#include <agent_3dvector.h>
Inheritance diagram for NLAIAGENT::IVector:
Guillaume PUZIN
Nevrax France
Definition at line 47 of file agent_3dvector.h.
Public Types | |
enum | TOpId { op_add, op_sub, op_mul, op_div, op_eq, op_inf, op_sup, op_inf_eq, op_sup_eq, op_not, op_diff, op_neg, op_last } |
Public Member Functions | |
virtual TQueue | canProcessMessage (const IVarName &) |
virtual const IBasicType * | clone () const=0 |
sint32 | decRef () |
Decrement the reference of an object. | |
virtual void | getDebugString (std::string &) const=0 |
virtual const std::string | getInfo () |
virtual std::string | getMethodeMemberDebugString (sint32, sint32) const |
virtual sint32 | getMethodIndexSize () const |
virtual IObjetOp * | getNeg () const |
const sint32 & | getRef () const |
get the refence count. | |
const IObjectIA * | getStaticMember (const IVarName &compName) const |
virtual const IObjectIA * | getStaticMember (sint32) const |
virtual sint32 | getStaticMemberIndex (const IVarName &) const |
virtual sint32 | getStaticMemberSize () const |
virtual const CIdentType & | getType () const=0 |
NLMISC::CVectorD | getValue () const |
const NLMISC::CVectorD & | getValueRef () const |
void | incRef () |
Inc a reference. We use this when we have to conserve a pointer memeory for exemple in a list. | |
virtual void | init (IObjectIA *) |
virtual sint32 | isClassInheritedFrom (const IVarName &) const |
virtual bool | isEqual (const IBasicObjectIA &a) const |
virtual bool | isLocal () |
If the result is true the object is loclal else its a representation of an object on the server. By the method return true. | |
virtual TQueue | isMember (const IVarName *, const IVarName *, const IObjectIA &) const |
virtual bool | isTrue () const |
throw (NLAIE::CExceptionNotImplemented) | |
IVector (NLMISC::IStream &is) | |
IVector () | |
IVector (const IVector &value) | |
IVector (const NLMISC::CVectorD &v) | |
IVector (double x, double y, double z) | |
Constructor. | |
double | length () |
virtual void | load (NLMISC::IStream &is) |
virtual const IBasicType * | newInstance () const=0 |
virtual IObjetOp * | operator * (IObjetOp *a) |
throw (NLAIE::CExceptionNotImplemented) | |
virtual IObjetOp & | operator *= (IObjetOp *a) |
throw (NLAIE::CExceptionNotImplemented) | |
virtual IObjetOp * | operator! () const |
throw (NLAIE::CExceptionNotImplemented) | |
virtual IObjetOp * | operator!= (IObjetOp &a) const |
throw (NLAIE::CExceptionNotImplemented) | |
virtual IObjetOp * | operator+ (IObjetOp *a) |
throw (NLAIE::CExceptionNotImplemented) | |
virtual IObjetOp * | operator+ (const IObjetOp &a) |
throw (NLAIE::CExceptionNotImplemented) | |
virtual IObjetOp & | operator+= (IObjetOp *a) |
throw (NLAIE::CExceptionNotImplemented) | |
virtual IObjetOp & | operator+= (const IObjetOp &a) |
add the operater by anather. | |
virtual IObjetOp * | operator- (IObjetOp *a) |
throw (NLAIE::CExceptionNotImplemented) | |
virtual IObjetOp * | operator- (const IObjetOp &a) |
throw (NLAIE::CExceptionNotImplemented) | |
virtual IObjetOp & | operator-= (IObjetOp *a) |
throw (NLAIE::CExceptionNotImplemented) | |
virtual IObjetOp & | operator-= (const IObjetOp &a) |
throw (NLAIE::CExceptionNotImplemented) | |
virtual IObjetOp * | operator/ (IObjetOp *a) |
throw (NLAIE::CExceptionNotImplemented) | |
virtual IObjetOp & | operator/= (IObjetOp *a) |
throw (NLAIE::CExceptionNotImplemented) | |
virtual IObjetOp * | operator< (IObjetOp &) const |
throw (NLAIE::CExceptionNotImplemented) | |
virtual IObjetOp * | operator<= (IObjetOp &) const |
throw (NLAIE::CExceptionNotImplemented) | |
virtual IObjectIA & | operator= (const IObjectIA &a) |
bool | operator== (const IBasicObjectIA &classType) const |
virtual IObjetOp * | operator== (IObjetOp &a) const |
throw (NLAIE::CExceptionNotImplemented) | |
virtual IObjetOp * | operator> (IObjetOp &) const |
throw (NLAIE::CExceptionNotImplemented) | |
virtual IObjetOp * | operator>= (IObjetOp &) const |
throw (NLAIE::CExceptionNotImplemented) | |
virtual void | release () |
Release allow to release the pointer. The last release when the _Ref is nul delete the object. | |
virtual const CProcessResult & | run ()=0 |
virtual CProcessResult | runMethodeMember (sint32 index, IObjectIA *) |
virtual CProcessResult | runMethodeMember (sint32, sint32, IObjectIA *) |
virtual const CProcessResult & | runStep () |
virtual void | save (NLMISC::IStream &os) |
virtual CProcessResult | sendMessage (const IVarName &, IObjectIA *) |
virtual CProcessResult | sendMessage (IObjectIA *) |
virtual void | serial (NLMISC::IStream &f) throw (NLMISC::EStream) |
virtual bool | setStaticMember (sint32, IObjectIA *) |
bool | setStaticMember (const IVarName &compName, IObjectIA *change) |
void | setValue (NLMISC::CVectorD value) |
double | squareLength () |
void | unit () |
void | x (const double u) |
double | x () const |
void | y (const double v) |
double | y () const |
void | z (const double w) |
double | z () const |
virtual | ~IVector () |
Static Public Attributes | |
TProcessStatement | ProcessBuzzy = processBuzzy |
TProcessStatement | ProcessEnd = processEnd |
TProcessStatement | ProcessError = processError |
TProcessStatement | ProcessIdle = processIdle |
TProcessStatement | ProcessLocked = processLocked |
CProcessResult | ProcessNotComplit = IObjectIA::CProcessResult(processNotComplete) |
CProcessResult | ProcessRun = IObjectIA::CProcessResult() |
Protected Attributes | |
NLMISC::CVectorD | _Value |
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Definition at line 46 of file agent_operator.h.
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Constructor.
Definition at line 55 of file agent_3dvector.h.
00055 :_Value(x, y, z) 00056 { 00057 } |
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Definition at line 59 of file agent_3dvector.h. References v.
00059 :_Value(v) 00060 { 00061 } |
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Definition at line 63 of file agent_3dvector.h. References value.
00063 :IObjetOp(value), _Value((NLMISC::CVectorD)value._Value) 00064 { 00065 } |
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Definition at line 66 of file agent_3dvector.h.
00067 { 00068 } |
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Definition at line 69 of file agent_3dvector.h. References load().
00070 { 00071 load(is); 00072 } |
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Definition at line 74 of file agent_3dvector.h.
00075 { 00076 } |
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The method canProcessMessage(const IVarName &msgName) allow us to know if agent can preocess given by msgName. TQueue contain the liste of method (same as a run(msg)) that coud process the msg. Reimplemented in NLAIAGENT::CLocalAgentMail. Definition at line 350 of file baseai.cpp. References NLAIAGENT::TQueue. Referenced by NLAIAGENT::CLocalAgentMail::canProcessMessage().
00351 { 00352 return TQueue(); 00353 } |
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Decrement the reference of an object.
Definition at line 93 of file abstract_interface.h. References NLAIC::IPointerGestion::_Ref, and sint32. Referenced by NLAIC::IPointerGestion::release(), and NLAIAGENT::CAgentTimerHandle::~CAgentTimerHandle().
00094 {
00095 return --_Ref;
00096 }
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Implements NLMISC::IClassable. Reimplemented in NLAIC::CIdentType. Definition at line 116 of file abstract_interface.h. Referenced by NLAISCRIPT::CAgentClass::isClassInheritedFrom().
00117 { 00118 return std::string("<unnamed>"); 00119 } |
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Definition at line 292 of file abstract_interface.h. References NLAIC::IBasicType::getDebugString(), and s.
00293 { 00294 std::string s; 00295 getDebugString(s); 00296 return s; 00297 } |
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The methode getMethodeMemberDebugString(sint32 heritance, sint32 index) return a string that define the name and the argument of the method Reimplemented in NLAIAGENT::CAgentScript. Definition at line 311 of file baseai.cpp. References sint32. Referenced by NLAISCRIPT::CCallHeapMethodi::getDebugResult(), NLAISCRIPT::CCallStackMethodi::getDebugResult(), NLAISCRIPT::CCallMethodi::getDebugResult(), NLAISCRIPT::CLibHeapMemberMethod::getDebugResult(), NLAISCRIPT::CLibStackNewMemberMethod::getDebugResult(), NLAISCRIPT::CLibStackMemberMethod::getDebugResult(), NLAISCRIPT::CLibCallMethodi::getDebugResult(), NLAISCRIPT::CLibCallInheritedMethod::getDebugResult(), NLAISCRIPT::CLibCallMethod::getDebugResult(), NLAISCRIPT::CLibMemberMethodi::getDebugResult(), NLAISCRIPT::CLibMemberInheritedMethod::getDebugResult(), and NLAISCRIPT::CLibMemberMethod::getDebugResult().
00312 { 00313 switch(id) 00314 { 00315 case 0: 00316 { 00317 return std::string("IObjectIA::sendMessage(IMessage)"); 00318 } 00319 break; 00320 case 1: 00321 break; 00322 case 2: 00323 return std::string("IObjectIA::run()"); 00324 break; 00325 00326 case 3: 00327 { 00328 return std::string("IObjectIA::getStaticMember(Integer)"); 00329 } 00330 } 00331 return std::string("Mathod_?????(Param_?????)"); 00332 } |
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getMethodIndexSize define the nomber of method define in the class. Reimplemented from NLAIAGENT::IObjetOp. Definition at line 41 of file agent_3dvector.cpp. References sint32.
00042 { 00043 return getMethodIndexSize() + 10; 00044 } |
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Definition at line 165 of file agent_operator.h. References NLAIC::IBasicType::clone(), and NLAIAGENT::IObjetOp::neg(). Referenced by NLAISCRIPT::CNegOpCode::runOpCode().
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get the refence count.
Definition at line 99 of file abstract_interface.h. References NLAIC::IPointerGestion::_Ref, and sint32. Referenced by NLAIAGENT::CAgentTimerHandle::~CAgentTimerHandle().
00100 {
00101 return _Ref;
00102 }
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to get the pointer of a given components referened by an string. Definition at line 261 of file baseai.h. References NLAIAGENT::IObjectIA::getStaticMember(), and NLAIAGENT::IObjectIA::getStaticMemberIndex().
00262 { 00263 return getStaticMember(getStaticMemberIndex(compName)); 00264 } |
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to get the index of a given components name. Reimplemented in NLAIAGENT::CLocalAgentMail, NLAIAGENT::CAgentScript, and NLAIAGENT::CMessageScript. Definition at line 188 of file baseai.cpp. References sint32. Referenced by NLAISCRIPT::CCompilateur::affectation(), NLAIAGENT::CComponentHandle::getComponent(), NLAIAGENT::IObjectIA::getStaticMember(), NLAIAGENT::CLocalAgentMail::getStaticMemberIndex(), NLAISCRIPT::CCompilateur::getValidateHierarchyBase(), NLAISCRIPT::CCompilateur::isValidateVarName(), NLAISCRIPT::CCodeBrancheRunDebug::printVariable(), NLAISCRIPT::CCompilateur::processingVar(), NLAISCRIPT::CConstraintStackComp::run(), and NLAIAGENT::IObjectIA::setStaticMember().
00189 {
00190 return -1;
00191 }
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Static member is the component that the agent is create and die with. getStaticMemberSize to get the size of the static member components Reimplemented in NLAIAGENT::CLocalAgentMail, NLAIAGENT::CAgentScript, NLAIAGENT::CMessageScript, NLAISCRIPT::IClassInterpret, and NLAISCRIPT::CAgentClass. Definition at line 180 of file baseai.cpp. References NLAIC::IBasicType::getType(), sint32, and NLAIC::stringGetBuild(). Referenced by NLAIAGENT::CLocalAgentMail::getStaticMemberSize().
00181 { 00182 std::string text; 00183 text = NLAIC::stringGetBuild("sint32 IObjectIA::getStaticMemberSize() note implementaited for the '%s' interface",(const char *)getType()); 00184 throw NLAIE::CExceptionNotImplemented(text.c_str()); 00185 return 0; 00186 } |
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Definition at line 103 of file agent_3dvector.h. Referenced by NLAIAGENT::VectorType::getDebugString(), and operator=().
00104 { 00105 return _Value; 00106 } |
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Definition at line 98 of file agent_3dvector.h.
00099 { 00100 return _Value; 00101 } |
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Init method alows to init the attribut of an object. the maparmetre is in more time a list of IObjectIA. Reimplemented in NLAIFUZZY::CSimpleFuzzyCond, NLAIFUZZY::CFuzzyRule, NLAIFUZZY::CFuzzyRuleSet, NLAIFUZZY::CFuzzyInterval, NLAIFUZZY::CRightFuzzySet, NLAIFUZZY::CTriangleFuzzySet, NLAIFUZZY::CTrapezeFuzzySet, NLAIFUZZY::CLeftFuzzySet, NLAIFUZZY::CFuzzyVar, NLAILOGIC::CFirstOrderAssert, NLAILOGIC::CRule, and NLAILOGIC::CFactPattern. Definition at line 116 of file baseai.cpp. Referenced by NLAIFUZZY::IFuzzySet::runMethodeMember(), and NLAISCRIPT::CLdbNewOpCode::runOpCode().
00117 { 00118 00119 } |
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isClassInheritedFrom(className) allow us to known if this class have a base class with the name className. If true the method return the range of the base class, this range is an arbitrary reference id define by the programmer or bay the scrypt. the false return is define by -1. Reimplemented from NLAIAGENT::IObjectIA. Definition at line 214 of file agent_3dvector.cpp. References NLAIC::IBasicType::getType(), and sint32.
00215 { 00216 00218 //Cette class n'a aucun heritage. 00219 const CStringVarName selfName((const char *)getType()); 00220 //ça c'est si jamais quelqu'un ecrit un truc du type Vector.x() où Vector est le non de cette class dans le script. 00221 if((baseClass) == selfName) return 0; 00222 else return -1; 00224 /* 00225 //Cette class n'a aucun heritage. 00226 const CStringVarName selfName((const char *)getType()); 00227 //ça c'est si jamais quelqu'un ecrit un truc du type Vector.x() où Vector est le non de cette class dans le script. 00228 if((baseClass) == selfName) return 0 + IObjetOp::getInheritedSize(); 00229 else return IObjetOp::isClassInheritedFrom(baseClass); 00230 */ 00231 } |
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The bool operator == (const IBasicObjectIA &a) const member method call this function when class 'classType' have the same type of this class, programme have to assume the equality between the memebers of this class and the memeber of the class 'classType'. Implements NLAIAGENT::IBasicObjectIA. Definition at line 88 of file agent_3dvector.h.
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If the result is true the object is loclal else its a representation of an object on the server. By the method return true.
Definition at line 356 of file baseai.cpp.
00357 { 00358 return true; 00359 } |
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The method isMember(nameSubClass,methodName,param) return the best method correspondent to the search. remember we use the overloadind method. NameSubClass: if this pointer is not NULL then NameSubClass is the name of the base class were the method are defined. methodName: is the name of the class. param: is an IObjectIA where it defined the parametre of the method. lot of method use a IObjectIA vector object with an NLAIC::CIdentType as the the template argm. Reimplemented from NLAIAGENT::IObjectIA. Definition at line 49 of file agent_3dvector.cpp. References _CONSTRUCTOR_, NLAISCRIPT::CParam::eval(), NLAIC::IBasicType::getType(), param, NLAISCRIPT::CParam::push(), t, and NLAIAGENT::TQueue.
00050 { 00051 //Type IVarName voir agent_string.h. 00052 static const CStringVarName methodX("x"); 00053 static const CStringVarName methodY("y"); 00054 static const CStringVarName methodZ("z"); 00055 static const CStringVarName methodSquareLength("SquareLength"); 00056 static const CStringVarName methodLength("Length"); 00057 static const CStringVarName methodUnit("Unit"); 00058 static const CStringVarName selfName((const char *)getType()); 00059 static const CStringVarName constructor(_CONSTRUCTOR_); 00060 00061 //NLAISCRIPT::CParam est le type reel de p voir nel/ai/script/interpret_methodes.h pour la declaration de la class. 00062 const NLAISCRIPT::CParam ¶m = (const NLAISCRIPT::CParam &)p; 00063 00064 if(baseClass == NULL || (*baseClass) == selfName) 00065 { 00066 if((*methodName) == methodX) 00067 { 00068 if(!param.size()) 00069 { 00070 TQueue a; 00071 //Type du retour de la method x(), c'est un Float dont de type DDigitalType c'est à dire DDigitalType::IDDigitalType; 00072 //CObjectType est un IObjectIA qui permet d'encapsuler un NLAIC::CIdentType c'est à dire un type. 00073 NLAIAGENT::CObjectType *t = new NLAIAGENT::CObjectType(new NLAIC::CIdentType(DDigitalType::IdDDigitalType)); 00074 t->incRef(); 00075 //CIdMethod est dans basicai.h elle va être documenter. 00076 a.push(CIdMethod(IObjetOp::getMethodIndexSize() + 1,0.0,NULL,t)); 00077 return a; 00078 } 00079 else 00080 { 00081 NLAISCRIPT::CParam xParam; 00082 xParam.push(NLAISCRIPT::COperandSimple(new NLAIC::CIdentType(DDigitalType::IdDDigitalType))); 00083 if(param == xParam) 00084 { 00085 TQueue a; 00086 //Type du retour de la method x(), c'est un void dont de type VoidType c'est à dire NLAIC::CIdentType::VoidType; 00087 //CObjectType est un IObjectIA qui permet d'encapsuler un NLAIC::CIdentType c'est à dire un type. 00088 //la variable NLAIC::CIdentType::VoidType est un static dans la class NLAIC::CIdentType. 00089 NLAIAGENT::CObjectType *t = new NLAIAGENT::CObjectType(new NLAIC::CIdentType(NLAIC::CIdentType::VoidType)); 00090 t->incRef(); 00091 //CIdMethod est dans basicai.h elle va être documenter. 00092 a.push(CIdMethod(IObjetOp::getMethodIndexSize() + 2,0.0,NULL,t)); 00093 return a; 00094 } 00095 } 00096 } 00097 else if((*methodName) == methodY) 00098 { 00099 if(!param.size()) 00100 { 00101 TQueue a; 00102 //Type du retour de la method y(), c'est un Float dont de type DDigitalType c'est à dire DDigitalType::IdDDigitalType; 00103 //CObjectType est un IObjectIA qui permet d'encapsuler un NLAIC::CIdentType c'est à dire un type. 00104 NLAIAGENT::CObjectType *t = new NLAIAGENT::CObjectType(new NLAIC::CIdentType(DDigitalType::IdDDigitalType)); 00105 t->incRef(); 00106 //CIdMethod est dans basicai.h elle va être documenter. 00107 a.push(CIdMethod(IObjetOp::getMethodIndexSize() + 3,0.0,NULL,t)); 00108 return a; 00109 } 00110 else 00111 { 00112 NLAISCRIPT::CParam xParam; 00113 xParam.push(NLAISCRIPT::COperandSimple(new NLAIC::CIdentType(DDigitalType::IdDDigitalType))); 00114 if(param == xParam) 00115 { 00116 TQueue a; 00117 //Type du retour de la method y(), c'est un void dont de type VoidType c'est à dire CIdentType::VoidType; 00118 //CObjectType est un IObjectIA qui permet d'encapsuler un NLAIC::CIdentType c'est à dire un type. 00119 //la variable NLAIC::CIdentType::VoidType est un static dans la class NLAIC::CIdentType. 00120 NLAIAGENT::CObjectType *t = new NLAIAGENT::CObjectType(new NLAIC::CIdentType(NLAIC::CIdentType::VoidType)); 00121 //CIdMethod est dans basicai.h elle va être documenter. 00122 a.push(CIdMethod(IObjetOp::getMethodIndexSize() + 4,0.0,NULL,t)); 00123 return a; 00124 } 00125 } 00126 } 00127 if((*methodName) == methodZ) 00128 { 00129 if(!param.size()) 00130 { 00131 TQueue a; 00132 //Type du retour de la method x(), c'est un Float dont de type DDigitalType c'est à dire DDigitalType::IdDDigitalType; 00133 //CObjectType est un IObjectIA qui permet d'encapsuler un NLAIC::CIdentType c'est à dire un type. 00134 NLAIAGENT::CObjectType *t = new NLAIAGENT::CObjectType(new NLAIC::CIdentType(DDigitalType::IdDDigitalType)); 00135 //CIdMethod est dans basicai.h elle va être documenter. 00136 a.push(CIdMethod(IObjetOp::getMethodIndexSize() + 5,0.0,NULL,t)); 00137 return a; 00138 } 00139 else 00140 { 00141 NLAISCRIPT::CParam xParam; 00142 xParam.push(NLAISCRIPT::COperandSimple(new NLAIC::CIdentType(DDigitalType::IdDDigitalType))); 00143 if(param == xParam) 00144 { 00145 TQueue a; 00146 //Type du retour de la method x(), c'est un void dont de type VoidType c'est à dire NLAIC::CIdentType::VoidType; 00147 //CObjectType est un IObjectIA qui permet d'encapsuler un NLAIC::CIdentType c'est à dire un type. 00148 //la variable NLAIC::CIdentType::VoidType est un static dans la class NLAIC::CIdentType. 00149 NLAIAGENT::CObjectType *t = new NLAIAGENT::CObjectType(new NLAIC::CIdentType(NLAIC::CIdentType::VoidType)); 00150 //CIdMethod est dans basicai.h elle va être documenter. 00151 a.push(CIdMethod(IObjetOp::getMethodIndexSize() + 6,0.0,NULL,t)); 00152 return a; 00153 } 00154 } 00155 } 00156 else if((*methodName) == methodSquareLength) 00157 { 00158 if(!param.size()) 00159 { 00160 TQueue a; 00161 //Return a void type (no value return) 00162 NLAIAGENT::CObjectType *t = new NLAIAGENT::CObjectType(new NLAIC::CIdentType(DDigitalType::IdDDigitalType)); 00163 a.push(CIdMethod(IObjetOp::getMethodIndexSize() + 7,0.0,NULL,t)); 00164 return a; 00165 } 00166 } 00167 else if((*methodName) == methodLength) 00168 { 00169 if(!param.size()) 00170 { 00171 TQueue a; 00172 //Return a digital type 00173 NLAIAGENT::CObjectType *t = new NLAIAGENT::CObjectType(new NLAIC::CIdentType(DDigitalType::IdDDigitalType)); 00174 a.push(CIdMethod(IObjetOp::getMethodIndexSize() + 8,0.0,NULL,t)); 00175 return a; 00176 } 00177 } 00178 else if((*methodName) == methodUnit) 00179 { 00180 if(!param.size()) 00181 { 00182 TQueue a; 00183 //Return a void type 00184 NLAIAGENT::CObjectType *t = new NLAIAGENT::CObjectType(new NLAIC::CIdentType(NLAIC::CIdentType::VoidType)); 00185 a.push(CIdMethod(IObjetOp::getMethodIndexSize() + 9,0.0,NULL,t)); 00186 return a; 00187 } 00188 } 00189 else if((*methodName) == constructor) 00190 { 00191 NLAISCRIPT::CParam constructParam; 00192 constructParam.push(NLAISCRIPT::COperandSimpleListOr(2,new NLAIC::CIdentType(DDigitalType::IdDDigitalType),new NLAIC::CIdentType(DDigitalType::IdDDigitalType))); 00193 constructParam.push(NLAISCRIPT::COperandSimpleListOr(2,new NLAIC::CIdentType(DDigitalType::IdDDigitalType),new NLAIC::CIdentType(DDigitalType::IdDDigitalType))); 00194 constructParam.push(NLAISCRIPT::COperandSimpleListOr(2,new NLAIC::CIdentType(DDigitalType::IdDDigitalType),new NLAIC::CIdentType(DDigitalType::IdDDigitalType))); 00195 if(constructParam.eval(param) >= 0.0 ) 00196 { 00197 TQueue a; 00198 //Type du retour du constructeur , c'est un void dont de type VoidType c'est à dire CIdentType::VoidType; 00199 //CObjectType est un IObjectIA qui permet d'encapsuler un NLAIC::CIdentType c'est à dire un type. 00200 //la variable NLAIC::CIdentType::VoidType est un static dans la class NLAIC::CIdentType. 00201 NLAIAGENT::CObjectType *t = new NLAIAGENT::CObjectType(new NLAIC::CIdentType(NLAIC::CIdentType::VoidType)); 00202 //CIdMethod est dans basicai.h elle va être documentee. 00203 a.push(CIdMethod(IObjetOp::getMethodIndexSize() + 0,0.0,NULL,t)); 00204 return a; 00205 } 00206 } 00207 } 00208 return IObjetOp::isMember(baseClass,methodName,p); 00209 } |
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throw (NLAIE::CExceptionNotImplemented)
Implements NLAIAGENT::IObjetOp. Definition at line 93 of file agent_3dvector.h.
00094 { 00095 return true; 00096 } |
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Definition at line 148 of file agent_3dvector.h. References squareLength(). Referenced by runMethodeMember().
00149 { 00150 return (double) sqrt(squareLength()); 00151 } |
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Load the class from a stream. Implements NLAIC::IBasicInterface. Definition at line 83 of file agent_3dvector.h. References NLMISC::IStream::serial(). Referenced by IVector().
00084 { 00085 is.serial( _Value ); 00086 } |
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throw (NLAIE::CExceptionNotImplemented)
Definition at line 202 of file agent_operator.h.
00203 { 00204 return *this * *a; 00205 00206 } |
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throw (NLAIE::CExceptionNotImplemented)
Reimplemented in NLAIAGENT::INombre< tNombre >, NLAIAGENT::INombre< double >, NLAIAGENT::INombre< uint16 >, NLAIAGENT::INombre< float >, NLAIAGENT::INombre< sint8 >, NLAIAGENT::INombre< uint64 >, NLAIAGENT::INombre< sint16 >, NLAIAGENT::INombre< uint8 >, NLAIAGENT::INombre< uint32 >, and NLAIAGENT::INombre< sint32 >. Definition at line 147 of file agent_operator.h. References NLAIC::IBasicType::getType(), and NLAIC::stringGetBuild().
00148 { 00149 std::string text; 00150 text = NLAIC::stringGetBuild("opertor <virtual IObjetOp *operator * (const IObjetOp &a) const> note implemented for the '%s' interface",(const char *)getType()); 00151 throw NLAIE::CExceptionNotImplemented(text.c_str()); 00152 return (IObjetOp *)this; 00153 } |
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throw (NLAIE::CExceptionNotImplemented)
Definition at line 182 of file agent_operator.h.
00183 { 00184 return *this *= *a; 00185 00186 } |
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throw (NLAIE::CExceptionNotImplemented)
Reimplemented in NLAIAGENT::INombre< tNombre >, NLAIAGENT::CAgentOperation, NLAIAGENT::INombre< double >, NLAIAGENT::INombre< uint16 >, NLAIAGENT::INombre< float >, NLAIAGENT::INombre< sint8 >, NLAIAGENT::INombre< uint64 >, NLAIAGENT::INombre< sint16 >, NLAIAGENT::INombre< uint8 >, NLAIAGENT::INombre< uint32 >, and NLAIAGENT::INombre< sint32 >. Definition at line 110 of file agent_operator.h. References NLAIC::IBasicType::getType(), and NLAIC::stringGetBuild().
00111 { 00112 std::string text; 00113 text = NLAIC::stringGetBuild("opertor <IObjectIA &operator *= (const IObjectIA &a)> note implemented for the '%s' interface",(const char *)getType()); 00114 throw NLAIE::CExceptionNotImplemented(text.c_str()); 00115 return *this; 00116 } |
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throw (NLAIE::CExceptionNotImplemented)
Reimplemented in NLAIAGENT::INombre< tNombre >, NLAIAGENT::IBaseGroupType, NLAIAGENT::IListBasicManager, NLAIFUZZY::FuzzyType, NLAILOGIC::CBoolType, NLAILOGIC::CClause, NLAILOGIC::CValueSet, NLAILOGIC::CVarSet, NLAISCRIPT::CVarPStack, NLAISCRIPT::CVarPStackParam, NLAIAGENT::INombre< double >, NLAIAGENT::INombre< uint16 >, NLAIAGENT::INombre< float >, NLAIAGENT::INombre< sint8 >, NLAIAGENT::INombre< uint64 >, NLAIAGENT::INombre< sint16 >, NLAIAGENT::INombre< uint8 >, NLAIAGENT::INombre< uint32 >, and NLAIAGENT::INombre< sint32 >. Definition at line 245 of file agent_operator.h. References NLAIC::IBasicType::getType(), and NLAIC::stringGetBuild().
00246 { 00247 std::string text; 00248 text = NLAIC::stringGetBuild("opertor <virtual IObjetOp *operator ! () const> note implemented for the '%s' interface",(const char *)getType()); 00249 throw NLAIE::CExceptionNotImplemented(text.c_str()); 00250 return (IObjetOp *)this; 00251 } |
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throw (NLAIE::CExceptionNotImplemented)
Reimplemented from NLAIAGENT::IObjetOp. Definition at line 193 of file agent_3dvector.h.
00194 { 00195 NLMISC::CVectorD v = (NLMISC::CVectorD)((const IVector &)a).getValue(); 00196 NLAILOGIC::CBoolType *x = new NLAILOGIC::CBoolType(_Value != v); 00197 return x; 00198 } |
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throw (NLAIE::CExceptionNotImplemented)
Reimplemented in NLAIAGENT::CGroupType, and NLAIAGENT::CVectorGroupType. Definition at line 193 of file agent_operator.h.
00194 { 00195 return *this + *a; 00196 } |
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throw (NLAIE::CExceptionNotImplemented)
Reimplemented from NLAIAGENT::IObjetOp. Definition at line 179 of file agent_3dvector.h. References NLAIC::IBasicType::clone().
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throw (NLAIE::CExceptionNotImplemented)
Reimplemented in NLAIAGENT::IBaseGroupType. Definition at line 173 of file agent_operator.h.
00174 { 00175 return *this += *a; 00176 } |
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add the operater by anather. We do'nt make a pure virtual for this methods because we didn't wont to make development too many long, we prefer to put an exception to warn developer when this method is'nt define in the derivation class. Reimplemented from NLAIAGENT::IObjetOp. Definition at line 165 of file agent_3dvector.h. References v.
00166 { 00167 NLMISC::CVectorD v = (NLMISC::CVectorD)((const IVector &)a).getValue(); 00168 _Value += v; 00169 return *this; 00170 } |
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throw (NLAIE::CExceptionNotImplemented)
Reimplemented in NLAIAGENT::CGroupType, and NLAIAGENT::CVectorGroupType. Definition at line 197 of file agent_operator.h.
00198 { 00199 return *this - *a; 00200 00201 } |
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throw (NLAIE::CExceptionNotImplemented)
Reimplemented from NLAIAGENT::IObjetOp. Definition at line 186 of file agent_3dvector.h. References NLAIC::IBasicType::clone().
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throw (NLAIE::CExceptionNotImplemented)
Reimplemented in NLAIAGENT::IBaseGroupType. Definition at line 177 of file agent_operator.h.
00178 { 00179 return *this -= *a; 00180 00181 } |
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throw (NLAIE::CExceptionNotImplemented)
Reimplemented from NLAIAGENT::IObjetOp. Definition at line 172 of file agent_3dvector.h. References v.
00173 { 00174 NLMISC::CVectorD v = (NLMISC::CVectorD)((const IVector &)a).getValue(); 00175 _Value -= v; 00176 return *this; 00177 } |
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throw (NLAIE::CExceptionNotImplemented)
Definition at line 207 of file agent_operator.h.
00208 { 00209 return *this / *a; 00210 00211 } |
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throw (NLAIE::CExceptionNotImplemented)
Reimplemented in NLAIAGENT::INombre< tNombre >, NLAIAGENT::INombre< double >, NLAIAGENT::INombre< uint16 >, NLAIAGENT::INombre< float >, NLAIAGENT::INombre< sint8 >, NLAIAGENT::INombre< uint64 >, NLAIAGENT::INombre< sint16 >, NLAIAGENT::INombre< uint8 >, NLAIAGENT::INombre< uint32 >, and NLAIAGENT::INombre< sint32 >. Definition at line 155 of file agent_operator.h. References NLAIC::IBasicType::getType(), and NLAIC::stringGetBuild().
00156 { 00157 std::string text; 00158 text = NLAIC::stringGetBuild("opertor <virtual IObjetOp *operator / (const IObjetOp &a) const> note implemented for the '%s' interface",(const char *)getType()); 00159 throw NLAIE::CExceptionNotImplemented(text.c_str()); 00160 return (IObjetOp *)this; 00161 } |
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throw (NLAIE::CExceptionNotImplemented)
Definition at line 187 of file agent_operator.h.
00188 { 00189 return *this /= *a; 00190 00191 } |
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throw (NLAIE::CExceptionNotImplemented)
Reimplemented in NLAIAGENT::INombre< tNombre >, NLAIAGENT::CAgentOperation, NLAIAGENT::INombre< double >, NLAIAGENT::INombre< uint16 >, NLAIAGENT::INombre< float >, NLAIAGENT::INombre< sint8 >, NLAIAGENT::INombre< uint64 >, NLAIAGENT::INombre< sint16 >, NLAIAGENT::INombre< uint8 >, NLAIAGENT::INombre< uint32 >, and NLAIAGENT::INombre< sint32 >. Definition at line 119 of file agent_operator.h. References NLAIC::IBasicType::getType(), and NLAIC::stringGetBuild().
00120 { 00121 std::string text; 00122 text = NLAIC::stringGetBuild("opertor <IObjectIA &operator /= (const IObjectIA &a)> note implemented for the '%s' interface",(const char *)getType()); 00123 throw NLAIE::CExceptionNotImplemented(text.c_str()); 00124 return *this; 00125 } |
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throw (NLAIE::CExceptionNotImplemented)
Reimplemented in NLAIAGENT::INombre< tNombre >, NLAIAGENT::CStringType, NLAIFUZZY::FuzzyType, NLAILOGIC::CBoolType, NLAISCRIPT::CVarPStack, NLAISCRIPT::CVarPStackParam, NLAIAGENT::INombre< double >, NLAIAGENT::INombre< uint16 >, NLAIAGENT::INombre< float >, NLAIAGENT::INombre< sint8 >, NLAIAGENT::INombre< uint64 >, NLAIAGENT::INombre< sint16 >, NLAIAGENT::INombre< uint8 >, NLAIAGENT::INombre< uint32 >, and NLAIAGENT::INombre< sint32 >. Definition at line 213 of file agent_operator.h. References NLAIC::IBasicType::getType(), and NLAIC::stringGetBuild().
00214 { 00215 std::string text; 00216 text = NLAIC::stringGetBuild("opertor <virtual IObjetOp *operator < (const IObjetOp &a) const> note implemented for the '%s' interface",(const char *)getType()); 00217 throw NLAIE::CExceptionNotImplemented(text.c_str()); 00218 return (IObjetOp *)this; 00219 } |
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throw (NLAIE::CExceptionNotImplemented)
Reimplemented in NLAIAGENT::INombre< tNombre >, NLAIAGENT::CStringType, NLAIFUZZY::FuzzyType, NLAILOGIC::CBoolType, NLAISCRIPT::CVarPStack, NLAISCRIPT::CVarPStackParam, NLAIAGENT::INombre< double >, NLAIAGENT::INombre< uint16 >, NLAIAGENT::INombre< float >, NLAIAGENT::INombre< sint8 >, NLAIAGENT::INombre< uint64 >, NLAIAGENT::INombre< sint16 >, NLAIAGENT::INombre< uint8 >, NLAIAGENT::INombre< uint32 >, and NLAIAGENT::INombre< sint32 >. Definition at line 229 of file agent_operator.h. References NLAIC::IBasicType::getType(), and NLAIC::stringGetBuild().
00230 { 00231 std::string text; 00232 text = NLAIC::stringGetBuild("opertor <virtual IObjetOp *operator <= (const IObjetOp &a) const> note implemented for the '%s' interface",(const char *)getType()); 00233 throw NLAIE::CExceptionNotImplemented(text.c_str()); 00234 return (IObjetOp *)this; 00235 } |
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Equality operator. Reimplemented from NLAIAGENT::IObjectIA. Definition at line 158 of file agent_3dvector.h. References getValue(), and v.
00159 { 00160 NLMISC::CVectorD v((NLMISC::CVectorD)((const IVector &)a).getValue()); 00161 _Value = v; 00162 return *this; 00163 } |
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Lot of algo use this function to determine the equality between 2 class, in particular the extraction from stl list. the == operator call the bool isEqual(const IBasicObjectIA &a) const member method to determine the equality between tow class. Definition at line 134 of file baseai.cpp. References NLAIC::IBasicType::getType(), and NLAIAGENT::IBasicObjectIA::isEqual().
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throw (NLAIE::CExceptionNotImplemented)
Reimplemented from NLAIAGENT::IObjetOp. Definition at line 200 of file agent_3dvector.h.
00201 { 00202 NLMISC::CVectorD v = (NLMISC::CVectorD)((const IVector &)a).getValue(); 00203 NLAILOGIC::CBoolType *x = new NLAILOGIC::CBoolType(_Value == v); 00204 return x; 00205 } |
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throw (NLAIE::CExceptionNotImplemented)
Reimplemented in NLAIAGENT::INombre< tNombre >, NLAIAGENT::CStringType, NLAIFUZZY::FuzzyType, NLAILOGIC::CBoolType, NLAISCRIPT::CVarPStack, NLAISCRIPT::CVarPStackParam, NLAIAGENT::INombre< double >, NLAIAGENT::INombre< uint16 >, NLAIAGENT::INombre< float >, NLAIAGENT::INombre< sint8 >, NLAIAGENT::INombre< uint64 >, NLAIAGENT::INombre< sint16 >, NLAIAGENT::INombre< uint8 >, NLAIAGENT::INombre< uint32 >, and NLAIAGENT::INombre< sint32 >. Definition at line 221 of file agent_operator.h. References NLAIC::IBasicType::getType(), and NLAIC::stringGetBuild().
00222 { 00223 std::string text; 00224 text = NLAIC::stringGetBuild("opertor <virtual IObjetOp *operator > (const IObjetOp &a) const> note implemented for the '%s' interface",(const char *)getType()); 00225 throw NLAIE::CExceptionNotImplemented(text.c_str()); 00226 return (IObjetOp *)this; 00227 } |
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throw (NLAIE::CExceptionNotImplemented)
Reimplemented in NLAIAGENT::INombre< tNombre >, NLAIAGENT::CStringType, NLAIFUZZY::FuzzyType, NLAILOGIC::CBoolType, NLAISCRIPT::CVarPStack, NLAISCRIPT::CVarPStackParam, NLAIAGENT::INombre< double >, NLAIAGENT::INombre< uint16 >, NLAIAGENT::INombre< float >, NLAIAGENT::INombre< sint8 >, NLAIAGENT::INombre< uint64 >, NLAIAGENT::INombre< sint16 >, NLAIAGENT::INombre< uint8 >, NLAIAGENT::INombre< uint32 >, and NLAIAGENT::INombre< sint32 >. Definition at line 237 of file agent_operator.h. References NLAIC::IBasicType::getType(), and NLAIC::stringGetBuild().
00238 { 00239 std::string text; 00240 text = NLAIC::stringGetBuild("opertor <virtual IObjetOp *operator >= (const IObjetOp &a) const> note implemented for the '%s' interface",(const char *)getType()); 00241 throw NLAIE::CExceptionNotImplemented(text.c_str()); 00242 return (IObjetOp *)this; 00243 } |
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The methode runMethodeMember(sint32 index,IObjectIA *param) allow us to run a own member method. index: is the method id return by the isMember(const IVarName *,const IVarName *,const IObjectIA &) const method. param: is the parametre for the method. Reimplemented from NLAIAGENT::IObjectIA. Definition at line 256 of file agent_3dvector.cpp. References NLAIAGENT::INombreDefine::getNumber(), length(), param, NLAIAGENT::processIdle, r, NLAIAGENT::IObjectIA::CProcessResult::Result, NLAIAGENT::IObjectIA::CProcessResult::ResultState, sint32, squareLength(), unit(), x(), y(), and z().
00257 { 00258 IBaseGroupType ¶m = (IBaseGroupType &)*p; 00259 00260 switch(methodTag - IObjetOp::getMethodIndexSize()) 00261 { 00262 case 0: 00263 { 00264 CIteratorContener i = param.getIterator(); 00265 const INombreDefine *o = (const INombreDefine *)i++; 00266 x(o->getNumber()); 00267 o = (const INombreDefine *)i++; 00268 y(o->getNumber()); 00269 o = (const INombreDefine *)i++; 00270 z(o->getNumber()); 00271 IObjectIA::CProcessResult a; 00272 a.ResultState = processIdle; 00273 a.Result = NULL; 00274 return a; 00275 } 00276 00277 case 1: 00278 { 00279 DDigitalType *r = new DDigitalType(x()); 00280 r->incRef(); 00281 IObjectIA::CProcessResult a; 00282 a.ResultState = processIdle; 00283 a.Result = r; 00284 return a; 00285 } 00286 00287 case 2: 00288 { 00289 00290 x(((const INombreDefine *)param.get())->getNumber()); 00291 IObjectIA::CProcessResult a; 00292 a.ResultState = processIdle; 00293 a.Result = NULL; 00294 return a; 00295 } 00296 00297 case 3: 00298 { 00299 DDigitalType *r = new DDigitalType(y()); 00300 r->incRef(); 00301 IObjectIA::CProcessResult a; 00302 a.ResultState = processIdle; 00303 a.Result = r; 00304 return a; 00305 } 00306 00307 case 4: 00308 { 00309 y(((const INombreDefine *)param.get())->getNumber()); 00310 IObjectIA::CProcessResult a; 00311 a.ResultState = processIdle; 00312 a.Result = NULL; 00313 return a; 00314 } 00315 00316 case 5: 00317 { 00318 DDigitalType *r = new DDigitalType(z()); 00319 r->incRef(); 00320 IObjectIA::CProcessResult a; 00321 a.ResultState = processIdle; 00322 a.Result = r; 00323 return a; 00324 } 00325 00326 case 6: 00327 { 00328 z(((const INombreDefine *)param.get())->getNumber()); 00329 IObjectIA::CProcessResult a; 00330 a.ResultState = processIdle; 00331 a.Result = NULL; 00332 return a; 00333 } 00334 00335 case 7: 00336 { 00337 DDigitalType *r = new DDigitalType(squareLength()); 00338 r->incRef(); 00339 IObjectIA::CProcessResult a; 00340 a.ResultState = processIdle; 00341 a.Result = r; 00342 return a; 00343 } 00344 00345 case 8: 00346 { 00347 DDigitalType *r = new DDigitalType(length()); 00348 r->incRef(); 00349 IObjectIA::CProcessResult a; 00350 a.ResultState = processIdle; 00351 a.Result = r; 00352 return a; 00353 } 00354 00355 case 9: 00356 { 00357 unit(); 00358 IObjectIA::CProcessResult a; 00359 a.ResultState = processIdle; 00360 a.Result = NULL; 00361 return a; 00362 } 00363 00364 default: 00365 return IObjetOp::runMethodeMember(methodTag,p); 00366 break; 00367 } 00368 } |
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The methode runMethodeMember(sint32 heritance, sint32 index, IObjectIA *param) allow us to run a member method. heritance: is the id returned by the methodisClassInheritedFrom(const IVarName &). index: is the method id return by the isMember(const IVarName *,const IVarName *,const IObjectIA &) const method. param: is the parametre for the method. Reimplemented from NLAIAGENT::IObjectIA. Definition at line 236 of file agent_3dvector.cpp. References sint32.
00237 { 00239 if(baseClassTag == 0) 00240 { 00241 return runMethodeMember(methodTag,p); 00242 } 00244 /* if(baseClassTag == (0+IObjetOp::getInheritedSize()) ) 00245 { 00246 return runMethodeMember(methodTag,p); 00247 } 00248 */ 00249 return IObjectIA::runMethodeMember(baseClassTag,methodTag,p); 00250 00251 } |
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Some where Run method define the process of the agen. Reimplemented in NLAIAGENT::IAgent, and NLAIAGENT::CAgentScript. Definition at line 163 of file baseai.cpp. References NLAIC::IBasicType::getType(), and NLAIC::stringGetBuild(). Referenced by NLAIAGENT::IAgent::runChildrenStepByStep().
00164 { 00165 std::string text; 00166 text = NLAIC::stringGetBuild("const CProcessResult &IObjectIA::runStep() note implementaited for the '%s' interface",(const char *)getType()); 00167 throw NLAIE::CExceptionNotImplemented(text.c_str()); 00168 return IObjectIA::ProcessNotComplit; 00169 } |
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Save the class in a stream. Implements NLAIC::IBasicInterface. Definition at line 78 of file agent_3dvector.h. References NLMISC::IStream::serial().
00079 { 00080 os.serial( _Value ); 00081 } |
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This method allow to send a message to an compoment given by an string IVarName. Reimplemented in NLAIAGENT::CProxyAgentMail, NLAIAGENT::CAgentScript, and NLAIAGENT::IMessageBase. Definition at line 334 of file baseai.cpp. References NLAIAGENT::IVarName::getString(), NLAIC::IBasicType::getType(), and NLAIC::stringGetBuild().
00335 { 00336 std::string text; 00337 text = NLAIC::stringGetBuild("method 'sendMessage(%s,const IObjectIA &)' '%s' interface",name.getString(), (const char *)getType()); 00338 throw NLAIE::CExceptionNotImplemented(text.c_str()); 00339 return CProcessResult(); 00340 } |
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The method sendMessage(const IObjectIA &msg) allow us to achive a message defined in msg. Reimplemented in NLAIAGENT::CActorScript, NLAIAGENT::CLocalAgentMail, NLAIAGENT::CProxyAgentMail, NLAIAGENT::CAgentScript, NLAIAGENT::CAgentTimerHandle, NLAIAGENT::IConnectIA, NLAIAGENT::IListManager, NLAIAGENT::CMainAgentScript, and NLAIAGENT::IMessageBase. Definition at line 342 of file baseai.cpp. References NLAIC::IBasicType::getType(), and NLAIC::stringGetBuild(). Referenced by NLAIAGENT::IObjectIA::runMethodeMember(), NLAIAGENT::CAgentScript::sendBroadCast(), NLAIAGENT::IMessageBase::sendMessage(), NLAIAGENT::IListManager::sendMessage(), and NLAIAGENT::CAgentScript::sendMessage().
00343 { 00344 std::string text; 00345 text = NLAIC::stringGetBuild("method 'sendMessage(const IObjectIA &)' '%s' interface", (const char *)getType()); 00346 throw NLAIE::CExceptionNotImplemented(text.c_str()); 00347 return CProcessResult(); 00348 } |
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Reimplemented from NLAIC::IPointerGestion. Definition at line 328 of file abstract_interface.h. References NLAIC::IBasicInterface::load(), and NLAIC::IBasicInterface::save().
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to cahnge a given components given by a string. Reimplemented in NLAIAGENT::CLocalAgentMail, NLAIAGENT::CAgentScript, NLAIAGENT::CMessageScript, and NLAISCRIPT::CAgentClass. Definition at line 198 of file baseai.cpp. References NLAIC::IBasicType::getType(), sint32, and NLAIC::stringGetBuild().
00199 { 00200 std::string text; 00201 text = NLAIC::stringGetBuild("Function void IObjectIA::setStaticMember(sint32,IObjectIA *) note implementaited for the '%s' interface",(const char *)getType()); 00202 throw NLAIE::CExceptionNotImplemented(text.c_str()); 00203 return false; 00204 } |
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to cahnge a given components given by an index. Definition at line 268 of file baseai.h. References NLAIAGENT::IObjectIA::getStaticMemberIndex(). Referenced by NLAISCRIPT::CAffHeapMemberiOpCode::runOpCode(), NLAISCRIPT::CAffMemberiOpCode::runOpCode(), and NLAIAGENT::CLocalAgentMail::setStaticMember().
00269 { 00270 return setStaticMember(getStaticMemberIndex(compName),change); 00271 } |
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Definition at line 108 of file agent_3dvector.h. References value.
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Definition at line 143 of file agent_3dvector.h. References NLMISC::CVectorD::x, NLMISC::CVectorD::y, and NLMISC::CVectorD::z. Referenced by length(), and runMethodeMember().
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Definition at line 153 of file agent_3dvector.h. References NLMISC::CVectorD::normalize(). Referenced by runMethodeMember().
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Definition at line 128 of file agent_3dvector.h. References NLMISC::CVectorD::x.
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Definition at line 113 of file agent_3dvector.h. References NLMISC::CVectorD::x. Referenced by runMethodeMember().
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Definition at line 133 of file agent_3dvector.h. References v, and NLMISC::CVectorD::y.
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Definition at line 118 of file agent_3dvector.h. References NLMISC::CVectorD::y. Referenced by runMethodeMember().
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Definition at line 138 of file agent_3dvector.h. References w, and NLMISC::CVectorD::z.
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Definition at line 123 of file agent_3dvector.h. References NLMISC::CVectorD::z. Referenced by runMethodeMember().
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Definition at line 50 of file agent_3dvector.h. |
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Define the an buzzy state for an agent all time in this state. Definition at line 147 of file baseai.cpp. |
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Define the an end state for an agent all time in this state. Definition at line 148 of file baseai.cpp. |
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Define the an error state for an agent all time in this state. Definition at line 149 of file baseai.cpp. |
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Define the an idle state for an agent all time in this state. Definition at line 145 of file baseai.cpp. |
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Define the an locked state for an agent all time in this state. Definition at line 146 of file baseai.cpp. |
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Definition at line 144 of file baseai.cpp. |
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Definition at line 143 of file baseai.cpp. |