From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-June/000450.html | 74 +++++++++++++++++++++++++++++++++++++ 1 file changed, 74 insertions(+) create mode 100644 pipermail/nel/2001-June/000450.html (limited to 'pipermail/nel/2001-June/000450.html') diff --git a/pipermail/nel/2001-June/000450.html b/pipermail/nel/2001-June/000450.html new file mode 100644 index 00000000..1f024a3b --- /dev/null +++ b/pipermail/nel/2001-June/000450.html @@ -0,0 +1,74 @@ + + + + [Nel] Game Rules + + + + + + +

[Nel] Game Rules

+ x5101920@fedro.ugr.es + x5101920@fedro.ugr.es
+ Sun, 01 Jul 2001 00:27:03 +0200 (MET DST) +

+
+ +
Mensaje citado por: John Cosby <jcosby@gscyclone.com>:
+
+> I've been observing for a bit, and feel a need to jump in here.
+> 
+> In many jurisdictions (America and England that I know of), the rules of
+> a
+> game cannot be copyrighted.  Specific presentation, game boards, pieces,
+> etc. may by trademarked and copyrighted, but the rules that define
+> gameplay
+> cannot.
+
+I am not a lawer... But you say "the rules of a game cannot be copyrighted."
+Let's suppose that my computer is a game, k?
+So my programs are the rule to play/use the game... so following that logic, 
+they can't be copyright, so all that EULA as just shit :)
+
+I have heard that what you can copyright is the style of play, for example you 
+can copy right D&D, you can copyright the Critical Hit table, but you can't copy 
+right the method of throwing a dice to resolve action. :)
+
+Anyway, with all that shit about patents, i think that you will be able to 
+patent it to. :-(
+
+
+                  Miguel Angel Blanch Lardin
+
+nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba
+Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna 
+ 
+                    -- Echelon must die --
+
+
+ + +
+

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