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+ <TITLE> [Nel] Some thoughts about NeL</TITLE>
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+ <H1>[Nel] Some thoughts about NeL</H1>
+ <B>Dim Segebart</B>
+ <A HREF="mailto:zager%40teleaction.com"
+ TITLE="[Nel] Some thoughts about NeL">zager@teleaction.com</A><BR>
+ <I>Tue, 14 Nov 2000 20:34:09 +0100</I>
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+<PRE>Ok, after browsing game projects which mentioned on
+<A HREF="http://ace.planet-d.net">http://ace.planet-d.net</A> I come to conclusion
+what your new game will be really MASSIVELY multi-user with _very_
+detailed world(s) running in your
+universe. So, I just thinking about possibility of linking worlds, which
+is NeL based, similar to WWW -
+for example, when player passing the doors of some building on the
+street (or any other type of portal, analog of &lt;a href&gt; in HTML)
+he just enter the different world, which running on completely different
+hardware. I'm sure, you already have such
+portals in you project. But I'm afraid, this feature limited by the
+nameSpace of single NeL server, am I right ?
+I think what mechanism of linking between different worlds similar to
+WWW will be a good starting point for
+creating Internet2 (why not ? ;))
+What's about starting RFC for WCP (World Communicating Protocol) ?
+
+
+
+
+</pre>
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