aboutsummaryrefslogtreecommitdiff
path: root/pipermail/nel/2001-December/000818.html
diff options
context:
space:
mode:
Diffstat (limited to 'pipermail/nel/2001-December/000818.html')
-rw-r--r--pipermail/nel/2001-December/000818.html82
1 files changed, 82 insertions, 0 deletions
diff --git a/pipermail/nel/2001-December/000818.html b/pipermail/nel/2001-December/000818.html
new file mode 100644
index 00000000..09a14474
--- /dev/null
+++ b/pipermail/nel/2001-December/000818.html
@@ -0,0 +1,82 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
+<HTML>
+ <HEAD>
+ <TITLE> [Nel] Landscapes without 3DSMax</TITLE>
+ <LINK REL="Index" HREF="index.html" >
+ <LINK REL="made" HREF="mailto:Markus_Ewald%40gmx.net">
+ <LINK REL="Previous" HREF="000786.html">
+ <LINK REL="Next" HREF="000824.html">
+ </HEAD>
+ <BODY BGCOLOR="#ffffff">
+ <H1>[Nel] Landscapes without 3DSMax</H1>
+ <B>Markus Ewald</B>
+ <A HREF="mailto:Markus_Ewald%40gmx.net"
+ TITLE="[Nel] Landscapes without 3DSMax">Markus_Ewald@gmx.net</A><BR>
+ <I>Sat, 15 Dec 2001 13:02:07 +0100</I>
+ <P><UL>
+ <LI> Previous message: <A HREF="000786.html">[Nel] Landscapes without 3DSMax</A></li>
+ <LI> Next message: <A HREF="000824.html">Re[2]: [Nel] Landscapes without 3DSMax</A></li>
+ <LI> <B>Messages sorted by:</B>
+ <a href="date.html#818">[ date ]</a>
+ <a href="thread.html#818">[ thread ]</a>
+ <a href="subject.html#818">[ subject ]</a>
+ <a href="author.html#818">[ author ]</a>
+ </LI>
+ </UL>
+ <HR>
+<!--beginarticle-->
+<PRE>Tony Hoyt schrieb:
+
+&gt;<i> Paul Siegel wrote:
+</I>&gt;<i> &gt;
+</I>&gt;<i> &gt; Hi everyone -
+</I>&gt;<i> &gt;
+</I>&gt;<i> &gt; I'm wondering if there's a way to build landscapes without 3D Studio Max.
+</I>&gt;<i> &gt; That's some pricey software just to do level editing. Is anything
+</I>&gt;<i> &gt; available, or being worked on? Or am I going to have to learn how to
+</I>&gt;<i> &gt; rewrite the max plugins for Blender?
+</I>&gt;<i>
+</I>&gt;<i> Blender is my choice as well for a good free alternative 3d editor.
+</I>&gt;<i> I'm not sure how you make plug-in's for Blender other then with python
+</I>&gt;<i> but if you can do it, I wish you all the best of luck. I think the
+</I>&gt;<i> problem with doing a port is that if your not able to see the original
+</I>&gt;<i> in action or see what library calls it's makeing, etc. It's going to be
+</I>&gt;<i> rough going. But if your serious about it, I'm willing to give a hand
+</I>&gt;<i> although I don't have 3D Studio Max as well.
+</I>
+There's also a free landscape modeller at
+-&gt; www.geofrac2000.com
+
+It was once commercial and its interface is very much like that of 3dsmax.
+The author discontinued the project and made it available for free, but it's
+still worth a look. You can use standard algorithms (perlin, etc.) for
+landscape generation, create mountains and craters or just paint with the
+raise/lower-tool. Realtime 3D-display just like 3dsmax as well.
+
+&gt;<i>
+</I>&gt;<i>
+</I>&gt;<i> Tony
+</I>&gt;<i>
+</I>
+-Markus-
+
+
+
+</pre>
+
+
+
+<!--endarticle-->
+ <HR>
+ <P><UL>
+ <!--threads-->
+ <LI> Previous message: <A HREF="000786.html">[Nel] Landscapes without 3DSMax</A></li>
+ <LI> Next message: <A HREF="000824.html">Re[2]: [Nel] Landscapes without 3DSMax</A></li>
+ <LI> <B>Messages sorted by:</B>
+ <a href="date.html#818">[ date ]</a>
+ <a href="thread.html#818">[ thread ]</a>
+ <a href="subject.html#818">[ subject ]</a>
+ <a href="author.html#818">[ author ]</a>
+ </LI>
+ </UL>
+</body></html>