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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TITLE> [Nel] Congratulations + concerns</TITLE>
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+ <H1>[Nel] Congratulations + concerns</H1>
+ <B>Yann Morvan</B>
+ <A HREF="mailto:ymorvan%40mrl.nyu.edu"
+ TITLE="[Nel] Congratulations + concerns">ymorvan@mrl.nyu.edu</A><BR>
+ <I>Sat, 30 Jun 2001 18:53:33 -0400</I>
+ <P><UL>
+ <LI> Previous message: <A HREF="000452.html">[Nel] Congratulations + concerns</A></li>
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+<!--beginarticle-->
+<PRE>Well, I think that the GPL, as opposed to LGPL,
+is much more strict than you think, I've taken a few minutes
+to go and read it thoroughly and it is quite clear.
+Besides, its very purpose is to lay legal grounds to defend
+the Free Software notion, so I think it is to be taken seriously,
+and in my opinion, it is a good thing.
+As for your scripting thing, I think we can devide rules in two
+categories:
+-global ones (&quot;when a character dies, he returns to his binding point&quot;)
+-detailed ones (&quot;the damage formula for the needle gun is
+log3(sqrt(z)-8x)&quot;)
+
+Like john said, the second ones will be reverse engineered (see the &quot;big
+three&quot;, whereas the first ones are so general that on one hand the idea of
+a patent on them is ridiculous (though I think some fool as tried to
+patent the whole MMOG or even PW concept) and on the other hand their
+scripting is difficult.
+
+So there is no point at protecting your rules.
+
+ Yann
+
+
+
+</pre>
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