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diff --git a/pipermail/nel/2001-December/000816.html b/pipermail/nel/2001-December/000816.html new file mode 100644 index 00000000..eb7e9631 --- /dev/null +++ b/pipermail/nel/2001-December/000816.html @@ -0,0 +1,68 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Gamer question (the asp hole)</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:michael%40in-orbit.net"> + <LINK REL="Previous" HREF="000825.html"> + <LINK REL="Next" HREF="000819.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Gamer question (the asp hole)</H1> + <B>Michael Warnock</B> + <A HREF="mailto:michael%40in-orbit.net" + TITLE="[Nel] Gamer question (the asp hole)">michael@in-orbit.net</A><BR> + <I>Fri, 14 Dec 2001 11:29:14 -0800</I> + <P><UL> + <LI> Previous message: <A HREF="000825.html">[Nel] server architecture (front end, load balancing, login service, ....)</A></li> + <LI> Next message: <A HREF="000819.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#816">[ date ]</a> + <a href="thread.html#816">[ thread ]</a> + <a href="subject.html#816">[ subject ]</a> + <a href="author.html#816">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>12/14/2001 5:52:43 AM, "Paul Siegel" <<A HREF="mailto:psiegel@geneticanomalies.com">psiegel@geneticanomalies.com</A>> wrote: + +><i>Kai, from my reading of the GPL, everything wraps around the clause of "if +</I>><i>you distribute". Since Ryzom has yet to be distributed, I don't think +</I>><i>Nevrax is under any obligation to share the source code. +</I>><i> +</I>><i>Under this same logic, I would think that Nevrax will never have to release +</I>><i>the source code of their servers, since such software is really for internal +</I>><i>use only, not to be distributed. Isn't that correct? +</I>><i> +</I>thats what's known as the ASP hole (application service provider). On the one hand it has been used to create money-making websites out of gpl pieces by companies who have never released their code changes. On the +other hand, with a massively multiplayer game there is a lot of server side stuff- rules/ agent experience/ object locations that you may not want to release in the interests of gameplay. However, most of that type of thing can +be abstracted from the core programs and written in a definition or scripting language specific to the game or in some general purpose language like python. these interpreted programs, stored in some database, can now be +considered content and free from gpl obligations. But that means that even if all the backend source is available, you have a lot of work to do before it does anything useful. +with a few grey areas in rules (physics?) I think this is as it should be. + +michael + + +</pre> + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000825.html">[Nel] server architecture (front end, load balancing, login service, ....)</A></li> + <LI> Next message: <A HREF="000819.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#816">[ date ]</a> + <a href="thread.html#816">[ thread ]</a> + <a href="subject.html#816">[ subject ]</a> + <a href="author.html#816">[ author ]</a> + </LI> + </UL> +</body></html> |