#include <mesh_base.h>
Inheritance diagram for NL3D::CMeshBase:
Nevrax France
Definition at line 53 of file mesh_base.h.
Public Member Functions | |
virtual bool | clip (const std::vector< CPlane > &pyramid, const CMatrix &worldMatrix) |
CMeshBase () | |
Constructor. | |
virtual CTransformShape * | createInstance (CScene &scene) |
void | flushTextures (IDriver &driver, uint selectedTexture) |
Flush textures. | |
virtual void | getAABBox (NLMISC::CAABBox &bbox) const |
virtual std::string | getClassName ()=0 |
float | getDistMax () const |
const sint & | getRefCount () const |
bool | isLightable () const |
Is this mesh lightable? true if one of his materials is not a lightmap. NB: result stored in file. | |
virtual void | profileSceneRender (CRenderTrav *rdrTrav, CTransformShape *trans, bool opaquePass) |
virtual void | render (IDriver *drv, CTransformShape *trans, bool opaquePass)=0 |
virtual void | serial (IStream &f)=0 |
void | serialMeshBase (NLMISC::IStream &f) throw (NLMISC::EStream) |
serial the base Part of this mesh. | |
void | setDistMax (float distMax) |
virtual bool | useLightingLocalAttenuation () const |
tells if the shape wants LocalAttenuation for RealTime lighting. Default is false | |
~CMeshBase () | |
Load balancing methods | |
virtual float | getNumTriangles (float distance)=0 |
Load balancing methods | |
virtual float | getNumTriangles (float distance)=0 |
Data Fields | |
TLightMapInfo | _LightInfos |
sint | crefs |
CPtrInfo * | pinfo |
Static Public Attributes | |
CPtrInfo | NullPtrInfo |
Protected Types | |
typedef std::map< uint32, CMaterialBase > | TAnimatedMaterialMap |
Animated Material mgt. | |
Protected Member Functions | |
void | applyMaterialUsageOptim (const std::vector< bool > &materialUsed, std::vector< sint > &remap) |
void | buildMeshBase (CMeshBaseBuild &m) |
Just copy informations from a CMeshBaseBuild. | |
void | instanciateMeshBase (CMeshBaseInstance *mi, CScene *ownerScene) |
instanciate MeshBase part to an instance (a CMeshBaseInstance). | |
Protected Attributes | |
TAnimatedMaterialMap | _AnimatedMaterials |
std::vector< CMorphBase > | _AnimatedMorph |
bool | _AutoAnim |
CTrackDefaultRGBA | _DefaultLMFactor |
CTrackDefaultVector | _DefaultPivot |
CTrackDefaultVector | _DefaultPos |
Transform default tracks. Those default tracks are instancied, ie, CInstanceMesh will have the same and can't specialize it. | |
CTrackDefaultVector | _DefaultRotEuler |
CTrackDefaultQuat | _DefaultRotQuat |
CTrackDefaultVector | _DefaultScale |
float | _DistMax |
Default to -1. | |
bool | _IsLightable |
Is this mesh lightable?? | |
std::vector< CMaterial > | _Materials |
The Materials. | |
bool | _UseLightingLocalAttenuation |
Is this mesh Use Lighting Local Attenuation ?? | |
Private Member Functions | |
void | computeIsLightable () |
compute _Lightable. | |
Private Attributes | |
CLodCharacterTexture * | _LodCharacterTexture |
The Texture Lod info for this mesh. NB: NULL by default. | |
Friends | |
struct | CPtrInfo |
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Animated Material mgt.
Definition at line 239 of file mesh_base.h. |
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Definition at line 76 of file mesh_base.h. Referenced by serialMeshBase(). |
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Definition at line 111 of file mesh_base.h. |
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Constructor.
Definition at line 43 of file mesh_base.cpp. References _AutoAnim, _DefaultLMFactor, _DefaultPivot, _DefaultRotEuler, _DefaultRotQuat, _DefaultScale, _LodCharacterTexture, _UseLightingLocalAttenuation, NL3D::CTrackDefaultBlendable< T >::setValue(), NL3D::CTrackDefaultBlendable< CQuat >::setValue(), and NL3D::CTrackDefaultBlendable< CVector >::setValue().
00044 { 00045 _UseLightingLocalAttenuation= false; 00046 00047 // To have same functionnality than previous version, init to identity. 00048 _DefaultPos.setValue(CVector(0,0,0)); 00049 _DefaultPivot.setValue(CVector(0,0,0)); 00050 _DefaultRotEuler.setValue(CVector(0,0,0)); 00051 _DefaultRotQuat.setValue(CQuat::Identity); 00052 _DefaultScale.setValue(CVector(1,1,1)); 00053 _DefaultLMFactor.setValue(CRGBA(255,255,255,255)); 00054 00055 _AutoAnim = false; 00056 00057 _LodCharacterTexture= NULL; 00058 } |
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Definition at line 62 of file mesh_base.cpp. References resetLodCharacterTexture().
00063 { 00064 // free if exist 00065 resetLodCharacterTexture(); 00066 } |
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delete any material not used, and build remap table (old to new). _AnimatedMaterials are reseted resetLodCharacterTexture(); is called Definition at line 333 of file mesh_base.cpp. References _AnimatedMaterials, _LightInfos, count, nlassert, resetLodCharacterTexture(), sint, NL3D::CMeshBase::CLightMapInfoList::StageList, and uint.
00334 { 00335 nlassert(_Materials.size()==materialUsed.size()); 00336 00337 // security reset 00338 resetLodCharacterTexture(); 00339 _AnimatedMaterials.clear(); 00340 00341 // init all ids to "Not Used" 00342 remap.clear(); 00343 remap.resize(_Materials.size(), -1); 00344 00345 // remove unused materials and build remap 00346 vector<CMaterial>::iterator itMat= _Materials.begin(); 00347 uint dstIdx= 0; 00348 uint i; 00349 for(i=0;i<materialUsed.size();i++) 00350 { 00351 // if used, still use it, and remap. 00352 if(materialUsed[i]) 00353 { 00354 remap[i]= dstIdx; 00355 itMat++; 00356 dstIdx++; 00357 } 00358 // remove from the array 00359 else 00360 { 00361 itMat= _Materials.erase(itMat); 00362 } 00363 } 00364 00365 // apply the remap to LightMaps infos 00366 const uint count = _LightInfos.size (); 00367 for (i=0; i<count; i++) 00368 { 00369 CLightMapInfoList &mapInfoList = _LightInfos[i]; 00370 std::list<CMeshBase::CLightMapInfoList::CMatStage>::iterator ite = mapInfoList.StageList.begin (); 00371 while (ite != mapInfoList.StageList.end ()) 00372 { 00373 sint newId= remap[ite->MatId]; 00374 // If material used 00375 if(newId>=0) 00376 { 00377 // apply remap on the material id 00378 ite->MatId= newId; 00379 ite++; 00380 } 00381 else 00382 { 00383 // remove it from list of light infos 00384 ite= mapInfoList.StageList.erase(ite); 00385 } 00386 } 00387 } 00388 } |
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clip this shape with a pyramid. the pyramid is given in world space.The world matrix of the object is given.
Reimplemented in NL3D::CFlareShape, NL3D::CMesh, NL3D::CMeshMRM, NL3D::CMeshMRMSkinned, NL3D::CMeshMultiLod, NL3D::CSegRemanenceShape, NL3D::CSkeletonShape, NL3D::CWaterShape, and NL3D::CWaveMakerShape. Definition at line 93 of file shape.h.
00093 {return true;} |
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compute _Lightable.
Definition at line 407 of file mesh_base.cpp. References _IsLightable, and uint. Referenced by buildMeshBase(), and serialMeshBase().
00408 { 00409 // by default the mesh is not lightable 00410 _IsLightable= false; 00411 00412 // Mat count 00413 uint matCount=_Materials.size(); 00414 00415 // for each material 00416 for (uint mat=0; mat<matCount; mat++) 00417 { 00418 // if this one is not a lightmap, then OK, the mesh is lightable 00419 if( _Materials[mat].getShader()!=CMaterial::LightMap ) 00420 { 00421 _IsLightable= true; 00422 break; 00423 } 00424 } 00425 } |
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create an instance of this shape. The instance may be a CTransformShape, or a specialized version of it. The default behavior is to createModel() a CTransformShape, and just assign to it the Shape.
Reimplemented in NL3D::CFlareShape, NL3D::CMesh, NL3D::CMeshMRM, NL3D::CMeshMRMSkinned, NL3D::CMeshMultiLod, NL3D::CParticleSystemShape, NL3D::CSegRemanenceShape, NL3D::CSkeletonShape, NL3D::CWaterShape, and NL3D::CWaveMakerShape. Definition at line 50 of file shape.cpp. References NL3D::CScene::createModel(), and NL3D::CTransformShape::Shape. Referenced by NL3D::CScene::createInstance(), and NL3D::CScene::updateWaitingInstances().
00051 { 00052 CTransformShape *mo= (CTransformShape*)scene.createModel(NL3D::TransformShapeId); 00053 mo->Shape= this; 00054 return mo; 00055 } |
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Flush textures. Flush material textures Implements NL3D::IShape. Definition at line 392 of file mesh_base.cpp. References uint.
00393 { 00394 // Mat count 00395 uint matCount=_Materials.size(); 00396 00397 // Flush each material textures 00398 for (uint mat=0; mat<matCount; mat++) 00399 { 00401 _Materials[mat].flushTextures (driver, selectedTexture); 00402 } 00403 } |
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return the bounding box of the shape. Default is to return Null bbox. Reimplemented in NL3D::CFlareShape, NL3D::CMesh, NL3D::CMeshMRM, NL3D::CMeshMRMSkinned, NL3D::CMeshMultiLod, NL3D::CParticleSystemShape, NL3D::CSegRemanenceShape, NL3D::CSkeletonShape, NL3D::CWaterShape, and NL3D::CWaveMakerShape. Definition at line 76 of file shape.cpp. References NLMISC::CAABBox::setCenter(), and NLMISC::CAABBox::setHalfSize().
00077 { 00078 bbox.setCenter(CVector::Null); 00079 bbox.setHalfSize(CVector::Null); 00080 } |
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return NULL if this material is NOT animated. (or if material do not exist)
Definition at line 90 of file mesh_base.cpp. References _AnimatedMaterials, and uint.
00091 { 00092 TAnimatedMaterialMap::iterator it; 00093 it= _AnimatedMaterials.find(id); 00094 if(it!=_AnimatedMaterials.end()) 00095 return &it->second; 00096 else 00097 return NULL; 00098 } |
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Definition at line 212 of file mesh_base.h. References _AutoAnim. Referenced by NL3D::CScene::createInstance(), and NL3D::CMeshBaseInstance::traverseHrc().
00212 { return _AutoAnim; } |
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Implemented in NLAIAGENT::CNumericIndex, NLAIC::IPointerGestion, NLAIC::CIdentType, and CAutomataDesc. Referenced by NLMISC::CClassRegistry::checkObject(), and NL3D::GetTextureSize(). |
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Definition at line 166 of file mesh_base.h. References _DefaultLMFactor.
00166 {return &_DefaultLMFactor;} |
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Definition at line 162 of file mesh_base.h. References _DefaultPivot. Referenced by NL3D::CMeshBaseInstance::getDefaultTrack().
00162 {return &_DefaultPivot;} |
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Definition at line 161 of file mesh_base.h. Referenced by NL3D::CMeshBaseInstance::getDefaultTrack().
00161 {return &_DefaultPos;} |
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Definition at line 163 of file mesh_base.h. References _DefaultRotEuler. Referenced by NL3D::CMeshBaseInstance::getDefaultTrack().
00163 {return &_DefaultRotEuler;} |
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Definition at line 164 of file mesh_base.h. References _DefaultRotQuat. Referenced by NL3D::CMeshBaseInstance::getDefaultTrack().
00164 {return &_DefaultRotQuat;} |
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Definition at line 165 of file mesh_base.h. References _DefaultScale. Referenced by NL3D::CMeshBaseInstance::getDefaultTrack().
00165 {return &_DefaultScale;} |
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return the DistMax where the shape is no more displayed. Default is to return -1, meaning DistMax = infinite. Definition at line 112 of file shape.h.
00112 {return _DistMax;} |
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get the lod texture info. see CSkeletonModel Lod system. NULL per default. NB: serialised
Definition at line 223 of file mesh_base.h. References _LodCharacterTexture. Referenced by NL3D::CSkeletonModel::computeLodTexture().
00223 {return _LodCharacterTexture;} |
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Get a material, const version.
Definition at line 184 of file mesh_base.h. References uint.
00185 { 00186 return _Materials[id]; 00187 } |
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Get a material.
Definition at line 179 of file mesh_base.h. References uint. Referenced by NL3D::CZoneLighter::addTriangles(), NL3D::CCoarseMeshBuild::buildBitmap(), NL3D::CPSConstraintMesh::CMeshDisplayShare::buildRdrPassSet(), NL3D::CheckForLightableFacesInMesh(), NL3D::CheckForOpaqueAndTransparentFacesInMesh(), NL3D::CShapeBank::processWaitingShapes(), NL3D::CCoarseMeshBuild::remapCoordinates(), NL3D::CAsyncFileManager3D::CMeshLoad::run(), and NL3D::CMeshBaseInstance::selectTextureSet().
00180 { 00181 return _Materials[id]; 00182 } |
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Get the number of materials in the mesh.
Definition at line 173 of file mesh_base.h. References uint. Referenced by NL3D::CShapeBank::processWaitingShapes(), NL3D::CAsyncFileManager3D::CMeshLoad::run(), and NL3D::CMeshBaseInstance::selectTextureSet().
00174 { 00175 return _Materials.size(); 00176 } |
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get an approximation of the number of triangles this instance will render for a fixed distance. return 0 if do not support degradation. Implemented in NL3D::CFlareShape, NL3D::CMesh, NL3D::CMeshMRM, NL3D::CMeshMRMSkinned, NL3D::CMeshMultiLod, NL3D::CParticleSystemShape, NL3D::CSegRemanenceShape, NL3D::CSkeletonShape, NL3D::CWaterShape, and NL3D::CWaveMakerShape. |
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Definition at line 70 of file smart_ptr.h. References NLMISC::CRefCount::crefs, and sint.
00071 { 00072 return crefs; 00073 } |
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instanciate MeshBase part to an instance (a CMeshBaseInstance).
Definition at line 261 of file mesh_base.cpp. References _AnimatedMaterials, NL3D::CMeshBaseInstance::_AnimatedMaterials, _AnimatedMorph, NL3D::CMeshBaseInstance::_AnimatedMorphFactor, _DefaultPivot, _DefaultRotQuat, _DefaultScale, NL3D::CMeshBaseInstance::AsyncTextures, NL3D::CAnimatedValueQuat, NL3D::CAnimatedValueVector, NL3D::CTrackDefaultBlendable< CQuat >::getValue(), NL3D::CTrackDefaultBlendable< CVector >::getValue(), NL3D::CMeshBaseInstance::Materials, nlassert, NL3D::CMeshBaseInstance::selectTextureSet(), NL3D::IAnimatable::setFather(), NL3D::CTransform::setIsBigLightable(), NL3D::CTransform::setIsLightable(), NL3D::CAnimatedMaterial::setMaterial(), NL3D::CTransform::setOpacity(), NL3D::CTransform::setTransparency(), and uint32.
00262 { 00263 uint32 i; 00264 00265 00266 // setup animated blendShapes 00267 //=========================== 00268 mi->_AnimatedMorphFactor.reserve(_AnimatedMorph.size()); 00269 for(i = 0; i < _AnimatedMorph.size(); ++i) 00270 { 00271 CAnimatedMorph am(&_AnimatedMorph[i]); 00272 mi->_AnimatedMorphFactor.push_back (am); 00273 } 00274 00275 // setup materials. 00276 //================= 00277 // Copy material. Textures are referenced only 00278 mi->Materials= _Materials; 00279 00280 // Instanciate selectable textures (use default set) 00281 mi->selectTextureSet(0); 00282 00283 // prepare possible AsyncTextures 00284 mi->AsyncTextures.resize(_Materials.size()); 00285 00286 // setup animated materials. 00287 //========================== 00288 TAnimatedMaterialMap::iterator it; 00289 mi->_AnimatedMaterials.reserve(_AnimatedMaterials.size()); 00290 for(it= _AnimatedMaterials.begin(); it!= _AnimatedMaterials.end(); it++) 00291 { 00292 CAnimatedMaterial aniMat(&it->second); 00293 00294 // set the target instance material. 00295 nlassert(it->first < mi->Materials.size()); 00296 aniMat.setMaterial(&mi->Materials[it->first]); 00297 00298 // Must set the Animatable father of the animated material (the mesh_base_instance!). 00299 aniMat.setFather(mi, CMeshBaseInstance::OwnerBit); 00300 00301 // Append this animated material. 00302 mi->_AnimatedMaterials.push_back(aniMat); 00303 } 00304 00305 // Misc 00306 //========================== 00307 00308 // Setup position with the default value 00309 mi->ITransformable::setPos( ((CAnimatedValueVector&)_DefaultPos.getValue()).Value ); 00310 mi->ITransformable::setRotQuat( ((CAnimatedValueQuat&)_DefaultRotQuat.getValue()).Value ); 00311 mi->ITransformable::setScale( ((CAnimatedValueVector&)_DefaultScale.getValue()).Value ); 00312 mi->ITransformable::setPivot( ((CAnimatedValueVector&)_DefaultPivot.getValue()).Value ); 00313 00314 // Check materials for transparency 00315 mi->setTransparency( false ); 00316 mi->setOpacity( false ); 00317 for( i = 0; i < mi->Materials.size(); ++i ) 00318 if( mi->Materials[i].getBlend() ) 00319 mi->setTransparency( true ); 00320 else 00321 mi->setOpacity( true ); 00322 00323 // if the mesh is lightable, then the instance is 00324 mi->setIsLightable(this->isLightable()); 00325 00326 // a mesh is considered big for lightable if it uses localAttenuation 00327 mi->setIsBigLightable(this->useLightingLocalAttenuation()); 00328 00329 } |
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Is this mesh lightable? true if one of his materials is not a lightmap. NB: result stored in file.
Definition at line 198 of file mesh_base.h. References _IsLightable. Referenced by NL3D::CInstanceLighter::light().
00198 {return _IsLightable;} |
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Profiling. Called in RenderPass if Current Frame profiled. No-Op by default Informations must be added in rdrTrav->Scene Reimplemented in NL3D::CMesh, NL3D::CMeshMRM, NL3D::CMeshMRMSkinned, and NL3D::CMeshMultiLod. Definition at line 123 of file shape.h.
00123 {} |
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render() this shape in a driver, with the specified TransformShape information. CTransfromShape call this method in the render traversal. if opaquePass render the opaque materials else render the transparent materials. Implemented in NL3D::CFlareShape, NL3D::CMesh, NL3D::CMeshMRM, NL3D::CMeshMRMSkinned, NL3D::CMeshMultiLod, NL3D::CParticleSystemShape, NL3D::CSegRemanenceShape, NL3D::CSkeletonShape, NL3D::CWaterShape, and NL3D::CWaveMakerShape. |
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reset the lod texture info. see CSkeletonModel Lod system.
Definition at line 436 of file mesh_base.cpp. References _LodCharacterTexture. Referenced by applyMaterialUsageOptim(), setupLodCharacterTexture(), and ~CMeshBase().
00437 { 00438 if(_LodCharacterTexture) 00439 { 00440 delete _LodCharacterTexture; 00441 _LodCharacterTexture= NULL; 00442 } 00443 } |
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serial the base Part of this mesh.
Definition at line 149 of file mesh_base.cpp. References _AnimatedMaterials, _AnimatedMorph, _AutoAnim, _DefaultPivot, _DefaultRotEuler, _DefaultRotQuat, _DefaultScale, _IsLightable, _LightInfos, _LodCharacterTexture, _UseLightingLocalAttenuation, computeIsLightable(), sint, and TLightInfoMapV7.
00150 { 00151 /* 00152 Version 8: 00153 - new format for CLightMapInfoList 00154 Version 7: 00155 - _LodCharacterTexture 00156 Version 6: 00157 - _DistMax 00158 Version 5: 00159 - _AutoAnim 00160 Version 4: 00161 - _UseLightingLocalAttenuation 00162 Version 3: 00163 - _IsLightable 00164 Version 2: 00165 - Added Blend Shapes factors 00166 Version 1: 00167 - Cut in version because of badly coded ITexture* serialisation. throw an exception if 00168 find a version < 1. 00169 Version 0: 00170 - 1st version. 00171 */ 00172 sint ver = f.serialVersion(8); 00173 00174 if (ver >= 2) 00175 { 00176 f.serialCont (_AnimatedMorph); 00177 } 00178 00179 if(ver<1) 00180 throw NLMISC::EStream(f, "Mesh in Stream is too old (MeshBase version < 1)"); 00181 00182 f.serial (_DefaultPos); 00183 f.serial (_DefaultPivot); 00184 f.serial (_DefaultRotEuler); 00185 f.serial (_DefaultRotQuat); 00186 f.serial (_DefaultScale); 00187 00188 f.serialCont(_Materials); 00189 f.serialCont(_AnimatedMaterials); 00190 00191 if(ver >= 8) 00192 f.serialCont(_LightInfos); 00193 else 00194 { 00195 TLightInfoMapV7 temp; 00196 f.serialCont(temp); 00197 } 00198 00199 if(ver>=3) 00200 // read/write _IsLightable flag. 00201 f.serial(_IsLightable); 00202 else if( f.isReading() ) 00203 // update _IsLightable flag. 00204 computeIsLightable(); 00205 00206 if(ver>=4) 00207 f.serial(_UseLightingLocalAttenuation); 00208 else if( f.isReading() ) 00209 _UseLightingLocalAttenuation= false; 00210 00211 if (ver >= 5) 00212 { 00213 f.serial(_AutoAnim); 00214 } 00215 00216 if(ver >= 6) 00217 f.serial(_DistMax); 00218 00219 if(ver >= 7) 00220 f.serialPtr(_LodCharacterTexture); 00221 00222 } |
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setup a material as animated. Material must exist or else no-op.
Definition at line 77 of file mesh_base.cpp. References _AnimatedMaterials, nlassert, and uint.
00078 { 00079 nlassert(!matName.empty()); 00080 if(id<_Materials.size()) 00081 { 00082 // add / replace animated material. 00083 _AnimatedMaterials[id].Name= matName; 00084 // copy Material default. 00085 _AnimatedMaterials[id].copyFromMaterial(&_Materials[id]); 00086 } 00087 } |
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Tells that the model instanciated from this shape should be automatically animated. If so the scene will search for an automatic anim that has the same name than this shape and will bind it. This state is serialized. NB: This is a clue to scene::createInstance, a call to createInstance of this object won't make the animation binding. Definition at line 210 of file mesh_base.h. References _AutoAnim.
00210 { _AutoAnim = on; } |
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setup the DistMax where the shape is no more displayed. Take effect only for the next created instances. setting <0 means -1 and so means DistMax = infinite. Definition at line 66 of file shape.cpp. Referenced by NL3D::CFlareShape::CFlareShape().
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setup the lod texture info. see CSkeletonModel Lod system
Definition at line 446 of file mesh_base.cpp. References _LodCharacterTexture, and resetLodCharacterTexture().
00447 { 00448 // delete old 00449 resetLodCharacterTexture(); 00450 // seutp new 00451 _LodCharacterTexture= new CLodCharacterTexture; 00452 *_LodCharacterTexture= lodText; 00453 } |
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return !NULL if this shape can support MeshBlock rendering for a special instance. NB: Mesh Block render cannot occurs if the Mesh is Skinned/MeshMorphed. NB: Mesh Block render can occurs only in Opaque pass NB: Mesh block render can occurs only for CMeshBase meshes.
Reimplemented in NL3D::CMesh, NL3D::CMeshMRM, NL3D::CMeshMRMSkinned, and NL3D::CMeshMultiLod. Definition at line 158 of file shape.h.
00158 {return NULL;}
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tells if the shape wants LocalAttenuation for RealTime lighting. Default is false
Reimplemented from NL3D::IShape. Definition at line 429 of file mesh_base.cpp. References _UseLightingLocalAttenuation.
00430 { 00431 return _UseLightingLocalAttenuation; 00432 } |
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Definition at line 67 of file smart_ptr.h. |
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Definition at line 240 of file mesh_base.h. Referenced by applyMaterialUsageOptim(), buildMeshBase(), getAnimatedMaterial(), instanciateMeshBase(), serialMeshBase(), and setAnimatedMaterial(). |
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Definition at line 251 of file mesh_base.h. Referenced by buildMeshBase(), instanciateMeshBase(), and serialMeshBase(). |
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Definition at line 258 of file mesh_base.h. Referenced by CMeshBase(), getAutoAnim(), serialMeshBase(), and setAutoAnim(). |
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Definition at line 249 of file mesh_base.h. Referenced by CMeshBase(), and getDefaultLMFactor(). |
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Definition at line 245 of file mesh_base.h. Referenced by buildMeshBase(), CMeshBase(), getDefaultPivot(), instanciateMeshBase(), and serialMeshBase(). |
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Transform default tracks. Those default tracks are instancied, ie, CInstanceMesh will have the same and can't specialize it.
Definition at line 244 of file mesh_base.h. |
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Definition at line 246 of file mesh_base.h. Referenced by buildMeshBase(), CMeshBase(), getDefaultRotEuler(), and serialMeshBase(). |
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Definition at line 247 of file mesh_base.h. Referenced by buildMeshBase(), CMeshBase(), getDefaultRotQuat(), instanciateMeshBase(), and serialMeshBase(). |
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Definition at line 248 of file mesh_base.h. Referenced by buildMeshBase(), CMeshBase(), getDefaultScale(), instanciateMeshBase(), and serialMeshBase(). |
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Default to -1.
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Is this mesh lightable??
Definition at line 254 of file mesh_base.h. Referenced by computeIsLightable(), isLightable(), and serialMeshBase(). |
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The Texture Lod info for this mesh. NB: NULL by default.
Definition at line 278 of file mesh_base.h. Referenced by CMeshBase(), getLodCharacterTexture(), resetLodCharacterTexture(), serialMeshBase(), and setupLodCharacterTexture(). |
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The Materials.
Definition at line 230 of file mesh_base.h. |
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Is this mesh Use Lighting Local Attenuation ??
Definition at line 256 of file mesh_base.h. Referenced by buildMeshBase(), CMeshBase(), serialMeshBase(), and useLightingLocalAttenuation(). |
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Definition at line 79 of file smart_ptr.h. Referenced by NLMISC::CRefCount::CRefCount(), NLMISC::CRefCount::getRefCount(), and NLMISC::CRefCount::~CRefCount(). |
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Referenced by NLMISC::CRefCount::CRefCount(). |
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Definition at line 80 of file smart_ptr.h. Referenced by NLMISC::CRefCount::CRefCount(), and NLMISC::CRefCount::~CRefCount(). |