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+ <TITLE> [Nel] last compile difficulty I hope... (driver_opengl)</TITLE>
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+ <H1>[Nel] last compile difficulty I hope... (driver_opengl)</H1>
+ <B>Kai Schutte</B>
+ <A HREF="mailto:skander%40skander.com"
+ TITLE="[Nel] last compile difficulty I hope... (driver_opengl)">skander@skander.com</A><BR>
+ <I>Wed, 12 Dec 2001 12:59:01 -0500</I>
+ <P><UL>
+ <LI> Previous message: <A HREF="000781.html">[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs</A></li>
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+<!--beginarticle-->
+<PRE>This is a multi-part message in MIME format.
+
+------=_NextPart_000_000A_01C1830C.C53C3CB0
+Content-Type: text/plain;
+ charset=&quot;iso-8859-1&quot;
+Content-Transfer-Encoding: quoted-printable
+
+Hi,=20
+
+I got the 3d lib to compile. I was using the =
+code\snowballs2\snowballs2.dsw workspace, and maybe that's why it wasn't =
+working. I got 3d lib to compile fine under code\nel\nel.dsw.
+
+Okay, I got one more problem, and it seems to be associated with =
+&lt;GL/glext.h&gt; stuff...=20
+I downloaded and installed the &lt;GL/glext.h&gt; file from the SGI site.
+compiler output:
+
+driver_opengl.cpp
+D:\skander\code\nel\src\3d\driver\opengl\driver_opengl_extension.h(142) =
+:<i> error C2146: syntax error : missing ';' before identifier =
+</I>'glActiveTextureARB'
+D:\skander\code\nel\src\3d\driver\opengl\driver_opengl_extension.h(142) =
+:<i> fatal error C1004: unexpected end of file found
+</I>(repeated 9 times for the next 9 files)
+
+at line 142 in driver_opengl_extension.h you get:=20
+extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
+
+which refers to a &lt;GL/glext.h&gt; entry at line 1620:=20
+typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+
+I would suppose that this is some sort of precompile error... I've tried =
+changing little things in the vacinity, but everything I did just =
+generated more compile errors.=20
+
+Have you bumped into this problem?=20
+
+thanks,=20
+-Kai
+
+------=_NextPart_000_000A_01C1830C.C53C3CB0
+Content-Type: text/html;
+ charset=&quot;iso-8859-1&quot;
+Content-Transfer-Encoding: quoted-printable
+
+&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0 Transitional//EN&quot;&gt;
+&lt;HTML&gt;&lt;HEAD&gt;
+&lt;META content=3D&quot;text/html; charset=3Diso-8859-1&quot; =
+http-equiv=3DContent-Type&gt;
+&lt;META content=3D&quot;MSHTML 5.00.3018.900&quot; name=3DGENERATOR&gt;
+&lt;STYLE&gt;&lt;/STYLE&gt;
+&lt;/HEAD&gt;
+&lt;BODY bgColor=3D#ffffff&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;Hi, &lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;I got the 3d lib to compile. I was =
+using the=20
+code\snowballs2\snowballs2.dsw workspace, and maybe that's why it wasn't =
+
+working. I got 3d lib to compile fine under =
+code\nel\nel.dsw.&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;Okay, I got one more problem, and it =
+seems to be=20
+associated with &amp;lt;GL/glext.h&amp;gt; stuff... &lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;I downloaded and installed the =
+&amp;lt;GL/glext.h&amp;gt;=20
+file from the SGI site.&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;compiler output:&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial=20
+size=3D2&gt;driver_opengl.cpp&lt;BR&gt;D:\skander\code\nel\src\3d\driver\opengl\dr=
+iver_opengl_extension.h(142)=20
+:<i> error C2146: syntax error : missing ';' before identifier=20
+</I>'glActiveTextureARB'&lt;BR&gt;D:\skander\code\nel\src\3d\driver\opengl\driver_o=
+pengl_extension.h(142)=20
+:<i> fatal error C1004: unexpected end of file found&lt;BR&gt;&lt;/FONT&gt;&lt;FONT =
+</I>face=3DArial=20
+size=3D2&gt;(repeated 9 times for the next 9 files)&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;at line 142 in =
+driver_opengl_extension.h you get:=20
+&lt;BR&gt;&lt;/FONT&gt;&lt;FONT face=3DArial size=3D2&gt;extern PFNGLACTIVETEXTUREARBPROC=20
+glActiveTextureARB;&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;which refers to a &amp;lt;GL/glext.h&amp;gt; =
+entry at line=20
+1620: &lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;typedef void (APIENTRY * =
+PFNGLACTIVETEXTUREARBPROC)=20
+(GLenum texture);&lt;BR&gt;&lt;/FONT&gt;&lt;FONT face=3DArial size=3D2&gt;&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;I would suppose that this is some sort =
+of=20
+precompile error... I've tried changing little things in the vacinity, =
+but=20
+everything I did just generated more compile errors. &lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;Have you bumped into this problem? =
+&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;thanks, &lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;-Kai&lt;/DIV&gt;&lt;/FONT&gt;&lt;/BODY&gt;&lt;/HTML&gt;
+
+------=_NextPart_000_000A_01C1830C.C53C3CB0--
+
+
+</pre>
+
+
+
+
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