From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-June/000453.html | 67 +++++++++++++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 pipermail/nel/2001-June/000453.html (limited to 'pipermail/nel/2001-June/000453.html') diff --git a/pipermail/nel/2001-June/000453.html b/pipermail/nel/2001-June/000453.html new file mode 100644 index 00000000..ec846b9b --- /dev/null +++ b/pipermail/nel/2001-June/000453.html @@ -0,0 +1,67 @@ + + + + [Nel] Congratulations + concerns + + + + + + +

[Nel] Congratulations + concerns

+ Yann Morvan + ymorvan@mrl.nyu.edu
+ Sat, 30 Jun 2001 18:53:33 -0400 +

+
+ +
Well, I think that the GPL, as opposed to LGPL,
+is much more strict than you think, I've taken a few minutes 
+to go and read it thoroughly and it is quite clear. 
+Besides, its very purpose is to lay legal grounds to defend
+the Free Software notion, so I think it is to be taken seriously,
+and in my opinion, it is a good thing.
+As for your scripting thing, I think we can devide rules in two
+categories:
+-global ones ("when a character dies, he returns to his binding point")
+-detailed ones ("the damage formula for the needle gun is
+log3(sqrt(z)-8x)")
+
+Like john said, the second ones will be reverse engineered (see the "big
+three", whereas the first ones are so general that on one hand the idea of
+a patent on them is ridiculous (though I think some fool as tried to
+patent the whole MMOG or even PW concept) and on the other hand their
+scripting is difficult.
+ 
+So there is no point at protecting your rules.
+
+	Yann
+
+
+
+
+ + +
+

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