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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2000-November/000036.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/pipermail/nel/2000-November/000036.html b/pipermail/nel/2000-November/000036.html new file mode 100644 index 00000000..ab0498ec --- /dev/null +++ b/pipermail/nel/2000-November/000036.html @@ -0,0 +1,64 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Some thoughts about NeL</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:zager%40teleaction.com"> + <LINK REL="Previous" HREF="000035.html"> + <LINK REL="Next" HREF="000037.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Some thoughts about NeL</H1> + <B>Dim Segebart</B> + <A HREF="mailto:zager%40teleaction.com" + TITLE="[Nel] Some thoughts about NeL">zager@teleaction.com</A><BR> + <I>Tue, 14 Nov 2000 20:34:09 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000035.html">[Nel] my last email :)</A></li> + <LI> Next message: <A HREF="000037.html">[Nel] Some thoughts about NeL</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#36">[ date ]</a> + <a href="thread.html#36">[ thread ]</a> + <a href="subject.html#36">[ subject ]</a> + <a href="author.html#36">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Ok, after browsing game projects which mentioned on +<A HREF="http://ace.planet-d.net">http://ace.planet-d.net</A> I come to conclusion +what your new game will be really MASSIVELY multi-user with _very_ +detailed world(s) running in your +universe. So, I just thinking about possibility of linking worlds, which +is NeL based, similar to WWW - +for example, when player passing the doors of some building on the +street (or any other type of portal, analog of <a href> in HTML) +he just enter the different world, which running on completely different +hardware. I'm sure, you already have such +portals in you project. But I'm afraid, this feature limited by the +nameSpace of single NeL server, am I right ? +I think what mechanism of linking between different worlds similar to +WWW will be a good starting point for +creating Internet2 (why not ? ;)) +What's about starting RFC for WCP (World Communicating Protocol) ? + + + + +</pre> + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000035.html">[Nel] my last email :)</A></li> + <LI> Next message: <A HREF="000037.html">[Nel] Some thoughts about NeL</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#36">[ date ]</a> + <a href="thread.html#36">[ thread ]</a> + <a href="subject.html#36">[ subject ]</a> + <a href="author.html#36">[ author ]</a> + </LI> + </UL> +</body></html> |