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+ <H1>[Nel] Gamer question (the asp hole)</H1>
+ <B>Michael Warnock</B>
+ <A HREF="mailto:michael%40in-orbit.net"
+ TITLE="[Nel] Gamer question (the asp hole)">michael@in-orbit.net</A><BR>
+ <I>Fri, 14 Dec 2001 11:29:14 -0800</I>
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+<PRE>12/14/2001 5:52:43 AM, &quot;Paul Siegel&quot; &lt;<A HREF="mailto:psiegel@geneticanomalies.com">psiegel@geneticanomalies.com</A>&gt; wrote:
+
+&gt;<i>Kai, from my reading of the GPL, everything wraps around the clause of &quot;if
+</I>&gt;<i>you distribute&quot;. Since Ryzom has yet to be distributed, I don't think
+</I>&gt;<i>Nevrax is under any obligation to share the source code.
+</I>&gt;<i>
+</I>&gt;<i>Under this same logic, I would think that Nevrax will never have to release
+</I>&gt;<i>the source code of their servers, since such software is really for internal
+</I>&gt;<i>use only, not to be distributed. Isn't that correct?
+</I>&gt;<i>
+</I>thats what's known as the ASP hole (application service provider). On the one hand it has been used to create money-making websites out of gpl pieces by companies who have never released their code changes. On the
+other hand, with a massively multiplayer game there is a lot of server side stuff- rules/ agent experience/ object locations that you may not want to release in the interests of gameplay. However, most of that type of thing can
+be abstracted from the core programs and written in a definition or scripting language specific to the game or in some general purpose language like python. these interpreted programs, stored in some database, can now be
+considered content and free from gpl obligations. But that means that even if all the backend source is available, you have a lot of work to do before it does anything useful.
+with a few grey areas in rules (physics?) I think this is as it should be.
+
+michael
+
+
+</pre>
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