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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-June/000450.html | |
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diff --git a/pipermail/nel/2001-June/000450.html b/pipermail/nel/2001-June/000450.html new file mode 100644 index 00000000..1f024a3b --- /dev/null +++ b/pipermail/nel/2001-June/000450.html @@ -0,0 +1,74 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Game Rules</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:x5101920%40fedro.ugr.es"> + <LINK REL="Previous" HREF="000448.html"> + <LINK REL="Next" HREF="000447.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Game Rules</H1> + <B>x5101920@fedro.ugr.es</B> + <A HREF="mailto:x5101920%40fedro.ugr.es" + TITLE="[Nel] Game Rules">x5101920@fedro.ugr.es</A><BR> + <I>Sun, 01 Jul 2001 00:27:03 +0200 (MET DST)</I> + <P><UL> + <LI> Previous message: <A HREF="000448.html">[Nel] Game Rules</A></li> + <LI> Next message: <A HREF="000447.html">[Nel] Congratulations + concerns</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#450">[ date ]</a> + <a href="thread.html#450">[ thread ]</a> + <a href="subject.html#450">[ subject ]</a> + <a href="author.html#450">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Mensaje citado por: John Cosby <<A HREF="mailto:jcosby@gscyclone.com">jcosby@gscyclone.com</A>>: + +><i> I've been observing for a bit, and feel a need to jump in here. +</I>><i> +</I>><i> In many jurisdictions (America and England that I know of), the rules of +</I>><i> a +</I>><i> game cannot be copyrighted. Specific presentation, game boards, pieces, +</I>><i> etc. may by trademarked and copyrighted, but the rules that define +</I>><i> gameplay +</I>><i> cannot. +</I> +I am not a lawer... But you say "the rules of a game cannot be copyrighted." +Let's suppose that my computer is a game, k? +So my programs are the rule to play/use the game... so following that logic, +they can't be copyright, so all that EULA as just shit :) + +I have heard that what you can copyright is the style of play, for example you +can copy right D&D, you can copyright the Critical Hit table, but you can't copy +right the method of throwing a dice to resolve action. :) + +Anyway, with all that shit about patents, i think that you will be able to +patent it to. :-( + + + Miguel Angel Blanch Lardin + +nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba +Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna + + -- Echelon must die -- + +</pre> + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000448.html">[Nel] Game Rules</A></li> + <LI> Next message: <A HREF="000447.html">[Nel] Congratulations + concerns</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#450">[ date ]</a> + <a href="thread.html#450">[ thread ]</a> + <a href="subject.html#450">[ subject ]</a> + <a href="author.html#450">[ author ]</a> + </LI> + </UL> +</body></html> |