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+ <H1>[Nel] Landscapes without 3DSMax</H1>
+ <B>Tony Hoyt</B>
+ <A HREF="mailto:ahoyt%40packetport.com"
+ TITLE="[Nel] Landscapes without 3DSMax">ahoyt@packetport.com</A><BR>
+ <I>Thu, 13 Dec 2001 08:41:20 -0500</I>
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+<PRE>Paul Siegel wrote:
+&gt;<i>
+</I>&gt;<i> Hi everyone -
+</I>&gt;<i>
+</I>&gt;<i> I'm wondering if there's a way to build landscapes without 3D Studio Max.
+</I>&gt;<i> That's some pricey software just to do level editing. Is anything
+</I>&gt;<i> available, or being worked on? Or am I going to have to learn how to
+</I>&gt;<i> rewrite the max plugins for Blender?
+</I>
+ Blender is my choice as well for a good free alternative 3d editor.
+I'm not sure how you make plug-in's for Blender other then with python
+but if you can do it, I wish you all the best of luck. I think the
+problem with doing a port is that if your not able to see the original
+in action or see what library calls it's makeing, etc. It's going to be
+rough going. But if your serious about it, I'm willing to give a hand
+although I don't have 3D Studio Max as well.
+
+ Tony
+
+</pre>
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