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+ <H1>[Nel] Game Rules</H1>
+ <B>x5101920@fedro.ugr.es</B>
+ <A HREF="mailto:x5101920%40fedro.ugr.es"
+ TITLE="[Nel] Game Rules">x5101920@fedro.ugr.es</A><BR>
+ <I>Sun, 01 Jul 2001 00:27:03 +0200 (MET DST)</I>
+ <P><UL>
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+<PRE>Mensaje citado por: John Cosby &lt;<A HREF="mailto:jcosby@gscyclone.com">jcosby@gscyclone.com</A>&gt;:
+
+&gt;<i> I've been observing for a bit, and feel a need to jump in here.
+</I>&gt;<i>
+</I>&gt;<i> In many jurisdictions (America and England that I know of), the rules of
+</I>&gt;<i> a
+</I>&gt;<i> game cannot be copyrighted. Specific presentation, game boards, pieces,
+</I>&gt;<i> etc. may by trademarked and copyrighted, but the rules that define
+</I>&gt;<i> gameplay
+</I>&gt;<i> cannot.
+</I>
+I am not a lawer... But you say &quot;the rules of a game cannot be copyrighted.&quot;
+Let's suppose that my computer is a game, k?
+So my programs are the rule to play/use the game... so following that logic,
+they can't be copyright, so all that EULA as just shit :)
+
+I have heard that what you can copyright is the style of play, for example you
+can copy right D&amp;D, you can copyright the Critical Hit table, but you can't copy
+right the method of throwing a dice to resolve action. :)
+
+Anyway, with all that shit about patents, i think that you will be able to
+patent it to. :-(
+
+
+ Miguel Angel Blanch Lardin
+
+nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba
+Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna
+
+ -- Echelon must die --
+
+</pre>
+
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