From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2000-November/000036.html | 64 +++++++++++++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 pipermail/nel/2000-November/000036.html (limited to 'pipermail/nel/2000-November/000036.html') diff --git a/pipermail/nel/2000-November/000036.html b/pipermail/nel/2000-November/000036.html new file mode 100644 index 00000000..ab0498ec --- /dev/null +++ b/pipermail/nel/2000-November/000036.html @@ -0,0 +1,64 @@ + + + + [Nel] Some thoughts about NeL + + + + + + +

[Nel] Some thoughts about NeL

+ Dim Segebart + zager@teleaction.com
+ Tue, 14 Nov 2000 20:34:09 +0100 +

+
+ +
Ok, after browsing game projects which mentioned on
+http://ace.planet-d.net I come to conclusion
+what your new game will be really MASSIVELY multi-user with _very_
+detailed world(s) running in your
+universe. So, I just thinking about possibility of linking worlds, which
+is NeL based, similar to WWW -
+for example, when player passing the doors of some building on the
+street (or any other type of portal, analog of <a href> in HTML)
+he just enter the different world, which running on completely different
+hardware. I'm sure, you already have such
+portals in you project. But I'm afraid, this feature limited by the
+nameSpace of single NeL server, am I right ?
+I think what mechanism of linking between different worlds similar to
+WWW will be a good starting point for
+creating Internet2 (why not ? ;))
+What's about starting RFC  for WCP (World Communicating Protocol) ?
+
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+ + + +
+

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