NL3D::CMeshBase Class Reference

#include <mesh_base.h>

Inheritance diagram for NL3D::CMeshBase:

NL3D::IShape NLMISC::CRefCount NLMISC::IStreamable NLMISC::IClassable NL3D::CMesh NL3D::CMeshMRM NL3D::CMeshMRMSkinned NL3D::CMeshMultiLod

Detailed Description

A base mesh with just material manipulation. Used as an abstract base class for CMesh or CMeshMRM.
Author:
Lionel Berenguier

Nevrax France

Date:
2001

Definition at line 53 of file mesh_base.h.

Public Member Functions

virtual bool clip (const std::vector< CPlane > &pyramid, const CMatrix &worldMatrix)
 CMeshBase ()
 Constructor.

virtual CTransformShapecreateInstance (CScene &scene)
void flushTextures (IDriver &driver, uint selectedTexture)
 Flush textures.

virtual void getAABBox (NLMISC::CAABBox &bbox) const
virtual std::string getClassName ()=0
float getDistMax () const
const sintgetRefCount () const
bool isLightable () const
 Is this mesh lightable? true if one of his materials is not a lightmap. NB: result stored in file.

virtual void profileSceneRender (CRenderTrav *rdrTrav, CTransformShape *trans, bool opaquePass)
virtual void render (IDriver *drv, CTransformShape *trans, bool opaquePass)=0
virtual void serial (IStream &f)=0
void serialMeshBase (NLMISC::IStream &f) throw (NLMISC::EStream)
 serial the base Part of this mesh.

void setDistMax (float distMax)
virtual bool useLightingLocalAttenuation () const
 tells if the shape wants LocalAttenuation for RealTime lighting. Default is false

 ~CMeshBase ()
Load balancing methods
virtual float getNumTriangles (float distance)=0
Load balancing methods
virtual float getNumTriangles (float distance)=0

Data Fields

TLightMapInfo _LightInfos
sint crefs
CPtrInfo * pinfo

Static Public Attributes

CPtrInfo NullPtrInfo

Protected Types

typedef std::map< uint32,
CMaterialBase
TAnimatedMaterialMap
 Animated Material mgt.


Protected Member Functions

void applyMaterialUsageOptim (const std::vector< bool > &materialUsed, std::vector< sint > &remap)
void buildMeshBase (CMeshBaseBuild &m)
 Just copy informations from a CMeshBaseBuild.

void instanciateMeshBase (CMeshBaseInstance *mi, CScene *ownerScene)
 instanciate MeshBase part to an instance (a CMeshBaseInstance).


Protected Attributes

TAnimatedMaterialMap _AnimatedMaterials
std::vector< CMorphBase_AnimatedMorph
bool _AutoAnim
CTrackDefaultRGBA _DefaultLMFactor
CTrackDefaultVector _DefaultPivot
CTrackDefaultVector _DefaultPos
 Transform default tracks. Those default tracks are instancied, ie, CInstanceMesh will have the same and can't specialize it.

CTrackDefaultVector _DefaultRotEuler
CTrackDefaultQuat _DefaultRotQuat
CTrackDefaultVector _DefaultScale
float _DistMax
 Default to -1.

bool _IsLightable
 Is this mesh lightable??

std::vector< CMaterial_Materials
 The Materials.

bool _UseLightingLocalAttenuation
 Is this mesh Use Lighting Local Attenuation ??


Private Member Functions

void computeIsLightable ()
 compute _Lightable.


Private Attributes

CLodCharacterTexture_LodCharacterTexture
 The Texture Lod info for this mesh. NB: NULL by default.


Friends

struct CPtrInfo


Member Typedef Documentation

typedef std::map<uint32, CMaterialBase> NL3D::CMeshBase::TAnimatedMaterialMap [protected]
 

Animated Material mgt.

Definition at line 239 of file mesh_base.h.

typedef std::map< std::string, CLightInfoMapListV7 > NL3D::CMeshBase::TLightInfoMapV7
 

Definition at line 76 of file mesh_base.h.

Referenced by serialMeshBase().

typedef std::vector< CLightMapInfoList > NL3D::CMeshBase::TLightMapInfo
 

Definition at line 111 of file mesh_base.h.


Constructor & Destructor Documentation

NL3D::CMeshBase::CMeshBase  ) 
 

Constructor.

Definition at line 43 of file mesh_base.cpp.

References _AutoAnim, _DefaultLMFactor, _DefaultPivot, _DefaultRotEuler, _DefaultRotQuat, _DefaultScale, _LodCharacterTexture, _UseLightingLocalAttenuation, NL3D::CTrackDefaultBlendable< T >::setValue(), NL3D::CTrackDefaultBlendable< CQuat >::setValue(), and NL3D::CTrackDefaultBlendable< CVector >::setValue().

00044 {
00045         _UseLightingLocalAttenuation= false;
00046 
00047         // To have same functionnality than previous version, init to identity.
00048         _DefaultPos.setValue(CVector(0,0,0));
00049         _DefaultPivot.setValue(CVector(0,0,0));
00050         _DefaultRotEuler.setValue(CVector(0,0,0));
00051         _DefaultRotQuat.setValue(CQuat::Identity);
00052         _DefaultScale.setValue(CVector(1,1,1));
00053         _DefaultLMFactor.setValue(CRGBA(255,255,255,255));
00054 
00055         _AutoAnim = false;
00056 
00057         _LodCharacterTexture= NULL;
00058 }

NL3D::CMeshBase::~CMeshBase  ) 
 

Definition at line 62 of file mesh_base.cpp.

References resetLodCharacterTexture().

00063 {
00064         // free if exist
00065         resetLodCharacterTexture();
00066 }


Member Function Documentation

void NL3D::CMeshBase::applyMaterialUsageOptim const std::vector< bool > &  materialUsed,
std::vector< sint > &  remap
[protected]
 

delete any material not used, and build remap table (old to new). _AnimatedMaterials are reseted resetLodCharacterTexture(); is called

Definition at line 333 of file mesh_base.cpp.

References _AnimatedMaterials, _LightInfos, count, nlassert, resetLodCharacterTexture(), sint, NL3D::CMeshBase::CLightMapInfoList::StageList, and uint.

00334 {
00335         nlassert(_Materials.size()==materialUsed.size());
00336 
00337         // security reset
00338         resetLodCharacterTexture();
00339         _AnimatedMaterials.clear();
00340 
00341         // init all ids to "Not Used"
00342         remap.clear();
00343         remap.resize(_Materials.size(), -1);
00344 
00345         // remove unused materials and build remap
00346         vector<CMaterial>::iterator             itMat= _Materials.begin();
00347         uint                                                    dstIdx= 0;
00348         uint i;
00349         for(i=0;i<materialUsed.size();i++)
00350         {
00351                 // if used, still use it, and remap.
00352                 if(materialUsed[i])
00353                 {
00354                         remap[i]= dstIdx;
00355                         itMat++;
00356                         dstIdx++;
00357                 }
00358                 // remove from the array
00359                 else
00360                 {
00361                         itMat= _Materials.erase(itMat);
00362                 }
00363         }
00364 
00365         // apply the remap to LightMaps infos
00366         const uint count = _LightInfos.size ();
00367         for (i=0; i<count; i++)
00368         {
00369                 CLightMapInfoList &mapInfoList = _LightInfos[i];
00370                 std::list<CMeshBase::CLightMapInfoList::CMatStage>::iterator ite = mapInfoList.StageList.begin ();
00371                 while (ite != mapInfoList.StageList.end ())
00372                 {
00373                         sint    newId= remap[ite->MatId];
00374                         // If material used
00375                         if(newId>=0)
00376                         {
00377                                 // apply remap on the material id
00378                                 ite->MatId= newId;
00379                                 ite++;
00380                         }
00381                         else
00382                         {
00383                                 // remove it from list of light infos
00384                                 ite= mapInfoList.StageList.erase(ite);
00385                         }
00386                 }
00387         }
00388 }

void NL3D::CMeshBase::buildMeshBase CMeshBaseBuild m  )  [protected]
 

Just copy informations from a CMeshBaseBuild.

Copy default position values

Definition at line 226 of file mesh_base.cpp.

References _AnimatedMaterials, _AnimatedMorph, _DefaultPivot, _DefaultRotEuler, _DefaultRotQuat, _DefaultScale, _LightInfos, _UseLightingLocalAttenuation, NL3D::CMeshBase::CMeshBaseBuild::BSNames, computeIsLightable(), NL3D::CMeshBase::CMeshBaseBuild::DefaultBSFactors, NL3D::CMeshBase::CMeshBaseBuild::DefaultPivot, NL3D::CMeshBase::CMeshBaseBuild::DefaultPos, NL3D::CMeshBase::CMeshBaseBuild::DefaultRotEuler, NL3D::CMeshBase::CMeshBaseBuild::DefaultRotQuat, NL3D::CMeshBase::CMeshBaseBuild::DefaultScale, NL3D::CMeshBase::CMeshBaseBuild::LightInfoMap, NL3D::CMeshBase::CMeshBaseBuild::Materials, NL3D::CTrackDefaultBlendable< CQuat >::setValue(), NL3D::CTrackDefaultBlendable< CVector >::setValue(), uint32, and NL3D::CMeshBase::CMeshBaseBuild::UseLightingLocalAttenuation.

00227 {
00228         // Copy light information
00229         _LightInfos = m.LightInfoMap;
00230 
00231         // copy the materials.
00232         _Materials= m.Materials;
00233 
00234         // clear the animated materials.
00235         _AnimatedMaterials.clear();
00236 
00238         _DefaultPos.setValue (m.DefaultPos);
00239         _DefaultPivot.setValue (m.DefaultPivot);
00240         _DefaultRotEuler.setValue (m.DefaultRotEuler);
00241         _DefaultRotQuat.setValue (m.DefaultRotQuat);
00242         _DefaultScale.setValue (m.DefaultScale);
00243 
00244         _AnimatedMorph  .resize(m.DefaultBSFactors.size());
00245         for (uint32 i = 0; i < m.DefaultBSFactors.size(); ++i)
00246         {
00247                 _AnimatedMorph[i].DefaultFactor.setValue (m.DefaultBSFactors[i]);
00248                 _AnimatedMorph[i].Name = m.BSNames[i];
00249         }
00250 
00251         // update _IsLightable flag.
00252         computeIsLightable();
00253         // copy _UseLightingLocalAttenuation
00254         _UseLightingLocalAttenuation= m.UseLightingLocalAttenuation;
00255 }

virtual bool NL3D::IShape::clip const std::vector< CPlane > &  pyramid,
const CMatrix worldMatrix
[inline, virtual, inherited]
 

clip this shape with a pyramid. the pyramid is given in world space.The world matrix of the object is given.

Parameters:
pyramid the clipping polytope, planes are normalized.
worldMatrix the world matrix of the instance.
Returns:
true if the object is visible, false otherwise. The default behavior is to return true (never clipped).

Reimplemented in NL3D::CFlareShape, NL3D::CMesh, NL3D::CMeshMRM, NL3D::CMeshMRMSkinned, NL3D::CMeshMultiLod, NL3D::CSegRemanenceShape, NL3D::CSkeletonShape, NL3D::CWaterShape, and NL3D::CWaveMakerShape.

Definition at line 93 of file shape.h.

00093 {return true;}

void NL3D::CMeshBase::computeIsLightable  )  [private]
 

compute _Lightable.

Definition at line 407 of file mesh_base.cpp.

References _IsLightable, and uint.

Referenced by buildMeshBase(), and serialMeshBase().

00408 {
00409         // by default the mesh is not lightable
00410         _IsLightable= false;
00411 
00412         // Mat count
00413         uint matCount=_Materials.size();
00414 
00415         // for each material 
00416         for (uint mat=0; mat<matCount; mat++)
00417         {
00418                 // if this one is not a lightmap, then OK, the mesh is lightable
00419                 if( _Materials[mat].getShader()!=CMaterial::LightMap )
00420                 {
00421                         _IsLightable= true;
00422                         break;
00423                 }
00424         }
00425 }

CTransformShape * NL3D::IShape::createInstance CScene scene  )  [virtual, inherited]
 

create an instance of this shape. The instance may be a CTransformShape, or a specialized version of it. The default behavior is to createModel() a CTransformShape, and just assign to it the Shape.

Parameters:
scene the scene used to createModel().
Returns:
the specialized instance for this shape.

Reimplemented in NL3D::CFlareShape, NL3D::CMesh, NL3D::CMeshMRM, NL3D::CMeshMRMSkinned, NL3D::CMeshMultiLod, NL3D::CParticleSystemShape, NL3D::CSegRemanenceShape, NL3D::CSkeletonShape, NL3D::CWaterShape, and NL3D::CWaveMakerShape.

Definition at line 50 of file shape.cpp.

References NL3D::CScene::createModel(), and NL3D::CTransformShape::Shape.

Referenced by NL3D::CScene::createInstance(), and NL3D::CScene::updateWaitingInstances().

00051 {
00052         CTransformShape         *mo= (CTransformShape*)scene.createModel(NL3D::TransformShapeId);
00053         mo->Shape= this;
00054         return mo;
00055 }

void NL3D::CMeshBase::flushTextures IDriver driver,
uint  selectedTexture
[virtual]
 

Flush textures.

Flush material textures

Implements NL3D::IShape.

Definition at line 392 of file mesh_base.cpp.

References uint.

00393 {
00394         // Mat count
00395         uint matCount=_Materials.size();
00396 
00397         // Flush each material textures
00398         for (uint mat=0; mat<matCount; mat++)
00399         {
00401                 _Materials[mat].flushTextures (driver, selectedTexture);
00402         }
00403 }

void NL3D::IShape::getAABBox NLMISC::CAABBox bbox  )  const [virtual, inherited]
 

return the bounding box of the shape. Default is to return Null bbox.

Reimplemented in NL3D::CFlareShape, NL3D::CMesh, NL3D::CMeshMRM, NL3D::CMeshMRMSkinned, NL3D::CMeshMultiLod, NL3D::CParticleSystemShape, NL3D::CSegRemanenceShape, NL3D::CSkeletonShape, NL3D::CWaterShape, and NL3D::CWaveMakerShape.

Definition at line 76 of file shape.cpp.

References NLMISC::CAABBox::setCenter(), and NLMISC::CAABBox::setHalfSize().

00077 {
00078         bbox.setCenter(CVector::Null);
00079         bbox.setHalfSize(CVector::Null);
00080 }

CMaterialBase * NL3D::CMeshBase::getAnimatedMaterial uint  id  ) 
 

return NULL if this material is NOT animated. (or if material do not exist)

Definition at line 90 of file mesh_base.cpp.

References _AnimatedMaterials, and uint.

00091 {
00092         TAnimatedMaterialMap::iterator  it;
00093         it= _AnimatedMaterials.find(id);
00094         if(it!=_AnimatedMaterials.end())
00095                 return &it->second;
00096         else
00097                 return NULL;
00098 }

bool NL3D::CMeshBase::getAutoAnim  )  const [inline]
 

Definition at line 212 of file mesh_base.h.

References _AutoAnim.

Referenced by NL3D::CScene::createInstance(), and NL3D::CMeshBaseInstance::traverseHrc().

00212 { return _AutoAnim; }

virtual std::string NLMISC::IClassable::getClassName  )  [pure virtual, inherited]
 

Implemented in NLAIAGENT::CNumericIndex, NLAIC::IPointerGestion, NLAIC::CIdentType, and CAutomataDesc.

Referenced by NLMISC::CClassRegistry::checkObject(), and NL3D::GetTextureSize().

CTrackDefaultRGBA* NL3D::CMeshBase::getDefaultLMFactor  )  [inline]
 

Definition at line 166 of file mesh_base.h.

References _DefaultLMFactor.

00166 {return &_DefaultLMFactor;}

CTrackDefaultVector* NL3D::CMeshBase::getDefaultPivot  )  [inline]
 

Definition at line 162 of file mesh_base.h.

References _DefaultPivot.

Referenced by NL3D::CMeshBaseInstance::getDefaultTrack().

00162 {return &_DefaultPivot;}

CTrackDefaultVector* NL3D::CMeshBase::getDefaultPos  )  [inline]
 

Definition at line 161 of file mesh_base.h.

Referenced by NL3D::CMeshBaseInstance::getDefaultTrack().

00161 {return &_DefaultPos;}

CTrackDefaultVector* NL3D::CMeshBase::getDefaultRotEuler  )  [inline]
 

Definition at line 163 of file mesh_base.h.

References _DefaultRotEuler.

Referenced by NL3D::CMeshBaseInstance::getDefaultTrack().

00163 {return &_DefaultRotEuler;}

CTrackDefaultQuat* NL3D::CMeshBase::getDefaultRotQuat  )  [inline]
 

Definition at line 164 of file mesh_base.h.

References _DefaultRotQuat.

Referenced by NL3D::CMeshBaseInstance::getDefaultTrack().

00164 {return &_DefaultRotQuat;}

CTrackDefaultVector* NL3D::CMeshBase::getDefaultScale  )  [inline]
 

Definition at line 165 of file mesh_base.h.

References _DefaultScale.

Referenced by NL3D::CMeshBaseInstance::getDefaultTrack().

00165 {return &_DefaultScale;}

float NL3D::IShape::getDistMax  )  const [inline, inherited]
 

return the DistMax where the shape is no more displayed. Default is to return -1, meaning DistMax = infinite.

Definition at line 112 of file shape.h.

00112 {return _DistMax;}

const CLodCharacterTexture* NL3D::CMeshBase::getLodCharacterTexture  )  const [inline]
 

get the lod texture info. see CSkeletonModel Lod system. NULL per default. NB: serialised

Definition at line 223 of file mesh_base.h.

References _LodCharacterTexture.

Referenced by NL3D::CSkeletonModel::computeLodTexture().

00223 {return _LodCharacterTexture;}

const CMaterial& NL3D::CMeshBase::getMaterial uint  id  )  const [inline]
 

Get a material, const version.

Definition at line 184 of file mesh_base.h.

References uint.

00185         {
00186                 return _Materials[id];
00187         }

CMaterial& NL3D::CMeshBase::getMaterial uint  id  )  [inline]
 

Get a material.

Definition at line 179 of file mesh_base.h.

References uint.

Referenced by NL3D::CZoneLighter::addTriangles(), NL3D::CCoarseMeshBuild::buildBitmap(), NL3D::CPSConstraintMesh::CMeshDisplayShare::buildRdrPassSet(), NL3D::CheckForLightableFacesInMesh(), NL3D::CheckForOpaqueAndTransparentFacesInMesh(), NL3D::CShapeBank::processWaitingShapes(), NL3D::CCoarseMeshBuild::remapCoordinates(), NL3D::CAsyncFileManager3D::CMeshLoad::run(), and NL3D::CMeshBaseInstance::selectTextureSet().

00180         {
00181                 return _Materials[id];
00182         }

uint NL3D::CMeshBase::getNbMaterial  )  const [inline]
 

Get the number of materials in the mesh.

Definition at line 173 of file mesh_base.h.

References uint.

Referenced by NL3D::CShapeBank::processWaitingShapes(), NL3D::CAsyncFileManager3D::CMeshLoad::run(), and NL3D::CMeshBaseInstance::selectTextureSet().

00174         {
00175                 return _Materials.size();
00176         }

virtual float NL3D::IShape::getNumTriangles float  distance  )  [pure virtual, inherited]
 

get an approximation of the number of triangles this instance will render for a fixed distance. return 0 if do not support degradation.

Implemented in NL3D::CFlareShape, NL3D::CMesh, NL3D::CMeshMRM, NL3D::CMeshMRMSkinned, NL3D::CMeshMultiLod, NL3D::CParticleSystemShape, NL3D::CSegRemanenceShape, NL3D::CSkeletonShape, NL3D::CWaterShape, and NL3D::CWaveMakerShape.

const sint& NLMISC::CRefCount::getRefCount  )  const [inline, inherited]
 

Definition at line 70 of file smart_ptr.h.

References NLMISC::CRefCount::crefs, and sint.

00071         {
00072                 return  crefs;
00073         }

void NL3D::CMeshBase::instanciateMeshBase CMeshBaseInstance mi,
CScene ownerScene
[protected]
 

instanciate MeshBase part to an instance (a CMeshBaseInstance).

Definition at line 261 of file mesh_base.cpp.

References _AnimatedMaterials, NL3D::CMeshBaseInstance::_AnimatedMaterials, _AnimatedMorph, NL3D::CMeshBaseInstance::_AnimatedMorphFactor, _DefaultPivot, _DefaultRotQuat, _DefaultScale, NL3D::CMeshBaseInstance::AsyncTextures, NL3D::CAnimatedValueQuat, NL3D::CAnimatedValueVector, NL3D::CTrackDefaultBlendable< CQuat >::getValue(), NL3D::CTrackDefaultBlendable< CVector >::getValue(), NL3D::CMeshBaseInstance::Materials, nlassert, NL3D::CMeshBaseInstance::selectTextureSet(), NL3D::IAnimatable::setFather(), NL3D::CTransform::setIsBigLightable(), NL3D::CTransform::setIsLightable(), NL3D::CAnimatedMaterial::setMaterial(), NL3D::CTransform::setOpacity(), NL3D::CTransform::setTransparency(), and uint32.

00262 {
00263         uint32 i;
00264 
00265 
00266         // setup animated blendShapes
00267         //===========================
00268         mi->_AnimatedMorphFactor.reserve(_AnimatedMorph.size());
00269         for(i = 0; i < _AnimatedMorph.size(); ++i)
00270         {
00271                 CAnimatedMorph am(&_AnimatedMorph[i]);
00272                 mi->_AnimatedMorphFactor.push_back (am);
00273         }
00274         
00275         // setup materials.
00276         //=================
00277         // Copy material. Textures are referenced only
00278         mi->Materials= _Materials;
00279 
00280         // Instanciate selectable textures (use default set)
00281         mi->selectTextureSet(0);
00282 
00283         // prepare possible AsyncTextures
00284         mi->AsyncTextures.resize(_Materials.size());
00285 
00286         // setup animated materials.
00287         //==========================
00288         TAnimatedMaterialMap::iterator  it;
00289         mi->_AnimatedMaterials.reserve(_AnimatedMaterials.size());
00290         for(it= _AnimatedMaterials.begin(); it!= _AnimatedMaterials.end(); it++)
00291         {
00292                 CAnimatedMaterial       aniMat(&it->second);
00293 
00294                 // set the target instance material.
00295                 nlassert(it->first < mi->Materials.size());
00296                 aniMat.setMaterial(&mi->Materials[it->first]);
00297 
00298                 // Must set the Animatable father of the animated material (the mesh_base_instance!).
00299                 aniMat.setFather(mi, CMeshBaseInstance::OwnerBit);
00300 
00301                 // Append this animated material.
00302                 mi->_AnimatedMaterials.push_back(aniMat);
00303         }
00304 
00305         // Misc
00306         //==========================
00307         
00308         // Setup position with the default value
00309         mi->ITransformable::setPos( ((CAnimatedValueVector&)_DefaultPos.getValue()).Value  );
00310         mi->ITransformable::setRotQuat( ((CAnimatedValueQuat&)_DefaultRotQuat.getValue()).Value  );
00311         mi->ITransformable::setScale( ((CAnimatedValueVector&)_DefaultScale.getValue()).Value  );
00312         mi->ITransformable::setPivot( ((CAnimatedValueVector&)_DefaultPivot.getValue()).Value  );
00313 
00314         // Check materials for transparency
00315         mi->setTransparency( false );
00316         mi->setOpacity( false );
00317         for( i = 0; i < mi->Materials.size(); ++i )
00318         if( mi->Materials[i].getBlend() )
00319                 mi->setTransparency( true );
00320         else
00321                 mi->setOpacity( true );
00322 
00323         // if the mesh is lightable, then the instance is
00324         mi->setIsLightable(this->isLightable());
00325 
00326         // a mesh is considered big for lightable if it uses localAttenuation
00327         mi->setIsBigLightable(this->useLightingLocalAttenuation());
00328 
00329 }

bool NL3D::CMeshBase::isLightable  )  const [inline]
 

Is this mesh lightable? true if one of his materials is not a lightmap. NB: result stored in file.

Definition at line 198 of file mesh_base.h.

References _IsLightable.

Referenced by NL3D::CInstanceLighter::light().

00198 {return _IsLightable;}

virtual void NL3D::IShape::profileSceneRender CRenderTrav rdrTrav,
CTransformShape trans,
bool  opaquePass
[inline, virtual, inherited]
 

Profiling. Called in RenderPass if Current Frame profiled. No-Op by default Informations must be added in rdrTrav->Scene

Reimplemented in NL3D::CMesh, NL3D::CMeshMRM, NL3D::CMeshMRMSkinned, and NL3D::CMeshMultiLod.

Definition at line 123 of file shape.h.

00123 {}

virtual void NL3D::IShape::render IDriver drv,
CTransformShape trans,
bool  opaquePass
[pure virtual, inherited]
 

render() this shape in a driver, with the specified TransformShape information. CTransfromShape call this method in the render traversal. if opaquePass render the opaque materials else render the transparent materials.

Implemented in NL3D::CFlareShape, NL3D::CMesh, NL3D::CMeshMRM, NL3D::CMeshMRMSkinned, NL3D::CMeshMultiLod, NL3D::CParticleSystemShape, NL3D::CSegRemanenceShape, NL3D::CSkeletonShape, NL3D::CWaterShape, and NL3D::CWaveMakerShape.

void NL3D::CMeshBase::resetLodCharacterTexture  ) 
 

reset the lod texture info. see CSkeletonModel Lod system.

Definition at line 436 of file mesh_base.cpp.

References _LodCharacterTexture.

Referenced by applyMaterialUsageOptim(), setupLodCharacterTexture(), and ~CMeshBase().

00437 {
00438         if(_LodCharacterTexture)
00439         {
00440                 delete _LodCharacterTexture;
00441                 _LodCharacterTexture= NULL;
00442         }
00443 }

virtual void NLMISC::IStreamable::serial IStream f  )  [pure virtual, inherited]
 

Implemented in NL3D::CFlareShape, NL3D::CTextureCross, NL3D::CMesh, NL3D::CMeshGeom, NL3D::CMeshMRMGeom, NL3D::CMeshMRM, NL3D::CMeshMRMSkinnedGeom, NL3D::CMeshMRMSkinned, NL3D::CMeshMultiLod, NL3D::CMeshVPPerPixelLight, NL3D::CMeshVPWindTree, NL3D::CParticleSystemProcess, NL3D::CParticleSystemShape, NL3D::CPSAttribMaker< T >, NL3D::CPSAttribMakerBinOp< T >, NL3D::CPSAttribMakerT< T, F >, NL3D::CPSAttribMakerMemoryBase< T >, NL3D::CPSAttribMakerMemory< uint32 >, NL3D::CPSAttribMakerMemory< sint32 >, NL3D::CPSAttribMakerMemory< float >, NL3D::CPSDot, NL3D::CPSEmitter, NL3D::CPSEmitterDirectionnal, NL3D::CPSRadialEmitter, NL3D::CPSEmitterOmni, NL3D::CPSEmitterRectangle, NL3D::CPSEmitterConic, NL3D::CPSSphericalEmitter, NL3D::CPSFace, NL3D::CPSFaceLookAt, NL3D::CPSFanLight, NL3D::CPSForce, NL3D::CPSForceIntensityHelper, NL3D::CIsotropicForceT< T >, NL3D::CPSDirectionnalForce, NL3D::CPSGravity, NL3D::CPSCentralGravity, NL3D::CPSSpring, NL3D::CPSCylindricVortex, NL3D::CPSMagneticForce, NL3D::CPSLight, NL3D::CPSLocated, NL3D::CPSLocatedBindable, NL3D::CPSTargetLocatedBindable, NL3D::CPSMesh, NL3D::CPSConstraintMesh, NL3D::CPSParticle, NL3D::CPSPlaneBasisFollowSpeed, NL3D::CPSQuad, NL3D::CPSRibbon, NL3D::CPSRibbonBase, NL3D::CPSRibbonLookAt, NL3D::CPSShockWave, NL3D::CPSSound, NL3D::CPSTailDot, NL3D::CPSZone, NL3D::CPSZonePlane, NL3D::CPSZoneSphere, NL3D::CPSZoneDisc, NL3D::CPSZoneCylinder, NL3D::CPSZoneRectangle, NL3D::CSegRemanenceShape, NL3D::CSkeletonShape, NL3D::ITexture, NL3D::CTextureBlend, NL3D::CTextureBump, NL3D::CTextureCube, NL3D::CTextureDLM, NL3D::CTextureEmboss, NL3D::CTextureFar, NL3D::CTextureFile, NL3D::CTextureFont, NL3D::CTextureGrouped, NL3D::CTextureMem, NL3D::CTextureMultiFile, NL3D::CTextureNear, NL3D::CTrackDefaultBlendable< T >, NL3D::CTrackDefaultNotBlendable< T >, NL3D::ITrackKeyFramer< CKeyT >, NL3D::CTrackSampledQuat, NL3D::CTrackSampledVector, NL3D::CWaterShape, NL3D::CWaveMakerShape, NLAIAGENT::CNumericIndex, NLAIC::IPointerGestion, NLAIC::CIdentType, NLAIC::IBasicInterface, NLAISCRIPT::COperandVoid, NLAISCRIPT::COperandAnyObject, NLAISCRIPT::COperandSimple, NLAISCRIPT::COperandSimpleListOr, NLAISCRIPT::COperandUnknown, NLAISCRIPT::COperationType, NLAISCRIPT::COperationTypeGD, NLAISCRIPT::COperandListType, CAutomataDesc, NL3D::CPSAttribMaker< float >, NL3D::CPSAttribMaker< CPlaneBasis >, NL3D::CPSAttribMaker< NLMISC::CRGBA >, NL3D::CPSAttribMaker< uint32 >, NL3D::CPSAttribMaker< CRGBA >, NL3D::CPSAttribMaker< sint32 >, NL3D::CPSAttribMakerBinOp< float >, NL3D::CPSAttribMakerBinOp< CPlaneBasis >, NL3D::CPSAttribMakerBinOp< uint32 >, NL3D::CPSAttribMakerBinOp< NLMISC::CRGBA >, NL3D::CPSAttribMakerBinOp< sint32 >, NL3D::CPSAttribMakerT< NLMISC::CRGBA, CPSValueGradientFunc< NLMISC::CRGBA > >, NL3D::CPSAttribMakerT< sint32, CPSValueBlendFunc< sint32 > >, NL3D::CPSAttribMakerT< T, CPSValueGradientFunc< T > >, NL3D::CPSAttribMakerT< sint32, CPSValueGradientFunc< sint32 > >, NL3D::CPSAttribMakerT< uint32, CPSValueGradientFunc< uint32 > >, NL3D::CPSAttribMakerT< NLMISC::CRGBA, CPSValueBlendFunc< NLMISC::CRGBA > >, NL3D::CPSAttribMakerT< float, CPSFloatCurveFunctor >, NL3D::CPSAttribMakerT< CPlaneBasis, CPSValueBlendFunc< CPlaneBasis > >, NL3D::CPSAttribMakerT< float, CPSValueGradientFunc< float > >, NL3D::CPSAttribMakerT< float, CPSValueBlendFunc< float > >, NL3D::CPSAttribMakerT< T, CPSValueBlendSampleFunc< T, n > >, NL3D::CPSAttribMakerT< NLMISC::CRGBA, CPSValueBlendSampleFunc< NLMISC::CRGBA, n > >, NL3D::CPSAttribMakerT< CPlaneBasis, CPSValueGradientFunc< CPlaneBasis > >, NL3D::CPSAttribMakerT< CPlaneBasis, CSpinnerFunctor >, NL3D::CPSAttribMakerT< T, CPSValueBlendFunc< T > >, NL3D::CPSAttribMakerT< uint32, CPSValueBlendFunc< uint32 > >, NL3D::CPSAttribMakerMemoryBase< float >, NL3D::CPSAttribMakerMemoryBase< CPlaneBasis >, NL3D::CPSAttribMakerMemoryBase< NLMISC::CRGBA >, NL3D::CPSAttribMakerMemoryBase< uint32 >, NL3D::CPSAttribMakerMemoryBase< sint32 >, NL3D::CIsotropicForceT< CPSTurbulForceFunc >, NL3D::CIsotropicForceT< CPSFluidFrictionFunctor >, NL3D::CTrackDefaultBlendable< float >, NL3D::CTrackDefaultBlendable< NLMISC::CRGBA >, NL3D::CTrackDefaultBlendable< CQuat >, NL3D::CTrackDefaultBlendable< sint32 >, NL3D::CTrackDefaultBlendable< CVector >, NL3D::CTrackDefaultNotBlendable< std::string >, NL3D::CTrackDefaultNotBlendable< bool >, NL3D::ITrackKeyFramer< CKeyBezierVector >, NL3D::ITrackKeyFramer< CKeyTCBVector >, NL3D::ITrackKeyFramer< CKeyVector >, NL3D::ITrackKeyFramer< CKeyTCBQuat >, NL3D::ITrackKeyFramer< CKeyRGBA >, NL3D::ITrackKeyFramer< CKeyInt >, NL3D::ITrackKeyFramer< CKeyBool >, NL3D::ITrackKeyFramer< CKeyFloat >, NL3D::ITrackKeyFramer< CKeyQuat >, NL3D::ITrackKeyFramer< CKeyBezierFloat >, NL3D::ITrackKeyFramer< CKeyTCBFloat >, NL3D::ITrackKeyFramer< CKeyString >, and NL3D::ITrackKeyFramer< CKeyBezierQuat >.

Referenced by NL3D::CMeshMRMGeom::loadHeader().

void NL3D::CMeshBase::serialMeshBase NLMISC::IStream f  )  throw (NLMISC::EStream)
 

serial the base Part of this mesh.

Definition at line 149 of file mesh_base.cpp.

References _AnimatedMaterials, _AnimatedMorph, _AutoAnim, _DefaultPivot, _DefaultRotEuler, _DefaultRotQuat, _DefaultScale, _IsLightable, _LightInfos, _LodCharacterTexture, _UseLightingLocalAttenuation, computeIsLightable(), sint, and TLightInfoMapV7.

00150 {
00151         /*
00152         Version 8:
00153                 - new format for CLightMapInfoList
00154         Version 7:
00155                 - _LodCharacterTexture
00156         Version 6:
00157                 - _DistMax
00158         Version 5:
00159                 - _AutoAnim
00160         Version 4:
00161                 - _UseLightingLocalAttenuation
00162         Version 3:
00163                 - _IsLightable
00164         Version 2:
00165                 - Added Blend Shapes factors
00166         Version 1:
00167                 - Cut in version because of badly coded ITexture* serialisation. throw an exception if 
00168                         find a version < 1.
00169         Version 0:
00170                 - 1st version.
00171         */
00172         sint ver = f.serialVersion(8);
00173 
00174         if (ver >= 2)
00175         {
00176                 f.serialCont (_AnimatedMorph);
00177         }
00178 
00179         if(ver<1)
00180                 throw NLMISC::EStream(f, "Mesh in Stream is too old (MeshBase version < 1)");
00181 
00182         f.serial (_DefaultPos);
00183         f.serial (_DefaultPivot);
00184         f.serial (_DefaultRotEuler);
00185         f.serial (_DefaultRotQuat);
00186         f.serial (_DefaultScale);
00187 
00188         f.serialCont(_Materials);
00189         f.serialCont(_AnimatedMaterials);
00190 
00191         if(ver >= 8)
00192                 f.serialCont(_LightInfos);
00193         else
00194         {
00195                 TLightInfoMapV7 temp;
00196                 f.serialCont(temp);
00197         }
00198 
00199         if(ver>=3)
00200                 // read/write _IsLightable flag.
00201                 f.serial(_IsLightable);
00202         else if( f.isReading() )
00203                 // update _IsLightable flag.
00204                 computeIsLightable();
00205 
00206         if(ver>=4)
00207                 f.serial(_UseLightingLocalAttenuation);
00208         else if( f.isReading() )
00209                 _UseLightingLocalAttenuation= false;
00210 
00211         if (ver >= 5)
00212         {
00213                 f.serial(_AutoAnim);
00214         }
00215 
00216         if(ver >= 6)
00217                 f.serial(_DistMax);
00218 
00219         if(ver >= 7)
00220                 f.serialPtr(_LodCharacterTexture);
00221 
00222 }

void NL3D::CMeshBase::setAnimatedMaterial uint  id,
const std::string &  matName
 

setup a material as animated. Material must exist or else no-op.

Definition at line 77 of file mesh_base.cpp.

References _AnimatedMaterials, nlassert, and uint.

00078 {
00079         nlassert(!matName.empty());
00080         if(id<_Materials.size())
00081         {
00082                 // add / replace animated material.
00083                 _AnimatedMaterials[id].Name= matName;
00084                 // copy Material default.
00085                 _AnimatedMaterials[id].copyFromMaterial(&_Materials[id]);
00086         }
00087 }

void NL3D::CMeshBase::setAutoAnim bool  on = true  )  [inline]
 

Tells that the model instanciated from this shape should be automatically animated. If so the scene will search for an automatic anim that has the same name than this shape and will bind it. This state is serialized. NB: This is a clue to scene::createInstance, a call to createInstance of this object won't make the animation binding.

Definition at line 210 of file mesh_base.h.

References _AutoAnim.

00210 { _AutoAnim = on; }

void NL3D::IShape::setDistMax float  distMax  )  [inherited]
 

setup the DistMax where the shape is no more displayed. Take effect only for the next created instances. setting <0 means -1 and so means DistMax = infinite.

Definition at line 66 of file shape.cpp.

Referenced by NL3D::CFlareShape::CFlareShape().

00067 {
00068         _DistMax= distMax;
00069         // normalize infinite setup.
00070         if(distMax<0)
00071                 _DistMax= -1;
00072 }

void NL3D::CMeshBase::setupLodCharacterTexture CLodCharacterTexture lodText  ) 
 

setup the lod texture info. see CSkeletonModel Lod system

Definition at line 446 of file mesh_base.cpp.

References _LodCharacterTexture, and resetLodCharacterTexture().

00447 {
00448         // delete old
00449         resetLodCharacterTexture();
00450         // seutp new
00451         _LodCharacterTexture= new CLodCharacterTexture;
00452         *_LodCharacterTexture= lodText;
00453 }

virtual IMeshGeom* NL3D::IShape::supportMeshBlockRendering CTransformShape trans,
float &  polygonCount
const [inline, virtual, inherited]
 

return !NULL if this shape can support MeshBlock rendering for a special instance. NB: Mesh Block render cannot occurs if the Mesh is Skinned/MeshMorphed. NB: Mesh Block render can occurs only in Opaque pass NB: Mesh block render can occurs only for CMeshBase meshes.

Parameters:
trans the instance to take into account (meshMultiLod may return NULL in blend transition).
polygonCount the number of polygons to render for the meshGeom returned
Returns:
the meshgeom to render per block if OK, else NULL (default)

Reimplemented in NL3D::CMesh, NL3D::CMeshMRM, NL3D::CMeshMRMSkinned, and NL3D::CMeshMultiLod.

Definition at line 158 of file shape.h.

00158 {return NULL;}

bool NL3D::CMeshBase::useLightingLocalAttenuation  )  const [virtual]
 

tells if the shape wants LocalAttenuation for RealTime lighting. Default is false

Reimplemented from NL3D::IShape.

Definition at line 429 of file mesh_base.cpp.

References _UseLightingLocalAttenuation.

00430 {
00431         return _UseLightingLocalAttenuation;
00432 }


Friends And Related Function Documentation

friend struct CPtrInfo [friend, inherited]
 

Definition at line 67 of file smart_ptr.h.


Field Documentation

TAnimatedMaterialMap NL3D::CMeshBase::_AnimatedMaterials [protected]
 

Definition at line 240 of file mesh_base.h.

Referenced by applyMaterialUsageOptim(), buildMeshBase(), getAnimatedMaterial(), instanciateMeshBase(), serialMeshBase(), and setAnimatedMaterial().

std::vector<CMorphBase> NL3D::CMeshBase::_AnimatedMorph [protected]
 

Definition at line 251 of file mesh_base.h.

Referenced by buildMeshBase(), instanciateMeshBase(), and serialMeshBase().

bool NL3D::CMeshBase::_AutoAnim [protected]
 

Definition at line 258 of file mesh_base.h.

Referenced by CMeshBase(), getAutoAnim(), serialMeshBase(), and setAutoAnim().

CTrackDefaultRGBA NL3D::CMeshBase::_DefaultLMFactor [protected]
 

Definition at line 249 of file mesh_base.h.

Referenced by CMeshBase(), and getDefaultLMFactor().

CTrackDefaultVector NL3D::CMeshBase::_DefaultPivot [protected]
 

Definition at line 245 of file mesh_base.h.

Referenced by buildMeshBase(), CMeshBase(), getDefaultPivot(), instanciateMeshBase(), and serialMeshBase().

CTrackDefaultVector NL3D::CMeshBase::_DefaultPos [protected]
 

Transform default tracks. Those default tracks are instancied, ie, CInstanceMesh will have the same and can't specialize it.

Definition at line 244 of file mesh_base.h.

CTrackDefaultVector NL3D::CMeshBase::_DefaultRotEuler [protected]
 

Definition at line 246 of file mesh_base.h.

Referenced by buildMeshBase(), CMeshBase(), getDefaultRotEuler(), and serialMeshBase().

CTrackDefaultQuat NL3D::CMeshBase::_DefaultRotQuat [protected]
 

Definition at line 247 of file mesh_base.h.

Referenced by buildMeshBase(), CMeshBase(), getDefaultRotQuat(), instanciateMeshBase(), and serialMeshBase().

CTrackDefaultVector NL3D::CMeshBase::_DefaultScale [protected]
 

Definition at line 248 of file mesh_base.h.

Referenced by buildMeshBase(), CMeshBase(), getDefaultScale(), instanciateMeshBase(), and serialMeshBase().

float NL3D::IShape::_DistMax [protected, inherited]
 

Default to -1.

Definition at line 165 of file shape.h.

bool NL3D::CMeshBase::_IsLightable [protected]
 

Is this mesh lightable??

Definition at line 254 of file mesh_base.h.

Referenced by computeIsLightable(), isLightable(), and serialMeshBase().

TLightMapInfo NL3D::CMeshBase::_LightInfos
 

Definition at line 234 of file mesh_base.h.

Referenced by applyMaterialUsageOptim(), buildMeshBase(), NL3D::UShape::cameraCollisionable(), NL3D::CMeshBaseInstance::getLightMapName(), NL3D::CMeshBaseInstance::getNbLightMap(), NL3D::CMeshBaseInstance::initAnimatedLightIndex(), serialMeshBase(), and NL3D::CMeshBaseInstance::traverseAnimDetail().

CLodCharacterTexture* NL3D::CMeshBase::_LodCharacterTexture [private]
 

The Texture Lod info for this mesh. NB: NULL by default.

Definition at line 278 of file mesh_base.h.

Referenced by CMeshBase(), getLodCharacterTexture(), resetLodCharacterTexture(), serialMeshBase(), and setupLodCharacterTexture().

std::vector<CMaterial> NL3D::CMeshBase::_Materials [protected]
 

The Materials.

Definition at line 230 of file mesh_base.h.

bool NL3D::CMeshBase::_UseLightingLocalAttenuation [protected]
 

Is this mesh Use Lighting Local Attenuation ??

Definition at line 256 of file mesh_base.h.

Referenced by buildMeshBase(), CMeshBase(), serialMeshBase(), and useLightingLocalAttenuation().

sint NLMISC::CRefCount::crefs [mutable, inherited]
 

Definition at line 79 of file smart_ptr.h.

Referenced by NLMISC::CRefCount::CRefCount(), NLMISC::CRefCount::getRefCount(), and NLMISC::CRefCount::~CRefCount().

CRefCount::CPtrInfo NLMISC::CRefCount::NullPtrInfo [static, inherited]
 

Referenced by NLMISC::CRefCount::CRefCount().

CPtrInfo* NLMISC::CRefCount::pinfo [mutable, inherited]
 

Definition at line 80 of file smart_ptr.h.

Referenced by NLMISC::CRefCount::CRefCount(), and NLMISC::CRefCount::~CRefCount().


The documentation for this class was generated from the following files:
Generated on Tue Mar 16 06:51:11 2004 for NeL by doxygen 1.3.6