"> </A> +<I>Tony Hoyt +</I> +<LI><A HREF="000788.html">[Nel] Gamer question +</A><A NAME="788"> </A> +<I>Valerio Santinelli +</I> +<LI><A HREF="000790.html">[Nel] Gamer question +</A><A NAME="790"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000791.html">[Nel] Gamer question +</A><A NAME="791"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000792.html">[Nel] Gamer question +</A><A NAME="792"> </A> +<I>Valerio Santinelli +</I> +<LI><A HREF="000793.html">[Nel] Gamer question +</A><A NAME="793"> </A> +<I>Valerio Santinelli +</I> +<LI><A HREF="000794.html">[Nel] Gamer question +</A><A NAME="794"> </A> +<I>Vincent Archer +</I> +<LI><A HREF="000795.html">[Nel] Gamer question +</A><A NAME="795"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000814.html">[Nel] Gamer question +</A><A NAME="814"> </A> +<I>Paul Siegel +</I> +<LI><A HREF="000816.html">[Nel] Gamer question (the asp hole) +</A><A NAME="816"> </A> +<I>Michael Warnock +</I> +<LI><A HREF="000774.html">[Nel] Landscape Building problems +</A><A NAME="774"> </A> +<I>=?ISO-8859-1?Q?R=F3bert_Bjarnason?= +</I> +<LI><A HREF="000776.html">[Nel] Landscape Building problems +</A><A NAME="776"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000775.html">[Nel] Landscape Building problems +</A><A NAME="775"> </A> +<I>Benjamin Legros +</I> +<LI><A HREF="000784.html">[Nel] Landscapes without 3DSMax +</A><A NAME="784"> </A> +<I>Paul Siegel +</I> +<LI><A HREF="000786.html">[Nel] Landscapes without 3DSMax +</A><A NAME="786"> </A> +<I>Tony Hoyt +</I> +<LI><A HREF="000789.html">[Nel] Landscapes without 3DSMax +</A><A NAME="789"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000813.html">[Nel] Landscapes without 3DSMax +</A><A NAME="813"> </A> +<I>Paul Siegel +</I> +<LI><A HREF="000818.html">[Nel] Landscapes without 3DSMax +</A><A NAME="818"> </A> +<I>Markus Ewald +</I> +<LI><A HREF="000827.html">[Nel] Landscapes without 3DSMax +</A><A NAME="827"> </A> +<I>Paul Siegel +</I> +<LI><A HREF="000828.html">[Nel] Landscapes without 3DSMax +</A><A NAME="828"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000829.html">[Nel] Landscapes without 3DSMax +</A><A NAME="829"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000831.html">[Nel] Landscapes without 3DSMax +</A><A NAME="831"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000782.html">[Nel] last compile difficulty I hope... (driver_opengl) +</A><A NAME="782"> </A> +<I>Kai Schutte +</I> +<LI><A HREF="000783.html">[Nel] last compile difficulty I hope... (driver_opengl) +</A><A NAME="783"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000822.html">[Nel] open source MMORPG and hacks/cheats question (probably + off topic) +</A><A NAME="822"> </A> +<I>Vincent Caron +</I> +<LI><A HREF="000819.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic) +</A><A NAME="819"> </A> +<I>Alexander Denisov +</I> +<LI><A HREF="000820.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic) +</A><A NAME="820"> </A> +<I>alfred +</I> +<LI><A HREF="000823.html">[Nel] open source MMORPG and hacks/cheats question (probablyoff topic) +</A><A NAME="823"> </A> +<I>Daniel Miller +</I> +<LI><A HREF="000826.html">[Nel] peer to peer ? +</A><A NAME="826"> </A> +<I>nicolas.boulay@ifrance.com +</I> +<LI><A HREF="000832.html">[Nel] precompiled header file +</A><A NAME="832"> </A> +<I>zen +</I> +<LI><A HREF="000815.html">[Nel] RE: GPL confusion +</A><A NAME="815"> </A> +<I>Jon Watte +</I> +<LI><A HREF="000830.html">[Nel] Re: Nel digest, Vol 1 #207 - 4 msgs +</A><A NAME="830"> </A> +<I>Paul Siegel +</I> +<LI><A HREF="000780.html">[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs +</A><A NAME="780"> </A> +<I>nicolas.boulay@ifrance.com +</I> +<LI><A HREF="000781.html">[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs +</A><A NAME="781"> </A> +<I>Vincent Caron +</I> +<LI><A HREF="000817.html">[Nel] server architecture (front end, load balancing, login service, ....) +</A><A NAME="817"> </A> +<I>Nicolas Hognon +</I> +<LI><A HREF="000825.html">[Nel] server architecture (front end, load balancing, login service, ....) +</A><A NAME="825"> </A> +<I>Vianney Lecroart +</I> +<LI><A HREF="000772.html">[Nel] small bug, bug unforgivable design flaw +</A><A NAME="772"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000799.html">[Nel] small bug, bug unforgivable design flaw +</A><A NAME="799"> </A> +<I>Cedric Valignat +</I> +<LI><A HREF="000796.html">[Nel] TCP vs UDP +</A><A NAME="796"> </A> +<I>nicolas.boulay@ifrance.com +</I> +<LI><A HREF="000797.html">[Nel] TCP vs UDP +</A><A NAME="797"> </A> +<I>Vianney Lecroart +</I> +<LI><A HREF="000773.html">[Nel] umm got some porblems , plz help =) +</A><A NAME="773"> </A> +<I>Stein Arve Berge +</I> +<LI><A HREF="000809.html">[Nel] Using GCC? -- was: GPL specifics +</A><A NAME="809"> </A> +<I>Tony Hoyt +</I> +<LI><A HREF="000811.html">[Nel] Using GCC? -- was: GPL specifics +</A><A NAME="811"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000812.html">[Nel] Using GCC? -- was: GPL specifics +</A><A NAME="812"> </A> +<I>Vincent Archer +</I> +<LI><A HREF="000800.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="800"> </A> +<I>Kai Schutte +</I> +<LI><A HREF="000801.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="801"> </A> +<I>zen +</I> +<LI><A HREF="000802.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="802"> </A> +<I>Michael Warnock +</I> +<LI><A HREF="000803.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="803"> </A> +<I>J C Lawrence +</I> +<LI><A HREF="000804.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="804"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000805.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="805"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<LI><A HREF="000806.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="806"> </A> +<I>Vincent Archer +</I> +<LI><A HREF="000807.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="807"> </A> +<I>Vincent Archer +</I> +<LI><A HREF="000808.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="808"> </A> +<I>Vianney Lecroart +</I> +<LI><A HREF="000810.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="810"> </A> +<I>zen +</I> +<LI><A HREF="000824.html">Re[2]: [Nel] Landscapes without 3DSMax +</A><A NAME="824"> </A> +<I>Dim Segebart +</I> +<LI><A HREF="000835.html">[Nel] Max Bezier Patches +</A><A NAME="835"> </A> +<I>Nel List +</I> +<LI><A HREF="000834.html">[Nel] peer to peer ? +</A><A NAME="834"> </A> +<I>Daniel Miller +</I> +<LI><A HREF="000837.html">[Nel] precompiled header file +</A><A NAME="837"> </A> +<I>Vianney Lecroart +</I> +<LI><A HREF="000836.html">[Nel] Re: Nel digest, Vol 1 #210 - 1 msg +</A><A NAME="836"> </A> +<I>nicO +</I> + </ul> + <p> + <a name="end"><b>Last message date:</b></a> + <i>Wed Dec 26 18:36:33 2001</i><br> + <b>Archived on:</b> <i>Wed Dec 26 14:06:01 2001</i> + <p> + <ul> + <li> <b>Messages sorted by:</b> + <a href="thread.html#start">[ thread ]</a> + + <a href="author.html#start">[ author ]</a> + <a href="date.html#start">[ date ]</a> + <li><b><a href="http://www.nevrax.org/mailman/listinfo.cgi/nel">More info on this list... + </a></b></li> + </ul> + <p> + <hr> + <i>This archive was generated by + Pipermail 0.05 (Mailman edition).</i> + </BODY> +</HTML> + diff --git a/pipermail/nel/2001-December/thread.html b/pipermail/nel/2001-December/thread.html new file mode 100644 index 00000000..e92320eb --- /dev/null +++ b/pipermail/nel/2001-December/thread.html @@ -0,0 +1,420 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <title>The Nel 2001-December Archive by Thread</title> + <META NAME="robots" CONTENT="noindex,follow"> + + </HEAD> + <BODY BGCOLOR="#ffffff"> + <a name="start"></A> + <h1>2001-December Archives by Thread</h1> + <ul> + <li> <b>Messages sorted by:</b> + + <a href="subject.html#start">[ subject ]</a> + <a href="author.html#start">[ author ]</a> + <a href="date.html#start">[ date ]</a> + + <li><b><a href="http://www.nevrax.org/mailman/listinfo.cgi/nel">More info on this list... + </a></b></li> + </ul> + <p><b>Starting:</b> <i>Thu Jan 1 01:00:00 1970</i><br> + <b>Ending:</b> <i>Wed Dec 26 18:36:33 2001</i><br> + <b>Messages:</b> 66<p> + <ul> + +<!--0 01007371314- --> +<LI><A HREF="000772.html">[Nel] small bug, bug unforgivable design flaw +</A><A NAME="772"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<!--0 01007584938- --> +<LI><A HREF="000773.html">[Nel] umm got some porblems , plz help =) +</A><A NAME="773"> </A> +<I>Stein Arve Berge +</I> +<!--0 01007600022- --> +<LI><A HREF="000774.html">[Nel] Landscape Building problems +</A><A NAME="774"> </A> +<I>=?ISO-8859-1?Q?R=F3bert_Bjarnason?= +</I> +<UL> +<!--1 01007600022-01007627825- --> +<LI><A HREF="000776.html">[Nel] Landscape Building problems +</A><A NAME="776"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<!--1 01007600022-01007634530- --> +<LI><A HREF="000775.html">[Nel] Landscape Building problems +</A><A NAME="775"> </A> +<I>Benjamin Legros +</I> +</UL> +<!--0 01007974841- --> +<LI><A HREF="000777.html">[Nel] Feedback +</A><A NAME="777"> </A> +<I>Arnaud Bienvenu +</I> +<UL> +<!--1 01007974841-01008263415- --> +<LI><A HREF="000798.html">[Nel] Feedback +</A><A NAME="798"> </A> +<I>Cedric Valignat +</I> +<UL> +<!--2 01007974841-01008263415-01008519149- --> +<LI><A HREF="000821.html">[Nel] Feedback +</A><A NAME="821"> </A> +<I>Arnaud Bienvenu +</I> +</UL> +</UL> +<!--0 01008029612- --> +<LI><A HREF="000778.html">[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit +</A><A NAME="778"> </A> +<I>Kai Schutte +</I> +<UL> +<!--1 01008029612-01008144837- --> +<LI><A HREF="000779.html">[Nel] compiling nel/3d ps_util.cpp causes error C1076, internal heap limit +</A><A NAME="779"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +</UL> +<!--0 01008155018- --> +<LI><A HREF="000780.html">[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs +</A><A NAME="780"> </A> +<I>nicolas.boulay@ifrance.com +</I> +<UL> +<!--1 01008155018-01008159444- --> +<LI><A HREF="000781.html">[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs +</A><A NAME="781"> </A> +<I>Vincent Caron +</I> +</UL> +<!--0 01008176341- --> +<LI><A HREF="000782.html">[Nel] last compile difficulty I hope... (driver_opengl) +</A><A NAME="782"> </A> +<I>Kai Schutte +</I> +<UL> +<!--1 01008176341-01008177519- --> +<LI><A HREF="000783.html">[Nel] last compile difficulty I hope... (driver_opengl) +</A><A NAME="783"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +</UL> +<!--0 01008191657- --> +<LI><A HREF="000784.html">[Nel] Landscapes without 3DSMax +</A><A NAME="784"> </A> +<I>Paul Siegel +</I> +<UL> +<!--1 01008191657-01008247280- --> +<LI><A HREF="000786.html">[Nel] Landscapes without 3DSMax +</A><A NAME="786"> </A> +<I>Tony Hoyt +</I> +<UL> +<!--2 01008191657-01008247280-01008414127- --> +<LI><A HREF="000818.html">[Nel] Landscapes without 3DSMax +</A><A NAME="818"> </A> +<I>Markus Ewald +</I> +<UL> +<!--3 01008191657-01008247280-01008414127-01008586170- --> +<LI><A HREF="000824.html">Re[2]: [Nel] Landscapes without 3DSMax +</A><A NAME="824"> </A> +<I>Dim Segebart +</I> +</UL> +</UL> +<!--1 01008191657-01008249183- --> +<LI><A HREF="000789.html">[Nel] Landscapes without 3DSMax +</A><A NAME="789"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +</UL> +<!--0 01008246816- --> +<LI><A HREF="000785.html">[Nel] Gamer question +</A><A NAME="785"> </A> +<I>froggy@froggycorp.com +</I> +<UL> +<!--1 01008246816-01008247441- --> +<LI><A HREF="000787.html">[Nel] Gamer question +</A><A NAME="787"> </A> +<I>Tony Hoyt +</I> +<UL> +<!--2 01008246816-01008247441-01008248889- --> +<LI><A HREF="000788.html">[Nel] Gamer question +</A><A NAME="788"> </A> +<I>Valerio Santinelli +</I> +<UL> +<!--3 01008246816-01008247441-01008248889-01008249827- --> +<LI><A HREF="000790.html">[Nel] Gamer question +</A><A NAME="790"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<!--3 01008246816-01008247441-01008248889-01008249827-01008251048- --> +<LI><A HREF="000793.html">[Nel] Gamer question +</A><A NAME="793"> </A> +<I>Valerio Santinelli +</I> +</UL> +<!--2 01008246816-01008247441-01008250222- --> +<LI><A HREF="000791.html">[Nel] Gamer question +</A><A NAME="791"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<UL> +<!--3 01008246816-01008247441-01008250222-01008250973- --> +<LI><A HREF="000792.html">[Nel] Gamer question +</A><A NAME="792"> </A> +<I>Valerio Santinelli +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346- --> +<LI><A HREF="000794.html">[Nel] Gamer question +</A><A NAME="794"> </A> +<I>Vincent Archer +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844- --> +<LI><A HREF="000800.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="800"> </A> +<I>Kai Schutte +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008293480- --> +<LI><A HREF="000801.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="801"> </A> +<I>zen +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008293480-01008316247- --> +<LI><A HREF="000805.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="805"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008293480-01008318201- --> +<LI><A HREF="000807.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="807"> </A> +<I>Vincent Archer +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008293480-01008318201-01008332930- --> +<LI><A HREF="000810.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="810"> </A> +<I>zen +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008316091- --> +<LI><A HREF="000804.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="804"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008317992- --> +<LI><A HREF="000806.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="806"> </A> +<I>Vincent Archer +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008318636- --> +<LI><A HREF="000808.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="808"> </A> +<I>Vianney Lecroart +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008318636-01008332159- --> +<LI><A HREF="000809.html">[Nel] Using GCC? -- was: GPL specifics +</A><A NAME="809"> </A> +<I>Tony Hoyt +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008318636-01008332159-01008333292- --> +<LI><A HREF="000811.html">[Nel] Using GCC? -- was: GPL specifics +</A><A NAME="811"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251346-01008284844-01008318636-01008332159-01008333693- --> +<LI><A HREF="000812.html">[Nel] Using GCC? -- was: GPL specifics +</A><A NAME="812"> </A> +<I>Vincent Archer +</I> +<!--3 01008246816-01008247441-01008250222-01008250973-01008251649- --> +<LI><A HREF="000795.html">[Nel] Gamer question +</A><A NAME="795"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +</UL> +</UL> +</UL> +<!--0 01008259528- --> +<LI><A HREF="000796.html">[Nel] TCP vs UDP +</A><A NAME="796"> </A> +<I>nicolas.boulay@ifrance.com +</I> +<UL> +<!--1 01008259528-01008260634- --> +<LI><A HREF="000797.html">[Nel] TCP vs UDP +</A><A NAME="797"> </A> +<I>Vianney Lecroart +</I> +</UL> +<!--0 01008263613- --> +<LI><A HREF="000799.html">[Nel] small bug, bug unforgivable design flaw +</A><A NAME="799"> </A> +<I>Cedric Valignat +</I> +<!--0 01008294054- --> +<LI><A HREF="000802.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="802"> </A> +<I>Michael Warnock +</I> +<!--0 01008298443- --> +<LI><A HREF="000803.html">GPL specifics -- was: [Nel] Gamer question +</A><A NAME="803"> </A> +<I>J C Lawrence +</I> +<!--0 01008333804- --> +<LI><A HREF="000813.html">[Nel] Landscapes without 3DSMax +</A><A NAME="813"> </A> +<I>Paul Siegel +</I> +<!--0 01008334363- --> +<LI><A HREF="000814.html">[Nel] Gamer question +</A><A NAME="814"> </A> +<I>Paul Siegel +</I> +<!--0 01008350389- --> +<LI><A HREF="000815.html">[Nel] RE: GPL confusion +</A><A NAME="815"> </A> +<I>Jon Watte +</I> +<!--0 01008353503- --> +<LI><A HREF="000817.html">[Nel] server architecture (front end, load balancing, login service, ....) +</A><A NAME="817"> </A> +<I>Nicolas Hognon +</I> +<UL> +<!--1 01008353503-01008595350- --> +<LI><A HREF="000825.html">[Nel] server architecture (front end, load balancing, login service, ....) +</A><A NAME="825"> </A> +<I>Vianney Lecroart +</I> +</UL> +<!--0 01008354554- --> +<LI><A HREF="000816.html">[Nel] Gamer question (the asp hole) +</A><A NAME="816"> </A> +<I>Michael Warnock +</I> +<!--0 01008494955- --> +<LI><A HREF="000819.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic) +</A><A NAME="819"> </A> +<I>Alexander Denisov +</I> +<UL> +<!--1 01008494955-01008498056- --> +<LI><A HREF="000820.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic) +</A><A NAME="820"> </A> +<I>alfred +</I> +<!--1 01008494955-01008522758- --> +<LI><A HREF="000822.html">[Nel] open source MMORPG and hacks/cheats question (probably + off topic) +</A><A NAME="822"> </A> +<I>Vincent Caron +</I> +<UL> +<!--2 01008494955-01008522758-01008583657- --> +<LI><A HREF="000823.html">[Nel] open source MMORPG and hacks/cheats question (probablyoff topic) +</A><A NAME="823"> </A> +<I>Daniel Miller +</I> +</UL> +</UL> +<!--0 01008674159- --> +<LI><A HREF="000826.html">[Nel] peer to peer ? +</A><A NAME="826"> </A> +<I>nicolas.boulay@ifrance.com +</I> +<UL> +<!--1 01008674159-01008871409- --> +<LI><A HREF="000834.html">[Nel] peer to peer ? +</A><A NAME="834"> </A> +<I>Daniel Miller +</I> +</UL> +<!--0 01008683385- --> +<LI><A HREF="000827.html">[Nel] Landscapes without 3DSMax +</A><A NAME="827"> </A> +<I>Paul Siegel +</I> +<UL> +<!--1 01008683385-01008699634- --> +<LI><A HREF="000828.html">[Nel] Landscapes without 3DSMax +</A><A NAME="828"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<UL> +<!--2 01008683385-01008699634-01008747139- --> +<LI><A HREF="000829.html">[Nel] Landscapes without 3DSMax +</A><A NAME="829"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +<!--2 01008683385-01008699634-01008778877- --> +<LI><A HREF="000831.html">[Nel] Landscapes without 3DSMax +</A><A NAME="831"> </A> +<I>Cyril 'Hulud' Corvazier +</I> +</UL> +</UL> +<!--0 01008774316- --> +<LI><A HREF="000830.html">[Nel] Re: Nel digest, Vol 1 #207 - 4 msgs +</A><A NAME="830"> </A> +<I>Paul Siegel +</I> +<!--0 01008829209- --> +<LI><A HREF="000832.html">[Nel] precompiled header file +</A><A NAME="832"> </A> +<I>zen +</I> +<UL> +<!--1 01008829209-01009367997- --> +<LI><A HREF="000837.html">[Nel] precompiled header file +</A><A NAME="837"> </A> +<I>Vianney Lecroart +</I> +</UL> +<!--0 01008844808- --> +<LI><A HREF="000833.html">[Nel] Building Nel +</A><A NAME="833"> </A> +<I>David Artiga Torrijos +</I> +<!--0 01009295126- --> +<LI><A HREF="000835.html">[Nel] Max Bezier Patches +</A><A NAME="835"> </A> +<I>Nel List +</I> +<!--0 01009388193- --> +<LI><A HREF="000836.html">[Nel] Re: Nel digest, Vol 1 #210 - 1 msg +</A><A NAME="836"> </A> +<I>nicO +</I> + </ul> + <p> + <a name="end"><b>Last message date:</b></a> + <i>Wed Dec 26 18:36:33 2001</i><br> + <b>Archived on:</b> <i>Wed Dec 26 14:06:01 2001</i> + <p> + <ul> + <li> <b>Messages sorted by:</b> + + <a href="subject.html#start">[ subject ]</a> + <a href="author.html#start">[ author ]</a> + <a href="date.html#start">[ date ]</a> + <li><b><a href="http://www.nevrax.org/mailman/listinfo.cgi/nel">More info on this list... + </a></b></li> + </ul> + <p> + <hr> + <i>This archive was generated by + Pipermail 0.05 (Mailman edition).</i> + </BODY> +</HTML> + |