#include <track_sampled_common.h>
Inheritance diagram for NL3D::CTrackSampledCommon:

Nevrax France
Definition at line 45 of file track_sampled_common.h.
Public Member Functions | |
| CTrackSampledCommon () | |
| Constructor. | |
| virtual void | eval (const TAnimationTime &date)=0 |
| virtual std::string | getClassName ()=0 |
| virtual const IAnimatedValue & | getValue () const=0 |
| virtual void | serial (IStream &f)=0 |
| void | setLoopMode (bool mode) |
| Change the loop mode. true default. | |
| virtual | ~CTrackSampledCommon () |
Protected Types | |
| enum | TEvalType { EvalDiscard, EvalKey0, EvalInterpolate } |
Protected Member Functions | |
| void | buildCommon (const std::vector< uint16 > &timeList, float beginTime, float endTime) |
| TEvalType | evalTime (const TAnimationTime &date, uint numKeys, uint &keyId0, uint &keyId1, float &interpValue) |
| void | serialCommon (NLMISC::IStream &f) |
Protected Attributes | |
| float | _BeginTime |
| float | _DeltaTime |
| float | _EndTime |
| bool | _LoopMode |
| float | _OODeltaTime |
| float | _OOTotalRange |
| NLMISC::CObjectVector< CTimeBlock > | _TimeBlocks |
| float | _TotalRange |
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Definition at line 103 of file track_sampled_common.h.
00103 {EvalDiscard, EvalKey0, EvalInterpolate};
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Constructor.
Definition at line 50 of file track_sampled_common.cpp.
00051 {
00052 _LoopMode= true;
00053 }
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Definition at line 56 of file track_sampled_common.cpp.
00057 {
00058 }
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Build the track time from a list of Keys.
Definition at line 106 of file track_sampled_common.cpp. References _OODeltaTime, _TimeBlocks, NLMISC::CObjectVector< CTimeBlock >::clear(), NL3D::CTrackSampledCommon::CTimeBlock::KeyOffset, nlassert, NLMISC::CObjectVector< uint8, false >::resize(), NLMISC::CObjectVector< CTimeBlock >::resize(), sint32, NLMISC::CObjectVector< uint8, false >::size(), NL3D::CTrackSampledCommon::CTimeBlock::TimeOffset, NL3D::CTrackSampledCommon::CTimeBlock::Times, and uint.
00107 {
00108 nlassert( endTime>beginTime || (beginTime==endTime && timeList.size()<=1) );
00109 uint i;
00110
00111 // reset.
00112 uint numKeys= timeList.size();
00113 _TimeBlocks.clear();
00114
00115 // Special case of 0 or 1 key.
00116 //===================
00117 if(numKeys<=1)
00118 {
00119 _BeginTime= beginTime;
00120 _EndTime= endTime;
00121 _TotalRange= 0;
00122 _OOTotalRange= 0;
00123 _DeltaTime= 0;
00124 _OODeltaTime= 0;
00125 if(numKeys==1)
00126 {
00127 _TimeBlocks.resize(1);
00128 _TimeBlocks[0].TimeOffset= 0;
00129 _TimeBlocks[0].Times.resize(1);
00130 _TimeBlocks[0].Times[0]= 0;
00131 }
00132
00133 return;
00134 }
00135
00136 // Compute All Time blocks.
00137 //===================
00138 sint32 lastBlockFrame= -1000000;
00139 nlassert(timeList[0] == 0);
00140 // Header info for creating timeBlocks
00141 vector<uint> timeBlockKeyId;
00142 vector<uint> timeBlockNumKeys;
00143
00144 // compute how many time block we need.
00145 for(i=0; i<numKeys; i++)
00146 {
00147 // verify growing order, and time difference.
00148 if(i>0)
00149 {
00150 nlassert(timeList[i]>timeList[i-1]);
00151 nlassert(timeList[i]-timeList[i-1] <= 255 );
00152 }
00153 // If the current frame is to far from the last TimeBlock frame (or if 1st timeBlock), must create a new timeBlock
00154 if(timeList[i]-lastBlockFrame>255)
00155 {
00156 // create a new timeblock
00157 timeBlockKeyId.push_back(i);
00158 // Add this key to this new time Block (numKey == 1).
00159 timeBlockNumKeys.push_back(1);
00160 lastBlockFrame= timeList[i];
00161 }
00162 else
00163 {
00164 // Add this key to the timeBlock.
00165 timeBlockNumKeys[timeBlockNumKeys.size()-1]++;
00166 }
00167 }
00168
00169 // Build the timeBlocks.
00170 _TimeBlocks.resize(timeBlockKeyId.size());
00171 for(i=0; i<timeBlockKeyId.size(); i++)
00172 {
00173 CTimeBlock &timeBlock= _TimeBlocks[i];
00174 uint firstKeyId= timeBlockKeyId[i];
00175 uint numKeys= timeBlockNumKeys[i];
00176 // compute the offset time and key
00177 timeBlock.KeyOffset= firstKeyId;
00178 timeBlock.TimeOffset= timeList[firstKeyId];
00179 // create array of key
00180 timeBlock.Times.resize(numKeys);
00181 for(uint j=0;j<timeBlock.Times.size(); j++)
00182 {
00183 // get the key time and make it local to the timeBlock.
00184 timeBlock.Times[j]= timeList[firstKeyId+j] - timeBlock.TimeOffset;
00185 }
00186 }
00187
00188 // Compute other params
00189 //===================
00190 _BeginTime= beginTime;
00191 _EndTime= endTime;
00192 // compute deltatime for a frame to an other
00193 uint totalFrameCount= timeList[numKeys-1] - timeList[0];
00194 nlassert(totalFrameCount>0);
00195 _DeltaTime= (_EndTime-_BeginTime) / totalFrameCount;
00196 _OODeltaTime= (float)(1.0 / _DeltaTime);
00197 // Compute range of anim
00198 _TotalRange= _EndTime-_BeginTime;
00199 _OOTotalRange= float(1.0/_TotalRange);
00200
00201 }
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Evaluation of the value of the track for this time. The result is internaly stored to simplify access at the polymorphic values. To get the value, call ITrack::getValue(). Implemented in NL3D::ITrackDefault, NL3D::ITrackKeyFramer< CKeyT >, NL3D::CTrackSampledQuat, NL3D::CTrackSampledVector, NL3D::ITrackKeyFramer< CKeyBezierVector >, NL3D::ITrackKeyFramer< CKeyTCBVector >, NL3D::ITrackKeyFramer< CKeyVector >, NL3D::ITrackKeyFramer< CKeyTCBQuat >, NL3D::ITrackKeyFramer< CKeyRGBA >, NL3D::ITrackKeyFramer< CKeyInt >, NL3D::ITrackKeyFramer< CKeyBool >, NL3D::ITrackKeyFramer< CKeyFloat >, NL3D::ITrackKeyFramer< CKeyQuat >, NL3D::ITrackKeyFramer< CKeyBezierFloat >, NL3D::ITrackKeyFramer< CKeyTCBFloat >, NL3D::ITrackKeyFramer< CKeyString >, and NL3D::ITrackKeyFramer< CKeyBezierQuat >. Referenced by NL3D::ITrack::interpolate(). |
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Definition at line 211 of file track_sampled_common.cpp. References _OODeltaTime, _TimeBlocks, NLMISC::clamp(), EvalDiscard, EvalInterpolate, EvalKey0, NLMISC::CObjectVector< uint8, false >::getPtr(), NLMISC::CObjectVector< CTimeBlock >::getPtr(), NL3D::CTrackSampledCommon::CTimeBlock::KeyOffset, nlassert, NLMISC::searchLowerBound(), sint, NLMISC::CObjectVector< uint8, false >::size(), NLMISC::CObjectVector< CTimeBlock >::size(), t, NL3D::TAnimationTime, NL3D::CTrackSampledCommon::CTimeBlock::TimeOffset, NL3D::CTrackSampledCommon::CTimeBlock::Times, uint, and uint8. Referenced by NL3D::CTrackSampledVector::eval(), and NL3D::CTrackSampledQuat::eval().
00212 {
00213 // Empty? quit
00214 if(numKeys==0)
00215 return EvalDiscard;
00216
00217 // One Key? easy, and quit.
00218 if(numKeys==1)
00219 {
00220 keyId0= 0;
00221 return EvalKey0;
00222 }
00223
00224 // manage Loop
00225 //=====================
00226 float localTime;
00227 if(_LoopMode)
00228 {
00229 nlassert(_TotalRange>0);
00230 // get relative to BeginTime.
00231 localTime= date-_BeginTime;
00232
00233 // force us to be in interval [0, _TotalRange[.
00234 if( localTime<0 || localTime>=_TotalRange )
00235 {
00236 double d= localTime*_OOTotalRange;
00237
00238 // floor(d) is the truncated number of loops.
00239 d= localTime- floor(d)*_TotalRange;
00240 localTime= (float)d;
00241
00242 // For precision problems, ensure correct range.
00243 if(localTime<0 || localTime >= _TotalRange)
00244 localTime= 0;
00245 }
00246
00247 }
00248 else
00249 {
00250 // get relative to BeginTime.
00251 localTime= date-_BeginTime;
00252 }
00253
00254
00255 // Find the first key before localTime
00256 //=====================
00257 // get the frame in the track.
00258 sint frame= (sint)floor(localTime*_OODeltaTime);
00259 // clamp to uint16
00260 clamp(frame, 0, 65535);
00261
00262 // Search the TimeBlock.
00263 CTimeBlock keyTB;
00264 keyTB.TimeOffset= frame;
00265 uint tbId;
00266 tbId= searchLowerBound(_TimeBlocks.getPtr(), _TimeBlocks.size(), keyTB);
00267
00268 // get this timeBlock.
00269 CTimeBlock &timeBlock= _TimeBlocks[tbId];
00270 // get frame relative to this timeBlock.
00271 sint frameRel= frame-timeBlock.TimeOffset;
00272 // clamp to uint8
00273 clamp(frameRel, 0, 255);
00274 // get the key in this timeBlock.
00275 uint keyIdRel;
00276 keyIdRel= searchLowerBound(timeBlock.Times.getPtr(), timeBlock.Times.size(), (uint8)frameRel);
00277
00278 // Get the Frame and Value of Key0.
00279 uint frameKey0= timeBlock.TimeOffset + timeBlock.Times[keyIdRel];
00280 // this is the key to evaluate
00281 keyId0= timeBlock.KeyOffset + keyIdRel;
00282
00283
00284 // Interpolate with next key
00285 //=====================
00286
00287 // If not the last Key
00288 if(keyId0<numKeys-1)
00289 {
00290 // Get the next key.
00291 keyId1= keyId0+1;
00292 uint frameKey1;
00293 // If last key of the timeBlock, get the first time of the next timeBlock.
00294 if( keyIdRel+1 >= timeBlock.Times.size() )
00295 {
00296 nlassert(tbId+1<_TimeBlocks.size());
00297 frameKey1= _TimeBlocks[tbId+1].TimeOffset;
00298 }
00299 else
00300 {
00301 frameKey1= timeBlock.TimeOffset + timeBlock.Times[keyIdRel+1];
00302 }
00303
00304 // unpack time.
00305 float time0= frameKey0*_DeltaTime;
00306 float time1= frameKey1*_DeltaTime;
00307
00308 // interpolate.
00309 float t= (localTime-time0);
00310 // If difference is one frame, optimize.
00311 if(frameKey1-frameKey0==1)
00312 t*= _OODeltaTime;
00313 else
00314 t/= (time1-time0);
00315 clamp(t, 0.f, 1.f);
00316
00317 // store this interp value.
00318 interpValue= t;
00319
00320 return EvalInterpolate;
00321 }
00322 // else (last key of anim), just eval this key.
00323 return EvalKey0;
00324 }
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Get the begin time of the track Implements NL3D::UTrack. Definition at line 67 of file track_sampled_common.cpp. References NL3D::TAnimationTime.
00068 {
00069 return _BeginTime;
00070 }
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Implemented in NLAIAGENT::CNumericIndex, NLAIC::IPointerGestion, NLAIC::CIdentType, and CAutomataDesc. Referenced by NLMISC::CClassRegistry::checkObject(), and NL3D::GetTextureSize(). |
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Get the end time of the track Implements NL3D::UTrack. Definition at line 73 of file track_sampled_common.cpp. References NL3D::TAnimationTime.
00074 {
00075 return _EndTime;
00076 }
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get LoopMode. 2 mode only: "constant" (<=>false), and "loop" (<=> true). NB: same mode if time < getBeginTIme() and if time > getEndTime() Implements NL3D::ITrack. Definition at line 61 of file track_sampled_common.cpp.
00062 {
00063 return _LoopMode;
00064 }
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Interplation a bool value. You should be sure that the track you use to interpolate your value is a bool track! An assertion will be raised in debug if the type is wrong.
Implements NL3D::UTrack. Definition at line 202 of file track.cpp. References NL3D::CAnimatedValueBool, NL3D::ITrack::eval(), NL3D::ITrack::getValue(), NL3D_HAUTO_UTRACK_INTERPOLATE, res, NL3D::TAnimationTime, and value.
00203 {
00204 NL3D_HAUTO_UTRACK_INTERPOLATE;
00205
00206 // Evaluate it
00207 eval (time);
00208
00209 // Get a pointer on the value
00210 const CAnimatedValueBool *value=dynamic_cast<const CAnimatedValueBool*>(&getValue ());
00211
00212 // Type is good ?
00213 if (value)
00214 {
00215 // Ok, return the value
00216 res=value->Value;
00217 return true;
00218 }
00219 else
00220 // No, return false
00221 return false;
00222 }
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Interplation a string value. You should be sure that the track you use to interpolate your value is a string track! An assertion will be raised in debug if the type is wrong.
Implements NL3D::UTrack. Definition at line 178 of file track.cpp. References NL3D::CAnimatedValueString, NL3D::ITrack::eval(), NL3D::ITrack::getValue(), NL3D_HAUTO_UTRACK_INTERPOLATE, res, NL3D::TAnimationTime, and value.
00179 {
00180 NL3D_HAUTO_UTRACK_INTERPOLATE;
00181
00182 // Evaluate it
00183 eval (time);
00184
00185 // Get a pointer on the value
00186 const CAnimatedValueString *value=dynamic_cast<const CAnimatedValueString*>(&getValue ());
00187
00188 // Type is good ?
00189 if (value)
00190 {
00191 // Ok, return the value
00192 res=value->Value;
00193 return true;
00194 }
00195 else
00196 // No, return false
00197 return false;
00198 }
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Interplation a CQuat value. You should be sure that the track you use to interpolate your value is a CQuat track! An assertion will be raised in debug if the type is wrong.
Implements NL3D::UTrack. Definition at line 154 of file track.cpp. References NL3D::CAnimatedValueQuat, NL3D::ITrack::eval(), NL3D::ITrack::getValue(), NL3D_HAUTO_UTRACK_INTERPOLATE, res, NL3D::TAnimationTime, and value.
00155 {
00156 NL3D_HAUTO_UTRACK_INTERPOLATE;
00157
00158 // Evaluate it
00159 eval (time);
00160
00161 // Get a pointer on the value
00162 const CAnimatedValueQuat *value=dynamic_cast<const CAnimatedValueQuat*>(&getValue ());
00163
00164 // Type is good ?
00165 if (value)
00166 {
00167 // Ok, return the value
00168 res=value->Value;
00169 return true;
00170 }
00171 else
00172 // No, return false
00173 return false;
00174 }
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Interplation a CVector value. You should be sure that the track you use to interpolate your value is a CVector track! An assertion will be raised in debug if the type is wrong.
Implements NL3D::UTrack. Definition at line 130 of file track.cpp. References NL3D::CAnimatedValueVector, NL3D::ITrack::eval(), NL3D::ITrack::getValue(), NL3D_HAUTO_UTRACK_INTERPOLATE, res, NL3D::TAnimationTime, and value.
00131 {
00132 NL3D_HAUTO_UTRACK_INTERPOLATE;
00133
00134 // Evaluate it
00135 eval (time);
00136
00137 // Get a pointer on the value
00138 const CAnimatedValueVector *value=dynamic_cast<const CAnimatedValueVector*>(&getValue ());
00139
00140 // Type is good ?
00141 if (value)
00142 {
00143 // Ok, return the value
00144 res=value->Value;
00145 return true;
00146 }
00147 else
00148 // No, return false
00149 return false;
00150 }
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Interplation a CRGBA value. You should be sure that the track you use to interpolate your value is an CRGBA track! An assertion will be raised in debug if the type is wrong.
Implements NL3D::UTrack. Definition at line 106 of file track.cpp. References NL3D::CAnimatedValueRGBA, NL3D::ITrack::eval(), NL3D::ITrack::getValue(), NL3D_HAUTO_UTRACK_INTERPOLATE, res, NL3D::TAnimationTime, and value.
00107 {
00108 NL3D_HAUTO_UTRACK_INTERPOLATE;
00109
00110 // Evaluate it
00111 eval (time);
00112
00113 // Get a pointer on the value
00114 const CAnimatedValueRGBA *value=dynamic_cast<const CAnimatedValueRGBA*>(&getValue ());
00115
00116 // Type is good ?
00117 if (value)
00118 {
00119 // Ok, return the value
00120 res=value->Value;
00121 return true;
00122 }
00123 else
00124 // No, return false
00125 return false;
00126 }
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Interplation an integer value. You should be sure that the track you use to interpolate your value is an integer track! An assertion will be raised in debug if the type is wrong.
Implements NL3D::UTrack. Definition at line 82 of file track.cpp. References NL3D::CAnimatedValueInt, NL3D::ITrack::eval(), NL3D::ITrack::getValue(), NL3D_HAUTO_UTRACK_INTERPOLATE, res, sint32, NL3D::TAnimationTime, and value.
00083 {
00084 NL3D_HAUTO_UTRACK_INTERPOLATE;
00085
00086 // Evaluate it
00087 eval (time);
00088
00089 // Get a pointer on the value
00090 const CAnimatedValueInt *value=dynamic_cast<const CAnimatedValueInt*>(&getValue ());
00091
00092 // Type is good ?
00093 if (value)
00094 {
00095 // Ok, return the value
00096 res=value->Value;
00097 return true;
00098 }
00099 else
00100 // No, return false
00101 return false;
00102 }
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Interplation a float value. You should be sure that the track you use to interpolate your value is a float track! An assertion will be raised in debug if the type is wrong.
Implements NL3D::UTrack. |
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Definition at line 90 of file track_sampled_common.cpp. References _OODeltaTime, _TimeBlocks, NLMISC::IStream::serial(), and NLMISC::IStream::serialVersion().
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Change the loop mode. true default.
Definition at line 204 of file track_sampled_common.cpp. Referenced by NL3D::CAnimationOptimizer::optimizeTrack().
00205 {
00206 _LoopMode= mode;
00207 }
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Definition at line 68 of file track_sampled_common.h. |
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Definition at line 73 of file track_sampled_common.h. |
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Definition at line 69 of file track_sampled_common.h. |
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Definition at line 67 of file track_sampled_common.h. |
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Definition at line 74 of file track_sampled_common.h. Referenced by buildCommon(), evalTime(), and serialCommon(). |
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Definition at line 71 of file track_sampled_common.h. |
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Definition at line 98 of file track_sampled_common.h. Referenced by buildCommon(), evalTime(), and serialCommon(). |
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Definition at line 70 of file track_sampled_common.h. |
1.3.6