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+ <TITLE> [Nel] open source MMORPG and hacks/cheats question (probably off topic)</TITLE>
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+ <H1>[Nel] open source MMORPG and hacks/cheats question (probably off topic)</H1>
+ <B>Alexander Denisov</B>
+ <A HREF="mailto:denisov%40darkwing.uoregon.edu"
+ TITLE="[Nel] open source MMORPG and hacks/cheats question (probably off topic)">denisov@darkwing.uoregon.edu</A><BR>
+ <I>Sun, 16 Dec 2001 02:29:15 -0800</I>
+ <P><UL>
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+<!--beginarticle-->
+<PRE>Hi to everybody, I think this is my first time posting on the mailing list.
+
+I was thinking lately about GPL/open source discussion, and one question
+still bothers me: hacks and cheats in MMORPG.
+
+I have seen a couple of times when hacks/cheats ruined great games
+(and I do believe that Nevrax is doing a very good game), since online
+gameplay is very sensitive to such things.
+
+By publishing source code of the game, isn't it like giving a &quot;green light&quot;
+to hackers? Are there any ways
+somehow to prevent (or at least try to prevent) hacks and cheats, even if
+hacker
+knows the source code? Can the game company keep the network part of their
+game in secret
+(though I don't see how, since its clearly using NeL in this case).
+
+I appologise if my question is completely unrelated to NeL and Nevrax game,
+since all the details are kept in secret, but I think that this is very
+important question.
+
+By the way, thanks for the great engine! (though I'm still trying to compile
+it)
+
+Alex
+
+
+</pre>
+
+
+
+
+
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